This is one of my favorite decks. It has two themes: Mass Land Destruction and Reanimation. There are several artifacts in the deck which produce mana. I use these to keep myself with a stable mana base after I cast Armageddon or the like. The artifacts can help me ramp out larger creatures as well. There are several efficient reanimation spells, which I use in conjunction with a land sweeper in the same turn, or use on my opponents after they have been forced to discard their higher cost creatures. There is also a sub-theme of pro-red creatures, which work with cards like Wildfire, Earthquake, etc... and protect them from Oros as well. I have recently added some cards I had wanted to get for it for a while. There are a few other things in here I am just playing around with.
I have not kept track of actual matches, but this deck wins a lot... 50% of the time seems like a low estimate, and I dont play EDH unless its multiplayer. I can honestly say that this is my best deck, and it still is in the fine tuning process.
I have not kept track of actual matches, but this deck wins a lot... 50% of the time seems like a low estimate, and I dont play EDH unless its multiplayer. I can honestly say that this is my best deck, and it still is in the fine tuning process.
1x Oros, the Avenger
Critters: 13
1x Reya Dawnbringer
1x Sun Titan
1x Desolation Angel
1x Fulminator Mage
1x Auriok Champion
1x Kor Firewalker
1x Subterranean Spirit
1x Stuffy Doll
1x Mystic Crusader
1x Akroma, Angel of Wrath
1x Blightsteel Colossus
1x Wurmcoil Engine
1x Dusk Urchins
Other Spells: 50
1x Catastrophe
1x Destructive Force
1x Boom // Bust
1x Wildfire
1x Armageddon
1x Devastation
1x Necromancy
1x Reanimate
1x Beacon of Unrest
1x Animate Dead
1x Debtors' Knell
1x Rise from the Grave
1x Ashen Powder
1x Marshal's Anthem
1x Dance of the Dead
1x Sol Ring
1x Veinfire Borderpost
1x Coalition Relic
1x Khalni Gem
1x Thran Dynamo
1x Gilded Lotus
1x Darksteel Ingot
1x Everflowing Chalice
1x Worn Powerstone
1x Fellwar Stone
1x Crucible of Worlds
1x Scourglass
1x Wild Ricochet
1x Hallowed Burial
1x Whispersilk Cloak
1x Swords to Plowshares
1x Goblin Assault
1x Manabarbs
1x Into the Core
1x Diabolic Tutor
1x Mortify
1x Vindicate
1x Consuming Vapors
1x Demonic Tutor
1x Grim Discovery
1x Earthquake
1x Austere Command
1x Chain Reaction
1x Path to Exile
1x Roiling Terrain
1x Return to Dust
1x Lightning Greaves
1x Lavaball Trap
1x Terminate
1x Condemn
1x Tectonic Edge
1x Darksteel Citadel
1x Scrubland
1x Caves of Koilos
1x Dragonskull Summit
1x Fetid Heath
1x Urborg Volcano
1x Akoum Refugecard
1x Naya Panorama
1x Grixis Panorama
1x Terramorphic Expanse
1x Bojuka Bog
1x Jund Panorama
1x Esper Panorama
1x Sulfurous Springs
1x Rupture Spire
1x Lavaclaw Reaches
1x Marsh Flats
1x Plateau
1x Scabland
1x Badlands
8x Plains
4x Swamp
3x Mountain
I definitely want to get an All is Dust for this deck still, along with Godless Shrine and Sacred Foundry to make Emeria, the Sky Ruin worth running. I probably need to do a little bit of land balancing, and more fetch lands + Sensei's Divining Top would likely improve the deck as well. I am kinda iffy on a couple of my card choices, and I would not mind fitting a Fleshbag Marauder in to team up with the Sun Titan the way Fulminator Mage currently does.
Any suggestions are always appreciated.
FREE BLOODBRAID ELF