I just finished my own post about this exact general here.
I like how you are going with the tokens & anthems for the deck, I think it would be far more effective than my list TBH. I do suggest running Expedition Map just to offer some searching for your powerful lands, like Emeria, the Sky Ruin or Strip Mine.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience."
-C.S. Lewis
Ya know, I really tend to ignore the map outside decks that require a lot of accel. I suppose it has a few good uses for decks that run a minimal amount of important nonbasics. And I think I'll pop over to your Norn thread and see what i think of it.
This list looks fun. You should run a couple artifact/enchantment tutor effects like Enlightened Tutor or Idyllic Tutor. Norn costs a pretty mana or two and you need a gauntlet effect out as soon as you can.
Also, it seems the enchantments in this deck play an important role. Have you considered Greater Auramancy to protect them?
~Wuliev~
EDH: WBGhost Council of OrzhovaBW WUBErtai, the CorruptedWUB
CONSTRUCTED: B Smallpox Control
Bloodbraid Elf Sligh RG UW Draw-Go Weenie Hosea 13:14
"I will ransom them from the power of the grave; I will redeem them from death: O death, I will be thy plagues; O grave, I will be thy destruction: repentance shall be hid from mine eyes."
one of my friends has been playing an elesh norn deck. the biggest tip i can give you is run alot more lands. elesh norn is so powerful when she hits the board so you really want to consistently be hitting land drops.
Actually, I think that it works really poorly. Humility removes Elesh's board-altering ability. But Graven Dominator works really well. She also removes the 'drawback' from Funeral Pyre and Crib Swap.
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience."
-C.S. Lewis
This list looks fun. You should run a couple artifact/enchantment tutor effects like Enlightened Tutor or Idyllic Tutor. Norn costs a pretty mana or two and you need a gauntlet effect out as soon as you can.
Also, it seems the enchantments in this deck play an important role. Have you considered Greater Auramancy to protect them?
Ya know, I never really noticed the sheer number of enchantments I ran until. A few need to come out since in testing they're not as good as I hoped. I suppose replacing them with some enchant searches would be a good idea.
one of my friends has been playing an elesh norn deck. the biggest tip i can give you is run alot more lands. elesh norn is so powerful when she hits the board so you really want to consistently be hitting land drops.
I don't see the reason to be honest. Once she hits the board, you have 7 straight mana, whether it be from artifacts or literally seven lands. Plus between the Sun, the Gauntlet, and the Lens, triple mana per land is easy.
Nevermind, I assume you mean in the terms of the +2 casting cost for each death. So far in testing it hasn't been that big of a deal, but since I've made a few changes, may as well see what happens.
Kormus Bell seems like it would be worth including because in multi-player anyone playing black is going to make getting urborg a priority and if geddoning just everyone else seems good. Of course you could always run your own copy of urborg too since it doesn't have a black mana symbol in it's text box.
Not sure it warrants auto inclusion but it's worth consideration.
Eh, Kormus Bell + Tomb is cute, but not really my style. Plus in large games, it would have to be 'play Tomb, Play bell, Wath, Ghostway" And that's a minimum of 11 mana. Plus I'd have to have a good position. Eh, just doesn't seem worth it all.
i really did mean getting to 7mana. 37 lands is not enough to consistently drop lands and get her out on turn 7. really she has such a powerful effect that you really want to be able to do that most of the time.
the thing is that she makes the effect of all your other spells SO much better that having a 2-3 spell hand is much better with her coming down turn 7 than a 4-5 spell hand without that.
idk i think alot of people run fewer land in their EDH decks than necessary. hitting land drops consistently in a multiplayer format is just so important. but i guess YMMV
I can't believe I or anyone else hasn't mentioned this yet, but where is your Crovax, Ascendant Hero? Another Norn-esque ability on the field seems good.
i really did mean getting to 7mana. 37 lands is not enough to consistently drop lands and get her out on turn 7. really she has such a powerful effect that you really want to be able to do that most of the time.
the thing is that she makes the effect of all your other spells SO much better that having a 2-3 spell hand is much better with her coming down turn 7 than a 4-5 spell hand without that.
idk i think alot of people run fewer land in their EDH decks than necessary. hitting land drops consistently in a multiplayer format is just so important. but i guess YMMV
I can't believe I or anyone else hasn't mentioned this yet, but where is your Crovax, Ascendant Hero? Another Norn-esque ability on the field seems good.
I'm not certain about Crovax in a Norn deck, he does not play well with colorless tokens. Nornisjustcoolwithcolorlesstokens. I think running Crovax thematically is neat, but it could hurt a lot of potential token makers for Norn. Depends on what tokens you are running.
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience."
-C.S. Lewis
Eh, Kormus Bell + Tomb is cute, but not really my style. Plus in large games, it would have to be 'play Tomb, Play bell, Wath, Ghostway" And that's a minimum of 11 mana. Plus I'd have to have a good position. Eh, just doesn't seem worth it all.
Don't you mean: Play Tomb, Play Bell, Elesh Norn? That gives all of their 1/1's -2/-2, leaving everyone else with no land and you with a full set of 3/3's. This also works well with Crovax, Ascendant Hero, who will kill all the lands (unless you have a Anthem Effect on the board), and Linvala, Keeper of Silence, who shuts down all enemy lands and leaves your own intact.
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I'm not certain about Crovax in a Norn deck, he does not play well with colorless tokens. Nornisjustcoolwithcolorlesstokens. I think running Crovax thematically is neat, but it could hurt a lot of potential token makers for Norn. Depends on what tokens you are running.
I actually have no colorless tokens. Originally there were a few producers of the colorless, yes, but with the amount of "white creatures get +1/+1" I figured it would be better to take them out and work on a better white token base.
1 Elesh Norn, Grand Cenobite
Lands (37)
24 Plains
1 Emeria, the Sky Ruin
1 New Benalia
1 Mistveil Plains
1 Wasteland
1 Strip Mine
1 Tectonic Edge
1 Dust Bowl
1 Flagstones of Trokair
1 Eiganjo Castle
1 Kor Haven
1 Kjeldoran Outpost
1 Karoo
1 Secluded Steppe
Creatures (14)
1 Graven Dominator
1 Emeria Angel
1 Captain of the Watch
1 Cloudgoat Ranger
1 Hero of Bladehold
1 Knight-Captain of Eos
1 Soul Warden
1 Auriok Champion
1 Soul's Attendant
1 Sun Titan
1 Suture Priest
1 Oathsworn Giant
1 Windborn Muse
1 1 Crovax, Ascendant Hero
1 Elspeth Tirel
1 Elspeth, Knight-Errant
1 Ajani Goldmane
Artifacts (10)
1 Sol Ring
1 Darksteel Plate
1 Lightning Greaves
1 Extraplanar Lens
1 Gauntlet of Power
1 Nim Deathmantle
1 Ashnod's Altar
1 Norn's Annex
1 Elixir of Immortality
1 Caged Sun
Enchantments (15)
1 Marshal's Anthem
1 Crusade
1 Glorious Anthem
1 Honor of the Pure
1 True Conviction
1 Oblivion Ring
1 Journey to Nowhere
1 Ghostly Prison
1 Aurification
1 Phyrexian Unlife
1 Delaying Shield
1 Leyline of the Meek
1 Leyline of Sanctity
1 Mobilization
1 Enlightened Tutor
1 Idyllic Tutor
1 Swords to Plowshares
1 Condemn
1 Path to Exile
1 Cenn's Enlistment
1 Conqueror's Pledge
1 Return to Dust
1 Hour of Reckoning
1 Kirtar's Wrath
1 Martial Coup
1 Nomads' Assembly
1 Phyrexian Rebirth
1 Raise the Alarm
1 Spectral Procession
1 White Sun's Zenith
1 Wrath of God
1 Brave the Elements
1 Gaze of Justice
Overview
The first of my five casual Praetor decks. Norn's is actually one that is focused with her card, by way of tons and tons of tokens.
Combos
Phyrexian Unlife + Delaying Shield= Cannot die by damage.
Ashnod's Alter + Nim Deathmantle + Precursor Golem/Captain of the Watch/Knight-Captain of Eos= Infinite Tokens
Change Log
+1 Idyllic Tutor
-1 Knighthood
+1 Greater Auramancy
-1 Master's Call
+1 Graven Dominator
-1 Precursor Golem
+1 Enlightened Tutor
-1 Luminous Angel
+1 Crovax, Ascendant Hero
-1 Decree of Justice
+1 Sacred Mesa
-1 Sacred Mesa
+1 Return to Dust
I like how you are going with the tokens & anthems for the deck, I think it would be far more effective than my list TBH. I do suggest running Expedition Map just to offer some searching for your powerful lands, like Emeria, the Sky Ruin or Strip Mine.
-C.S. Lewis
EDH
Obzedat - Still Alive
Retired - Nicol Bolas
Also, it seems the enchantments in this deck play an important role. Have you considered Greater Auramancy to protect them?
BGGlissaGB
BROliviaRB
EDH:
WBGhost Council of OrzhovaBW
WUBErtai, the CorruptedWUB
CONSTRUCTED:
B Smallpox Control
Bloodbraid Elf Sligh RG
UW Draw-Go Weenie
Hosea 13:14
"I will ransom them from the power of the grave; I will redeem them from death: O death, I will be thy plagues; O grave, I will be thy destruction: repentance shall be hid from mine eyes."
Standard:
UW UW Pike
Mtgo Pauper:
U Tempo
Mtgo Block:
RW Aggro
I'm 14, shout-outs to all other young magic players out there!
Quotes:
Actually, I think that it works really poorly. Humility removes Elesh's board-altering ability. But Graven Dominator works really well. She also removes the 'drawback' from Funeral Pyre and Crib Swap.
-C.S. Lewis
EDH
Obzedat - Still Alive
Retired - Nicol Bolas
Ya know, I never really noticed the sheer number of enchantments I ran until. A few need to come out since in testing they're not as good as I hoped. I suppose replacing them with some enchant searches would be a good idea.
Hah, wow, ok this, wins, hard.
No, no it does not. It would also nuke Norn's ability, which is BAD.
I don't see the reason to be honest. Once she hits the board, you have 7 straight mana, whether it be from artifacts or literally seven lands. Plus between the Sun, the Gauntlet, and the Lens, triple mana per land is easy.Nevermind, I assume you mean in the terms of the +2 casting cost for each death. So far in testing it hasn't been that big of a deal, but since I've made a few changes, may as well see what happens.
Not sure it warrants auto inclusion but it's worth consideration.
the thing is that she makes the effect of all your other spells SO much better that having a 2-3 spell hand is much better with her coming down turn 7 than a 4-5 spell hand without that.
idk i think alot of people run fewer land in their EDH decks than necessary. hitting land drops consistently in a multiplayer format is just so important. but i guess YMMV
oh and sacred mesa
BGGlissaGB
BROliviaRB
In mono color I usually run 37 lands and 2-4 ways to double it. The Lens, the Gauntlet, and the Sun i think I'll do fine.
Also, good call on the Mesa. need to find a spot for it.
Indeed, now I just have to find room for him.
-C.S. Lewis
EDH
Obzedat - Still Alive
Retired - Nicol Bolas
Don't you mean: Play Tomb, Play Bell, Elesh Norn? That gives all of their 1/1's -2/-2, leaving everyone else with no land and you with a full set of 3/3's. This also works well with Crovax, Ascendant Hero, who will kill all the lands (unless you have a Anthem Effect on the board), and Linvala, Keeper of Silence, who shuts down all enemy lands and leaves your own intact.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I actually have no colorless tokens. Originally there were a few producers of the colorless, yes, but with the amount of "white creatures get +1/+1" I figured it would be better to take them out and work on a better white token base.