This deck is all about ramping up into your general (turn 3 at the earliest) and then beating down with good old fashioned green fat.
Vorinclex's passive abilities inspired me to add an element of land destruction/control and works very well to keep opponents constantly behind you. Between deck thinning with ramp and drawing capabilities, I find that this deck generates tremendous card advantage fairly easily (Soul's Majesty->Praetor's Counsil->Soul's Majesty w/ 5 mana to spare kind of advantage). I've found that this deck can easily pull out most if not all of its lands as well as putting huge amounts of damage on the field (winning with 7,000 points of trample damage against a completely tapped out field of opponents makes Timmy a happy boy). So without further ado, I present to you Vorinclex's Mono-Green Control.
The weakest part of the deck, mainly because of the color restrictions. May have to up the count here.
How to Win
The general strategy is to ramp into Vorinclex then lock. Players can be killed via general damage or overrun fairly quickly after you have a solid lock in place. The huge mana advantage should allow you to burn through the rest of your deck finding more and more answers, protection, and control.
Winter Orb+Nature's Will
Locks down all of your opponents very quickly without hindering you in the least. Works wonders with the GC/TTaPV combo above.
Depending on how certain cards perform, these may or may not find their way in. Suggestions welcome!
-Floodwater Dam Too expensive to help with an upkeep lock in multi-player. Stays in for 1v1
+Ashnod's Alter Should show Vorin's ugly mug next turn as well as preventing Control Magic shenanigans.
-Steel Hellkite Never seemed to do much for me, if your meta has lots of tokens I'd throw him back in.
+Hurricane More surprising than Steel Hellkite, keeps the skys clear, and can win the game if I have the most life.
-Vigor Just sat in my hand almost every single game I drew it.
+Whispersilk Cloak Better protection by far in my Condemn-heavy meta.
-Night Soil Not needed in my meta and no way to tutor even if I did.
+Vedalken Orrery Allows me to be much more reactive and just generally rocks.
-Relic Crush Meh. Never saved me from any serious threats, even when facing Sharuum.
+Mwonvuli Acid-Moss Ramp and land destruction, everything this deck is about in one card.
-Tranquil Thicket Slow, cycling never proved exceptionally exciting in this deck
+Scrying Sheets Seems faster and has built in ramp, thanks Codergeek42
There is that new card in NPH, Beast Within I think, that should go in almost every deck with access to green. Instantly blow up a permanent.
Private Mod Note
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Rollback Post to RevisionRollBack
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." -Greven il-Vec, to Gerrard
beast within is definately an auto-include! instant speed green vindicate seems really good. also master of the wild hunt is just asking to be paired with howl of the night pack! also i see you got caged sun in there so might as why add in gauntlet of power in there as well
Private Mod Note
():
Rollback Post to RevisionRollBack
I am petitioning for the removal of people who whine about mythic rarity. Sig this if you agree; they should just get over it. The mythic rarity serves to protect the price of rares that due to record printings are extremely lower than what they were during say, Ravnica block. Get a job.
Huge changes, this deck is now much faster and more controlling. Once it gets going it's nearly impossible to stop (try playing someone who has 40 mana and 20 cards in hand when you're still at 6 mana with 3 cih).
With a handful of swaps for the ban list and whatnot, this deck would be highly competitive in 1v1.
Seems somewhat expensive for the effect but still repeatable and useful early game. I'll swap out Tranquil Thicket for it, since Thicket is slower at the beginning and I'm trying to be more explosive.
This deck is all about ramping up into your general (turn 3 at the earliest) and then beating down with good old fashioned green fat.
Vorinclex's passive abilities inspired me to add an element of land destruction/control and works very well to keep opponents constantly behind you. Between deck thinning with ramp and drawing capabilities, I find that this deck generates tremendous card advantage fairly easily (Soul's Majesty->Praetor's Counsil->Soul's Majesty w/ 5 mana to spare kind of advantage). I've found that this deck can easily pull out most if not all of its lands as well as putting huge amounts of damage on the field (winning with 7,000 points of trample damage against a completely tapped out field of opponents makes Timmy a happy boy). So without further ado, I present to you Vorinclex's Mono-Green Control.
(number listed is CMC)
8 Vorinclex, Voice of Hunger
Ramp: 10
1 Arbor Elf
1 Birds of Paradise
1 Llanowar Elves
2 Sakura-Tribe Elder
2 Rofellos, Llanowar Emissary
3 Wood Elves
3 Krosan Tusker
3 Yavimaya Elder
4 Oracle of Mul Daya
6 Primeval Titan
Removal: 4
4 Master of the Wild Hunt
5 Acidic Slime
8 Sundering Titan
8 Terastodon
General Utility: 6
2 Fauna Shaman
3 Eternal Witness
5 Genesis
6 Kamahl, Fist of Krosa
7 Regal Force
7 Avenger of Zendikar
Artifacts: 14
1 Sol Ring
1 Sensei's Divining Top
2 Lightning Greaves
2 Doubling Cube
2 Winter Orb
3 Darksteel Plate
3 Mana Web
3 Ashnod's Alter
3 Sword of Feast and Famine
3 Whispersilk Cloak
4 Vedalken Orrery
5 Cauldron of Souls
5 Mishra's Helix
6 Planar Portal
2 Sylvan Library
2 Survival of the Fittest
3 Hall of Gemstone
4 Defense of the Heart
4 Nature's Will
5 Asceticism
Planeswalkers: 1
4 Garruk Wildspeaker
Instants: 5
1 Worldly Tutor
2 Moment's Peace
2 Strength of the Tajuru
3 Beast Within
3 Chord of Calling
Sorceries: 16
1 Hurricane
1 Green Sun's Zenith
2 Three Visits
2 Nature's Lore
2 Sylvan Scrying
3 Kodama's Reach
3 Cultivate
3 Genesis Wave
4 Explosive Vegetation
4 Skyshroud Claim
4 Reap and Sow
4 Natural Order
4 Harmonize
4 Mwonvuli Acid-Moss
5 Soul's Majesty
8 Praetor's Council
1 Gaea's Cradle
1 Yavimaya Hollow
1 Deserted Temple
1 Maze of Ith
1 Scrying Sheets
1 Winding Canyons
29 Snow-Covered Forest
1 The Tabernacle at Pendrell Vale
Mana Curve
Land- 36
CMC 1- 8
CMC 2- 13
CMC 3- 15
CMC 4- 12
CMC 5- 6
CMC 6- 3
CMC 7- 2
CMC 8- 4
The lower I can get this curve (particularly for ramp spells) the more consistently explosive this deck will be. Any suggestions?
Ramp: 27
You win by getting a board presence before anyone else, thus 1 out of every 4 cards is ramp.
Card Quality/Advantage: 14
14 cards that help me get into my deck for cards other than land in mono-green seems fine by me.
Recursion/Protection: 12
If Vorinclex can't stay on the field, you'll struggle to maintain control and will probably be hated out.
Various Removal: 11
The weakest part of the deck, mainly because of the color restrictions. May have to up the count here.
How to Win
The general strategy is to ramp into Vorinclex then lock. Players can be killed via general damage or overrun fairly quickly after you have a solid lock in place. The huge mana advantage should allow you to burn through the rest of your deck finding more and more answers, protection, and control.
Commander Interactive Cards
2 Strength of the Tajuru Takes Vorinclex well past 21 if you untap once
3 Mana Web Lockdown
4 Nature's Will Lockdown
5 Mishra's Helix Lockdown
Combos
Survival of the Fittest/Fauna Shaman+Genesis
Tutor up all you creatures.
Kamahl, Fist of Krosa+anyone else trying to boardwipe
Destroy loads of land.
Defense of the Heart+Avenger of Zendikar/Regal Force
Massive draw.
Krosan Tusker/Sakura-Tribe Elder/Yavimaya Elder+Genesis
Land ramp/draw engine.
Ashnod's Alter/Genesis/Eternal Witness
Re-occurrence engine.
Gaea's Cradle+The Tabernacle at Pendrell Vale
A great way to clear the board, best targets for Primeval Titan
Winter Orb+Nature's Will
Locks down all of your opponents very quickly without hindering you in the least. Works wonders with the GC/TTaPV combo above.
Depending on how certain cards perform, these may or may not find their way in. Suggestions welcome!
-Khalni Garden Anti-ramp
-Mosswort Bridge Unnecessary
-Oran-Reif, the Vastwood Anti-ramp
+Tranquil Thicket Loved the option to cycle late game in other decks
+Deserted Temple Gaea's buddy
+ Forest Basics are business
-Floodwater Dam Too expensive to help with an upkeep lock in multi-player. Stays in for 1v1
+Ashnod's Alter Should show Vorin's ugly mug next turn as well as preventing Control Magic shenanigans.
-Caged Sun Too slow
+Extraplanar Lens Much faster
- 29 Forest
+ 29 Snow-Covered Forest Extraplanar Lens should be one sided now.
-Steel Hellkite Never seemed to do much for me, if your meta has lots of tokens I'd throw him back in.
+Hurricane More surprising than Steel Hellkite, keeps the skys clear, and can win the game if I have the most life.
-Vigor Just sat in my hand almost every single game I drew it.
+Whispersilk Cloak Better protection by far in my Condemn-heavy meta.
-Fierce EmpathLimited targets
+Worldly TutorHits everything
-Krosan Grip
+Beast Within Vindicate>Naturalize, thanks hadoukkened and WNxChias
-Mana Reflection Same problem as Caged Sun, too slow.
+The Tabernacle at Pendrell ValeMuch more control if you can get a hold of one.
-Spearbreaker Behemoth Never used him, ever.
+Winter Orb Control combo shenanigans.
-Night Soil Not needed in my meta and no way to tutor even if I did.
+Vedalken Orrery Allows me to be much more reactive and just generally rocks.
-Relic Crush Meh. Never saved me from any serious threats, even when facing Sharuum.
+Mwonvuli Acid-Moss Ramp and land destruction, everything this deck is about in one card.
-Tranquil Thicket Slow, cycling never proved exceptionally exciting in this deck
+Scrying Sheets Seems faster and has built in ramp, thanks Codergeek42
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
540 Peasant cube- Gold EditionSomething SpicyGVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
Any suggestions?
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
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[url]http://forums.mtgsalvation.com/showthread.php?p=5301342#post5301342"]What kind of Magic Player are you?
Probably the most brokenly created commander deck ever:http://deckstats.net/decks/811/1859-ubr-teps-desire-commander
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
EDH
GUBVorosh, the HunterGUB
BRGKarrthus, Tyrant of JundBRG
GMolimo, Maro-SorcererG
UThada Adel, AcquisitorU list soon
BEndrek Sahr, Master BreederB
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
With a handful of swaps for the ban list and whatnot, this deck would be highly competitive in 1v1.
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
but..... what about strip mine or wasteland
540 Peasant cube- Gold EditionSomething Spicy