Alright! First Riku in the database. The deck has been a Warp World deck for some time now. First as Ulasht, then Intet to gain Warp recursion. Now it has the perfect General in Riku of Two Reflections.
While Riku copying instants and sorceries would be useful for ramp, they blank on a warp, so they are cut in favor of permanent-based land ramp, such as Wood Elves and the like. The instants and sorceries that are in the deck are all game-ending plays, almost all of which benefit from Riku's copy effect. Also, there's a breakdown at the bottom of which doods do what.
Oh, you will not be the only Riku deck in the database, I assure you
Depending on what that instant and/or sorcery triggered ability is, I expect this list will see some big changes. Namely in the number of instants and sorceries you're packing.
i like what you did with this deck! i remember trying to shut it down (and succeeding four times) but it just kept coming back. it is gonna be even harder to stop now!
I hate playing red in EDH, but I must admit, I am looking forward to building a deck with this guy, something about a big fat Genesis Wavedoubled or a Mind's Desiredoubled after a Palinchron with a big slice of hot apple Mana Reflection... mmmmmmmhmmmmmm thats good eatin'!!!
What's the Swarmlord for? You don't have any other ways to get poison counters on your target, so he won't do much...
You should really find room for palinchron, it's pretty broken with Riku. Infinite mana and infinite creatures just with one card and the general? Count me in!
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Currently playing: EDH
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This list looks fricken awesome, might have to build something like it. Have you thought about putting any clones in the deck too? Would add more insanity to the mix
Akroma's Memorial and Urabrask the Hidden absolutely needs to be in here, but I can't help but think that Haste is important enough to add a few more cards if possible. Having seen the deck work, I am not sure if you ~really~ need them, but one more should help insure that your guys all come in ready to swing.
I promise I'm not trolling with this, please don't take this offensively. I don't get the deck. And I mean that genuinely. Like, I just don't understand how it works/what it wants to do.
Would you mind just explaining a basic game plan using this deck? Becuase the cards look fun. I just don't completely understand when you would play what and why. Like, do you want your commander out when you use warp world? Or do you wait? What do you do early game? How much pressure do you apply on people or do you focus purely on ramp? Etc, etc.
I promise I'm not trolling with this, please don't take this offensively. I don't get the deck. And I mean that genuinely. Like, I just don't understand how it works/what it wants to do.
Would you mind just explaining a basic game plan using this deck? Becuase the cards look fun. I just don't completely understand when you would play what and why. Like, do you want your commander out when you use warp world? Or do you wait? What do you do early game? How much pressure do you apply on people or do you focus purely on ramp? Etc, etc.
Thank you!
I am guessing the goal is to get out a bunch of tokens and mass poly or warp world and fork it. Giving you a huge board hopefully with haste while crippling spell heavy decks of the opponents. It seems pretty fun, but it can really make for some long turns which upset some play groups. I want to make this but I think my playgroup would get tired of it after one game and I would have to scrap it shortly after:/
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While Riku copying instants and sorceries would be useful for ramp, they blank on a warp, so they are cut in favor of permanent-based land ramp, such as Wood Elves and the like. The instants and sorceries that are in the deck are all game-ending plays, almost all of which benefit from Riku's copy effect. Also, there's a breakdown at the bottom of which doods do what.
1 Riku of Two Reflections
Creatures (40)
1 Anarchist
1 Ant Queen
1 Avenger of Zendikar
1 Chancellor of the Forge
1 Consecrated Sphinx
1 Deranged Hermit
1 Dragon Broodmother
1 Emrakul’s Hatcher
1 Eternal Witness
1 Farhaven Elf
1 Hornet Queen
1 Izzet Chronarch
1 Kazuul, Tyrant of the Cliffs
1 Kiki-Jiki, Mirror Breaker
1 Mnemonic Wall
1 Myr Battlesphere
1 Nucklavee
1 Ondu Giant
1 Oracle of Mul Daya
1 Palinchron
1 Precursor Golem
1 Primeval Titan
1 Primordial Sage
1 Quirion Trailblazer
1 Rakka Mar
1 Rampaging Baloths
1 Roil Elemental
1 Siege-Gang Commander
1 Solemn Simulacrum
1 Sower of Temptation
1 Terastodon
1 Thopter Assembly
1 Ulasht, the Hate Seed
1 Urabrask the Hidden
1 Verdant Force
1 Verdeloth the Ancient
1 Wolfbrair Elemental
1 Wood Elves
1 Wort, the Raidmother
1 Yavimaya Dryad
1 Genesis Wave
1 Insurrection
1 Mass Polymorph
1 Mystical Tutor
1 Overwhelming Stampede
1 Rite of Replication
1 Warp World
Enchantments (07)
1 Awakening Zone
1 Doubling Season
1 Greater Good
1 Lurking Predators
1 Mana Reflection
1 Thought Reflection
1 Wild Pair
Artifacts (07)
1 Akroma's Memorial
1 Gilded Lotus
1 Mimic Vat
1 Minion Reflector
1 Sensei’s Divining Top
1 Skullclamp
1 Sol Ring
Land (38)
1 Breeding Pool
1 Steam Vents
1 Stomping Grounds
1 Misty Rainforest
1 Scalding Tarn
1 Wooded Foothills
1 Flooded Grove
1 Cascade Bluffs
1 Fire-Lit Thicket
1 Simic Growth Chamber
1 Izzet Boilerworks
1 Gruul Turf
1 Reflecting Pool
1 City of Brass
1 Yavimaya Coast
1 Shivan Reef
1 Karplusan Forest
1 Tropical Island
1 Volcanic Island
1 Taiga
4 Island
6 Mountain
6 Forest
1 Khalni Garden
1 Reliquary Tower
1 Farhaven Elf
1 Ondu Giant
1 Quirion Trailblazer
1 Solemn Simulacrum
1 Wood Elves
1 Yavimaya Dryad
+1 Permanent (non-mana)
1 Sower of Temptation
1 Kiki-Jiki, Mirror Breaker (can make multiples)
+1 Permanent (with mana investment)
1 Rakka Mar
+1-X Permanents (no mana investment)
1 Avenger of Zendikar
1 Chancellor of the Forge
1 Deranged Hermit
1 Emrakul’s Hatcher
1 Myr Battlesphere
1 Primeval Titan
1 Siege-Gang Commander
1 Wort, the Raidmother
1 Precursor Golem
1 Hornet Queen
1 Verdeloth the Ancient
1 Ant Queen
1 Ulasht, the Hate Seed
+1-X Permanent gain (land contingency)
1 Roil Elemental
1 Rampaging Baloths
+1-X Permanents (upkeep triggers)
1 Dragon Broodmother
1 Verdant Force
1 Thopter Assembly
+1-X Permanents (non-upkeep triggers)
1 Kazuul, Tyrant of the Cliffs
Recurs Warp World
1 Anarchist
1 Eternal Witness
1 Izzet Chronarch
1 Mnemonic Wall
1 Nucklavee
1 Palinchron (infinite tokens/mana)
1 Consecrated Sphinx (card draw)
1 Oracle of Mul Daya (mana ramp)
1 Primordial Sage (card draw)
1 Urabrask the Hidden (haste)
1 Terastodon (removal)
1 Deranged Hermit
1 Farhaven Elf
1 Wood Elves
Three
1 Eternal Witness
1 Quirion Trailblazer
1 Yavimaya Dryad
Four
1 Anarchist
1 Hornet Queen
1 Izzet Chronarch
1 Kiki-Jiki, Mirror Breaker
1 Mnemonic Wall
1 Oracle of Mul Daya
1 Rakka Mar
1 Seige-Gang Commander
1 Solemn Simulacrum
1 Sower of Temptation
1 Emrakul's Hatcher
1 Ondu Giant
1 Precursor Golem
1 Wort, the Raidmother
Eight
1 Dragon Broodmother
1 Nucklavee
1 Urabrask, the Hidden
1 Wolfbriar Elemental
Nine
1 Kazuul, Tyrant of the Cliffs
1 Primordial Sage
1 Palinchron
Ten
1 Ant Queen
1 Avenger of Zendikar
1 Chancellor of the Forge
1 Consecrated Sphinx
1 Thopter Assembly
1 Myr Battlesphere
1 Verdeloth, the Ancient
Twelve
1 Primeval Titan
1 Rampaging Baloths
1 Proteus Staff
1 Cloudstone Curio
1 Tooth and Nail
1 Vicious Shadows
Depending on what that instant and/or sorcery triggered ability is, I expect this list will see some big changes. Namely in the number of instants and sorceries you're packing.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
You should really find room for palinchron, it's pretty broken with Riku. Infinite mana and infinite creatures just with one card and the general? Count me in!
Currently playing:
EDH
GWU Bant Midrange UWG
:symu::symr::symg:Riku of Two Reflections (ETB toolbox)
:symw::symb::symr:Kaalia of the Vast Reanimator
:symw::symu::symb::symr::symg:Karona's Proliferating Allies
Teferi, mage of Zhalfir
RWU
Zedruu, the Greathearted
RGW Uril, the Miststalker
my favorite play, just from a quick glance over the chart, would be Kiki-Jiki, fetching a Hornet Queen. oh, so many death-touching flyers!
I wonder about Vicious Shadows and Mimic Vat. Maybe those out and in comes Wild Pair and one of these?
Maybe I will add a copy of Warp World to my Jor Kadeen deck just to give you an alley-oop
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Would you mind just explaining a basic game plan using this deck? Becuase the cards look fun. I just don't completely understand when you would play what and why. Like, do you want your commander out when you use warp world? Or do you wait? What do you do early game? How much pressure do you apply on people or do you focus purely on ramp? Etc, etc.
Thank you!
I am guessing the goal is to get out a bunch of tokens and mass poly or warp world and fork it. Giving you a huge board hopefully with haste while crippling spell heavy decks of the opponents. It seems pretty fun, but it can really make for some long turns which upset some play groups. I want to make this but I think my playgroup would get tired of it after one game and I would have to scrap it shortly after:/