OK folks, I've been playing this decklist on Magic Online since NPH was released Tuesday the 24th. After four days of testing, it still needs a lot of tweaking, but it has proven quite powerful nonetheless.
- gets in fast and beats face
- shows it's resiliency
- puts up a decent defense
What this deck does NOT do well
-deals with non-creature threats (need more utility for this)
- sweeps the board efficiently (need more board sweepers for this)
What may be taken out in the future - Ferrovore - basically in there for artifact-saccing when something of mine is targeted for removal Metallic Mastery - with few sac outlets, this may or may not be included in the future... Razia's Purification - the few games I won with this deck, this seemed to sit in my hand the entire time while I beat face... the other few games I lost with this deck, this proved ill-efficient at board sweeping
Good-tech cards - Capricious Efreet - coupled with the few indestructible artifacts in this deck, makes for one-sided removal until it is eliminated... although I may need more indestructible artifacts (there are only 3 and Spine of Ish Sah proves useful as a target as well, as I can just drop it following the upkeep if it is chosen by chance for destruction) Temple Bell - without it this deck would be almost completely without draw of any kind... although it does fairly well without so much draw, WITH draw, it excels at finding answers and threats. Obsidian Battle-Axe - this card is insane... get it out turn 2 or 3, drop Jor on turn 4 or 5, and your opponents better hope they have a really good form of defense out already Waves of Aggression - this card is insane as well... drop some small mana dorks or metalcraft creatures, then drop Jor and swing, and swing again... your creatures are all pumped +3/+0, and there are a lot of first strike enablers. If you have some creatures out and this card in hand, it's usually a choice of who you want to eliminate or whose creatures you want to smash into the ground
What to try in the future - Indomitable Archangel - Leonin Abunas can't do it alone.
more removal - cards with X in their cost might be good for this, since it ramps with artifacts like no tomorrow... Brightflame and some others come to mind. Order // Chaos - this card would be awesome to have in the deck, as it would allow defense as well as offense Fight to the Death - generally good multiplayer card Darksteel Forge - bringing this out would cause people to scoop in some situations Junk Diver - there is a lot of artifact recursion in this deck, but having it as an artifact creature would boost it a lot
more sweepers - lots of white sorceries to choose from Sol Ring - this is mana accel at it's finest and an artifact to boot Mana Crypt - as a general rule I dislike flipping for the damage, but two mana and a count towards metalcraft on turn 1 is a must-have Anger - this guy makes everything quicker
there are a few more cards that I'd like to try, but for now I'm on a slight budget (this will change next month tho), til then, leave a comment! Let me know what you think, constructive criticism is always welcome, as well as comments such as "this deck looks fun!", and other general niceties. Thanks for taking a glance!
Bojuka Bog is legal in Magin Online, but that is a glitch that will hopefully be remedied.
RW aggro is pretty bad, but I think you are building it in the right direction. I run 10 Mass Land Destruction cards in mine and that seems to be about the only way it can win. Early Land-D means that other decks are deprived of what they need the most and you have artifacts to hold you up. It's fun and so far it's held its own pretty well.
First the decklist:
General - 1
Jor Kadeen, the Prevailer
Non-creature, non-land artifacts - 21
Boros Signet
Brittle Effigy
Darksteel Ingot
Fire Diamond
Foriysian Totem
Marble Diamond
Mind Stone
Obsidian Battle-Axe
Pithing Needle
Prismatic Lens
Pristine Talisman
Relic of Progenitus
Scrabbling Claws
Sisay's Ring
Spine of Ish Sah
Star Compass
Temple Bell
Thran Dynamo
Thunder Totem
Ur-Golem's Eye
Worn Powerstone
Artifact Creatures - 12
Darksteel Juggernaut
Ethersworn Canonist
Gold Myr
Iron Myr
Jawbone Skulkin
Manakin
Myr Retriever
Palladium Myr
Scuttlemutt
Shimmer Myr
Silent Arbiter
Steel Hellkite
Lands - 36
Ancient Amphitheater
Ancient Den
Battlefield Forge
Bojuka Bog
Borros Garrison
Darksteel Citadel
Evolving Wilds
Great Furnace
Mountain (11)
Mystifying Maze
Plains (12)
Reliquary Tower
Scabland
Terramorphic Expanse
Urza's Factory
non-artifact, non-legendary Creatures - 18
Ardent Recruit
Auriok Edgewright
Auriok Sunchaser
Blade-Tribe Berserkers
Bloodmark Mentor
Capricious Efreet
Duergar Hedge-Mage
Embersmith
Ferrovore
Firemane Angel
Hellkite Igniter
Kuldotha Phoenix
Leonin Abunas
Leonin Elder
Manic Vandal
Myrsmith
Salvage Scout
Valor
Enchantments - 2
Smoke
Scourge of the Nobilis
Instants - 3
Dispense Justice
Frantic Salvage
Into the Core
Sorceries - 7
Chain Reaction
Metallic Mastery
Razia's Purification
Remember the Fallen
Revoke Existence
Soulscour
Waves of Aggression
What this deck does well
- gets in fast and beats face
- shows it's resiliency
- puts up a decent defense
What this deck does NOT do well
-deals with non-creature threats (need more utility for this)
- sweeps the board efficiently (need more board sweepers for this)
What may be taken out in the future -
Ferrovore - basically in there for artifact-saccing when something of mine is targeted for removal
Metallic Mastery - with few sac outlets, this may or may not be included in the future...
Razia's Purification - the few games I won with this deck, this seemed to sit in my hand the entire time while I beat face... the other few games I lost with this deck, this proved ill-efficient at board sweeping
Good-tech cards -
Capricious Efreet - coupled with the few indestructible artifacts in this deck, makes for one-sided removal until it is eliminated... although I may need more indestructible artifacts (there are only 3 and Spine of Ish Sah proves useful as a target as well, as I can just drop it following the upkeep if it is chosen by chance for destruction)
Temple Bell - without it this deck would be almost completely without draw of any kind... although it does fairly well without so much draw, WITH draw, it excels at finding answers and threats.
Obsidian Battle-Axe - this card is insane... get it out turn 2 or 3, drop Jor on turn 4 or 5, and your opponents better hope they have a really good form of defense out already
Waves of Aggression - this card is insane as well... drop some small mana dorks or metalcraft creatures, then drop Jor and swing, and swing again... your creatures are all pumped +3/+0, and there are a lot of first strike enablers. If you have some creatures out and this card in hand, it's usually a choice of who you want to eliminate or whose creatures you want to smash into the ground
What to try in the future -
Indomitable Archangel - Leonin Abunas can't do it alone.
more removal - cards with X in their cost might be good for this, since it ramps with artifacts like no tomorrow... Brightflame and some others come to mind.
Order // Chaos - this card would be awesome to have in the deck, as it would allow defense as well as offense
Fight to the Death - generally good multiplayer card
Darksteel Forge - bringing this out would cause people to scoop in some situations
Junk Diver - there is a lot of artifact recursion in this deck, but having it as an artifact creature would boost it a lot
more sweepers - lots of white sorceries to choose from
Sol Ring - this is mana accel at it's finest and an artifact to boot
Mana Crypt - as a general rule I dislike flipping for the damage, but two mana and a count towards metalcraft on turn 1 is a must-have
Anger - this guy makes everything quicker
there are a few more cards that I'd like to try, but for now I'm on a slight budget (this will change next month tho), til then, leave a comment! Let me know what you think, constructive criticism is always welcome, as well as comments such as "this deck looks fun!", and other general niceties. Thanks for taking a glance!
Crosis, Wheeler and Dealer!
Kaervek the Merciless
Krenko, Like a BAU55
Ashling
Jor Kadeen
Kreshin
Marton
Alesha, budget grin
Also, this deck looks like it folds to an artifact sweeper (Akroma's Vengeance, Austere Command, Fracturing Gust, etc.). Maybe Darksteel Forge to make you basically win the game or Open the Vaults.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
RW aggro is pretty bad, but I think you are building it in the right direction. I run 10 Mass Land Destruction cards in mine and that seems to be about the only way it can win. Early Land-D means that other decks are deprived of what they need the most and you have artifacts to hold you up. It's fun and so far it's held its own pretty well.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.