Pretty standard list. Was wondering if you can think of any combos or one-two punches to end the game with. I get that TNN and Genesis Wave are your two big game enders, but has the list ever really needed anything else? Is infinite turns just not necessary anymore?
I would also personally drop a little heavy card draw and run more ramp and counters. That's just my personal preference though.
i'm trying to build a list with her as well, but i'm having trouble coming up with wincons as well. Empyrial plate and diviner's wand can made damia kill in about 2 swings but i was trying to think of something with a little more finesse or that can benefit from all that card draw...
i'm trying to build a list with her as well, but i'm having trouble coming up with wincons as well. Empyrial plate and diviner's wand can made damia kill in about 2 swings but i was trying to think of something with a little more finesse or that can benefit from all that card draw...
any ideas?
After brainstorming for a while, I figured the deck doesn't really need an "I-Win" combo, because it's so good about constantly generating advantage. In theory this should work out fine (and I know a lot of goodstuff decks at my store don't have any combos). One soft lock I'm looking at is Forbid; pretty sick with Damia. I'd also consider running Seedborn Muse. Lastly, I upped the countermagic to around ~10 now, cause that's how I'd want to play this deck.
I just built her with a very similar list. However I normally play in games that are between 3 and 12 people. I was trying Hivemind, contamination and summoner's pact as my win con and it works pretty well figured I would throw that out there.
A sorted list would be a bit easier to read... Nitpicking aside, you are on the right track. My list, which is tuned for a competitive meta, is down in my sig.
- Jace's Ingenuity/Opportunity/Concentrate are subpar when you have Damia as your general. You are much better off running ways to consistently play and protect Damia.
- Praetor's Grasp is okay, but it isn't proactive enough for me. It is fine in a more casual play group but I would much rather have a different spell most of the time.
- Skyshroud Claim is good. Run it.
- You don't really have enough creatures to fully abuse Survival. I would cut that.
1 Avenger of Zendikar
1 Body Double
1 Consecrated Sphinx
1 Duplicant
1 Eternal Witness
1 Genesis
1 Phyrexian Ingester
1 Phyrexian Metamorph
1 Primeval Titan
1 Sakashima the Impostor
1 Sakura-Tribe Elder
1 Sheoldred, Whispering One
1 Solemn Simulacrum
1 Terastodon
1 Trinket Mage
1 Vorinclex, Voice of Hunger
1 Wood Elves
1 Woodfall Primus
1 Beast Within
1 Concentrate
1 Cryptic Command
1 Cultivate
1 Damnation
1 Decree of Pain
1 Deep Analysis
1 Demonic Tutor
1 Explosive Vegetation
1 Exsanguinate
1 Fact of Fiction
1 Force of Will
1 Foresee
1 Genesis Wave
1 Intuition
1 Jace's Ingenuity
1 Kodama's Reach
1 Krosan Grip
1 Maelstrom Pulse
1 Mana Crypt
1 Mana Drain
1 Mox Diamond
1 Mwonvuli Acid-Moss
1 Nihil Spellbomb
1 Oblivion Stone
1 Opportunity
1 Pernicious Deed
1 Praetor's Grasp
1 Putrefy
1 Reap and Sow
1 Recollect
1 Recurring Insight
1 Regrowth
1 Restock
1 Sensei's Divining Top
1 Sol Ring
1 Survival of the Fittest
1 Tooth and Nail
1 Vampiric Tutor
1 Worldly Tutor
1 Yawgmoth's Will
1 Bayou
1 Bojuka Bog
1 Breeding Pool
1 Cabal Coffers
1 Dryad Arbor
1 Flooded Grove
3 Forest
1 High Market
4 Island
1 Lonely Sandbar
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Delta
1 Reliquary Tower
1 Scalding Tarn
1 Strip Mine
1 Sunken Ruins
3 Swamp
1 Tolaria West
1 Tranquil Thicket
1 Tropical Island
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wasteland
1 Watery Grave
1 Windswept Heath
It needs some work but it does the job.
I would also personally drop a little heavy card draw and run more ramp and counters. That's just my personal preference though.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
any ideas?
After brainstorming for a while, I figured the deck doesn't really need an "I-Win" combo, because it's so good about constantly generating advantage. In theory this should work out fine (and I know a lot of goodstuff decks at my store don't have any combos). One soft lock I'm looking at is Forbid; pretty sick with Damia. I'd also consider running Seedborn Muse. Lastly, I upped the countermagic to around ~10 now, cause that's how I'd want to play this deck.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
- Jace's Ingenuity/Opportunity/Concentrate are subpar when you have Damia as your general. You are much better off running ways to consistently play and protect Damia.
- Praetor's Grasp is okay, but it isn't proactive enough for me. It is fine in a more casual play group but I would much rather have a different spell most of the time.
- Skyshroud Claim is good. Run it.
- You don't really have enough creatures to fully abuse Survival. I would cut that.
He and I never use her for combat unless someone is wide open.
Her greatest value I find comes when paired with lots of ramp, Retrace and Storm spells, as you want to dump your hand as fast as you can.