-1 Chaos Warp
+1 Wild Research
-1 Figure of Destiny
+1 Grand Arbiter Augustin IV
-1 Uphill Battle
+1 Kismet
-1 Vow of Duty
+1 Words of War
-1 Vow of Flight
+1 Frozen Aether
-1 Vow of Lightning
+1 Bottled Cloister
-1 Avatar of Slaughter
+1 Fatespinner
-1 Akron Legionnaire
+1 Venser, the Sojourner
-1 Kismet
+1 Journey to Nowhere
-1 Angelic Arbiter
+1 Bazaar Trader
-1 Michko Konda
+1 Words of War
-1 Basandra, Battle Seraph
+1 Grand Abolisher
-1 Lightning Angel
+1 Mirror-Sigil Sergeant
-1 Evacuation
+1 Despotic Scepter
This deck has one major purpose, annoy the hell out of people. There are plenty of nice creatures and enchantments that do just that, and combined with the shenanigans that can be pulled with Zudruu's donate, the fun only gets better.
Beautiful list. . .
This list is everything that I need since I plan to make a 'numod' colors defensive political deck. . .
I don't know if you notice Teferi's Moat but it could be useful. .
I'm not sure about Angelic Arbiter, Iridescent Angel , and Blazing Archon, maybe I'll cut them and add some equipment body tutor to enable a lil bit Sunforger package
Beautiful list. . .
This list is everything that I need since I plan to make a 'numod' colors defensive political deck. . .
I don't know if you notice Teferi's Moat but it could be useful. .
I'm not sure about Angelic Arbiter, Iridescent Angel , and Blazing Archon, maybe I'll cut them and add some equipment body tutor to enable a lil bit Sunforger package
Arbiter is for more annoyance, Iridescent is one of the "win con" creatures since the deck has to be able to beat face somehow. And of course, Blazing Archon is more Annoyance.
A sunforger package would be nice, but I'm not up to it for this deck.
Eh, Fight or Flight isn't really my fancy, Not a big fan of constantly having to separate things and keep tabs
Spelltithe Enforcer is really only good early game, I'd rather have Arbiter
Fatespinner, there's something I forgot. I suppose I need to make room for it, although both it and Arbiter on the field make them sync up for the opponent...
Kismet, that's nice. Frozen Aether would be good in here too... Not much a fan of Black Vise, but Bottled Cloister pretty much removes someone's responses every turn... that could be fun...
Ya know I was thinking about adding him for those times where I really need to get something down and traded but can't do it all in one turn with Zedruu. I just haven't figured out how I wanna do it yet...
Just remember, the proper way to play Thought Lash with Zedruu is to wait until your turn, then donate it to an opponent with the cumulative upkeep trigger on the stack. As you control the trigger, you simply choose not to pay. When that happens Lash's trigger goes on the stack, removing the library of whoever currently owns it. If they don't have instant speed removal for Thought Lash they LOSE ON THE SPOT.
It's a nuke primed and ready for the Zedruu deck.
In case people didn't get it.
I'd also suggest Transcendence. It's generally a nice way to give yourself some more time when you're REALLY low on life, and it can also serve to instantly kill anyone who's over 20. You can even use it to go suicide bombing - Play transcendence when you're over 20, trigger goes on the stack. Donate it to someone, it resolves, trigger goes on the stack, they die, you die.
What about Solitary Confinement? You'll be drawing cards on your upkeep from Zedruu donations, so you'll be profiting, and it'll make you REALLY hard to kill while you're pissing people off. Plus, if that plan starts to fail, or you're a nice guy, give it to the player who happens to be dying the fastest, and profit even more!
Along the same vein, for those of us who are far too poor to afford a copy of Moat, what about Island Sanctuary? Use Zedruu as your official draw step while keeping creature heat away from you
Just my thoughts, I'm trying to assemble a list for the Goat Queen myself
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Just remember, the proper way to play Thought Lash with Zedruu is to wait until your turn, then donate it to an opponent with the cumulative upkeep trigger on the stack. As you control the trigger, you simply choose not to pay. When that happens Lash's trigger goes on the stack, removing the library of whoever currently owns it. If they don't have instant speed removal for Thought Lash they LOSE ON THE SPOT.
It's a nuke primed and ready for the Zedruu deck.
In case people didn't get it.
I'd also suggest Transcendence. It's generally a nice way to give yourself some more time when you're REALLY low on life, and it can also serve to instantly kill anyone who's over 20. You can even use it to go suicide bombing - Play transcendence when you're over 20, trigger goes on the stack. Donate it to someone, it resolves, trigger goes on the stack, they die, you die.
Holy damn, I didn't even think about stacking with the triggers. That's just mean in all the right ways. Works well with Illusions as well, instant 20 loss for them.
I had Transcendence in the first version of the deck before I put it up on the board and honestly, I didn't really like it.
What about Solitary Confinement? You'll be drawing cards on your upkeep from Zedruu donations, so you'll be profiting, and it'll make you REALLY hard to kill while you're pissing people off. Plus, if that plan starts to fail, or you're a nice guy, give it to the player who happens to be dying the fastest, and profit even more!
Along the same vein, for those of us who are far too poor to afford a copy of Moat, what about Island Sanctuary? Use Zedruu as your official draw step while keeping creature heat away from you
Just my thoughts, I'm trying to assemble a list for the Goat Queen myself
Confinement could work, but I've never really been a fan of discarding for survival. Island Sanctuary on the other hand, that could be useful...
Varchild's War-riders are pretty strong in combination with Homeward Path. Also ramps up your general very quickly.
Where is the Celestial Dawn? Shuts down any non-white players.
War Riders doesn't work. When a card you own gives someone a token, they're considered to own the token. As such War Riders and the hunted cycle aren't all that great for the deck unfortunately.
As for Dawn, I never really I liked it. I mean yeah I've got a dozen other ways to slaughter people, but I just don't like this one.
War Riders doesn't work. When a card you own gives someone a token, they're considered to own the token. As such War Riders and the hunted cycle aren't all that great for the deck unfortunately.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Just remember, the proper way to play Thought Lash with Zedruu is to wait until your turn, then donate it to an opponent with the cumulative upkeep trigger on the stack. As you control the trigger, you simply choose not to pay. When that happens Lash's trigger goes on the stack, removing the library of whoever currently owns it. If they don't have instant speed removal for Thought Lash they LOSE ON THE SPOT.
It's a nuke primed and ready for the Zedruu deck.
In case people didn't get it.
Does it really work like that? Sounds hazy.
EDIT: Wow... it does. That's extra-strength durrrty.
Considering that you can just get all your draws from Zedruu, this is actually a pretty sound strategy.
Well if you are scheduled for zedruu draws you can also use those. I'm using all three word's enchantments on color with e tutor for win con.
It's hilarious.
I'm also doing insane venser shenanigans with illusions of grandeur, donating with zedruu, bouncing with venser then donating it next turn to someone else, this deck is hilarious.
1 Zedruu, the Greathearted
Zedruu Shenanigans (13)
1 Steel Golem
1 Grid Monitor
1 Bronze Bombshell
1 Taniwha
1 Molten Firebird
1 Ivory Gargoyle
1 Gilded Drake
1 Jinxed Idol
1 Pyromancer's Swath
1 Illusions of Grandeur
1 Delusions of Mediocrity
1 Thought Lash
1 Bottled Cloister
Creatures (09)
1 Grand Abolisher
1 Iridescent Angel
1 Fate Spinner
1 Linvala, Keeper of Silence
1 Grand Arbiter Augustin IV
1 Blazing Archon
1 Mirror-Sigil Sergeant
1 Windborn Muse
1 Bazaar Trader
Planeswalkers (1)
1 Venser, the Sojourner
Artifacts (7)
1 Sol Ring
1 Coalition Relic
1 Darksteel Plate
1 Champions Helm
1 Lightning Greaves
1 Elixir of Immortality
1 Despotic Scepter
1 Ghostly Prison
1 Norn's Annex
1 Propaganda
1 Collective Restraint
1 Journey to Nowhere
1 Frozen Aether
1 Greater Auramancy
1 Rhystic Study
1 Stranglehold
1 Oblivion Ring
1 Copy Enchantment
1 Wild Research
1 Words of War
Spells (15)
1 Replenish
1 Condemn
1 Path to Exile
1 Swords to Plowshares
1 Austere Command
1 Hallowed Burial
1 Enlightened Tutor
1 Idyllic Tutor
1 Orim's Thunder
1 Return to Dust
1 Reiterate
1 Reverberate
1 Shunt
1 Swerve
1 Wild Ricochet
Lands (40)
4 Plains
4 Island
4 Mountain
1 Command Tower
1 Serra's Sanctum
1 Homeward Path
1 Adarkar Wastes
1 Battlefield Forge
1 Shivan Reef
1 Plateau
1 Volcanic Island
1 Tundra
1 Cascade Bluffs
1 Mystic Gate
1 Rugged Prairie
1 Vivid Crag
1 Vivid Creek
1 Vivid Meadow
1 Shinka, the Bloodsoaked Keep
1 Minamo, School at Water's Edge
1 Eiganjo Castle
1 Sunhome, Fortress of the Legion
1 Steam Vents
1 Hallowed Fountain
1 Flooded Strand
1 Arid Mesa
1 Scalding Tarn
1 Sacred Foundry
1 Reliquary Tower
1 Mistveil Plains
Change Log
+1 Wild Research
-1 Figure of Destiny
+1 Grand Arbiter Augustin IV
-1 Uphill Battle
+1 Kismet
-1 Vow of Duty
+1 Words of War
-1 Vow of Flight
+1 Frozen Aether
-1 Vow of Lightning
+1 Bottled Cloister
-1 Avatar of Slaughter
+1 Fatespinner
-1 Akron Legionnaire
+1 Venser, the Sojourner
-1 Kismet
+1 Journey to Nowhere
-1 Angelic Arbiter
+1 Bazaar Trader
-1 Michko Konda
+1 Words of War
-1 Basandra, Battle Seraph
+1 Grand Abolisher
-1 Lightning Angel
+1 Mirror-Sigil Sergeant
-1 Evacuation
+1 Despotic Scepter
This deck has one major purpose, annoy the hell out of people. There are plenty of nice creatures and enchantments that do just that, and combined with the shenanigans that can be pulled with Zudruu's donate, the fun only gets better.
This list is everything that I need since I plan to make a 'numod' colors defensive political deck. . .
I don't know if you notice Teferi's Moat but it could be useful. .
I'm not sure about Angelic Arbiter, Iridescent Angel , and Blazing Archon, maybe I'll cut them and add some equipment body tutor to enable a lil bit Sunforger package
R Citizen Cane (Feldon of the Third Path)
Endrek Sahr, Master Breeder
Momir Vig, Simic Visionary
Darien, King of Kjeldor
Braids, Conjurer Adept
Mirri, Cat Warrior
Korona, False God (slivers)
Skeleton Ship
Mirror Mastery
And when they do, they'd be forced to exile their library.
R Citizen Cane (Feldon of the Third Path)
If they decline to pay the upkeep, they exile their whole Library. It's a pretty genius way to win actually.
Arbiter is for more annoyance, Iridescent is one of the "win con" creatures since the deck has to be able to beat face somehow. And of course, Blazing Archon is more Annoyance.
A sunforger package would be nice, but I'm not up to it for this deck.
You sir win a As I've haven't seen that card in eons. Well, time to find room for it.
She has breasts. Also, the preview article where she was officially revealed uses the pronouns "she" and "her."
R Citizen Cane (Feldon of the Third Path)
I have not, and now I have. MORE ANNOYANCE
Fight or Flight : you put your hands on your opponents' combat step
Spelltithe Enforcer : not as great as Grand Arbiter but still. . .
Fatespinner : best part of annoying program
Spelltithe Enforcer is really only good early game, I'd rather have Arbiter
Fatespinner, there's something I forgot. I suppose I need to make room for it, although both it and Arbiter on the field make them sync up for the opponent...
Put Kismet in for Uphill Battle
How about the recursion mancers like auramancer
Journey to Nowhere and Oblivion Ring RFG their creature then give them the enchantment and profit!
Black Vise HA!
Bottled Cloister Hand Phasing! and if you decide to destroy it while their hand is away, it stays gone.
Nicol Bolas, a balance of Vorthos and PowerUBR
Nath of the Gilt LeafBG
Others
Squee, Goblin of AwesomenessR
Nekusar, the Mindblazer!UBR
Vela the NightcladUB
I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.
Concerning when returning to Kamigawa would be acceptable
~Lil Kalki
Proud Disciple of the Church of the Wary
It's a nuke primed and ready for the Zedruu deck.
In case people didn't get it.
I'd also suggest Transcendence. It's generally a nice way to give yourself some more time when you're REALLY low on life, and it can also serve to instantly kill anyone who's over 20. You can even use it to go suicide bombing - Play transcendence when you're over 20, trigger goes on the stack. Donate it to someone, it resolves, trigger goes on the stack, they die, you die.
Currently 62/265 cards.
Along the same vein, for those of us who are far too poor to afford a copy of Moat, what about Island Sanctuary? Use Zedruu as your official draw step while keeping creature heat away from you
Just my thoughts, I'm trying to assemble a list for the Goat Queen myself
Where is the Celestial Dawn? Shuts down any non-white players.
Holy damn, I didn't even think about stacking with the triggers. That's just mean in all the right ways. Works well with Illusions as well, instant 20 loss for them.
I had Transcendence in the first version of the deck before I put it up on the board and honestly, I didn't really like it.
Confinement could work, but I've never really been a fan of discarding for survival. Island Sanctuary on the other hand, that could be useful...
War Riders doesn't work. When a card you own gives someone a token, they're considered to own the token. As such War Riders and the hunted cycle aren't all that great for the deck unfortunately.
As for Dawn, I never really I liked it. I mean yeah I've got a dozen other ways to slaughter people, but I just don't like this one.
Ah right, this changed last year: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a
For some reason I thought they changed it to the old rules, not to something more intuitive.
Considering that you can just get all your draws from Zedruu, this is actually a pretty sound strategy.
Does it really work like that? Sounds hazy.
EDIT: Wow... it does. That's extra-strength durrrty.
Well if you are scheduled for zedruu draws you can also use those. I'm using all three word's enchantments on color with e tutor for win con.
It's hilarious.
I'm also doing insane venser shenanigans with illusions of grandeur, donating with zedruu, bouncing with venser then donating it next turn to someone else, this deck is hilarious.