This is an aggro deck. The plan is to play creatures and attack for big numbers. Turns 5 and 6 are when you start becoming scary. From then on, you can force a sweeper almost every round.
If you untap with Vish Kal in play, somebody will die.
We already talked about most the chances I recommended, while online. Let me know how that works out for you. I will post my list in the next few days, I probably need to take out yosei though. I kinda had 3 ways to recurr him first game I played... Sword of Light and shadow, Vol's Stronghold, and a mimic vat. So yeah with general in play it was pretty degenerate.
take out the extra crappy nihil spellbomb. add in Night Creep. with teysa and vishkal out you can combo into a very one sided whole board clear and vishkal goes infinite.
Going through the Vish Kal lists in order, and this is the first one I found that is primarily token based. IMHO, tokens are the most efficient way to play Vish Kal. They offer a great alternate path to victory, but used in conjunction with Vish Kal, they make the best sac fodder. The reason is because you can scale the size of his -x/-x effect with tokens.
If you're constantly eating fatties to knock down small-midrange sized creatures, you're not using his ability efficiently. By eating tokens, you can scale the effect. Anthem effects like Marshall's Anthem are great in this strategy.
One thing I'd suggest is Attrition, as it gives you even more milage out of your tokens.
If you untap with Vish Kal in play, somebody will die.
1 Vish Kal, Blood Arbiter
Fodder makers
1 Serra Ascendant
1 Bitterblossom
1 Luminarch Ascension
1 Reassembling Skeleton
1 Animate Dead
1 Nezumi Graverobber
1 Victimize
1 Mimic Vat
1 Lingering Souls
1 Phyrexian Processor
1 Hero of Bladehold
1 Puppeteer Clique
1 Conqueror's Pledge
1 Increasing Devotion
1 Precursor Golem
1 Grave Titan
1 Ink-Eyes, Servant of Oni
1 Wurmcoil Engine
1 Twilight Shepherd
1 Marshal's Anthem
1 Army of the Damned
Pump
1 Blade of the Bloodchief
1 Grafted Wargear
1 Sorin, Lord of Innistrad
1 Mirror Entity
1 Deathbringer Liege
1 True Conviction
1 Leonin Sun Standard
1 Elesh Norn, Grand Cenobite
1 Glistening Oil
1 Skullclamp
1 Phyrexian Arena
1 Mentor of the Meek
1 Graveborn Muse
1 Bloodgift Demon
1 Promise of Power
Goodstuff
1 Demonic Tutor
1 Solemn Simulacrum
1 Sun Titan
1 Cauldron Haze
Protection
1 Lightning Greaves
1 Swiftfoot Boots
1 Grand Abolisher
1 Darksteel Plate
1 Whispersilk Cloak
1 Cauldron of Souls
1 Stonehewer Giant
Removal
1 Swords to Plowshares
1 Return to Dust
1 Dust to Dust
1 Nihil Spellbomb
1 Aura of Silence
1 Mortify
1 Bone Shredder
MANA: 45
1 Sol Ring
1 Weathered Wayfarer
1 Orzhov Signet
1 Thran Dynamo
1 Coalition Relic
1 Darksteel Ingot
1 Terrain Generator
1 Temple of the False God
1 Tithe
1 Armillary Sphere
10 Swamp
1 Bojuka Bog
1 Caves of Koilos
1 Command Tower
1 Fetid Heath
1 Godless Shrine
1 Isolated Chapel
1 Kor Haven
1 Orzhov Basilica
1 Reflecting Pool
1 Shizo, Death's Storehouse
1 Tainted Field
1 Vivid Meadow
1 Vivid Marsh
1 Vault of the Archangel
1 Windbrisk Heights
Looking to add: Sublime Archangel (M13), Dark Confidant, Cathedral of War (M13)
I'm not abusing WB's strength of recursion and reanimation much. Any suggestions for replacing non-creatures with creatures that do the same job?
If you're constantly eating fatties to knock down small-midrange sized creatures, you're not using his ability efficiently. By eating tokens, you can scale the effect. Anthem effects like Marshall's Anthem are great in this strategy.
One thing I'd suggest is Attrition, as it gives you even more milage out of your tokens.