The idea is to play control the whole game, land and protect Damia, and then overwhelm them with card advantage. Once Damia landsDream Halls is the best card in the deck. At that point I will try to take a lot of turns, one way or another, although not always infinite. I probably need to make room for a Mana Vault.
I would make a couple adjustments if I were you, firstly I'd cut Deprive as your deck seems mana hungry and it works against your ramp strategies. If you want to go big replace it with a Mana Drain otherwise Dissipate would probably work.
Nextly I'd probably lose Pongify for Putrefy and add in some tutorable enchantment/artifact hate. You could probably cut Sylvan Tutor for Survival of the Fittest and add in some more creature utility such as the usual cast of characters Indrik Stomphowler and friends, although you'd definitely want more than 12 creatures if you go that route, Damia will refill your hand and you could play Living Death as a kill condition if you discard all of your creatures to your dreams spells.
Why Sylvan Tutor over Wordly Tutor? I think there should be room for both Survival and Worldly Tutor.
As far as the list goes I think this is a really good start to where this deck needs to go in regards to abusing Dream Halls, but I think your list needs an additional way to win besides grinding your opponents out endlessly. Tooth and nail with eternal witness, palinchron, oona, and pyrexian metamorph, and Vorinclex makes Tooth and Nail an instant win with creatures you would be running anyways. Adding these creatures would also help with Survival.
Thanks for the help, sorry it's been about two weeks.
I really want Survival in the list, but I need more creatures for it to be good, I'm hoping as I play the deck I'll find a lot of things that I don't need so I can add in things like Indrik Stomphowler and Trygon Predator. Mana Drain will be going into the deck, but it is going to be a few weeks. Deprive may or not be the card that gets cut for it, it isn't the best early game, but late game it is a second counterspell, and the difference between 2 and 3 mana is big. Although I might want Dissipate anyways. Pongify is in the deck because it is a one mana kill spell and so it makes it the best card to tutor for when I need something to die, as the 3/3 ape is probably not going to matter. Mortify is very good, but I don't know what I would cut for it, I'm sure that with testing I'll figure it out. The problem with the deck is that it is a control deck with a combo win, and I don't know what is necessary until I test a lot with it. Living Death is a sick card, but the Tooth and Nail combo is quicker and easier to pull off. Also, it has been pretty easy to take infinite turns.
Cards I am going to add:
Tooth and Nail
Oona
Vorinclex
Phyrexian Metamorph
Cards that may get cut: Nostalgic Dreams: Seems awesome, but I don't have as many extra cards as I would have thought. Insidious Dreams: Same thing. It's great when Damia refills my hand, but if I untap with Damia I'm already winning. Seems win more. Treachery: 5 mana to deal with a creature, even though it untaps 5 lands, is a little steep.I don't know if I need this effect or not. Rewind: A really good card, but I don't know if I need a 4 mana counterspell. It untaps lands, but I don't always have other things to do.
So far the deck has performed well. I usually win after taking infinite turns. Although Capsize and Eternal Witness have been a huge part of that. Nostalgic Dreams has been better than I first thought, untapping with Damia and having it in hand often times wins the game.
I still want to find room for some cantrips to smooth my draws and make my tutors better. For now I need to test with these changes.
Tooth and nail with eternal witness, palinchron, oona, and pyrexian metamorph, and Vorinclex makes Tooth and Nail an instant win with creatures you would be running anyways.
Ok, I see the infinite mana with Vorinclex + Palinchron, and that obviously wins with Oona out, but I don't quite see how you need Witness and Metamorph to make it happen.
Maybe you could lay it out for me...thanks for your patience.
Ok, I see the infinite mana with Vorinclex + Palinchron, and that obviously wins with Oona out, but I don't quite see how you need Witness and Metamorph to make it happen.
Maybe you could lay it out for me...thanks for your patience.
If the only card for the combo in your hand is tooth and nail:
Play tooth and nail entwined for eternal witness and Palinchron. Witness takes back tooth and nail, Palinchron untaps lands. Play tooth and nail entwined again for metamorph and vorinclex. Metamorph copies Palinchron, untaps land, pay to bounce it back. Play metamorph copying eternal witness taking back tooth and nail. Make infinite mana with Palinchron and vorinclex Tooth and nail for Oona
Make over
The deck I am building dumps its hand ASAP and than gets Damia into play to draw 6 or 7 cards each turn. Earthcraft is a great card to help us ramp up to damia especially with Bitterblossom lol.
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1 Mystic Snake
2 Sakura Tribe Elder
3 Primeval Titan
4 Consecrated Sphinx
5 Acidic Slime
6 Gilded Drake
7 Shriekmaw
8 Terastodon
9 Teferi, Mage of Zhalfir
10 Seedborn Muse
11 Palinchron
12 Eternal Witness
Sorceries: 15
13 Nature's Lore
14 Farseek
15 Three Visits
16 Skyshroud Claim
17 Sylvan Scrying
18 Sylvan Tutor
19 Demonic Tutor
20 Damnation
21 Rain of Daggers
22 Maelstrom Pulse
23 Nostalgic Dreams
24 Yawgmoth's Will
25 Regrowth
26 Time Warp
27 Time Stretch
Instants: 19
28 Force of Will
29 Counterspell
30 Pact of Negation
31 Forbid
32 Hinder
33 Spell Crumple
34 Deprive
35 Muddle the Mixture
36 Rewind
37 Cryptic Command
38 Lim-Dul's Vault
39 Mystical Tutor
40 Worldy Tutor
41 Insidious Dreams
42 Vampiric Tutor
43 Mystical Teachings
44 Capsize
45 Beast Within
46 Pongify
47 Sol Ring
48 Mana Crypt
49 Grim Monolith
50 Sensei's Divining Top
Equipment: 1
51 Lightning Greaves
Enchantments: 6
52 Mana Reflection
53 Phyrexian Arena
54 Necropotence
55 Pernicious Deed
56 Treachery
57 Dream Halls
Planeswalkers: 3
58 Tezzeret the Seeker
59 Liliana Vess
60 Jace the Mindsculptor
Lands 39
61 Flooded Strand
62 Polluted Delta
63 Bloodstained Mire
64 Wooded Foothills
65 Windswept Heath
66 Marsh Flats
67 Verdant Catacombs
68 Misty Rainforest
69 Scalding Tarn
70 Tropical Island
71 Bayou
72 Underground Sea
73 Breeding Pool
74 Overgrown Tomb
75 Watery Grave
76 Flooded Grove
77 Twilight Mire
78 Sunken Ruins
79 Yavimaya Coast
80 Llanowar Wastes
81 Underground River
82 Ancient Tomb
83 Cabal Coffers
84 Deserted Temple
85 Reflecting Pool
86 Petrified Field
87 Phyrexian Tower
88 Strip Mine
89 Temple of the False God
90 Urborg, Tomb of Yawgmoth
91 Tolaria West
92 Winding Canyons
93 Volrath's Stronghold
94 Forest
95 Forest
96 Island
97 Island
98 Swamp
99 Swamp
The idea is to play control the whole game, land and protect Damia, and then overwhelm them with card advantage. Once Damia landsDream Halls is the best card in the deck. At that point I will try to take a lot of turns, one way or another, although not always infinite. I probably need to make room for a Mana Vault.
All comments are welcome.
Level 1 Judge
WUBRG
Nextly I'd probably lose Pongify for Putrefy and add in some tutorable enchantment/artifact hate. You could probably cut Sylvan Tutor for Survival of the Fittest and add in some more creature utility such as the usual cast of characters Indrik Stomphowler and friends, although you'd definitely want more than 12 creatures if you go that route, Damia will refill your hand and you could play Living Death as a kill condition if you discard all of your creatures to your dreams spells.
As far as the list goes I think this is a really good start to where this deck needs to go in regards to abusing Dream Halls, but I think your list needs an additional way to win besides grinding your opponents out endlessly. Tooth and nail with eternal witness, palinchron, oona, and pyrexian metamorph, and Vorinclex makes Tooth and Nail an instant win with creatures you would be running anyways. Adding these creatures would also help with Survival.
I really want Survival in the list, but I need more creatures for it to be good, I'm hoping as I play the deck I'll find a lot of things that I don't need so I can add in things like Indrik Stomphowler and Trygon Predator.
Mana Drain will be going into the deck, but it is going to be a few weeks. Deprive may or not be the card that gets cut for it, it isn't the best early game, but late game it is a second counterspell, and the difference between 2 and 3 mana is big. Although I might want Dissipate anyways.
Pongify is in the deck because it is a one mana kill spell and so it makes it the best card to tutor for when I need something to die, as the 3/3 ape is probably not going to matter. Mortify is very good, but I don't know what I would cut for it, I'm sure that with testing I'll figure it out. The problem with the deck is that it is a control deck with a combo win, and I don't know what is necessary until I test a lot with it. Living Death is a sick card, but the Tooth and Nail combo is quicker and easier to pull off. Also, it has been pretty easy to take infinite turns.
Cards I am going to add:
Tooth and Nail
Oona
Vorinclex
Phyrexian Metamorph
Cards that may get cut:
Nostalgic Dreams: Seems awesome, but I don't have as many extra cards as I would have thought.
Insidious Dreams: Same thing. It's great when Damia refills my hand, but if I untap with Damia I'm already winning. Seems win more.
Treachery: 5 mana to deal with a creature, even though it untaps 5 lands, is a little steep.I don't know if I need this effect or not.
Rewind: A really good card, but I don't know if I need a 4 mana counterspell. It untaps lands, but I don't always have other things to do.
Level 1 Judge
WUBRG
IN:
Oona, Queen of the Fae
Vorinclex, Voice of Hunger
Phyrexian Metamorph
Tooth and Nail
OUT:
Rewind. 4 mana counters are sometimes too slow.
Skyshroud Claim. Mana hasn't been a problem so far.
Treachery. If I need this effect I'd rather tutor for Gilded Drake.
Shriekmaw. I haven't used it at all, I don't need spot removal very often.
So far the deck has performed well. I usually win after taking infinite turns. Although Capsize and Eternal Witness have been a huge part of that. Nostalgic Dreams has been better than I first thought, untapping with Damia and having it in hand often times wins the game.
I still want to find room for some cantrips to smooth my draws and make my tutors better. For now I need to test with these changes.
Level 1 Judge
WUBRG
Ok, I see the infinite mana with Vorinclex + Palinchron, and that obviously wins with Oona out, but I don't quite see how you need Witness and Metamorph to make it happen.
Maybe you could lay it out for me...thanks for your patience.
My Trade Thread
Decks:
EDH:
:symg::symu::symb: Damia, Sage of Stone :symg::symu::symb:
:symw::symu::symg: Angus Mackenzie :symw::symu::symg:
:symr::symg::symw: Uril, the Miststalker :symr::symg::symw:
Legacy:
:symb::symg::symw: Junk Depths :symb::symg::symw:
:symw::symu: Kor Tribal Stoneblade :symw::symu:
FaeryNinjaStill
Modern:
Soul Sisters
Standard:
:symu::symw: Delver Blade :symu::symw:
If the only card for the combo in your hand is tooth and nail:
Play tooth and nail entwined for eternal witness and Palinchron. Witness takes back tooth and nail, Palinchron untaps lands. Play tooth and nail entwined again for metamorph and vorinclex. Metamorph copies Palinchron, untaps land, pay to bounce it back. Play metamorph copying eternal witness taking back tooth and nail. Make infinite mana with Palinchron and vorinclex Tooth and nail for Oona
Make over
Imperious Perfect + mana dork + Intruder Alarm
The deck I am building dumps its hand ASAP and than gets Damia into play to draw 6 or 7 cards each turn. Earthcraft is a great card to help us ramp up to damia especially with Bitterblossom lol.