Here is my Zedruu deck. So far I've had an absolute blast playing with her, and I recommend her to anyone looking for some fun and power.
The basic premise is to play a lot of auras that you can donate to your opponent, allowing you to draw cards and gain life. I tried to divide the deck 50/50 between cards I would donate or that facilitate donating, and support cards such as acceleration, removal and finishers.
(these will hurt me if I cast it and someone kills Zedruu in response)
Also:
What do people think of Pentad Prism or Sphere of the Suns in place of permanent acceleration, like Boros Signet? Prism and Sphere can be donated to an opponent after I finish with it, but they won't get a mana advantage.
Cosmic Larva would be just about the funniest thing to donate to your opponents.
[CARD]
Grafted Battlegear[/CARD] and Grafted Exoskeleton might be interesting to donate.
Cosmic Larva would be just about the funniest thing to donate to your opponents.
[CARD]
Grafted Battlegear[/CARD] and Grafted Exoskeleton might be interesting to donate.
Celestial Dawn might be a little mean for your deck, but it's color fixing for you or a pretty hard lock on an opponent. Sounds like you want to avoid the other common, nasty ones like Thought Lash.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Celestial Dawn might be a little mean for your deck, but it's color fixing for you or a pretty hard lock on an opponent. Sounds like you want to avoid the other common, nasty ones like Thought Lash.
I don't know, I'm worried it's a bit too evil I'd be pretty pissed to have that donated to me.
Same thing with Pyromancer's Swath. Thoughts?
Also:
What do people think of Pentad Prism or Sphere of the Suns in place of permanent acceleration, like Boros Signet? Prism and Sphere can be donated to an opponent after I finish with it, but they won't get a mana advantage.
Pyromancer's Swath doesn't seem that evil. You would have to donate it on your turn to avoid losing your hand, so the person would have at least a turn to play their good spells or get rid of the swath. It's like the blue Praetor but with more warning and for less mana.
I think that Sphere of the Suns would be a fine replacement for Boros Signet because of the donating thing that you mentioned. While i agree that Celestial Dawn is too evil because it locks someone completely out of the game, i think that Pyromancer's Swath is fine.
Pyromancer's Swath doesn't seem that evil. You would have to donate it on your turn to avoid losing your hand, so the person would have at least a turn to play their good spells or get rid of the swath. It's like the blue Praetor but with more warning and for less mana.
Pyromancer's Swath triggers at the end of every turn, so they likely won't see another of their main steps with the same hand.
Also, remember that Swath comes back to you if that opponent is eliminated, this has been pretty detrimental to me a few times near the end of games.
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The basic premise is to play a lot of auras that you can donate to your opponent, allowing you to draw cards and gain life. I tried to divide the deck 50/50 between cards I would donate or that facilitate donating, and support cards such as acceleration, removal and finishers.
1 Zedruu the Greathearted
Lands: 39
1 Academy Ruins
1 Azorius Chancery
1 Boros Garrison
1 Command Tower
1 Evolving Wilds
1 Exotic Orchard
1 Flagstones of Trokair
1 Izzet Boilerworks
1 Maze of Ith
1 Reliquary Tower
1 Rugged Prairie
1 Steam Vents
1 Strip Mine
1 Sunhome Fortress
1 Tectonic Edge
1 Temple of the False Gods
1 Tolaria West
1 Vesuva
1 Vivid Crag
1 Vivid Creek
1 Vivid Meadow
4 Island
4 Mountain
9 Plains
Creatures: 18
1 Academy Rector
1 Azorius Guildmage
1 Bazaar Trader
1 Blightsteel Colossus
1 Chromeshell Crab
1 Conquering Manticore
1 Dominus of Fealty
1 Fog Bank
1 Gilded Drake
1 Nin, the Pain Artist
1 Numot, the Devastator
1 Serra Ascendant
1 Solemn Simulacrum
1 Sun Titan
1 Trinket Mage
1 Vedalken Plotter
1 Weathered Wayfarer
1 Windborn Muse
1 Arrest
1 Copy Enchantment
1 Faith's Fetters
1 Ghostly Prison
1 Illusions of Grandeur
1 Journey to Nowhere
1 Land Tax
1 Luminarch Ascension
1 Martyr's Bond
1 Oath of Lieges
1 Oblivion Ring
1 Pacifism
1 Paradox Haze
1 Prison Term
1 Propaganda
1 Puca's Mischief
1 Soul Snare
1 Vow of Duty
1 Vow of Flight
1 Vow of Lightning
Sorceries: 8
1 Austere Command
1 Blatant Thievery
1 Bribery
1 Day of Judgment
1 Hallowed Burial
1 Insurrection
1 Rite of Replication
1 Storm Herd
1 Armillary Sphere
1 Azorius Signet
1 Boros Signet
1 Coalition Relic
1 Darksteel Ingot
1 Darksteel Plate
1 Gilded Lotus
1 Howling Mine
1 Izzet Signet
1 Lightning Greaves
1 Mana Crypt
1 Sensei's Divining Top
1 Sol Ring
1 Wayfarer's Bauble
Cards I want to add:
Appropriate duals & filter lands
A better mass removal spell in the place of Day of Judgment
One more finisher?
Cards I don't want to add:
(these will hurt me if I cast it and someone kills Zedruu in response)
Also:
What do people think of Pentad Prism or Sphere of the Suns in place of permanent acceleration, like Boros Signet? Prism and Sphere can be donated to an opponent after I finish with it, but they won't get a mana advantage.
All suggestions, comments appreciated!
BRGotta Get or Get GotRB
(Avatar courtesy of Heylookitsamoose)
[CARD]
Grafted Battlegear[/CARD] and Grafted Exoskeleton might be interesting to donate.
Soldier Primer
Sig by ol MISAKA lo
My Trades
Wouldn't my opponents just sac Larva?
Also, why donate the Grafted stuff?
Edit:
Cut Academy Rector for Venser, the Sojourner. I don't have sac outlets, and so rector would probably only die to a wrath.
BRGotta Get or Get GotRB
(Avatar courtesy of Heylookitsamoose)
I don't know, I'm worried it's a bit too evil I'd be pretty pissed to have that donated to me.
Same thing with Pyromancer's Swath. Thoughts?
Also:
What do people think of Pentad Prism or Sphere of the Suns in place of permanent acceleration, like Boros Signet? Prism and Sphere can be donated to an opponent after I finish with it, but they won't get a mana advantage.
BRGotta Get or Get GotRB
(Avatar courtesy of Heylookitsamoose)
Pyromancer's Swath triggers at the end of every turn, so they likely won't see another of their main steps with the same hand.
Also, remember that Swath comes back to you if that opponent is eliminated, this has been pretty detrimental to me a few times near the end of games.