I've gotten back into Magic since this passed year, and I've been playing EDH/Commander religiously during that time, as it goes I started off having a Mono black EDH commander deck. But as I progressed through a month of being land screwed, never having the mana to do what I wanted I found A Mana ramping general in RGRadha, Heir to KeldRG
The Basis of my deck runs within two speeds, one of which just plays out right into ramping really fast for a overwhelming rush of big creatures and a lot of mana, while the other can let me sit back and control whats going on in a large multi-player game.
Wants From the Deck
To Win
Mana Ramp
A friend and I came up with Three rules for EDH/Commander.
1) Let everyone play their cards within Reason
2) Make the Right Play
3) Win
An Kher Keep interesting I must say, but I do have other ways to use her mana when she attacks,
I love a turn three Harrow during an attack and having four lands open after wards to possibly play another ramp spell, but I see what your getting at. But to be honest she never really does too much attacking herself, just used for mana mostly.
Nice list, it is actually really similar to mine. That being said, you might want to check my list out, I have been fine-tuning it for competitive play for a long time.
I noticed a few things you're missing right away though, Ulamog is better than kozilek almost all the time. I run both, along with eye of ugin.
You also could run Karn liberated, it is much better than brittle effigy, and you can ultimate him, he is awesome with the big creatures.
You're missing out on some good board sweepers. O-stone is one of my favorites, I run it in every deck.
Homeward path is also a requirement for a deck like this.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I agree that Ulamog fits better into the deck as a big fatty; but I chose to keep Kozy just because he draw me cards, which green sometimes lacks. An...Well sadly enough I don't own a Karn Liberated.
Also...I just noticed there is no O-stone in the deck I understand where your coming from, but effigy is good just for those pesky Eldrazi that are indestructible.
I did take a look at your list and it does seem to be directed towards one on one play, I've tweaked Radha for a year and she's beautiful if I do say so myself and I've made it to where she can compete in a 1 vs 1 game and wreak face or in a multi-player game and just explode off the table.
The Basis of my deck runs within two speeds, one of which just plays out right into ramping really fast for a overwhelming rush of big creatures and a lot of mana, while the other can let me sit back and control whats going on in a large multi-player game.
Wants From the Deck
To Win
Mana Ramp
A friend and I came up with Three rules for EDH/Commander.
1) Let everyone play their cards within Reason
2) Make the Right Play
3) Win
1 Radha, Heir to Keld
Creatures
1 Acidic Slime
1 Avenger of Zendikar
1 Bloodbraid Elf
1 Eternal Witness
1 Gaea's Revenge
1 Glissa Sunseeker
1 Godo, Bandit Warlord
1 Hellkite Charger
1 Kozilek, Butcher of Truth
1 Primeval Titan
1 Regal Force
1 Sakura-Tribe Elder
1 Seedborn Muse
1 Spearbreaker Behemoth
1 Squee, Goblin Nabob
1 Steel Hellkite
1 Terastodon
1 Urabrask, the hidden
1 Vigor
1 Vorinclex, voice of Hunger
Artifacts
1 Lightining Greaves
1 Sword of Feast and Famine
1 Sol ring
1 Mimic Vat
1 Brittle Effigy
1 Vedalken Orrery
1 Sensei's Divining Top
1 Gilded Lotus
1 Tormod's Crypt
1 Bedlam
1 Bear umbra
1 Greater good
1 Defense of the Heart
1 Aggravated assault
1 Fires of Yavimaya
1 Asceticism
1 Survival of the Fittest
1 Mana Reflection
Sorcerys
1 Kodama's Reach
1 Primal Command
1 Tooth and Nail
1 Regrowth
1 Reap and Sow
1 Genesis Wave
1 Hull Breach
1 Harmonize
1 Green Sun's Zenith
1 Explosive Vegetation
1 Cultivate
1 Praetor's Counsel
1 Rampant Growth
1 Natural Order
Instants
1 Word of Seizing
1 Reverberate
1 Worldly Tutor
1 Fork
1 Comet Storm
1 Wild Ricohet
1 Krosan Grip
1 Beast Within
1 Grab the Reins
1 Harrow
1 Into the Core
1 Sarkhan Vol
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
Land
12 Forest
10 Mountain
1 Grove of the burnwillows
1 Wooded Foothills
1 Strip Mine
1 Maze of Ith
1 Rootbound Crag
1 Kazandu Refuge
1 Mystifying Maze
1 Stomping Ground
1 Reliquary tower
1 Gaea's Cradle
Hellkite Charger + Sword of feast and famine or Bear Umbra= Infinte Attack/Damage
PS: For the life of me I can't get the DECK linking to wrap around the words without bolding them all....
An Kher Keep interesting I must say, but I do have other ways to use her mana when she attacks,
I love a turn three Harrow during an attack and having four lands open after wards to possibly play another ramp spell, but I see what your getting at. But to be honest she never really does too much attacking herself, just used for mana mostly.
I noticed a few things you're missing right away though, Ulamog is better than kozilek almost all the time. I run both, along with eye of ugin.
You also could run Karn liberated, it is much better than brittle effigy, and you can ultimate him, he is awesome with the big creatures.
You're missing out on some good board sweepers. O-stone is one of my favorites, I run it in every deck.
Homeward path is also a requirement for a deck like this.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
Also...I just noticed there is no O-stone in the deck I understand where your coming from, but effigy is good just for those pesky Eldrazi that are indestructible.
I did take a look at your list and it does seem to be directed towards one on one play, I've tweaked Radha for a year and she's beautiful if I do say so myself and I've made it to where she can compete in a 1 vs 1 game and wreak face or in a multi-player game and just explode off the table.