This is my Glissa deck feel free to give me ideas and suggestions. I feel it ramps well and draws cards well, as those are two of the most important things in edh I think. As Glissa works well with artifacts I tend to rely on them more so than spells and enchantments. The obvious idea is abuse Glissa as much as possible. With many ways to clear my opponents creatures and recur my artifacts.
This is my Glissa deck feel free to give me ideas and suggestions. I feel it ramps slow at times and draws cards well, as those are two of the most important things in edh I think. As Glissa works well with artifacts I tend to rely on them more so than spells and enchantments. The obvious idea is abuse Glissa as much as possible. With many ways to clear my opponents creatures and recur my artifacts.
Pretty good I'm likin the direction this is going in. I think claws of fix and ichor wellspring could be replaced with something better, like how about gilded lotus for some more acceleration and necropotence. If you add necro, put in reliquary tower also ( you already have expedition map to tutor for it also )
The same purpose you seem to have for the Wellsprings, you can consider Mishra's Bauble and Urza's Bauble. Down side, they draw on next turn. Up side is they are free. So you can replay them for nothing after recurring, and have them as possible first turn drops.
Yavimaya Hollow will let glissa survive her own disk/oblivion stone.
Ashnod’s Altar, Spine lack relevance. I'd consider Voyager Staff for recurrable shenanigans. Mindstone and Dreamstone hedron are good ramp. Looks like you have a token theme going on. I'd suggest Gaea's Cradle if budget isn't an issue.
Overall, the curve of the deck looks way too high (also inflated even more by mana sinks like Geth, graverobber, exsanguinate, ant queen, genesis wave) without sufficient ramp. I'd board in the standard ramp like cultivate/kadoma's reach over the clunky Pharaoh and tormord's crypt. Also, 36 lands (effectively 35 given coffers) is way too low for what you're trying to do.
Claws is great in this deck it's a must stay. Necro is a good card but doesn't really fit what I'm going for I'd add mind's eye first. The bauble's I don't feel fit as nice. I like the spell bombs and the well spring better. Looking at the deck list I thought it looked like a shortage of mana too but it always has a but load. Usually very early urborg and coffers is online. With crucible it's very tough for people to stop. Crypt was the card I was most willing to cut and dreamstone was on my maybe list I just don't know if I'd want to spend 9 late game for 3 cards but I'll see. I also thought of cutting mindslaver for the same reason but it is a really good lock. I do have cradle it's in my mayael deck so I didn't think about it. Cradle in for a forest. Alter is a must stay as it's a sac outlet once I get a grave pact effect online. Spine helps he remove anything I need to as I don't really run spot removal. The mana sucking creatures are there so I have something to sink my mana in when I don't have spells to cast. Thanks for the info!
Have you found the wellsprings to be useful? Paying 2 mana to have them sit out and only pay off the second time if you wrath the board seems pretty situational, unless you pop them yourself, which case you only have 1 real sac outlet, Gix. If you blow them with Terastadon or Primus, you would be effectively losing the advantage of playing either of them.
I don't know how your meta is, in mine Glissa wouldn't get to sit on the board very long, so returning a wellspring in hopes I can blow it up later, wouldn't work out to be cost effective.
With Primus and Clique, have you considered Melira, Sylvok Outcast? The Altar + persist + Melira = infinite mana, infinite Primus nukes or infinite pulls with Clique.
Nim Deathmantle is another good card considering you have Wurmcoil and Grave Titan, which I believe both go infinite with Deathmantle, making infinite mana or infinite death/life touch tokens.
If you're looking for something similar to Executioner's Capsule (which is pretty much the best :P), Triangle of War works well with Glissa, and can hit black creatures to boot.
i tend to not go infinite with my decks cuz its kinda lame. i have gix phyrexian core and tdon doesn't net you in the hole it nets you a creature and triggered ability. If they don't get blown up its not a big deal i don't rely on it as i have plenty to do late game but usually have phyrexian core out isn't an issue. glissa is cheap enough she can get wiped a few times im ok with it and if need be i can send her to my yard and get her back. at some point people will run out of wraths. This deck plays just fine without even using glissa too much she just makes a huge impact if she is out.
Deck played well tonight even after glissa got tucked. But a gen wave for 33 got her back lol so won that one. Lost to a control deck after taking out one threat but wiping my board in the process to stop from being time stopped foe the 3rd turn in a row. After I already had issues not getting a forest till turn like 8 but had cultivate and sylvan scrying with swamp strip mine and prime Titan in opening hand talk about a disappointment!
3 Glissa, The Traitor
Glissa’s toys
1 Viridian Longbow
4 Solemn Simulacrum
1 Expedition Map
1 Executioner’s Capsule
1 Nihil Spellbomb
3 Sylvok Replica
2 Mycosynth Wellspring
1 Horizon Spellbomb
3 Darksteel Plate
2 Ichor Wellspring
Artifacts
4 Nevinyrral’s Disk
3 Oblivion Stone
9 Darksteel Forge
3 Mimic Vat
3 Ashnod’s Altar
1 Sol Ring
1 Skullclamp
3 Crucible of Worlds
1 Sensei’s Divining Top
0 Claws of Gix
7 Spine of Ish Sah
6 Dreamstone Hedron
Glissa’s buddies
8 Vorinclex, Voice of Hunger
6 Massacre Wurm
2 Nezumi Graverobber
3 Eternal Witness
8 Woodfall Primus
3 Fleshbag Marauder
4 Oracle of Mul Daya
5 Acidic Slime
5 Puppeteer Clique
8 Terastodon
6 Rampaging Baloths
6 Duplicant
5 Ant Queen
6 Thopter Assembly
6 Primeval Titan
6 Wurmcoil Engine
6 Geth, Lord of the Vault
7 Butcher of Malakir
7 Sheoldred, Whispering One
7 Rune-Scarred Demon
6 Grave Titan
4 Garruk Wildspeaker
Spells
7 Tooth and Nail
4 Diabolic Tutor
2 Sylvan Scrying
1 Green Sun’s Zenith
3 Ashes to Ashes
3 Praetor’s Grasp
2 Demonic Tutor
7 All Is Dust
8 Praetor’s Counsel
5 Beacon of Unrest
4 Ambition’s Cost
2 Exsanguinate
3 Genesis Wave
3 Krosan Grip
3 Cultivate
3 Kodama's Reach
Enchantments
4 Grave Pact
Lands
0 Urborg, Tomb of Yawgmoth
0 Cabal Coffers
0 Temple of the False God
0 Phyrexia’s Core
0 Bajuka Bog
0 Mystifying Maze
0 Volrath’s Stronghold
0 Gilt-leaf Palace
0 Evolving Wilds
0 Terramorphic Expanse
0 Tectonic Edge
0 Strip Mine
0 Gaea's Cradle
0 Barren Moor
0 Tranquil Thicket
11 Forest
12 Swamp
Pretty good I'm likin the direction this is going in. I think claws of fix and ichor wellspring could be replaced with something better, like how about gilded lotus for some more acceleration and necropotence. If you add necro, put in reliquary tower also ( you already have expedition map to tutor for it also )
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
Ashnod’s Altar, Spine lack relevance. I'd consider Voyager Staff for recurrable shenanigans. Mindstone and Dreamstone hedron are good ramp. Looks like you have a token theme going on. I'd suggest Gaea's Cradle if budget isn't an issue.
Overall, the curve of the deck looks way too high (also inflated even more by mana sinks like Geth, graverobber, exsanguinate, ant queen, genesis wave) without sufficient ramp. I'd board in the standard ramp like cultivate/kadoma's reach over the clunky Pharaoh and tormord's crypt. Also, 36 lands (effectively 35 given coffers) is way too low for what you're trying to do.
+Gaea's cradle -forest
+Dreamston hedron -tormods crypt
+ Garruk Wildspeaker -Vengfull pharoh
+Cultivate -Beast Within
+Kodama's Reach -Mindslaver
I don't know how your meta is, in mine Glissa wouldn't get to sit on the board very long, so returning a wellspring in hopes I can blow it up later, wouldn't work out to be cost effective.
With Primus and Clique, have you considered Melira, Sylvok Outcast? The Altar + persist + Melira = infinite mana, infinite Primus nukes or infinite pulls with Clique.
Nim Deathmantle is another good card considering you have Wurmcoil and Grave Titan, which I believe both go infinite with Deathmantle, making infinite mana or infinite death/life touch tokens.
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
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I think the answer to that'll be this:
I have Jester's Cap for tuck, but besides that it can also help players with infinite combo's to reconstruct their deck