I wanted to make a deck that is focused around Rule of Law/Arcane Laboratory as to force people to keep there turns fast and simple. So here it is Good Sygg trying to keep everything simple. Also to beat your face.
Main goal is to get a creature with Sword of War and Peace or Empyrial Plate beating on someone while slowing down the game to the point people have larger hands. Also with Sunder for a finisher. My meta is a fairly casual one without infinity combos. That tend to be creature beater wins.
I like the deckidea as well as using sygg as your commander. I would recommend Darksteel Plate which, paired with syggs ability or boots, makes him nigh unkillable.
Also does skullclamp really bring it in there? I know it is an amazing cards but you only have 15 creatures and only one of them gets killed upon equipping.
I like the deckidea as well as using sygg as your commander. I would recommend Darksteel Plate which, paired with syggs ability or boots, makes him nigh unkillable.
I had it in at first, but replaced it with Drift of Phantasms. As it gets the Rule/Arcane Lab, also equipments as well as not counting for my spell for the turn.
Also does skullclamp really bring it in there? I know it is an amazing cards but you only have 15 creatures and only one of them gets killed upon equipping.
15 is kinda iffy, Though I have never regretted having skull clamp in a deck.
1 Sygg, River Guide
Creatures (14)
1 Academy Rector
1 Drift of Phantasms
1 Gilded Drake
1 Glen Elendra Archmage
1 Hanna, Ship's Navigator
1 Mnemonic Wall
1 Mulldrifter
1 Mirror Entity
1 Sigil Tracer
1 Solemn Simulacrum
1 Stoneforge Mystic
1 Sun Titan
1 Teferi, Mage of Zhalfir
1 Thada Adel, Acquisitor
Enchantments (8)
1 Aura of Silence
1 Arcane Laboratory
1 Cloud Cover
1 Land Tax
1 Leyline of Anticipation
1 Marshal's Anthem
1 Rule of Law
1 Teferi's Veil
Instants (17)
1 Blue Sun's Zenith
1 Condemn
1 Cryptic Command
1 Evacuation
1 Enlightened Tutor
1 Fact or fiction
1 Force of Will
1 Jace's Ingenuity
1 Mana Drain
1 Muddle the Mixture
1 Mystical Tutor
1 Opportunity
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
1 Sunder
1 White Sun's Zenith
1 Austere Command
1 Rout
1 Rite of Replication
1 Storm Herd
1 Steelshaper's gift
1 Trade Secrets
1 TimeTwister
Artifacts (10)
1 Coalition Relic
1 Crystal Shard
1 Empyrial Plate
1 Lightning Greaves
1 Skullclamp
1 Sol Ring
1 Sword of War and Peace
1 Sword of Fire and Ice
1 Strata Scythe
1 Swiftfoot Boots
1 Umezawa's Jitte
Plains Walkers (2)
1 Venser, the Sojourner
1 Jace, the Mind Sculptor
Lands (40)
1 Tundra
1 Celestial Colonnade
1 Glacial Fortress
1 Hallowed Fountain
1 Nimbus Maze
1 Prahv, Spires of Order
16 Island
13 Plains
1 Reliquary Tower
1 Maze of Ith
1 Kor Haven
1 Strip Mine
1 Inkmoth Nexus
Main goal is to get a creature with Sword of War and Peace or Empyrial Plate beating on someone while slowing down the game to the point people have larger hands. Also with Sunder for a finisher. My meta is a fairly casual one without infinity combos. That tend to be creature beater wins.
Any Suggestions will be considered.
Tangle Wire
Rhystic Study
Wrath of God over Rout.
Snapcaster Mage seems good with all those tasty spells.
no SoFaI or Jitte?
Is Hanna necessary?
Why Sygg over something like the new u/w general?
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Nah not my style.
Meta choice, everyone kills the person with this in our group.
Instant speed lets me work around my own Rule of Law effects.
Doh I knew I forgot something. Good call.
Yeah, she is pretty crap:P Umm but seriously probably not, Just figured it would be keen to recurr lost Rule of Law etc.
Well I don't have him atm:P Also I just picked up a Foil Good Sygg on the cheap, and you never see him played it seems like.
What about idylic tutor? Seems a perfect fit.
Also does skullclamp really bring it in there? I know it is an amazing cards but you only have 15 creatures and only one of them gets killed upon equipping.
GWKarametra - The MistveiledGW
GWR Marath - The Egg-laying Wool-Milk-Pig GWR
RBGrenzo - Restrained RakdosRB
UWRGBHorde of NotionsUWRGB
Retired: Karador, Ghost Chieftain | Rafiq of the Many | Animar, Soul of Elements | Maelstrom Wanderer
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
Hrm yeah that is a good call.
I had it in at first, but replaced it with Drift of Phantasms. As it gets the Rule/Arcane Lab, also equipments as well as not counting for my spell for the turn.
15 is kinda iffy, Though I have never regretted having skull clamp in a deck.
Which is why I didn't.