So we haven't had a BUG deck in a while, so i though i'd take up the challenge. Losing a handful of cards doesn't help, but i think we can make it work.
Also Lotus cobra, but since there aren't any fetches not much we can do.
As of right now, I've been testing Molten-tail masticore and mirror-mad phantasm, and it seems to work. I also have in my deck Splinterfright, a card along with the phatasm seems to only get better, and it helps fuel my graveyard.
I'm also running singleton copies of both necrotic ooze(more shenanigans), and grave titan for extra beats.
And finally for my creatures I'm running a set of Skinshifter, I'm not entirely sure if this card will make it, but he seems ok.
For spells, I'm currently running 5 counters, 4 being mana leak, and 1 being dissipate.
I decided to do a 2/2 split on ponder and probe, mainly just because i couldn't figure out what to cut.
With most of my instants/sorceries being fairly cheap and accessible, Snapcaster Mage is our backup Flashback for everything. It keeps up in pace late in the game, and also gives us a creature that could chumpblock tokens.
The way I see it, the more functionally versatile creatures we have, the better. Ambush Viper, BoP, and Spellskite all acts as a "spell on a stick" kind of approach that will help either contribute to the milling, or chumpblocking (or graveyard plunging).
From thereon, its mostly simple: put in Splinterfright together with a Ranger's Guile protection, or simply a spellskite in the ready. To bear with Splinterfright's solely being the key here, I put Kessig Cagebreakers, which also gives a game-winning one-strike once he touches the enemy's life points. In most cases, its either Kessig/Splinter that takes up the fight, with the others being supplemental functions on a stick.
Early in the game, Visions of Beyond gives you absolutely nothing. a dead hand. useless. that's why its a 3-of. Its so dang good later in the game that you wish you'd have its effects early in the game. It keeps up pace with the enemy, and so I put only 3 of them with an additional chance to cast it via Snapcaster Mage.
Creeping Renaissance is there simply if ever all of our Splinterfright/Kessig Cagebreakers are accidentally milled or is DoJ/dismembered all over the game. This will let us keep our key characters while discarding most of the cards (since late in the game, you won't have just 7 creature cards in your graveyard. probably more.)
Remember, Snapcaster Mage can provide an instant-speed Ranger's Guile with just a total mana of 1GU.. neat.
Any suggestions? Or maybe land-helps?
Merged with main thread.
-Sene
SORRY. this is a UG Splinterfright. but yea, in my defense, I have a lot of G or U spells so I think I'd have two colors instead of three.
Losing the g/b, u/g fetches doesn't help, but at least we get cards like hinterland harbor and woodland cemetery.
Also Lotus cobra, but since there aren't any fetches not much we can do.
As of right now, I've been testing Molten-tail masticore and mirror-mad phantasm, and it seems to work. I also have in my deck Splinterfright, a card along with the phatasm seems to only get better, and it helps fuel my graveyard.
I'm also running singleton copies of both necrotic ooze(more shenanigans), and grave titan for extra beats.
And finally for my creatures I'm running a set of Skinshifter, I'm not entirely sure if this card will make it, but he seems ok.
For spells, I'm currently running 5 counters, 4 being mana leak, and 1 being dissipate.
I decided to do a 2/2 split on ponder and probe, mainly just because i couldn't figure out what to cut.
anyway enought of me rambling, heres my list:
1 Grave Titan
4 Mirror-Mad Phantasm
4 Molten-Tail Masticore
1 Necrotic Ooze
4 Skinshifter
4 Splinterfright
2 Gitaxian Probe
3 Go for the Throat
4 Mana Leak
2 Ponder
4 Drowned Catacomb
4 Forest
2 Ghost Quarter
4 Hinterland Harbor
2 Island
4 Nephalia Drownyard
2 Swamp
4 Woodland Cemetery
I don't really have a sideboard since this is going to be a new meta, I'm not sure what people will be playing, but i will plan accordingly.
Let me here what ideas you think/don't like, what you would change, maybe give other deck ideas to help solidify the base of a BUG deck.
I could also just as easily go to UG, but i need ideas, to help my thought process.
(246-174-26)
4 Splinterfright
4 Ambush Viper
4 Birds of Paradise
4 Spellskite
3 Snapcaster Mage
2 Kessig Cagebreakers
4 Mulch
4 Dream Twist
3 Ranger's Guile
3 Visions of Beyond
2 Dismember
1 Creeping Renaissance
With most of my instants/sorceries being fairly cheap and accessible, Snapcaster Mage is our backup Flashback for everything. It keeps up in pace late in the game, and also gives us a creature that could chumpblock tokens.
The way I see it, the more functionally versatile creatures we have, the better. Ambush Viper, BoP, and Spellskite all acts as a "spell on a stick" kind of approach that will help either contribute to the milling, or chumpblocking (or graveyard plunging).
From thereon, its mostly simple: put in Splinterfright together with a Ranger's Guile protection, or simply a spellskite in the ready. To bear with Splinterfright's solely being the key here, I put Kessig Cagebreakers, which also gives a game-winning one-strike once he touches the enemy's life points. In most cases, its either Kessig/Splinter that takes up the fight, with the others being supplemental functions on a stick.
Early in the game, Visions of Beyond gives you absolutely nothing. a dead hand. useless. that's why its a 3-of. Its so dang good later in the game that you wish you'd have its effects early in the game. It keeps up pace with the enemy, and so I put only 3 of them with an additional chance to cast it via Snapcaster Mage.
Creeping Renaissance is there simply if ever all of our Splinterfright/Kessig Cagebreakers are accidentally milled or is DoJ/dismembered all over the game. This will let us keep our key characters while discarding most of the cards (since late in the game, you won't have just 7 creature cards in your graveyard. probably more.)
Remember, Snapcaster Mage can provide an instant-speed Ranger's Guile with just a total mana of 1GU.. neat.
Any suggestions? Or maybe land-helps?
Merged with main thread.
-Sene
SORRY. this is a UG Splinterfright. but yea, in my defense, I have a lot of G or U spells so I think I'd have two colors instead of three.