So the purpose of my Damia deck was to build something relatively competitive in which i could kill all players at the table with relative ease if no one dealt with what i was doing. Turns out the list i worked on was relatively really fun, and works decently well in 1v1 format's as well. Let me know what you guys think, any add/drop suggestions welcome. For my list I'm going to separate it into one categorized by card function, one by card type.
The goal of the deck is to ramp as fast as i can. Then i can either draw more via damia or draw spells. Im generally going for walk the aeons or time stretch, once i get on that train i can draw enough cards to take infinite turns and kill everyone with either jace, or the charbelcher combo.
The one change I do want to change I think is drop akroma's memorial for primal command. I need a way to reshuffle my yard when im taking a bunch of turns drawing 7 cards a turn.
My group isn't a fan of the overkill combos no lol. Also im thinking im going to run the new maniac that wins when I deck myself. Ultimately all the draw just stacks with the ramp and the taking extra turns. So far the way I have been winning is drawing 10 cards a turn and using demonic collusion my beacon of tomorrows every turn. After that a few times I can win multiple ways. The draw helps what I try to do is dump all my ramp empty my hand and redraw the whole thing back. Then im in position.
Card Function -
1x Necropotence
1x Mind Unbound
1x Concentrate
1x Harmonize
1x Recurring Insight
1x Opportunity
1x Phyrexian Arena
1x Tidings
1x Blue Sun's Zenith
1x Kozilek, Butcher of Truth
1x Consecrated Sphinx
1x Jin-Gitaxias, Core Augur
Ramp Spells
1x Coalition Relic
1x Everflowing Chalice
1x Sol Ring
1x Gilded Lotus
1x Mwonvuli Acid-Moss
1x Explosive Vegetation
1x Kodama's Reach
1x Cultivate
1x Farseek
1x Mana Reflection
1x Skyshroud Claim
1x Nature's Lore
1x Coiling Oracle
1x Oracle of Mul Daya
1x Vorinclex, Voice of Hunger
1x Primeval Titan
1x Birds of Paradise
1x Wood Elves
1x Sakura-Tribe Elder
1x Woodfall Primus
1x Sheoldred, Whispering One
1x Krosan Grip
Clone Effects
1x Sakashima the Impostor
1x Scultping Steel
1x Phyrexian Metamorph
Combo/Win Condition
1x Goblin Charbelcher
1x Jace, Memory Adept
1x Mind Over Matter
1x Praetor's Counsel
1x Tooth and Nail
1x Akroma's Memorial
1x Acquire
1x Mana Severance
1x Bribery
1x Rite of Replication
1x Frost Titan
Turbo
1x Walk the Aeons
1x Time Stretch
1x Beacon of Tomorrows
1x Time Warp
Tutor Effects
1x Liliana Vess
1x Diabolic Tutor
1x Demonic Collusion
1x Mystical Tutor
1x Demonic Tutor
1x Sensei's Divining Top
1x Vampiric Tutor
1x Lim-Dul's Vault
1x Trinket Mage
1x Eternal Witness
Lands
1x Urborg, Tomb of Yawgmoth
1x Temple of the False God
1x Reliquary Tower
1x Reflecting Pool
1x Rupture Spire
1x Command Tower
1x Tropical Island
1x Underground Sea
1x Bayou
1x Watery Grave
1x Breeding Pool
1x Overgrown Tomb
1x Windswept Heath
1x Polluted Delta
1x Marsh Flats
1x Scalding Tarn
1x Verdant Catacombs
1x Bloodstained Mire
1x Flooded Strand
1x Misty Rainforest
1x Wooded Foothills
1x Drowned Catacomb
1x Hinterland Harbor
1x Woodland Cemetery
1x Sunken Ruins
1x Twilight Mire
1x Flooded Grove
3x Island
3x Swamp
4x Forest
Card Type -
1x Concentrate
1x Harmonize
1x Recurring Insight
1x Tidings
1x Walk the Aeons
1x Time Stretch
1x Beacon of Tomorrows
1x Time Warp
1x Praetor's Counsel
1x Tooth and Nail
1x Mwonvuli Acid-Moss
1x Explosive Vegetation
1x Kodama's Reach
1x Cultivate
1x Farseek
1x Skyshroud Claim
1x Nature's Lore
1x Acquire
1x Mana Severance
1x Bribery
1x Rite of Replication
1x Diabolic Tutor
1x Demonic Collusion
1x Demonic Tutor
Instant
1x Krosan Grip
1x Vampiric Tutor
1x Lim-Dul's Vault
1x Mystical Tutor
1x Opportunity
1x Blue Sun's Zenith
Enchantment
1x Mind Over Matter
1x Mana Reflection
1x Necropotence
1x Mind Unbound
1x Phyrexian Arena
1x Sakashima the Impostor
1x Phyrexian Metamorph
1x Frost Titan
1x Trinket Mage
1x Eternal Witness
1x Kozilek, Butcher of Truth
1x Consecrated Sphinx
1x Jin-Gitaxias, Core Augur
1x Woodfall Primus
1x Sheoldred, Whispering One
1x Coiling Oracle
1x Oracle of Mul Daya
1x Vorinclex, Voice of Hunger
1x Primeval Titan
1x Birds of Paradise
1x Wood Elves
1x Sakura-Tribe Elder
Artifacts
1x Goblin Charbelcher
1x Akroma's Memorial
1x Scultping Steel
1x Coalition Relic
1x Everflowing Chalice
1x Sol Ring
1x Gilded Lotus
1x Sensei's Divining Top
Planeswalkers
1x Jace, Memory Adept
1x Liliana Vess
Lands
1x Urborg, Tomb of Yawgmoth
1x Temple of the False God
1x Reliquary Tower
1x Reflecting Pool
1x Rupture Spire
1x Command Tower
1x Tropical Island
1x Underground Sea
1x Bayou
1x Watery Grave
1x Breeding Pool
1x Overgrown Tomb
1x Windswept Heath
1x Polluted Delta
1x Marsh Flats
1x Scalding Tarn
1x Verdant Catacombs
1x Bloodstained Mire
1x Flooded Strand
1x Misty Rainforest
1x Wooded Foothills
1x Drowned Catacomb
1x Hinterland Harbor
1x Woodland Cemetery
1x Sunken Ruins
1x Twilight Mire
1x Flooded Grove
3x Island
3x Swamp
4x Forest
The goal of the deck is to ramp as fast as i can. Then i can either draw more via damia or draw spells. Im generally going for walk the aeons or time stretch, once i get on that train i can draw enough cards to take infinite turns and kill everyone with either jace, or the charbelcher combo.
Standard - W/R Boros the Blade
Standard - W/R Boros the Blade
Standard - W/R Boros the Blade