The theme of this deck is to get big things out, and kill people... because that's what you do in EDH? Also, all Kresh players need to be playing a Flowstone Slide, if not, you should not be playing Kresh as your general. My playgroup is extremely cutthroat, so I find that most decks can't win in our playgroup unless they have the ability to go from zero to I win in the same turn. I find that using sac outlets to draw cards and continously cast spells is a good way to win.
I considered Flowstone Slide, but rejected it because I don't run enough trample, first strike, or evasion. If X doesn't kill everything, you're hurtin'. I'll have to give it another look, though. Thanks for bringing it back to mind.
For my dollar, I'd like to see more land in this list. You have good land ramp/fetch spells, but I'd be concerned about drawing enough gas in my initial 7. I run 38 and have been blown out of the game because I got stuck on 2 lands with several 3cmc ramps spells in my paw. I suppose it depends on the mulligan rules used by your playgroup. That's just my initial reaction.
Greater Gargadon is great with Kresh, as it acts as a sac outlet to pump him with creatures already on the battlefield, plus he's a big body to feed to Kresh once he comes out. Sometimes you can even "all in" and sac all your stuff to steal a win. GG also works pretty well with Momentous Fall and the other GG you're running: Greater Good.
I like to stay pretty on-theme to Kresh and make most things work off creatures, so while Cultivate and Kodama's Reach are great spells, I put Wood Elves and Farhaven Elf, which also happen to work well with Skullclamp, which is pretty key, especially with sac outlets and things like Avenger of Zendikar/Spawning Pit that you're already running.
How much mana are you usually netting from Early Harvest? Doesn't seem like it would do enough, but maybe you're fetching enough basics out to where it is good most of the time.
Rend Flesh could become Boneshredder, another great Skullclamp target that is also a creature for Kresh.
I'll have to try Flowstone Slide, though I'm not sure it will make the cut. Diabolic Intent is a sweet synergistic tutor with Kresh as well.
For reference, here's my deck if you want to poke around at other options.
Early Harvest and Reiterate net infinite mana. And as far as Rend Flash andBone Shredder are concerned, the bone shredder is a decent card but, i'd rather run Shriekmaw, but then again my playgroup is very black heavy, which is why I personally use the Rend Flesh.
Also, I've made sevreal changes to the deck which I'll be posting soon.
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Artifacts:7
1 Sensei's Divining Top
1 Darksteel Ingot
1 Spawning Pit
1 Lightning Greaves
1 Darksteel Plate
1 Mind's Eye
1 Sol Ring
Sorceries:15
1 Demonic Tutor
1 Genesis Wave
1 Insurrection
1 Early Harvest
1 Explosive Vegetation
1 Kodama's Reach
1 Cultivate
1 Primal Command
1 Tooth and Nail
1 Flowstone Slide
1 Diabolic Tutor
1 Recross the Paths
1 Plague Wind
1 Victimize
Creatures:24
1 Charnelhoard Wurm
1 Drana, Kalastria Bloodchief
1 Eternal Witness
1 Woodfall Primus
1 Avenger of Zendikar
1 Fleshbag Marauder
1 Lord of Extinction
1 Hamletback Goliath
1 Bloodshot Cyclops
1 Acidic Slime
1 Wickerbough Elder
1 Sheoldred, Whispering One
1 Urabrask the Hidden
1 Ulamog, the Infinite Gyre
1 Rune-Scarred Demon
1 Brutalizer Exarch
1 Sakura-Tribe Elder
1 Regal Force
1 Duplicant
1 Terastodon
1 Vorinclex, Voice of Hunger
1 Bogardan Hellkite
1 Primeval Titan
1 Rakdos Carnarium
1 Golgari Rot Farm
1 Gruul Turf
1 Reliquary Tower
1 Kessig Wolf Run
1 Boseiju, Who Shelters All
1 Bojuka Bog
1 Skarrg, the Rage Pits
8 Forest
7 Swamp
8 Mountain
1 Fire-Lit Thicket
1 Graven Cairns
1 Twilight Mire
1 Mystifying Maze
1 Command Tower
Planeswalkers:2
1 Liliana Vess
1 Garruk Wildspeaker
Instants:11
1 Rend Flesh
1 Naturalize
1 Wild Ricochet
1 Krosan Grip
1 Grab the Reins
1 Reiterate
1 Beast Within
1 Momentous Fall
1 Fling
1 Soul's Fire
1 Rite of Consumption
1 Hull Breach
1 Aggravated Assault
1 Sylvan Library
1 Lurking Predators
1 Bear Umbra
1 Greater Good
Open for suggetions.
For my dollar, I'd like to see more land in this list. You have good land ramp/fetch spells, but I'd be concerned about drawing enough gas in my initial 7. I run 38 and have been blown out of the game because I got stuck on 2 lands with several 3cmc ramps spells in my paw. I suppose it depends on the mulligan rules used by your playgroup. That's just my initial reaction.
Edit: Oh, how could I forget... You have plenty of creatures with good ETB abilities. Kiki-Jiki, Mirror Breaker is well worth the cost. He works wonders with Terastodon, Acidic Slime, Duplicant, Brutalizer Exarch, Eternal Witness, etc.
BR Sleeper Ascension - Casual
I like to stay pretty on-theme to Kresh and make most things work off creatures, so while Cultivate and Kodama's Reach are great spells, I put Wood Elves and Farhaven Elf, which also happen to work well with Skullclamp, which is pretty key, especially with sac outlets and things like Avenger of Zendikar/Spawning Pit that you're already running.
How much mana are you usually netting from Early Harvest? Doesn't seem like it would do enough, but maybe you're fetching enough basics out to where it is good most of the time.
Rend Flesh could become Boneshredder, another great Skullclamp target that is also a creature for Kresh.
I'll have to try Flowstone Slide, though I'm not sure it will make the cut. Diabolic Intent is a sweet synergistic tutor with Kresh as well.
For reference, here's my deck if you want to poke around at other options.
1 Kresh the Bloodbraided
// Artifacts
1 Helm of Possession
1 Mimic Vat
1 Coalition Relic
1 Birthing Pod
1 Phyrexian Altar
1 Skullclamp
1 Loxodon Warhammer
1 Basilisk Collar
1 Solemn Simulacrum
// Lands
5 Forest
4 Mountain
6 Swamp
1 Verdant Catacombs
1 Wasteland
1 Savage Lands
1 Mosswort Bridge
1 Spinerock Knoll
1 Bojuka Bog
1 Vivid Grove
1 Khalni Garden
1 Command Tower
1 Bloodstained Mire
1 Wooded Foothills
1 Winding Canyons
1 Stomping Ground
1 Overgrown Tomb
1 Bayou
1 Blood Crypt
1 Badlands
1 Dryad Arbor
1 Kher Keep
1 Phyrexian Tower
1 Volrath's Stronghold
1 Yavimaya Hollow
1 Greater Gargadon
1 Thrashing Wumpus
1 Madrush Cyclops
1 Rune-Scarred Demon
1 Shriekmaw
1 Deranged Hermit
1 Fierce Empath
1 Bloodbraid Elf
1 Farhaven Elf
1 Wood Elves
1 Elvish Piper
1 Oracle of Mul Daya
1 Mycoloth
1 Goblin Sharpshooter
1 Yavimaya Elder
1 Eternal Witness
1 Genesis
1 Bone Shredder
1 Acidic Slime
1 Sakura-Tribe Elder
1 Spike Weaver
1 Pelakka Wurm
1 Charnelhoard Wurm
1 Massacre Wurm
1 Graveborn Muse
1 Fleshbag Marauder
1 Karrthus, Tyrant of Jund
1 Kiki-Jiki, Mirror Breaker
1 Ink-Eyes, Servant of Oni
1 Pernicious Deed
1 Necromancy
1 Greater Good
1 Sylvan Library
1 Lurking Predators
1 Pattern of Rebirth
1 Bitterblossom
// Instants
1 Krosan Grip
1 Word of Seizing
1 Momentous Fall
1 Vampiric Tutor
1 Artifact Mutation
1 Wild Ricochet
1 Fling
1 Noxious Revival
// Sorceries
1 Living Death
1 Tooth and Nail
1 Innocent Blood
1 Demonic Tutor
1 Diabolic Intent
1 Reanimate
1 Barter in Blood
1 Insurrection
1 Green Sun's Zenith
twitter.com/bccarlso
Also, I've made sevreal changes to the deck which I'll be posting soon.