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#1 |
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Experienced Mage
![]() Join Date: Dec 2007
Posts: 86
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This thread is for the discussion of my latest article, Cranial Insertion - There are Games Besides Magic?. We would be grateful if you would let us know what you think, but please keep your comments on topic.
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#2 |
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Took Mo Rocca's kiwi
Rules Guru MTGS Writer ![]() Join Date: Jan 2005
Posts: 14,719
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I'm not sure I follow the answer on the Guiltfeeder/Maze of Ith question. It seems from the "depends on when he does it" answer that if the creature is Mazed before the declare blockers step, that its ability won't trigger.
Maze doesn't remove an attacking creature from combat; it merely untaps it and prevents combat damage. The Guiltfeeder is still attacking, so unless a blocker is declared, the ability should still trigger.
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I am no longer on MTGS staff, so please don't contact me asking me to do staff things. :| |
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#3 |
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Wizard Mentor
Join Date: Sep 2009
Posts: 535
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Ranger's Guile can only be casted on creatures you control
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#4 | |
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Ascended Mage
Join Date: Nov 2010
Location: Memphis
Posts: 252
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Quote:
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Melissa DeTora is my spirit animal. Modern: Tokens
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#5 | ||
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Legendary Creature -- Demon Judge
Rules Guru MTGS Writer & Editor ![]() |
Quote:
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The Mod Help Desk "Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten "Ah those eyes, those horrible creepy eyes!" -Chaosof99 DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed." Go read! I am one of the three authors of Cranial Insertion. ![]() But seriously, if you can't remember "Woapalanne", just call me Eli. |
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#7 | ||
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Common Mage
Join Date: Oct 2008
Posts: 40
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Quote:
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[I may be joking a little, but it's actually the only way: The current card pool doesn't allow many ways to have something a player controls give his/her opponent's creature hexproof. Even with donation or copy tricks , it's the opponent's permanent that's giving his/her creatures hexproof which is not what the question is about. So using Magnetic theft on a hexproof-granting equipment is the only way it could make sense. At least until a hexproof-granting aura will be created, or a hexproof-granting spell/ability that doesn't restrict to creatures you control (not very likely to exist as it prevents this mistake, except perhaps as a symmetrical or multiplayer-friendly effect). Also, Swiftfoot Boots are currently the only hexproof granting equipment that won't make Night revelers win against the 5/5 demon token (but I guess it's possible to play around with the numbers)] |
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#9 |
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Cthulhu fhtagn
Moderator Rules Guru ![]() Join Date: Oct 2009
Location: Inside Schrödinger's Catbox
Posts: 6,216
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No it doesn't. Shielding plax has the same wording and effect of Vines of the vastwood preventing your opponents from targeting the creature regardless of who controls it.
If it did grant hexproof and you enchanted on of your opponents creatures you would not be able to target it but your opponent could. |
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