The idea behind this deck was to group-hug but protect myself at the same time, inciting people to finish each other off while I remain. Once its 1v1 I either overwhelm with creatures and such or simply show them the door.
This is the first draft deck list and has yet to be tested, heading out to my gaming club this friday to test it out. But I was curious to see people's suggestions for this.
Note: Missing some staple cards like sol Ring and tutors for now because I don't have any spares.
What about Spectral Searchlight? Seems like a good group hug card. How has this deck been running? I'm looking into making a Karona EDH deck soon with angels.
What about Spectral Searchlight? Seems like a good group hug card. How has this deck been running? I'm looking into making a Karona EDH deck soon with angels.
The searchlight is nice but seems a bit small fry for the chaos goal of the deck.
So far the deck plays quite well. Makes for fun enough games that my fellow players dont kill me first to prevent bad things from happening.
The deck won recently by ending up 1v1 and giving the choice to the opponent to either die by Door to Nothingness or die by Karona with a stolen Rafiq to boost for lethal GD.
There has been some changes to the deck since my last update I think so I shall be updating later today.
Also, if you don't want people turning your massive group-hug into combo-ing out with Time Stretch or whatever, running a few cards like Grafdigger's Cage, Strangehold and Omen Machine can keep things amusing without handing someone the win.
Enjoy your chaos!
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Commander!
Intet, the Dreamer
Azusa, Lost but Seeking
Heartless Hidetsugu
Sun Quan, Lord of Wu
Celestial Kirin
Maga, Traitor to Mortals
Sir Shandlar of Eberyn
Karona, False God
This is the first draft deck list and has yet to be tested, heading out to my gaming club this friday to test it out. But I was curious to see people's suggestions for this.
Note: Missing some staple cards like sol Ring and tutors for now because I don't have any spares.
1 Karona, False God
Creatures:
2 Forgotten Ancient
3 Tempting Wurm
4 Gwafa Hazid, Profiteer
5 Braids, Conjurer Adept
6 Swans of Bryn Argoll
7 Bringer of the Blue Dawn
8 Bringer of the Black Dawn
9 Questing Phelddagrif
10 Necrotic Ooze
11 Soldevi Sentry
Enchantments
12 Collective Restraint
13 Rites of Flourishing
14 Hive Mind
15 Shared Fate
16 Mirri's Guile
17 Spiteful Visions
18 Endless Whispers
19 Ghostly Prison
20 Mana Flare
21 Wild Evocation
22 Aurification
23 Vow of Wilderness
24 Vow of Flight
25 Vow of Malice
26 Forced Fruition
27 Reins of Power
28 Fight to the Death
29 Mirrorweave
30 Temporal Cascade
31 Cultural Exchange
32 Prosperity
33 Conflux
34 Hypergenesis
35 Collective Voyage
36 New Frontiers
37 All Suns' Dawn
38 Decree of Pain
39 Trade Secrets
40 Day of Judgement
41 Akroma's Vengeance
42 Illicit Auction
43 Wheel of Fortune
44 Warp World
45 Hullbreach
46 Comet Storm
47 Insurrection
48 Master Warcraft
Artifacts:
49 Door to Nothingness
50 Coalition Relic
51 Obelisk of Alara
52 Helm of Obedience
53 Soul Conduit
54 Clearwater Goblet
55 Gate to the Aether
56 Horn of Greed
57 Darksteel Ingot
58 Izzet Signet
59 Golgari Signet
60 Orzhov Signet
61 Prismatic Lens
62 Manalith
63 Avarice Totem
64 Pentad Prism
65 Howling Mine
66 Mirrodin`s Core
67 Terramorphic Expanse
68 Evolving Wilds
69 Gruul Turf
70 Selesnya Sanctuary
71 Orzhov Basilica
72 Gemstone Mine
73 Crystal Quarry
74 Forbidden Orchard
75 Command Tower
76 Mystifying Maze
7 Forest
3 Swamp
5 Island
4 Plains
- Insurrection
- Forced Fruition+Spiteful Visions
- Soldevi Sentry+Spiteful Visions
- Comet Storm+Mana Flare
- Fight to the Death
- Akroma's Vengeance
- Day of Judgement
- Decree of Pain
- Ghostly Prison
- Collective Restraint
- Reins of Power
- Cultural Exchange
- Privileged Position
- Mikokoro, Center of the Sea
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You cannot outrun the beast within.
Vow of Malice, etc...
You cannot outrun the beast within.
Anyone else have some suggestions?
You cannot outrun the beast within.
The searchlight is nice but seems a bit small fry for the chaos goal of the deck.
So far the deck plays quite well. Makes for fun enough games that my fellow players dont kill me first to prevent bad things from happening.
The deck won recently by ending up 1v1 and giving the choice to the opponent to either die by Door to Nothingness or die by Karona with a stolen Rafiq to boost for lethal GD.
There has been some changes to the deck since my last update I think so I shall be updating later today.
You cannot outrun the beast within.
Take the red vow over the black one if you're only running three. Intimidate is mostly useless on Karona.
Rite of Replication wins games. Especially when you play tempting wurm and someone drops an Avatar of Slaughter and a Hellkite Overlord
Weird Harvest + Tempting Wurm. Boldwyr Heavyweights.
Also, if you don't want people turning your massive group-hug into combo-ing out with Time Stretch or whatever, running a few cards like Grafdigger's Cage, Strangehold and Omen Machine can keep things amusing without handing someone the win.
Enjoy your chaos!
Intet, the Dreamer
Azusa, Lost but Seeking
Heartless Hidetsugu
Sun Quan, Lord of Wu
Celestial Kirin
Maga, Traitor to Mortals
Sir Shandlar of Eberyn
Karona, False God