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#1 |
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Just Getting Started
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Hi,
This came up in a Commander game last night. I control a Reassembling Skeleton. One of the other players casts Mutilate with a lot of swamps in play, say 8. After Mutilate resolves and everything goes to the graveyard, I pay ![]() to return Reassembling Skeleton to play again on my side the next time I get priority (say at the end of the players' turn who cast Mutilate).My friend says that the Reassembling Skeleton dies again because of the Mutilate cast earlier in the turn still having an effect on the board ("All creatures get -1/-1 until end of turn..."). My stance is that since this version of the Reassembling Skeleton was not in play when Mutilate resolved, it doesn't get the -8/-8 and stays in play. Who is right? Thanks! |
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#2 | |
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Customise This!
Join Date: Jun 2010
Location: On the edge of reason
Posts: 1,688
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You are right. The objects that the continuous effects like create are "locked in" when the spell resolves, they are not constantly applied throughout a turn for that you need a static ability such as Night of Soul's Betrayal
Edit: Relavent Rule Quote:
Last edited by jdisawesomesauce; 12-03-2011 at 11:48 AM. |
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#3 |
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In every age, in every place...
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You're right.
611.2c. If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won't change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesn't modify the characteristics or change the controller of any objects modifies the rules of the game, so it can affect objects that weren't affected when that continuous effect began. |
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