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Old 12-22-2011, 09:45 PM   #1
Stapler
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Join Date: Apr 2011
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Default [EDH] Isperia's Blink-Bounce Bonanza

This is a deck that uses blink and bounce engines to reuse creature ETB abilities to generate card advantage, while also protecting the creatures it plays out.

I chose Isperia the Inscrutable for the general because I love toolboxes and there are a good number of flying creatures that synergize well with the strategy of the deck, and she provides a source of card advantage that can helps set up mini-combos and synergies (and one actual combo). I realize Grand Arbiter Augustin IV is probably better in this deck due to the very large number of gating creatures and bounce engines and such, but he doesn't seem as fun to me nor for my opponents. Plus, Isperia gets value, and value is sweet.

The deck is budget (for the most part) and was constructed for a casual metagame (for the most part). I'm missing a good number of the cards here, so if I can't get a hold of them/they're too expensive, I'll have to go for some other options.

I'll likely be updating the deck as I get all the pieces together, but regrdless, the deck:

Deck  
General
1x Isperia the Inscrutable

Non-Fliers
1x Leonin Relic-Warder
1x Mistmeadow Witch
1x Azorius Guildmage
1x Vedalken Mastermind
1x Trinket Mage
1x Kor Santifiers
1x Fiend Hunter
1x Azorius Aethermage
1x Venser, Shaper Savant
1x Sakashima the Imposter
1x Magus of the Disk
1x Sun Titan
1x Duplicant
1x Kederekt Leviathan
1x Stormtide Leviathan

Fliers
1x Shrieking Drake
1x Gilded Drake
1x Pilgrim's Eye
1x Drift of Phantasms
1x Wispmare
1x Stonecloaker
1x Aven Mindcensor
1x Sanctum Gargoyle
1x Glen Elendra Archmage
1x Sawtooth Loon
1x Dust Elemental
1x Voidstone Gargoyle
1x Riftwing Cloudskate
1x Mulldrifter
1x Reveillark
1x Stormfront Riders
1x Steel Hellkite
1x Sunblast Angel
1x Draining Whelk
1x Chancellor of the Spires

Instants
1x Path to Exile
1x Capsize
1x Spell Crumple
1x Muddle the Mixture
1x Momentary Blink

Sorceries
1x Hallowed Burial
Planeswalkers
1x Venser, the Sojourner

Artifacts
1x Dispeller's Capsule
1x Tormod's Crypt
1x Relic of Progenitus
1x Brittle Effigy
1x Wayfarer's Bauble
1x Sol Ring
1x Expedition Map
1x Azorius Signet
1x Talisman of Progress
1x Prophetic Prism
1x Darksteel Ingot
1x Fieldmist Borderpost
1x Lightning Greaves
1x Fireshrieker
1x Oblivion Stone
1x Crystal Shard
1x Cloudstone Curio
1x Erratic Portal
1x Vedalken Orrery

Enchantments
(none!)

Lands
12x Island
9x Plains
1x Halimar Depths
1x Ancient Den
1x Mistveil Plains
1x Seachrome Coasts
1x Azorius Chancery
1x Sejiri Refuge
1x Command Tower
1x Prahv, Spires of Order
1x Buried Ruin
1x Reliquary Tower
1x Mystifying Maze
1x Tectonic Edge
1x Ghost Quarter
1x Terramorphic Expanse
1x Evolving Wilds
1x Misty Rainforest
1x Calciform Pools

Decklist Organized By Function:

Deck  
General
1x Isperia the Inscrutable

Blink-Bounce Engines
1x Mistmeadow Witch
1x Vedalken Mastermind
1x Venser, the Sojourner
1x Crystal Shard
1x Cloudstone Curio
1x Erratic Portal
1x Shrieking Drake
1x Stonecloaker
1x Sawtooth Loon
1x Dust Elemental

Creature Removal
1x Fiend Hunter
1x Duplicant
1x Path to Exile
1x Brittle Effigy

One-Time Blink-Bounce
1x Venser, Shaper Savant
1x Riftwing Cloudskate
1x Capsize
1x Momentary Blink

Artifact/Enchantment Removal
1x Leonin Relic-Warder
1x Wispmare
1x Kor Santifiers
1x Dispeller's Capsule

Tutors
1x Trinket Mage
1x Drift of Phantasms
1x Muddle the Mixture

Synergy/Combo Pieces
1x Azorius Aethermage
1x Stormfront Riders
1x Sakashima the Imposter

General Goodstuff/Hate
1x Azorius Guildmage
1x Stormtide Leviathan
1x Aven Mindcensor
1x Mulldrifter
1x Steel Hellkite
1x Chancellor of the Spires
1x Vedalken Orrery
1x Tormod's Crypt
1x Relic of Progenitus
1x Lightning Greaves
1x Fireshrieker

Recursion
1x Sun Titan
1x Sanctum Gargoyle
1x Reveillark
1x Buried Ruin
Board Wipes
1x Magus of the Disk
1x Kederekt Leviathan
1x Sunblast Angel
1x Oblivion Stone
1x Hallowed Burial

Counter/Control
1x Gilded Drake
1x Glen Elendra Archmage
1x Voidstone Gargoyle
1x Draining Whelk
1x Spell Crumple

Mana Help
1x Ancient Den
1x Pilgrim's Eye
1x Wayfarer's Bauble
1x Sol Ring
1x Expedition Map
1x Azorius Signet
1x Talisman of Progress
1x Prophetic Prism
1x Darksteel Ingot
1x Fieldmist Borderpost

Lands That Don't Do Stuff
12x Island
9x Plains
1x Seachrome Coasts
1x Sejiri Refuge
1x Azorius Chancery
1x Command Tower
1x Terramorphic Expanse
1x Evolving Wilds
1x Misty Rainforest
1x Calciform Pools

Lands That Do Stuff
1x Halimar Depths
1x Mistveil Plains
1x Prahv, Spires of Order
1x Reliquary Tower
1x Mystifying Maze
1x Tectonic Edge
1x Ghost Quarter


Synergies/Interactions:
Fiend Hunter/Leonin Relic-Warder + almost any instant speed bounce-blink engine = exile target thing permanently
Evoked Mulldrifter/Wispmare + almost any instant speed bounce-blink engine = cheap reusable card draw/enchantment removal
Azorius Aethermage + a gating creature/a bounce engine/Azorius Chancery = repeatable draw
Stormfront Riders + Shrieking Drake = Repeatable mono-blue token fireball
Isperia the Inscrutable > Drift of Phantasms > Trinket Mage > Expedition Map > Mistveil Plains = A tutor chain that lets you loop any card from the graveyard back into your deck to tutor for that only needs the general to start
Trinket Mage > Dispeller's Capsule/Brittle Effigy/Relic of Progenitus/Tormod's Crypt/Ancient Den/Sol Ring/Wayfarer's Bauble/Expedition Map = A blink/bounceable tutor that can get me creature removal, noncreature removal, grave hate, mana, and lands

Combo:
Stormfront Riders + Sakashima the Imposter (or any other clone effect) copying the Riders + Cloudstone Curio = Infinite 1/1s and infinite "you may return a creature you control to your hand" triggers

Q&A:


Q: What's the first thing you tutor for with Isperia?
A: Assuming my opponents are doing absolutely nothing I care about, and my hit with Isperia didn't reveal anything scary either, I get Sawtooth Loon to start fixing my hand and putting all the lategame cards I don't want right now back into my deck. If I have a bounce/blink engine (that isn't a gating creature), I get Mulldrifter instead if I feel like I can protect my engine. I also like getting Pilgrim's Eye if I need lands and Drift of Phantasms if I really need to find an answer for something Isperia can't find.

Q: How do you kill people?
A: Isperia beats can be pretty realistic, especially with Fireshrieker doing double damage and getting more fliers to protect her, but even just hitting with dorks over the course of a few turns can get there if you can get some value off your engines. The deck doesn't usually attract too much attention (except when you start going crazy with Fiend Hunter and Crystal Shard) so letting other people beat down while holding back some blockers and getting rid of stuff that tries to come at you, and then cleaning people up with random guys has happened before. Gilded Drake can let me steal their wincon, and the Stromfront combo I mentioned above wins if no one has a wrath or a way to stop twenty billion 1/1s from attacking.

Q: Why aren't you playing [BIG RANDOM FLIER XYZ]?
A: Much of this deck's slots are taken up by cards that blink or bounce my permanents, and cards that synergize with blinking and bouncing. Between the deckspace also lost to general necessities (manafixing, counters, removal), it seems like a real waste to put something like Baneslayer, Akroma, or Consecrated Sphinx in when they don't benefit in any real way from all the stuff the rest of the deck is doing (Steel Hellkite is the only exception to this, as he also fits the artifact theme and has an extremely powerful ability). I also made a conscious decision to avoid putting in giant fat with good ETBs but who don't really affect the board outside of their body. Yeah, Sphinx of Uthuun is sweet and fits the flier/ETB theme, but Mulldriftergets me roughly the same amount of cards and is far easier to abuse will all my engines.

Q: What do you do if someone plays Torpor Orb?
A: Cry. Then quit magic. Then hit someone with Isperia, grab Drift of Phantasms, and tutor for Capsize to bounce the Orb so you can counter it/find Dispeller's Capsule with Trinket Mage OR blow up everything with O-Stone because life sucks. Alternatively, expend all resources into killing the person who played it, because you're going to have a hard time winning anyway when half your deck is now vanilla and french vanilla 2/2s, so you might as well do something. Seriously, Torpor Orb kills this deck.



CARDS I'M THINKING ABOUT/REMOVED::
Galepowder Mage: It seems like an auto-include in this deck, but I don't like how inflexible the exile is (only when he attacks) nor do I like that he's forced to exile something, which isn't always good (only other creature on field is E-Wit x_x). I also have a ton of engines already, and he's the worst of all IMO. Still, though, it feels wrong not having him.
Equilibrium: Should probably be in, but I can't find it at my LGS and I'm trying my best not to proxy. It's also another bounce-blink engine, which I don't really need more of (though bouncing enemy guys is nice).
Mnemonic Wall: Used to be in when the deck was more spell-heavy, but I started cutting spells for creatures and artifacts (Return to Dust>Leonin Relic-Warder , Austere Command>Oblivion Stone) and suddenly I only had 6 spells, 2 of which rarely hit the yard. :/
Tradewind Rider: Seems good as a way to reuse 187s/bounce stuff I don't like, and most of my creatures don't have tap abilities. Maybe it encourages overextending too much? I don't know what to cut for it though.
Cloud Cover: It's kind of like giving all my stuff shroud, and I don't mind getting my ETB guys back. I don't have any way to protect it, though, outside of counters/Vedalken Mastermind, and no way to tutor or recur it either.
Aether Adept Man-O-Wars are fine, but bouncing my opponent's stuff is not an effect I need too often.
Glasses of Urza: Fireshrieker is my Glasses. I hit them once, see their hand, and hit them again and know what they have, and if I already know their hand, I get two tutors. Unlike Glasses (that just sit there being very mediocre when I'm not attacking with my general), Fireshrieker can make my other guys hit harder and win in combat. Glasses is a Trinket, but the Shrieker is Transmuteable. gogo double strike


Suggestions for cards that help make the deck better and cards in the deck that can get cut are appreciated!
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