My Karador deck balances many subtle card interactions while still maintaining the rock control style of play. Rock-style control is basically ramp, utility creatures, destruction, and recursion all rolled into one deck.
The following is a list and explanation of the most important interactions I considered when constructing this decklist. Some card choices for the deck are only in because they fit a criteria that others don't while still having similar or better abilities. In EDH there is two types of "good" cards, the cards that are generally good in any EDH deck and the cards that are only good in some EDH decks because of different interactions.
Card Options:
General:
There is not a lot of good options in BGW for a general. In the finals it is a battle between Teneb, the Harvester and Karador, Ghost Chieftain. Karador takes the win and receives the gold, while Teneb is forced to the sidelines and reminded that he has ran his course and is not longer a viable general over Karador. Tuff break Teneb, but things are better now and we thank you for your service, please exit through the lobby.
Ok, so now you Teneb players out there (excluding people only playing him for fun) probably want to know why Karador is better, right? Anyway, it has nothing to do with his power, toughness, creature type, or casting cost; it is all about his abilities and how they are better than Teneb's abilities. Karador will cost about BGW or 3 mana the entire game since his ability will lower his casting cost by 1 for each creature in your graveyard (THIS DOES INCLUDE THE EXTRA 2 YOU HAVE TO PAY EACH ADDITIONAL TIME YOU PLAY HIM). While Teneb has flying and can attack any player and resurrect a creature from any player's graveyard for 2B he still has to connect, while Karador allows you to just play one creature from your graveyard per turn.
Ok, so some of you may still not be convinced and that is ok, I am building the best deck possible for these colors and using cards that function well with the best general for those colors. In a later section I will explain more about the general and more reason why I picked Karador over the rock derp dragon. Many card interactions and situations are just too long for this section, I want to keep this part as mainly an introduction.
Land:
I use a very standard EDH land selection for all my EDH decks. This deck's manabase includes ~10 basics, fetches, filters, shocks, duels, M10/Innistrad duels, strip mine, and command tower/reflecting pool. Outside of the cookie cutter build I run Mosswort Bridge, Bojuka Bog, Flagstones of Trokair, Volrath's Stronghold, Phyrexian Tower, and High Market since they are staples for these colors.
This next paragraph is going to describe what popular EDH lands I don't run for various reasons.
Enchantments:
This deck's Enchantments are pretty straight forward.
Land Tax Makes sure you are never behind in lands and thins out your deck in the process.
Mirari's Wake allows you to setup some pretty explosive turns. This card will be very hard to resolve/protect (as it should be since the game will quickly tilt in your favor). Often I have to use one of my sac outlets to cheat it into play with Academy Rector before my untap step.
Greater Good counts as a draw mechanic in addition to a sac outlet and a combo piece. Greater good will prevent your creatures from getting exiled, stolen, or tucked away from pesky spells or abilities while netting you cards and graveyard triggers.
Survival of the Fittest turns you 99 card deck into a tool-box with around 30 utility creature to choose from. Survival can dump a Reveillark combo into you graveyard and end of your opponents turn allowing you to untap and win the game. This enchantment can also be used defensively for several different reasons, my favorite is tutoring up a Kozilek and discarding it to protect my graveyard from Tormod's Crypt and Bojuka Bog all while tutoring a creature to play the following turn. So many interactions with this card tutors, makes general cheaper, gives general more play options, and protects your precious graveyard = Truly BUSTED.
Necromancy is a perfect card for this deck. Its instant speed ability is great for getting extra triggers at end of turn, countering somebody's creature recursion spell, snatching a utility creature at the last second. One of the best parts about it is the fact when it enters play its an enchantment then upon resolution it becomes and aura requiring a target also its great with Sun Titan shenanigans.
This next paragraph is going to describe what popular EDH artifacts I don't run for various reasons.
Planeswalkers:
Karn Liberated and Liliana of the Veil, the two most useful planeswalkers in for these colors. Exiling cards and permanents, discarding cards, and sacrificing creatures are all great things you want to be doing in a competitive EDH game. The kits on these planeswalkers are simply amazing, giving me tons of options. Liliana allows me to pitch cards that I don't need allowing me abuse life from the loam, crucible of worlds, Karador, and other interactions to gain card advantage while all my opponents are losing card advantage.
This next paragraph is going to describe what popular EDH Planeswalkers I don't run for various reasons.
Sorceries:
Next up, Sorceries! I am running a minimalistic amount of sorcery cards to allow Genesis Wave to be more brutal and consistent, so far I have had amazing luck with this spell. I want to be very aggressive with this deck for I feel its the best way to use and abuse these colors. With that in mind I run very little sweepers, they include: Decree of Pain, Austere Command, and Armageddon. I run a plethora of ramp spells to keep me ahead of the curve such as Skyshroud claim, Explosive Vegetation, Cultivate, Kodama's Reach, and Life from the Loam. Outside of those categories, I run tutors and draw including Demonic tutor, Green Sun's Zenith, Tooth and Nail, and Syphon Mind.
This next paragraph is going to describe what popular EDH sorceries I don't run for various reasons.
This next paragraph is going to describe what popular EDH instants I don't run for various reasons.
Creatures:
Finally, we have gotten to the section about creatures. The creatures in the deck have a very wide range. Most creatures in the deck can and will be use for reasons, sometimes you only need removal other times you need a way to combo. The creatures in this deck are very strong and I feel that there is an answer for everything.
This next paragraph is going to describe what popular EDH creatures I don't run for various reasons.
Things to Consider
The following is a list of cards that greatly influence the card choices for the deck.
Sun Titan
Permanents under 4 mana. These permanents can be any color, type, power, or toughness. Sun Titan is able to get back some key cards such as Necromancy, Saffi Eriksdotter, or Eternal Witness. Sun Titan is a great recursion engine and an amazing target to reanimate since he always grabs a friend.
The last card that influences the deck design is Genesis Wave. This deck currently runs only 16 cards that are not permanents. The lack of non-permanents is solely because of this spell, the more permanents the better.
What is the COMBO?
The combo starts off very small and snowballs and snowballs and snowballs. The hardest part of this combo is realizing that you can combo with the cards you currently have.
For example: At the end of the turn before your turn, if you have a sac land and Academy Rector in play, you will be able to sac rector and tutor Survival of the Fittest into play, once its in play you are able to activate four times for GGGG and have Rune-Scarred Demon, Karmic Guide, Saffi Eriksdotter in you graveyard and Reveillark in your hand. (if you had Rune-Scarred Demon, Karmic Guide, Saffi Eriksdotter in your hand already it will only cost GGG) After untapping you will evoke your Reveillark and bring Karmic Guide / Saffi Eriksdotter into play. Once Karmic guide enters play you will be able to bring Reveillark back into play, then you will activate saffi on Karmic Guide then use your sac land on Karmic Guide which makes him bounce back into play from Saffi's ability. Karmic Guide will trigger again and this time she will recur Rune-Scarred Demon and he will tutor for Greater Good. Play Greater Good with the mana you have. At this point you will sac Rune-Scarred Demon (draw then pitch cards), Karmic Guide (draw then pitch cards), then Reveillark (draw/pitch). Reveillark will now get back Karmic Guide and Saffi while Karmic Guide gets back Reveillark. FINALLY now you can draw infinite amount of cards and pitch w/e cards until you find a creature that will win you the game, such as Archon of Justice, Yosei, the Morning Star, or Woodfall Primus leaving all your opponents with zero cards in play.
There are a few different ways to perform this combo this was just one of first ones I thought of.
One of my favorite things about using Karador as your general is the ability to run effects like Wrath of God and Damnation, and then rebuild your board state before anyone else has the chance. Also, other than being new and shiny, Liliana of the Veil seems really sub-par in EDH, at least in theory. Is she working out at all for you?
Liliana of the Veil so far has been pretty strong, good interaction with Sun Titan, some random removal, but more importantly it allows me to discard something I can easily get back while thinning those control players hands. She is very new to the deck so she still needs some more testing, but from what I have seen her kit is very strong and my stay a spot for a long time. Her discard is the strongest part about her since it basically gives you card advantage with this deck, her sac a creature is more situational and can allow you to sac one of your own creatures if the situation calls for it.
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"You should never underestimate the predictability of stupidity." -Bullet Tooth Tony-
Played a game today and lost to a kiki-jiki, mirror breakerpestermite combo. Sad part was the turn before he was going off I tried to tutor for a decree of pain to cycle and avoid counters only to find out it was not in the deck. We lost during his next turn : (
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"You should never underestimate the predictability of stupidity." -Bullet Tooth Tony-
I agree on rout. My thoughts here however are as follows:
Land Tax: You run green. I don't see any reason to run this card, when it's fairly unlikely you will not have fewer lands than others. And if you do? Run something else. You have 9 basics, and three cards that fetch basics already. At two a piece, you will get one proc off land tax assuming you draw all three before hand. I'd say this isn't worth the spot.
Edit: You have 7 cards that fetch basics, most of them fetch more than one. Get rid of land tax!
Secondly, your curve is huge. 14:30 of your creatures cost > 6 CMC. That's big, really big. Especially if you run an armageddon effect? I feel like there's no way you will be able to abuse these creatures with that high of a mana curve.
Serra Ascendant is great if you draw it in opening hand or early, but it paints a nice bullseye on your head. Not to mention it's generally a dead card later on. I'd cut this personally. Maybe for Dauntless Escort?
Stoneforge when you run 2 equip seems meh. I'd rather just run another tutor in its place.
Regal Force when you have so few green creatures, and so few small creatures seems meh.
Kozilek when it negates your generals ability seems double meh.
Karn Liberated when you're in colors that can get rid of any permenants seems expensively meh.
A friend of mine runs a Karador list and the biggest thing that destroys him is any sort of graveyard hate after he sculpts his yard using things like buried alive (which I would throw in btw, basically another tutor with your general) and just through the course of the game. This is because of an apparent lack of card draw. Make sure you have plenty. Harmonize is great, elvish visionary is better. Especially with a sac outlet.
I was never pleased with Spike Reaver. It's certainly a pillowfort card, but someone could just pop it the turn before swinging out at you. Which is why I've been rather fond of Moment's Peace. Just a personal preference
Since this is the most active of the (3!) primers, could I post my Karador deck here and get some tips on what to add given my budget of $25 for additions? I'm a little lost.
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I was never pleased with Spike Reaver. It's certainly a pillowfort card, but someone could just pop it the turn before swinging out at you. Which is why I've been rather fond of Moment's Peace. Just a personal preference
Well the reason for Spike Weaver instead of Moment's Peace is its a Living Wish board and living wish only allows you to grab a creature or and land. Since this is the case I designed the wish board to include different creature for different states of the game, it was a toss up between Spike Weaver and Spore Frog. I was between these two b/c they are both green and work with reveillark. I ultimately decided on Spike Weaver because if im in the 4 person game, he is able to Fog all my opponents turns and kill himself so he can be played again they following turn if needed. Also the Spike Weaver has a few subtle interactions with a few other cards like killing Phantasmal Images or making Woodfall Primus persist more then once by cancelling out the -1/-1 with a +1/+1 token. Most of these interactions will probably never happen, but the only advantage of running spore frog is that he is able to come back via Sun Titan
-1 Blazing Archon - this card should have never even been in the list, was just a filler spot while I tested to see what utility dudes I ended up needing in different situations
-1 Spike Weaver - too slow and risky if you are going to lose before you next turn
-1 Vesuva - great card since it can be anything, but a bad card if I actually need a land the turn I play it (for mana or utility).
+1 Myojin of Cleansing Fire - in testing I wished this card was in the board over Blazing Archon and Spike Weaver every time. Simply a better overall EDH card, blow up the board, leave a threat, pop it whenever you want, no mana, etc, etc.
+1 Phyrexian Delver - kicks in the clutch when you need a pro reanimate.
+1 Homeward Path - Utility land that I do not run maindeck that can be useful and comes into play untapped
Still need some more testing the see if they these card options are the best ones out there. If you think I have missed something important or are wondering why they are certain cards in the deck feel free to let me know.
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-1 Blazing Archon - this card should have never even been in the list, was just a filler spot while I tested to see what utility dudes I ended up needing in different situations
-1 Spike Weaver - too slow and risky if you are going to lose before you next turn
-1 Vesuva - great card since it can be anything, but a bad card if I actually need a land the turn I play it (for mana or utility).
+1 Myojin of Cleansing Fire - in testing I wished this card was in the board over Blazing Archon and Spike Weaver every time. Simply a better overall EDH card, blow up the board, leave a threat, pop it whenever you want, no mana, etc, etc.
+1 Phyrexian Delver - kicks in the clutch when you need a pro reanimate.
+1 Homeward Path - Utility land that I do not run maindeck that can be useful and comes into play untapped
Still need some more testing the see if they these card options are the best ones out there. If you think I have missed something important or are wondering why they are certain cards in the deck feel free to let me know.
personally I think blazing archon over myojin is a bit better is certain situations... you're not always guarenteed to have the myojin in your hand and as a reanimation deck it is useless casting it from the GY... where as archon yeah costs 1 more but can be utility from both ends.
then again I play with wrath, day, damnation, and divine reckoning in my deck so it might just be our different playstyles.
on that note... how do you like homeward path? is there a lot of bribery type stuff in your meta where you feel you need it and if so, does it work good enough?
edit: on a second note. i see you run living wish. this is another card I have been back and forth about adding into my deck... do you like it? any opinions on glittering wish also?
another edit: ignore my first part, i didn't see myojin in your SB i thought it was MD
how do you like homeward path? is there a lot of bribery type stuff in your meta where you feel you need it and if so, does it work good enough?
edit: on a second note. i see you run living wish. this is another card I have been back and forth about adding into my deck... do you like it? any opinions on glittering wish also?
I do run Living Wish for extra options/advantage over other decks by having extra cards. Living Wish is better than Glittering Wish, the card pool for these colors/general/deck benefit living wish more. I feel that if you run living wish you should have 1 land and only one land in your sideboard, this being said I run one land in the sideboard for early game in case I don't hit a land drop that a really need. This land could be any land that does not come into play tapped. I chose Homeward Path because I feel its the best for late game. Other options included Wasteland, Yavimaya Hollow, and Reliquary Tower, but I feel that none of them were ever worth wishing for.
There is not too many Bribery type cards in my meta, but I play against many many people with differnet styles of play and card choices. I like being prepared for everything. As far as my main meta goes there are a few reanimate type effects and homeward path allows me to get my creatures back when in a pinch.
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let me know what you guys think, these spots are open to suggestions
I feel as though the Avenger cut is a bad idea. I haven't ever really liked Regal Force, which I see as only a T&N target. Avenger can win the game fairly quickly by himself though. Looking at your mana base, price isn't a limit so I would suggest getting Gaea's Cradle as well. The mana boost is just sick and Avenger takes it over the top.
I like Oona's Prowler as a discard outlet a lot better, if only for the fact that you don't have to wait for it to go active to use it.
Why is it that every Karador deck feels the need to run the safi/lark combo in it?? Can we not find more original ways to kill our opponents?? I don't use it, and my deck does just fine.
End of Line
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The sportos, the motorheads, geeks, ****s, bloods, wasteoids, dweebies, dikheads — they all adore him. They think he's a righteous dude.
EDH DECKS:
BGWKarador: Rock out with your **** out RGBorBor Unragey: Lightning bolts for everyone BGUMimeoplasm: +1/+1 counters RWUZedruu- Free off the top forging
How competitive are you making this deck? Are you strictly trying to combo out before other people? Are you trying to play longer games and then win through combo in a more casual manner?
Why is it that every Karador deck feels the need to run the safi/lark combo in it?? Can we not find more original ways to kill our opponents?? I don't use it, and my deck does just fine.
I feel this needs addressed.
I think the problem isn't that every deck feels they need to include the combo but more that all the individual pieces are almost auto includes. Let's take a look at the cards included in the combo.
Karmic Guide: There is a reason this card is a hundred dollar foil, it's utterly fantastic. A ressurection on a flying body, with pro black, that has the ability to send itself to the grave to be easily reccured again... what's not to love?
Reveillark: This card is my second favorite card in my personal list only being beat out by Sun Titan. It creates such a huge advantage when cast and has so many crazy interactions. This is a staple in any rock list.
Saffi Eriksdotter: Now this is the card of the combo I exclude from my list. Without this card the combo is still possible but much harder to assemble and damn near impossible without Survival.
Now my list dies include most of the pieces of the combo but it doesn't mean I have to use it. Out of all the games I have played it hasn't once ended in me using a combo to win and I plan to keep it that way.
My deck used to run all three as well, but I took out the lark due to it's lack luster performance aside from the stupid combo. I suppose my comment is centered around every deck list posted and it's inclusion of the combo, making it a focal point of the deck. I believe that Karador is more of an attrition style general and should be played that way. Slow grinding games with more utility than beaters. Of course this is only my opinion, and you know how people like to voice their opinions over the faceless/blameless void called the interweb.
I was not attacking the individual cards within the combo, only the fact that it seems necessary to include them in a BGW deck when there are other great cards that can get one to the same goal with out the boring stagnation of a snoozefest. I was trying to promote creativity.
End of Line
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The sportos, the motorheads, geeks, ****s, bloods, wasteoids, dweebies, dikheads — they all adore him. They think he's a righteous dude.
EDH DECKS:
BGWKarador: Rock out with your **** out RGBorBor Unragey: Lightning bolts for everyone BGUMimeoplasm: +1/+1 counters RWUZedruu- Free off the top forging
I feel as though the Avenger cut is a bad idea. I haven't ever really liked Regal Force, which I see as only a T&N target. Avenger can win the game fairly quickly by himself though. Looking at your mana base, price isn't a limit so I would suggest getting Gaea's Cradle as well. The mana boost is just sick and Avenger takes it over the top.
@Darchow
I like Avenger too, but he is lackluster without Regal Force and Regal Force is terrible without Avenger. That being said top decking a Regal Force always makes me sad because he does nothing without Avenger. I realize I have a few green creatures in the deck and it is possible to have one out when I draw him, but at the end of the day its just too weak for the EDH format. Whenever I Tooth and Nail I usually do not go tutor up Avenger / Regal package because I usually have to answer some type of threat or be ready to counter act a combo, so ill often get utility dudes. I am not saying that the package is good, I just feel that there is always a better option when I TnN. I often just tutor for the cards I wanted to draw off Avenger / Regal instead. Gaea's Cradle is awful early game ( i have very few low drop creatures in my list) and only does well with Avenger.
Have you considered Llanowar Mentor at all? I have a friend who has used him to help ramp out Karador by discarding creatures.
@Vash9177
I have not considered running Llanowar Mentor at all and after reading it the first time after you posted it I will never be running this card in any deck, especially in EDH.
Ok, here are a few reasons:
1. loses card advantage
2. gains nothing
3. takes 2 or more turns before you get mana
4. Karador does not need to be rushed into play, he makes sure you have action during your late game
5. pitching creatures makes The Mimeoplasm win
6. terrible top deck
7. terrible opening hand card
8. terrible card
I like Oona's Prowler as a discard outlet a lot better, if only for the fact that you don't have to wait for it to go active to use it.
Why is it that every Karador deck feels the need to run the safi/lark combo in it?? Can we not find more original ways to kill our opponents?? I don't use it, and my deck does just fine.
@Rhapsody
This card is actually worse then Llanowar Mentor, it makes your opponents win so fast, I wish I could punish people for running that card in the deck. Life from the loam, Necromancy, Animate Dead, and etc have never been so happy to see their opponents play this card. Not to mention The Mimeoplasm best general in EDH will just abuse you sooooo so much. In other words, if you play this card you will lose the game very soon after.
How competitive are you making this deck? Are you strictly trying to combo out before other people? Are you trying to play longer games and then win through combo in a more casual manner?
Cards that are stupid in competitive Karador:
Hermit Druid --> Mill my deck.
Dread Return --> Flashback using
Bloodghast --> This
Rotting Rats --> and This
Cabal Therapy --> Use this on your Reveillark you returned.
Krovikan Horror --> Reveillark / Karmic Guide until you get
Wall of Roots --> to this over and over. Win.
Elesh Norn, Grand Cenobite --> Survival for this
Living Plane --> and this.
Loyal Retainers --> Are these arrows
Pattern of Rebirth --> annoying yet?
Death Cloud --> Death Cloud + Karador = profit.
At least add Fauna Shaman
@zrbrt
I am making this deck as competitive as possible. I am able to combo before others and will in longer games, it all depends on the decisions my opponents are making ie: addressing threats, know when people are about to go off, attacking correct targets, removing correct cards, countering correct spells, etc.
Hermit Druid --> Mill my deck. *it does do that, then you deck gets removed or you die b/c your graveyard is loaded.
Dread Return --> Flashback using *not worth the cost, better options are animate dead and necromancy and they work with sun titan and genesis wave
Bloodghast --> This *not relevant or necessary
Rotting Rats --> and This *kinda like this card but, they printed a planswalker just as good
Cabal Therapy --> Use this on your Reveillark you returned. *or use sac lands and greater good
Krovikan Horror --> Reveillark / Karmic Guide until you get
Wall of Roots --> to this over and over. Win. *would rather karmic guide/saffi/greater good or sun titan/saffi/greater good draw whole deck, play whole deck win.
Elesh Norn, Grand Cenobite --> Survival for this *was ran in the living wish board for about 10 mins then I remembered Myojin of Cleansing Fire
Living Plane --> and this. *No, letting your opponents blow you out is not fun
Loyal Retainers --> Are these arrows *only legends and takes a turn, if needed I would run Phyrexian Delver main deck or Doomed Necromancer for better effects
Pattern of Rebirth --> annoying yet? *very underwhelming, creature should be removed in response to you trying to enchant
Death Cloud --> Death Cloud + Karador = profit. *like this card a lot and have been trying to figure out how to work it in, if you have insight on this I could use that
Fauna Shaman --> *too slow and not needed
"*" indicate my responses
I feel this needs addressed.
I think the problem isn't that every deck feels they need to include the combo but more that all the individual pieces are almost auto includes. Let's take a look at the cards included in the combo.
Karmic Guide: There is a reason this card is a hundred dollar foil, it's utterly fantastic. A ressurection on a flying body, with pro black, that has the ability to send itself to the grave to be easily reccured again... what's not to love?
Reveillark: This card is my second favorite card in my personal list only being beat out by Sun Titan. It creates such a huge advantage when cast and has so many crazy interactions. This is a staple in any rock list.
Saffi Eriksdotter: Now this is the card of the combo I exclude from my list. Without this card the combo is still possible but much harder to assemble and damn near impossible without Survival.
Now my list dies include most of the pieces of the combo but it doesn't mean I have to use it. Out of all the games I have played it hasn't once ended in me using a combo to win and I plan to keep it that way.
@Dm225
Thanks for the great post, all I would like to add is that saffi is great and should be included.
My deck used to run all three as well, but I took out the lark due to it's lack luster performance aside from the stupid combo. I suppose my comment is centered around every deck list posted and it's inclusion of the combo, making it a focal point of the deck. I believe that Karador is more of an attrition style general and should be played that way. Slow grinding games with more utility than beaters. Of course this is only my opinion, and you know how people like to voice their opinions over the faceless/blameless void called the interweb.
I was not attacking the individual cards within the combo, only the fact that it seems necessary to include them in a BGW deck when there are other great cards that can get one to the same goal with out the boring stagnation of a snoozefest. I was trying to promote creativity.
@Rhapsody
it's a good combo for these colors at the moment and they fit well in the deck, another combo will be coming soon in the new set and maybe some other player will let you experience a different combo in these colors.
My deck will attrition other players out of the game, but from time to time there is a board state that you cannot answer and instead of giving the game away it become combo or bust and often you can combo and steal away games.
Thanks for all of your comments and keep them coming, I will be happy to answer and questions about card choices and gameplay.
Also, I feel that a little clarification is needed here, The Mimeoplasm is the best general in EDH and my current list is the deck I refer to when talking about the deck. The Mimeoplasm is a direct counter to Karador, Ghost Chieftain. Karador has very good matchups against almost all other decks/generals.
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@zrbrt
I am making this deck as competitive as possible. I am able to combo before others and will in longer games, it all depends on the decisions my opponents are making ie: addressing threats, know when people are about to go off, attacking correct targets, removing correct cards, countering correct spells, etc.
Hermit Druid --> Mill my deck. *it does do that, then you deck gets removed or you die b/c your graveyard is loaded.
Dread Return --> Flashback using *not worth the cost, better options are animate dead and necromancy and they work with sun titan and genesis wave
Bloodghast --> This *not relevant or necessary
Rotting Rats --> and This *kinda like this card but, they printed a planswalker just as good
Cabal Therapy --> Use this on your Reveillark you returned. *or use sac lands and greater good
This combo itself makes Karador into a turn 3 kill if the player's opening hand consists of 3x lands (need G and B) + Hermit Druid (or any other combinations like 3lands + worldly/vampiric tutor). My application of the combo is somewhat different, in the end i deem it too strong and un-fun imho. Use this combo sparingly.
How to combo (assuming fastest combo hand, 3lands + druid/1cc creature tutors):
1) Cast Hermit Druid on Turn 2 and pray it survives for 1 turn.
2) Turn 3 pray that no opponents have removal or counters.
3) Turn 3: Tap G from 1 land (out of the 2 lands), activate Hermit Druid, mill entire library into gy.
4) Put a land into play from hand, triggering Bloodghast
5) Tap remaining 2 lands for 1B, unearth Rotting Rats, discard whatever combo piece you have in your hand to gy.
6) Flashback Dread Return, saccing rat,druid and ghast. Return Reveillark
7) Flashback Cabal Therapy, sac Lark as flashback cost.
8) Return Karmic Guide, Dimir House guard, Karmic Guide returns Lark.
9) Sac Karmic Guide first then Lark to Houseguard. Return Karmic Guide(again), Saffi Eriksdotter. Karmic Guide returns Sun Titan. Sun Titan returns wincon Blasting Station
10) With Sun Titan / Saffi + Blasting Station on the battlefield. Profit and Pray very very hard that your group doesn't declare your win, play for 2nd position and leave you hanging for an hour.
This combo itself makes Karador into a turn 3 kill if the player's opening hand consists of 3x lands (need G and B) + Hermit Druid (or any other combinations like 3lands + worldly/vampiric tutor). My application of the combo is somewhat different, in the end i deem it too strong and un-fun imho. Use this combo sparingly.
How to combo (assuming fastest combo hand, 3lands + druid/1cc creature tutors):
1) Cast Hermit Druid on Turn 2 and pray it survives for 1 turn.
2) Turn 3 pray that no opponents have removal or counters.
3) Turn 3: Tap G from 1 land (out of the 2 lands), activate Hermit Druid, mill entire library into gy.
4) Put a land into play from hand, triggering Bloodghast
5) Tap remaining 2 lands for 1B, unearth Rotting Rats, discard whatever combo piece you have in your hand to gy.
6) Flashback Dread Return, saccing rat,druid and ghast. Return Reveillark
7) Flashback Cabal Therapy, sac Lark as flashback cost.
8) Return Karmic Guide, Dimir House guard, Karmic Guide returns Lark.
9) Sac Karmic Guide first then Lark to Houseguard. Return Karmic Guide(again), Saffi Eriksdotter. Karmic Guide returns Sun Titan. Sun Titan returns wincon Blasting Station
10) With Sun Titan / Saffi + Blasting Station on the battlefield. Profit and Pray very very hard that your group doesn't declare your win, play for 2nd position and leave you hanging for an hour.
how often in a 100 card singleton deck are you gonna get hermit druid in hand t2...
also this combo of yours... is like a once out of 100 games kind of deal... and yes hoping you dont play against the ever popular grave hate, removal, or anything that would stop that from going off. not totally impossible... just 99% of the time impossible.
hermit druid is a dead card in this deck most of the time.
My Karador deck balances many subtle card interactions while still maintaining the rock control style of play. Rock-style control is basically ramp, utility creatures, destruction, and recursion all rolled into one deck.
The following is a list and explanation of the most important interactions I considered when constructing this decklist. Some card choices for the deck are only in because they fit a criteria that others don't while still having similar or better abilities. In EDH there is two types of "good" cards, the cards that are generally good in any EDH deck and the cards that are only good in some EDH decks because of different interactions.
Card Options:
Ok, so now you Teneb players out there (excluding people only playing him for fun) probably want to know why Karador is better, right? Anyway, it has nothing to do with his power, toughness, creature type, or casting cost; it is all about his abilities and how they are better than Teneb's abilities. Karador will cost about BGW or 3 mana the entire game since his ability will lower his casting cost by 1 for each creature in your graveyard (THIS DOES INCLUDE THE EXTRA 2 YOU HAVE TO PAY EACH ADDITIONAL TIME YOU PLAY HIM). While Teneb has flying and can attack any player and resurrect a creature from any player's graveyard for 2B he still has to connect, while Karador allows you to just play one creature from your graveyard per turn.
Ok, so some of you may still not be convinced and that is ok, I am building the best deck possible for these colors and using cards that function well with the best general for those colors. In a later section I will explain more about the general and more reason why I picked Karador over the rock derp dragon. Many card interactions and situations are just too long for this section, I want to keep this part as mainly an introduction.
This next paragraph is going to describe what popular EDH lands I don't run for various reasons.
Land Tax Makes sure you are never behind in lands and thins out your deck in the process.
Mirari's Wake allows you to setup some pretty explosive turns. This card will be very hard to resolve/protect (as it should be since the game will quickly tilt in your favor). Often I have to use one of my sac outlets to cheat it into play with Academy Rector before my untap step.
Greater Good counts as a draw mechanic in addition to a sac outlet and a combo piece. Greater good will prevent your creatures from getting exiled, stolen, or tucked away from pesky spells or abilities while netting you cards and graveyard triggers.
Survival of the Fittest turns you 99 card deck into a tool-box with around 30 utility creature to choose from. Survival can dump a Reveillark combo into you graveyard and end of your opponents turn allowing you to untap and win the game. This enchantment can also be used defensively for several different reasons, my favorite is tutoring up a Kozilek and discarding it to protect my graveyard from Tormod's Crypt and Bojuka Bog all while tutoring a creature to play the following turn. So many interactions with this card tutors, makes general cheaper, gives general more play options, and protects your precious graveyard = Truly BUSTED.
Necromancy is a perfect card for this deck. Its instant speed ability is great for getting extra triggers at end of turn, countering somebody's creature recursion spell, snatching a utility creature at the last second. One of the best parts about it is the fact when it enters play its an enchantment then upon resolution it becomes and aura requiring a target also its great with Sun Titan shenanigans.
Animate Dead See Necromancy
This next paragraph is going to describe what popular EDH enchantments I don't run for various reasons.
This next paragraph is going to describe what popular EDH artifacts I don't run for various reasons.
This next paragraph is going to describe what popular EDH Planeswalkers I don't run for various reasons.
This next paragraph is going to describe what popular EDH sorceries I don't run for various reasons.
Vampiric tutor one of the best tutors in EDH
Swords to Plowshares best spot removal
Path to Exile best spot removal
This next paragraph is going to describe what popular EDH instants I don't run for various reasons.
Artifact/Enchantment kill: Qasali Pridemage
Noncreature Permanent kill: Terastodon, Woodfall Primus
Creature kill: Duplicant, Sheoldred, Whispering One
RAMP: Sakura-Tribe Elder, Yavimaya Elder, Solemn Simulacrum, Primeval Titan
TUTOR: Stoneforge Mystic, Academy Rector, Rune-Scarred Demon
Recursion: Saffi Eriksdotter, Eternal Witness, Karmic Guide, Reveillark, Sun Titan
Random Utility/Combo Pieces/Tooth targets/Token Eldrazi creature/Draw/Beats: Iona, Shield of Emeria, Yosei, the Morning Star, Serra Ascendant, Wurmcoil Engine, Kozilek, Butcher of Truth
This next paragraph is going to describe what popular EDH creatures I don't run for various reasons.
Sun Titan
What is the COMBO?
For example: At the end of the turn before your turn, if you have a sac land and Academy Rector in play, you will be able to sac rector and tutor Survival of the Fittest into play, once its in play you are able to activate four times for GGGG and have Rune-Scarred Demon, Karmic Guide, Saffi Eriksdotter in you graveyard and Reveillark in your hand. (if you had Rune-Scarred Demon, Karmic Guide, Saffi Eriksdotter in your hand already it will only cost GGG) After untapping you will evoke your Reveillark and bring Karmic Guide / Saffi Eriksdotter into play. Once Karmic guide enters play you will be able to bring Reveillark back into play, then you will activate saffi on Karmic Guide then use your sac land on Karmic Guide which makes him bounce back into play from Saffi's ability. Karmic Guide will trigger again and this time she will recur Rune-Scarred Demon and he will tutor for Greater Good. Play Greater Good with the mana you have. At this point you will sac Rune-Scarred Demon (draw then pitch cards), Karmic Guide (draw then pitch cards), then Reveillark (draw/pitch). Reveillark will now get back Karmic Guide and Saffi while Karmic Guide gets back Reveillark. FINALLY now you can draw infinite amount of cards and pitch w/e cards until you find a creature that will win you the game, such as Archon of Justice, Yosei, the Morning Star, or Woodfall Primus leaving all your opponents with zero cards in play.
There are a few different ways to perform this combo this was just one of first ones I thought of.
-or you can simply-
Mikaeus, the Unhallowed + Triskelion
4 Forest
3 Swamp
3 Plains
1 Godless Shrine
1 Temple Garden
1 Overgrown Tomb
1 Bayou
1 Scrubland
1 Savannah
1 Woodland Cemetery
1 Isolated Chapel
1 Sunpetal Grove
1 Wooded Bastion
1 Fetid Heath
1 Twilight Mire
1 Marsh Flats
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Misty Rainforest
1 Cavern of Souls
1 Miren, the Moaning Well
1 Strip Mine
1 High Market
1 Phyrexian Tower
1 Volrath's Stronghold
1 Bojuka Bog
1 Mosswort Bridge
1 Flagstones of Trokair
1 Reflecting Pool
1 Command Tower
1 Land Tax
1 Survival of the fittest
1 Animate Dead
1 Necromancy
1 Greater Good
1 Mirari's Wake
1 Sensei's Divining Top
1 Skullclamp
1 Lightning Greaves
1 Crucible of Worlds
1 Oblivion Stone
1 Mimic Vat
1 Sword of Feast and Famine
1 Karn Liberated
1 Liliana of the Veil
1 Demonic Tutor
1 Living Wish
1 Life from the Loam
1 Genesis Wave
1 Cultivate
1 Kodama's Reach
1 Skyshroud Claim
1 Armageddon
1 Austere Command
1 Tooth and Nail
1 Decree of Pain
1 Swords to Plowshares
1 Vampiric Tutor
1 Path to Exile
1 Krosen Grip
1 Chord of Calling
1 Serra Ascendant
1 Saffi Eriksdotter
1 Bloodghast
1 Stoneforge Mystic
1 Qasali Pridemage
1 Wood Elves
1 Yavimaya Elder
1 Eternal Witness
1 Knight of the Reliquary
1 Academy Rector
1 Solemn Simulacrum
1 Mindslicer
1 Karmic Guide
1 Puppeteer Clique
1 Reveillark
1 Sadistic Hypnotist
1 Sun Titan
1 Primeval Titan
1 Triskelion
1 Yosei, the Morning Star
1 Wurmcoil Engine
1 Mikaeus, the Unhallowed
1 Sheoldred, Whispering One
1 Rune-Scarred Demon
1 Woodfall Primus
1 Terastodon
1 Griselbrand
1 Iona, Shield of Emeria
1 Kozilek, Butcher of Truth
1 Gaddock Teeg
1 Harmonic Sliver
1 Dosan the falling leaf
1 Hokori, Dust Drinker
1 Phyrexian Delver
1 Desolation Angel
1 Gaea's Revenge
1 Myojin of Night's Reach
1 Myojin of Cleansing Fire
Any comments or questions are greatly appreciated. I will consider all comments and answer any questions.
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
+1 Stoneforge Mystic
+1 Sword of Feast and Famine
+1 Liliana of the Veil
+1 Kozilek, Butcher of Truth
-1 Akroma's Vengeance
-1 Lightning Greaves
-1 Raven's Crime
-1 Braids, Cabal Minion
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
-1 Syphon Mind
+1 Decree of Pain
-1 Defense of the Heart
+1 Serra Ascendant
Played a game today and lost to a kiki-jiki, mirror breaker pestermite combo. Sad part was the turn before he was going off I tried to tutor for a decree of pain to cycle and avoid counters only to find out it was not in the deck. We lost during his next turn : (
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
Land Tax: You run green. I don't see any reason to run this card, when it's fairly unlikely you will not have fewer lands than others. And if you do? Run something else. You have 9 basics, and three cards that fetch basics already. At two a piece, you will get one proc off land tax assuming you draw all three before hand. I'd say this isn't worth the spot.
Edit: You have 7 cards that fetch basics, most of them fetch more than one. Get rid of land tax!
Secondly, your curve is huge. 14:30 of your creatures cost > 6 CMC. That's big, really big. Especially if you run an armageddon effect? I feel like there's no way you will be able to abuse these creatures with that high of a mana curve.
Serra Ascendant is great if you draw it in opening hand or early, but it paints a nice bullseye on your head. Not to mention it's generally a dead card later on. I'd cut this personally. Maybe for Dauntless Escort?
Shriekmaw + Dark Hatchling are nice for extra creature removal.
Stoneforge when you run 2 equip seems meh. I'd rather just run another tutor in its place.
Regal Force when you have so few green creatures, and so few small creatures seems meh.
Kozilek when it negates your generals ability seems double meh.
Karn Liberated when you're in colors that can get rid of any permenants seems expensively meh.
A friend of mine runs a Karador list and the biggest thing that destroys him is any sort of graveyard hate after he sculpts his yard using things like buried alive (which I would throw in btw, basically another tutor with your general) and just through the course of the game. This is because of an apparent lack of card draw. Make sure you have plenty. Harmonize is great, elvish visionary is better. Especially with a sac outlet.
Edit: Dislike the -defense of the heart
-1 Explosive Vegetation
-1 Urborg, Tomb of Yawgmoth
+1 Forest
+1 Living Wish
also added a EDH wish board, enjoy!
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
Join the Pure Alliance! For fun, making friends, and the purification of your soul!
Every *TBD*, right here, we discuss cute things over some healthy green tea.
Well the reason for Spike Weaver instead of Moment's Peace is its a Living Wish board and living wish only allows you to grab a creature or and land. Since this is the case I designed the wish board to include different creature for different states of the game, it was a toss up between Spike Weaver and Spore Frog. I was between these two b/c they are both green and work with reveillark. I ultimately decided on Spike Weaver because if im in the 4 person game, he is able to Fog all my opponents turns and kill himself so he can be played again they following turn if needed. Also the Spike Weaver has a few subtle interactions with a few other cards like killing Phantasmal Images or making Woodfall Primus persist more then once by cancelling out the -1/-1 with a +1/+1 token. Most of these interactions will probably never happen, but the only advantage of running spore frog is that he is able to come back via Sun Titan
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
-1 Blazing Archon - this card should have never even been in the list, was just a filler spot while I tested to see what utility dudes I ended up needing in different situations
-1 Spike Weaver - too slow and risky if you are going to lose before you next turn
-1 Vesuva - great card since it can be anything, but a bad card if I actually need a land the turn I play it (for mana or utility).
+1 Myojin of Cleansing Fire - in testing I wished this card was in the board over Blazing Archon and Spike Weaver every time. Simply a better overall EDH card, blow up the board, leave a threat, pop it whenever you want, no mana, etc, etc.
+1 Phyrexian Delver - kicks in the clutch when you need a pro reanimate.
+1 Homeward Path - Utility land that I do not run maindeck that can be useful and comes into play untapped
Still need some more testing the see if they these card options are the best ones out there. If you think I have missed something important or are wondering why they are certain cards in the deck feel free to let me know.
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
personally I think blazing archon over myojin is a bit better is certain situations... you're not always guarenteed to have the myojin in your hand and as a reanimation deck it is useless casting it from the GY... where as archon yeah costs 1 more but can be utility from both ends.
then again I play with wrath, day, damnation, and divine reckoning in my deck so it might just be our different playstyles.
on that note... how do you like homeward path? is there a lot of bribery type stuff in your meta where you feel you need it and if so, does it work good enough?
edit: on a second note. i see you run living wish. this is another card I have been back and forth about adding into my deck... do you like it? any opinions on glittering wish also?
another edit: ignore my first part, i didn't see myojin in your SB i thought it was MD
Currently Playing
UTron
Tahngarth, Talruum Hero
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I do run Living Wish for extra options/advantage over other decks by having extra cards. Living Wish is better than Glittering Wish, the card pool for these colors/general/deck benefit living wish more. I feel that if you run living wish you should have 1 land and only one land in your sideboard, this being said I run one land in the sideboard for early game in case I don't hit a land drop that a really need. This land could be any land that does not come into play tapped. I chose Homeward Path because I feel its the best for late game. Other options included Wasteland, Yavimaya Hollow, and Reliquary Tower, but I feel that none of them were ever worth wishing for.
There is not too many Bribery type cards in my meta, but I play against many many people with differnet styles of play and card choices. I like being prepared for everything. As far as my main meta goes there are a few reanimate type effects and homeward path allows me to get my creatures back when in a pinch.
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
I feel that the Avenger/Regal force package is very weak and too situational.
-1 Avenger of Zendikar
-1 Regal Force
+1 Animate Dead
+1 Puppeteer Clique
let me know what you guys think, these spots are open to suggestions
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
I feel as though the Avenger cut is a bad idea. I haven't ever really liked Regal Force, which I see as only a T&N target. Avenger can win the game fairly quickly by himself though. Looking at your mana base, price isn't a limit so I would suggest getting Gaea's Cradle as well. The mana boost is just sick and Avenger takes it over the top.
RGW Rith, the Awakener
BRG Prossh, Skyraider of Kher
UBR Nicol Bolas
GWU Treva, the Renewer
RWU Numot, the Devastator
Why is it that every Karador deck feels the need to run the safi/lark combo in it?? Can we not find more original ways to kill our opponents?? I don't use it, and my deck does just fine.
End of Line
EDH DECKS:
BGWKarador: Rock out with your **** out
RGBorBor Unragey: Lightning bolts for everyone
BGUMimeoplasm: +1/+1 counters
RWUZedruu- Free off the top forging
Cards that are stupid in competitive Karador:
Hermit Druid --> Mill my deck.
Dread Return --> Flashback using
Bloodghast --> This
Rotting Rats --> and This
Cabal Therapy --> Use this on your Reveillark you returned.
Krovikan Horror --> Reveillark / Karmic Guide until you get
Wall of Roots --> to this over and over. Win.
Elesh Norn, Grand Cenobite --> Survival for this
Living Plane --> and this.
Loyal Retainers --> Are these arrows
Pattern of Rebirth --> annoying yet?
Death Cloud --> Death Cloud + Karador = profit.
At least add Fauna Shaman
I feel this needs addressed.
I think the problem isn't that every deck feels they need to include the combo but more that all the individual pieces are almost auto includes. Let's take a look at the cards included in the combo.
Karmic Guide: There is a reason this card is a hundred dollar foil, it's utterly fantastic. A ressurection on a flying body, with pro black, that has the ability to send itself to the grave to be easily reccured again... what's not to love?
Reveillark: This card is my second favorite card in my personal list only being beat out by Sun Titan. It creates such a huge advantage when cast and has so many crazy interactions. This is a staple in any rock list.
Saffi Eriksdotter: Now this is the card of the combo I exclude from my list. Without this card the combo is still possible but much harder to assemble and damn near impossible without Survival.
Now my list dies include most of the pieces of the combo but it doesn't mean I have to use it. Out of all the games I have played it hasn't once ended in me using a combo to win and I plan to keep it that way.
Experimental Kraj
I was not attacking the individual cards within the combo, only the fact that it seems necessary to include them in a BGW deck when there are other great cards that can get one to the same goal with out the boring stagnation of a snoozefest. I was trying to promote creativity.
End of Line
EDH DECKS:
BGWKarador: Rock out with your **** out
RGBorBor Unragey: Lightning bolts for everyone
BGUMimeoplasm: +1/+1 counters
RWUZedruu- Free off the top forging
@Darchow
I like Avenger too, but he is lackluster without Regal Force and Regal Force is terrible without Avenger. That being said top decking a Regal Force always makes me sad because he does nothing without Avenger. I realize I have a few green creatures in the deck and it is possible to have one out when I draw him, but at the end of the day its just too weak for the EDH format. Whenever I Tooth and Nail I usually do not go tutor up Avenger / Regal package because I usually have to answer some type of threat or be ready to counter act a combo, so ill often get utility dudes. I am not saying that the package is good, I just feel that there is always a better option when I TnN. I often just tutor for the cards I wanted to draw off Avenger / Regal instead. Gaea's Cradle is awful early game ( i have very few low drop creatures in my list) and only does well with Avenger.
@Vash9177
I have not considered running Llanowar Mentor at all and after reading it the first time after you posted it I will never be running this card in any deck, especially in EDH.
Ok, here are a few reasons:
1. loses card advantage
2. gains nothing
3. takes 2 or more turns before you get mana
4. Karador does not need to be rushed into play, he makes sure you have action during your late game
5. pitching creatures makes The Mimeoplasm win
6. terrible top deck
7. terrible opening hand card
8. terrible card
@Rhapsody
This card is actually worse then Llanowar Mentor, it makes your opponents win so fast, I wish I could punish people for running that card in the deck. Life from the loam, Necromancy, Animate Dead, and etc have never been so happy to see their opponents play this card. Not to mention The Mimeoplasm best general in EDH will just abuse you sooooo so much. In other words, if you play this card you will lose the game very soon after.
@zrbrt
I am making this deck as competitive as possible. I am able to combo before others and will in longer games, it all depends on the decisions my opponents are making ie: addressing threats, know when people are about to go off, attacking correct targets, removing correct cards, countering correct spells, etc.
Hermit Druid --> Mill my deck. *it does do that, then you deck gets removed or you die b/c your graveyard is loaded.
Dread Return --> Flashback using *not worth the cost, better options are animate dead and necromancy and they work with sun titan and genesis wave
Bloodghast --> This *not relevant or necessary
Rotting Rats --> and This *kinda like this card but, they printed a planswalker just as good
Cabal Therapy --> Use this on your Reveillark you returned. *or use sac lands and greater good
Krovikan Horror --> Reveillark / Karmic Guide until you get
Wall of Roots --> to this over and over. Win. *would rather karmic guide/saffi/greater good or sun titan/saffi/greater good draw whole deck, play whole deck win.
Elesh Norn, Grand Cenobite --> Survival for this *was ran in the living wish board for about 10 mins then I remembered Myojin of Cleansing Fire
Living Plane --> and this. *No, letting your opponents blow you out is not fun
Loyal Retainers --> Are these arrows *only legends and takes a turn, if needed I would run Phyrexian Delver main deck or Doomed Necromancer for better effects
Pattern of Rebirth --> annoying yet? *very underwhelming, creature should be removed in response to you trying to enchant
Death Cloud --> Death Cloud + Karador = profit. *like this card a lot and have been trying to figure out how to work it in, if you have insight on this I could use that
Fauna Shaman --> *too slow and not needed
"*" indicate my responses
@Dm225
Thanks for the great post, all I would like to add is that saffi is great and should be included.
Saffi Eriksdotter + Sun Titan + Greater Good = Win
Saffi Eriksdotter + Karmic Guide + Greater Good = Win
@Rhapsody
it's a good combo for these colors at the moment and they fit well in the deck, another combo will be coming soon in the new set and maybe some other player will let you experience a different combo in these colors.
My deck will attrition other players out of the game, but from time to time there is a board state that you cannot answer and instead of giving the game away it become combo or bust and often you can combo and steal away games.
Thanks for all of your comments and keep them coming, I will be happy to answer and questions about card choices and gameplay.
Also, I feel that a little clarification is needed here, The Mimeoplasm is the best general in EDH and my current list is the deck I refer to when talking about the deck. The Mimeoplasm is a direct counter to Karador, Ghost Chieftain. Karador has very good matchups against almost all other decks/generals.
[PRIMER]Karador, Ghost ChieftainWBG
[PRIMER]The MimeoplasmUBG
[PRIMER]Child of AlaraWUBRG
This combo itself makes Karador into a turn 3 kill if the player's opening hand consists of 3x lands (need G and B) + Hermit Druid (or any other combinations like 3lands + worldly/vampiric tutor). My application of the combo is somewhat different, in the end i deem it too strong and un-fun imho. Use this combo sparingly.
Deck requirements:
1) No Basic lands
2) Sun Titan, Saffi Eriksdotter, Karmic Guide, Reveillark, Dread Return, Cabal Therapy, Dimir House guard (or any creature that can sacrifice other creatures for free), Bloodghast, Rotting Rats
3) A wincon. Blasting Station is my wincon of choice
How to combo (assuming fastest combo hand, 3lands + druid/1cc creature tutors):
1) Cast Hermit Druid on Turn 2 and pray it survives for 1 turn.
2) Turn 3 pray that no opponents have removal or counters.
3) Turn 3: Tap G from 1 land (out of the 2 lands), activate Hermit Druid, mill entire library into gy.
4) Put a land into play from hand, triggering Bloodghast
5) Tap remaining 2 lands for 1B, unearth Rotting Rats, discard whatever combo piece you have in your hand to gy.
6) Flashback Dread Return, saccing rat,druid and ghast. Return Reveillark
7) Flashback Cabal Therapy, sac Lark as flashback cost.
8) Return Karmic Guide, Dimir House guard, Karmic Guide returns Lark.
9) Sac Karmic Guide first then Lark to Houseguard. Return Karmic Guide(again), Saffi Eriksdotter. Karmic Guide returns Sun Titan. Sun Titan returns wincon Blasting Station
10) With Sun Titan / Saffi + Blasting Station on the battlefield. Profit and Pray very very hard that your group doesn't declare your win, play for 2nd position and leave you hanging for an hour.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
how often in a 100 card singleton deck are you gonna get hermit druid in hand t2...
also this combo of yours... is like a once out of 100 games kind of deal... and yes hoping you dont play against the ever popular grave hate, removal, or anything that would stop that from going off. not totally impossible... just 99% of the time impossible.
hermit druid is a dead card in this deck most of the time.
Currently Playing
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Tahngarth, Talruum Hero
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