Right back to my earliest days of playing magic as an 8 year old, one of my first deck loves was a Green/Red deck. When the time came to build my second EDH deck (now that I have a regular group to play with) it seemed only natural to sleeve up some green and red fatties, a burn spell or two and go to town.
I settled on Radha, Heir to Keld as my General for a couple of reasons. Firstly, my other EDH deck has an 8cmc General and I wanted one that could come down earlier. Radha can come out early to help accellerate out the big guns of the deck or to start beating at opponents that have had a slow start. Plus, I have the Time Spiral novels and I liked her as a character in the books so it was a pretty straightforward choice.
What started out as just a pile of fatties, burn and ramp spells gradually evolved into a slightly more focussed deck with utility creatures, tutoring, recursion and the ability to get unlimited attack steps. Without further ado...
I've only played 3 games with the deck so far. The last one was great fun and the deck performed very well, taking out all 3 of my opponents, 2 of them on the same turn. That said there are a few cards I'm a bit iffy about still. I haven't had a chance to use Call of the Wild yet, so I need to see how it goes before I decide if it can stay. Also, Arena not tapping for mana was quite a pain in the last game, so I may end up swapping it for something else. I also plan to add in a Sword of Feast and Famine once I get one as a more resilient alternative to Bear Umbra for multiple attack step generation with Hellkite Charger/Aggravated Assault.
Combos/Interactions in the deck:
Hellkite Charger + Bear Umbra + sufficient lands = infinite attack steps
Bear Umbra + any creature + Aggravated Assault + sufficient lands = infinite attack steps
Survival of the Fittest + Squee, Goblin Nabob = Tutor for a creature once per turn
Forgotten Ancient + Ashling the Pilgrim + opponents playing spells = Big board wipe
Forgotten Ancient + Woodfall Primus + Greater Good = Repeatable card draw and permanent destruction.
Let me know what you think and thanks for reading!
19/1/12
Call of the Wild -> Tooth and Nail
World at War -> Kozilek, Butcher of Truth
Lightning Greaves -> Vorinclex, Voice of Hunger
Penumbra Wurm -> Ulamog, the Infinite Gyre
I've never played Radha, but I might take advantage of the fact that you'll be guaranteed a mana dork on T2 (Well mostly...) and perhaps up your 4 drops a little. Things like Skyshroud Claim and Hunting Wilds should be in there for example. Also Harmonize.
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My apologies, children, for I am afraid I cannot save you all.
I've never played Radha, but I might take advantage of the fact that you'll be guaranteed a mana dork on T2 (Well mostly...) and perhaps up your 4 drops a little. Things like Skyshroud Claim and Hunting Wilds should be in there for example. Also Harmonize.
Thanks for your thoughts. Harmonize might be a good inclusion... I'll have to think about what I could cut for it but I will ponder it.
Skyshroud Claim could be good too. If I ever get the G/R Dual and Shock land for this deck I'd definitely swap Explosive Vegetation out for it.
I may also give some thought to adding some other 4 drop creatures since I only have 5 at the moment and I do consistently have that extra mana available turn 3.
Always curious with her, any way to take advantage of the mana she makes during attacking other than +1 buffs on dragons etc?
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Given up magic because a)its a waste of money b)it sucks the joy out of life c)im doing more interesting things than tapping pieces of plastic that have no intrinsic value.
I encourage you to do the same. Instead of FNM try Friday Night Something Spontaneous. Instead of thousands of hours and dollars on plastic imagine it with a significant other or friends sharing something meaningful. I randomly typed a new password, so bon voyage itches i encourage you to follow suit! Cheers
Yeah, that definitely would be good times. In a game last night I had Ashling up to 12 +1/+1 counters before the game ended and with Vigor it would've been even more fun.
Always curious with her, any way to take advantage of the mana she makes during attacking other than +1 buffs on dragons etc?
There are a couple of ways to use the mana. One is to put a charge counter on Gemstone Array, another is to make a Kobold with Kher Keep. Other options include giving Ashling the Pilgrim a counter, dealing another couple of points with Flameblast Dragon or contributing to Hellkite Charger's ability. I'm sure there are other ways it could be used, but those are the options I'm currently running.
Mostly though I just use her early on as a guaranteed turn 2 Llanowar Elves or if I have it, equip Loxodon Warhammer and start swinging at people - early on it seems most people don't consider her much of a threat (understandable, really) and will let her through for a few points.
~~~~~~~~~~
So yes, I've made a few changes to my deck, mostly due to buying/trading for some cards I'd been wanting to include in the deck. I may be raising the mana curve a bit high, but the games we play at my store tend to go for a while and reaching a high mana production level hasn't been an issue.
Penumbra Wurm was in as a creature that could live through a wrath, something that Ulamog can do too. I've found Aggravated Assault and Hellkite Charger provide enough attack step repetition so I didn't mind taking out World at War. Tooth and Nail seems like a superior option to Call of the Wild (not that I've actually drawn CotW in the several games I've played with the deck so far, so I may try it out again at some point). I took the Lightning Greaves out because I've been meaning to swap them over for Swiftfoot Boots and didn't have the Boots on me at the time. Something else will have to come out (I'm not sure what yet) to fit the Boots in, as well as a Sword of Feast and Famine I'm going to be getting off a friend soon.
Overall, I'm really enjoying the deck - it's been a lot of fun to play so far. In last night's game I won a 6 player game on 104 life thanks to many many attacks from a Loxodon Warhammer equipped Hellkite Charger that would've attacked ~8 times in 3 turns to take out 2 players and damage a 3rd. I also managed to Genesis Wave twice, the first time for 10 and the second time for 14 thanks to another player's Vernal Bloom buffing my Forests. The first got me Defense of the Heart which I was able to cash in on my next turn for Forgotten Ancient and Flameblast Dragon (friendlier options than others I could've chosen, but still useful).
In a game last night a guy playing Omnath had Vernal Bloom and Gauntlet of Power (set to green) out and my Forests were tapping for 3 mana each. I could've gone (even more) nuts with my mana if I'd had the Magus out at that point.
I settled on Radha, Heir to Keld as my General for a couple of reasons. Firstly, my other EDH deck has an 8cmc General and I wanted one that could come down earlier. Radha can come out early to help accellerate out the big guns of the deck or to start beating at opponents that have had a slow start. Plus, I have the Time Spiral novels and I liked her as a character in the books so it was a pretty straightforward choice.
What started out as just a pile of fatties, burn and ramp spells gradually evolved into a slightly more focussed deck with utility creatures, tutoring, recursion and the ability to get unlimited attack steps. Without further ado...
1 Radha, Heir to Keld
//Creatures
1 Magus of the Candelabra
1 Sakura-Tribe Elder
1 Ashling the Pilgrim
1 Squee, Goblin Nabob
1 Yavimaya Elder
1 Boartusk Liege
1 Elvish Piper
1 Solemn Simulacrum
1 Forgotten Ancient
1 Anger
1 Garruk's Packleader
1 Kazuul, Tyrant of the Cliffs
1 Acidic Slime
1 Genesis
1 Seedborn Muse
1 Rampaging Baloths
1 Deadwood Treefolk
1 Primeval Titan
1 Cloudthresher
1 Flameblast Dragon
1 Hellkite Charger
1 Avenger of Zendikar
1 Woodfall Primus
1 Bogardan Hellkite
1 Vorinclex, Voice of Hunger
1 Artisan of Kozilek
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Garruk Wildspeaker
1 Koth of the Hammer
//Instants
1 Squall Line
1 Beast Within
1 Volt Charge
1 Urza's Rage
//Sorceries
1 Red Sun's Zenith
1 Regrowth
1 Hull Breach
1 Journey of Discovery
1 Genesis Wave
1 Explosive Vegetation
1 Reap and Sow
1 Chain Reaction
1 Decimate
1 Incendiary Command
1 Kaboom!
1 Tooth and Nail
1 Insurrection
1 Praetor's Counsel
1 Blasphemous Act
//Enchantments
1 Survival of the Fittest
1 Rites of Flourishing
1 Aggravated Assault
1 Heartbeat of Spring
1 Greater Good
1 Defense of the Heart
1 Bear Umbra
1 Warstorm Surge
1 Everflowing Chalice
1 Skullclamp
1 Mana Vault
1 Sol Ring
1 Sensei's Divining Top
1 Loxodon Warhammer
1 Gemstone Array
//Lands
9 Mountains
6 Forests
1 Command Tower
1 Rupture Spire
1 Reflecting Pool
1 Mosswort Bridge
1 Gaea's Cradle
1 Fire-lit Thicket
1 Rootbound Crag
1 Kazandu Refuge
1 Gruul Turf
1 Shivan Oasis
1 Karplusan Forest
1 Raging Ravine
1 Kessig Wolf Run
1 Mystifying Maze
1 Temple of the False God
1 Kher Keep
1 Winding Canyons
1 Arena
1 Terramorphic Expanse
1 Evolving Wilds
I've only played 3 games with the deck so far. The last one was great fun and the deck performed very well, taking out all 3 of my opponents, 2 of them on the same turn. That said there are a few cards I'm a bit iffy about still. I haven't had a chance to use Call of the Wild yet, so I need to see how it goes before I decide if it can stay. Also, Arena not tapping for mana was quite a pain in the last game, so I may end up swapping it for something else. I also plan to add in a Sword of Feast and Famine once I get one as a more resilient alternative to Bear Umbra for multiple attack step generation with Hellkite Charger/Aggravated Assault.
Combos/Interactions in the deck:
Hellkite Charger + Bear Umbra + sufficient lands = infinite attack steps
Bear Umbra + any creature + Aggravated Assault + sufficient lands = infinite attack steps
Survival of the Fittest + Squee, Goblin Nabob = Tutor for a creature once per turn
Forgotten Ancient + Ashling the Pilgrim + opponents playing spells = Big board wipe
Forgotten Ancient + Woodfall Primus + Greater Good = Repeatable card draw and permanent destruction.
Let me know what you think and thanks for reading!
Call of the Wild -> Tooth and Nail
World at War -> Kozilek, Butcher of Truth
Lightning Greaves -> Vorinclex, Voice of Hunger
Penumbra Wurm -> Ulamog, the Infinite Gyre
Thanks for your thoughts. Harmonize might be a good inclusion... I'll have to think about what I could cut for it but I will ponder it.
Skyshroud Claim could be good too. If I ever get the G/R Dual and Shock land for this deck I'd definitely swap Explosive Vegetation out for it.
I may also give some thought to adding some other 4 drop creatures since I only have 5 at the moment and I do consistently have that extra mana available turn 3.
I encourage you to do the same. Instead of FNM try Friday Night Something Spontaneous. Instead of thousands of hours and dollars on plastic imagine it with a significant other or friends sharing something meaningful. I randomly typed a new password, so bon voyage itches i encourage you to follow suit! Cheers
Yeah, that definitely would be good times. In a game last night I had Ashling up to 12 +1/+1 counters before the game ended and with Vigor it would've been even more fun.
Um, yes, you're right... I meant to imply that she was the giver, not receiver, of beatings but I phrased it completely incorrectly. Oops.
There are a couple of ways to use the mana. One is to put a charge counter on Gemstone Array, another is to make a Kobold with Kher Keep. Other options include giving Ashling the Pilgrim a counter, dealing another couple of points with Flameblast Dragon or contributing to Hellkite Charger's ability. I'm sure there are other ways it could be used, but those are the options I'm currently running.
Mostly though I just use her early on as a guaranteed turn 2 Llanowar Elves or if I have it, equip Loxodon Warhammer and start swinging at people - early on it seems most people don't consider her much of a threat (understandable, really) and will let her through for a few points.
~~~~~~~~~~
So yes, I've made a few changes to my deck, mostly due to buying/trading for some cards I'd been wanting to include in the deck. I may be raising the mana curve a bit high, but the games we play at my store tend to go for a while and reaching a high mana production level hasn't been an issue.
Penumbra Wurm was in as a creature that could live through a wrath, something that Ulamog can do too. I've found Aggravated Assault and Hellkite Charger provide enough attack step repetition so I didn't mind taking out World at War. Tooth and Nail seems like a superior option to Call of the Wild (not that I've actually drawn CotW in the several games I've played with the deck so far, so I may try it out again at some point). I took the Lightning Greaves out because I've been meaning to swap them over for Swiftfoot Boots and didn't have the Boots on me at the time. Something else will have to come out (I'm not sure what yet) to fit the Boots in, as well as a Sword of Feast and Famine I'm going to be getting off a friend soon.
Overall, I'm really enjoying the deck - it's been a lot of fun to play so far. In last night's game I won a 6 player game on 104 life thanks to many many attacks from a Loxodon Warhammer equipped Hellkite Charger that would've attacked ~8 times in 3 turns to take out 2 players and damage a 3rd. I also managed to Genesis Wave twice, the first time for 10 and the second time for 14 thanks to another player's Vernal Bloom buffing my Forests. The first got me Defense of the Heart which I was able to cash in on my next turn for Forgotten Ancient and Flameblast Dragon (friendlier options than others I could've chosen, but still useful).
I've only managed to get him out once so far in games I've played but he did ok. He can be used to ramp mana when I have Temple of the False God or Gaea's Cradle out, or any of my lands with Heartbeat of Spring out.
In a game last night a guy playing Omnath had Vernal Bloom and Gauntlet of Power (set to green) out and my Forests were tapping for 3 mana each. I could've gone (even more) nuts with my mana if I'd had the Magus out at that point.