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Old 01-28-2012, 03:41 PM   #1
cinci33
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Default Any chance of a counterspell with flashback?

With the current block focusing on flashback so much, I've been curious how plausible a counterspell with flashback would be. Maybe something that costs 1UU & flashbacks for 2UU or 3UU. I don't know how much a card like that would warp the standard format.
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Old 01-28-2012, 03:53 PM   #2
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It would be really bad judging by last time that happened which was Fervent Denial. The problem with flashback on a counterspell is that it demands a high flashback cost otherwise the game would have no interactions which is the opposite of what wizards wants
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Old 01-28-2012, 04:02 PM   #3
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I don't see them printing a really playable counterspell alongside Mana Leak. It's funy though when you think about how many really amazing counterspells were in Standard when Tempest and Urza's were legal, it boggles the mind: (Counterspell, Mana Leak, Dismiss, Forbid, Power Sink, Miscalculation...)

I would like to see something like Forbid, that can only be used twice. Maybe something like:

Forbid 2.0
1uu
Counter target spell

Flashback -1uu, Discard two cards.

I know it's still too good for this day and age, but think, it's still worse than forbid!
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Old 01-28-2012, 04:07 PM   #4
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I think your best chances are Snapcaster Mage and Mystic Retrieval if that's what you're looking for.
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Old 01-28-2012, 04:12 PM   #5
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I doubt it, the main reason being that counterspells aren't supposed to be predictable. It would just sit there until they tapped too many or you bait the counter, and most people would hate to have to do that.
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Old 01-28-2012, 04:19 PM   #6
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There is zero chance of it happening.

Maro has said a lot of times that they didn't want to put anything surprising with flashback. Even the card that gave flying and had flashback was taken out because they were too afraid it would surprise people.

A flashback counterspell would be the ultimate version of this so if Jump isn't allowed to flashback there is no way counterspell is.
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Old 01-28-2012, 04:22 PM   #7
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Quote:
Originally Posted by UnderwaterGuy View Post
There is zero chance of it happening.

Maro has said a lot of times that they didn't want to put anything surprising with flashback. Even the card that gave flying and had flashback was taken out because they were too afraid it would surprise people.

A flashback counterspell would be the ultimate version of this so if Jump isn't allowed to flashback there is no way counterspell is.
That's weird. I played three Feeling of Dread in an III draft recently, to great effect, and It seemed to me like they're a good card to use as a surprise. Mostly for keeping attackers tapped.
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Old 01-28-2012, 04:24 PM   #8
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That's true but at least it doesn't destroy anything. You have a good point but I'm just repeating what Maro said. It would seem out of character for wotc to make a counterspell like this that was playable.
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Old 01-28-2012, 04:35 PM   #9
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They printed a counterspell with flashback in Odyssey Block, I think it was Fervent Denial It was awful and saw zero play(it wasn't even a 1 of SB card in Wake, even though that deck ran a SB full of 1 of cards with flashback). Even if they printed that spell now, despite spells being vastly less powerful in today's MTG than they were back then, the card would still see no play, except possibly in Limited.

So..I wouldn't expect it to happen. They just don't print good countermagic anymore, because it is 'not fun'. It cracks me up when people say things like 'Mana Leak is too good as it is'. Mana Leak isn't that good at all, it's just what people are used to..but no one bats an eyelash when cards like Lightning Bolt and Duress get reprinted.
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Old 01-28-2012, 04:40 PM   #10
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Nothing is more frustrating than seeing a counterspell with flashback in someones yard when you want to cast a spell. Since they want to make Magic more fun, I do not see that happening.
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Old 01-28-2012, 04:40 PM   #11
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You cannot print a good counterspell with flashback. It would cause a rise in blue decks and prove more that magic favors control.
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Old 01-28-2012, 04:43 PM   #12
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Quote:
Originally Posted by Cyan View Post
They printed a counterspell with flashback in Odyssey Block, I think it was Fervent Denial It was awful and saw zero play(it wasn't even a 1 of SB card in Wake, even though that deck ran a SB full of 1 of cards with flashback). Even if they printed that spell now, despite spells being vastly less powerful in today's MTG than they were back then, the card would still see no play, except possibly in Limited.

So..I wouldn't expect it to happen. They just don't print good countermagic anymore, because it is 'not fun'. It cracks me up when people say things like 'Mana Leak is too good as it is'. Mana Leak isn't that good at all, it's just what people are used to..but no one bats an eyelash when cards like Lightning Bolt and Duress get reprinted.
Well the problem is that blue historically could deal with pretty much anything due to its counterspells while the other colors could only deal with some things.

That is why people say that mana leak is too powerful - it answers pretty much creature or noncreature card.

I think more conditional counterspells are better for the game.
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Old 01-28-2012, 04:51 PM   #13
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I'd love this card for this block:

Counter target Spell

mana, exile ~ from the grave: counter target spell played from the graveyard

Alas, AVR likely has zero flashback!
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Old 01-28-2012, 05:23 PM   #14
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Quote:
Originally Posted by Zachalmighty View Post
You cannot print a good counterspell with flashback. It would cause a rise in blue decks and prove more that magic favors control.
Ahahahaha. Sorry, but all this crying over counterspells is making my belly hurt.

Really, if you guys hate counterspells, go play a different game, please. Getting your spell countered is the same as having it vindicated/maelstrom pulse'd, it just feels different.

Also, just look at the powerlevel of creatures. I say magic favors aggro these days.
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Old 01-28-2012, 05:26 PM   #15
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Quote:
Originally Posted by Hinotama View Post
Well the problem is that blue historically could deal with pretty much anything due to its counterspells while the other colors could only deal with some things.

That is why people say that mana leak is too powerful - it answers pretty much creature or noncreature card.

I think more conditional counterspells are better for the game.
Counterspells don't really need to be nerfed even further so they are more conditional or more expensive to cast. Yes, counterspells to most people are very powerful. Being able to say no to virtually any non-land spell ever printed in the history of Magic is very strong. I understand that. But aside from the traditional "play nothing on my turn, counter all your relevant cards that you will ever play on yours", when both players have countermagic the game can be quite fun because both players can be on the same axis of interactivity rather than just one.

Wizards has been a lot more generous with color pie bleeding than it used to be. They have given colors things they never would have gotten years ago, such as giving green completely unconditional creature removal in Beast Within or red the ability to "destroy" enchantments with Chaos Warp. But since the beginning of the game, blue has had a monopoly on countermagic. No other color gets unconditional hard counters other than blue (or even soft counters). The fact that a single color has had dominance over such a fundamentally powerful ability is why blue has been the runaway #1 color since Magic started. Imagine if black had a monopoly on all creature removal, or green on artifact destruction.

So my two cents are this: leave good countermagic as it is, but start giving it to another color like white. Blue shouldn't be the only color that can interact with the stack, ESPECIALLY when Wizards has put such an extreme emphasis on creatures with ETB triggers that counterspells can stop outright without card disadvantage but removal can't. This is why countering a creature is mechanically different from using removal to kill it, TeknoLink. The former denies my opponent of tutoring for an equipment or two lands while the latter leaves me powerless for letting a powerful ETB trigger resolve.
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