Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Never done Pathfinder. I hear it's very like 3.5 D&D (my preferred style), but I have no first hand knowledge of it.
EDIT: On the other hand, I just found the Pathfinder SRD.
Yeah the PF SRD is really awesome I haven't played 4e at all, no real feelings against it, but PF is exactly what I wanted when 3.5 publishing trailed off. It retains most of the core feelings of 3.5, while stripping out a small amount of unnecessary complexity. It also has many more ways to personalize characters within the core classes.
I honestly wouldn't know. If you want to use images and music, obviously just put the copy right (and links so players have the option to click on them) if you want to put the extra effort into it. Other than that you'll have to be patient with people because sometimes the thread will just slow to a crawl when people are busy doing other things. =/
Oh, I didn't mean that I wanted to play music for an online campaign... I was wondering more about how quickly a campaign progresses in PbP. For example, in real life I can usually depend on a week to two weeks to write new material before its required. How fast do PbP games tend to move in your experience?
Never done Pathfinder. I hear it's very like 3.5 D&D (my preferred style), but I have no first hand knowledge of it.
EDIT: On the other hand, I just found the Pathfinder SRD.
In my opinion (and most peoples apparently if their big D&D fans that played Pathfinder) it is so much better than 3.5. It's been called 3.75 for a reason, and thats because it is a greatly improved version of 3.5 which while amazing did have it's flaws. Pathfinder just fixes some of those flaws and actually improves the good qualities in 3.5. =)
@Purgate: It just depends on the players and how quickly they post from what I've seen. I havne't had the chacne to play a lot of PbP games and the ones I have been were on instant messenger.
I've got to say, Pathfinder is very interesting. It almost gives you a reason to take 20 levels in a base class instead of getting a PrC as quickly as possible.
All the extra character options are definitely a nice feature.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I've got to say, Pathfinder is very interesting. It almost gives you a reason to take 20 levels in a base class instead of getting a PrC as quickly as possible.
All the extra character options are definitely a nice feature.
Exactly and on top of that you can still grab a prestige class and not feel like your missing out on anything if you choose to not add levels to your base class. =D
Looking for anyone in the Russellville Arkansas area. Needing a group, sorely jonesing for some actual non internet play. Can DM, can also play. Tend to min-max, and find loopholes in the rules. Have most of the Books from 3.0/3.5 on drive. Hope its ok to post this here, if not, please delete.
Looking for anyone in the Russellville Arkansas area. Needing a group, sorely jonesing for some actual non internet play. Can DM, can also play. Tend to min-max, and find loopholes in the rules. Have most of the Books from 3.0/3.5 on drive. Hope its ok to post this here, if not, please delete.
Ugh if I lived in that state and area I would take you up on that offer. =/
I've been jonesing for a play group ever since I moved but haven't been able to find any in my area. If something here is starting up, I'd definitely like to join in. I started reading the Pathfinder SRD just now and it definitely has some interesting character options. Not sure how I feel abut starting out epic though.
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A silent evil where there shouldn't be another.
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I've been jonesing for a play group ever since I moved but haven't been able to find any in my area. If something here is starting up, I'd definitely like to join in. I started reading the Pathfinder SRD just now and it definitely has some interesting character options. Not sure how I feel abut starting out epic though.
I'm also in if anyone is willing to start up a Pathfinder game.
I'd prefer starting at higher levels, though not necessarily epic (somewhere between levels 15 and 20?) because I have a really interesting character concept thought up but it uses a template not normally used for player characters.
Basically a good undead warrior (using the graveknight template) who was a major villian before he died. A powerful priest (or some kind of curse or something, haven't thought it out completely) brought him back to atone for his sins. He has to complete a number of major good deeds equal to the number of horrible things he did in his past life before the curse will be broken and he can finally die in peace.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'm also in if anyone is willing to start up a Pathfinder game.
I'd prefer starting at higher levels, though not necessarily epic (somewhere between levels 15 and 20?) because I have a really interesting character concept thought up but it uses a template not normally used for player characters.
Basically a good undead warrior (using the graveknight template) who was a major villian before he died. A powerful priest (or some kind of curse or something, haven't thought it out completely) brought him back to atone for his sins. He has to complete a number of major good deeds equal to the number of horrible things he did in his past life before the curse will be broken and he can finally die in peace.
Have you ever played Gestalt? It's not so much a boost in power as a boost in options.
Now that I think about it, starting at about 15 might be better for an online game since there's not the time commitment you can put into face-to-face game.
Assuming we go with higher-level, single-class, a repentant sinner theme could be very fun. We could have some sort of divine "parol officer," to give us mission and punish any occasional relapses. I'm thinking a Hellbred Alchemist. Before his death he was a major drug dealer. After ruining thousands of lives with Agony and worse things of his own creation, he found out that two of his victims were his sisters. Unable to live with himself, he turned himself in and was promptly hung. Seeing the possibility for redemption in his soul, the gods brought him back to atone for his sins.
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A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Have you ever played Gestalt? It's not so much a boost in power as a boost in options.
Several times. It's fun, but I think it makes the game too complicated for the DM. Trying to design enemies who can pose a challenge against a party that has the huge number of options and abilities can cause a DM to make either extremely overpowered enemies or too many weaker enemies that bog down combat.
Now that I think about it, starting at about 15 might be better for an online game since there's not the time commitment you can put into face-to-face game.
I've always found higher level games to be more fun. You have a better chance to customize a character who starts out at higher level. Plus the campaigns tend to be more epic in scope than lower level games.
Assuming we go with higher-level, single-class, a repentant sinner theme could be very fun. We could have some sort of divine "parol officer," to give us mission and punish any occasional relapses. I'm thinking a Hellbred Alchemist. Before his death he was a major drug dealer. After ruining thousands of lives with Agony and worse things of his own creation, he found out that two of his victims were his sisters. Unable to live with himself, he turned himself in and was promptly hung. Seeing the possibility for redemption in his soul, the gods brought him back to atone for his sins.
As a general rule, I'm against putting restrictions on character creation, other than very broad restrictions. "No evil characters" or "your characters backstory must include interaction with nobility" is something I think is okay, but not "every character must follow this theme" or "everyone needs to be a spellcaster". It's a fine line that I walk between what I consider good restrictions and bad restrictions.
Not only does it take away the fun of making unique characters, but it makes every other character less unique because they all have to follow a set of restrictions or share the same theme.
I think players should be able to create whatever kind of character they want (within reason, obviously :D). It's up to the DM to put all those different characters together for the campaign to work.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
In fielding ideas to the staff, one of the ideas brought up was the idea of a continuous, drop in/drop out campaign. What do you guys think of that? I figure that there could be a simplistic narrative, and the DM can always set up characters to be introduced and killed off with a bit of creativity. I got used to it a lot running a campaign at the card store for two years, so at least I'm confident in the viability. Thoughts?
(For those of you who are build-happy, I'd even be fine with people running multiple characters or starting new ones as you get bored of your ideas ;))
In fielding ideas to the staff, one of the ideas brought up was the idea of a continuous, drop in/drop out campaign. What do you guys think of that? I figure that there could be a simplistic narrative, and the DM can always set up characters to be introduced and killed off with a bit of creativity. I got used to it a lot running a campaign at the card store for two years, so at least I'm confident in the viability. Thoughts?
(For those of you who are build-happy, I'd even be fine with people running multiple characters or starting new ones as you get bored of your ideas ;))
It's not a bad idea. There are a few problems I can think of off the top of my head though.
Character level: If the characters are constantly advancing, eventually inexperienced players are going to be left in the dust. Starting out as a lower level would disadvantage anyone who jumped in later. But if everyone has to match their level, eventually everyone is going to be too high level for anyone not familiar with high-level games.
Characters popping in and out: You'd need a very good in-game reason for characters to be coming and going or it would break roleplayability and immersion if random people were constantly being replaced.
Story: A neverending campaign is nice in theory, but it has to have a story with a beginning, middle, and end for it to not start to drag on and on. I suppose you could just make a new game after the first one finished though...
Multiple characters: That's the thing I have the most negative reaction to. I would say only one character per player, but you can retire a character you've grown old of if you want.
Player numbers: Too many players would cause a huge lag in the speed of the game. You'd have to limit the number of players, which could in turn mean no newer players were getting in, depending on how dedicated your original players were to the game.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Character level: If the characters are constantly advancing, eventually inexperienced players are going to be left in the dust. Starting out as a lower level would disadvantage anyone who jumped in later. But if everyone has to match their level, eventually everyone is going to be too high level for anyone not familiar with high-level games.
Good point. I think every once and a while the adventure could be retired and a new one could start back at low level.
Characters popping in and out: You'd need a very good in-game reason for characters to be coming and going or it would break roleplayability and immersion if random people were constantly being replaced.
I'm thinking for the purposes of sustainability that the drop-in campaign would be immersion-lite, more focusing on combat and dungeon crawling.
Story: A neverending campaign is nice in theory, but it has to have a story with a beginning, middle, and end for it to not start to drag on and on. I suppose you could just make a new game after the first one finished though...
Addressed above. Even if the ongoing adventure is just a mercenary band that goes and completes random 'side quests,' that it would suit the purposes of having an ongoing drop-in campaign.
Multiple characters: That's the thing I have the most negative reaction to. I would say only one character per player, but you can retire a character you've grown old of if you want.
Player numbers: Too many players would cause a huge lag in the speed of the game. You'd have to limit the number of players, which could in turn mean no newer players were getting in, depending on how dedicated your original players were to the game.
Good point. This idea is geared towards getting some regular activity in here, so if we're at the point where we have too many players, I'd say mission accomplished and they can go start a new game for themselves
For the record, I'm most likely going to be starting up a 3-person Pathfinder game for expurgate (confirmed), silence_dais (awaiting confirmation), and transmutionorchestra (confirmed) in an attempt to kick up some interest.
It'll just be a single adventure and not a whole campaign, but one that spans several levels. Hopefully it spawns interest and a new game or two.
Also, I saw you put in a request to become a mod for the P&PI. Good luck with that. I have an idea for a kind of mini P&PI world project that would require two DMs, at least one of whom has mod powers. If you become a mod, I'd be happy to discuss it with you.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Also, I saw you put in a request to become a mod for the P&PI. Good luck with that. I have an idea for a kind of mini P&PI world project that would require two DMs, at least one of whom has mod powers. If you become a mod, I'd be happy to discuss it with you.
Thanks, I'm hoping this works out so that we can modernize this board and stir up activity
All right, I'm going to start the drop-in campaign. I'm thinking level 1, Forgotten Realms-lite setting (basically using the map and some established information), with my usual caveats on not understanding psionics and Tome of Magic.
Consider this your warning, maggots. We're not staying dormant for long!
I'd like to do something for a beginner player. While I know the basics of D&D, i still have yet to really play a game. Every time I try it seems to drop out beneath me.
I'd like to do something for a beginner player. While I know the basics of D&D, i still have yet to really play a game. Every time I try it seems to drop out beneath me.
The ongoing game will start at level one, if you want to give that a shot.
Since the ongoing game is going to be perpetually slow regardless of my own effort, I may be persuaded to run an additional game at this time. I decided I'd like to stick to 'Salvation rather than dare tread in GitP again.
I don't have any compelling ideas right now, so I'm as open to suggestions as could be.
I've also been monkeying around with the d20 modern SRD, so I think I could run that as well, if you don't want 3.5
++points if interested player think of a connecting theme in advance. I always disliked a generic start where nobody knows each other and everyone is a different, unusual race.
I'm interested in playing in a d20 Modern campaign. If someone has a link to PDF versions that would be great, as I wouldn't have to dig through my books to find my Core Rules.
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That links to the whole SRD. It contains the content of most of the books, bar a few like the d20 weapons locker.
I'm really open to what kind of modern campaign to run, so feel free to shoot ideas at me. WW2, urban, modern military, post-apocalyptia, it's all good
Yeah, I'd be up to run a modern drug-warfare game for y'all if that's the flavour you prefer. I'll start brainstorming. If anyone has ideas for the locale and the circumstances, post 'em!
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EDIT: On the other hand, I just found the Pathfinder SRD.
{Magic: The RPG}
Yeah the PF SRD is really awesome I haven't played 4e at all, no real feelings against it, but PF is exactly what I wanted when 3.5 publishing trailed off. It retains most of the core feelings of 3.5, while stripping out a small amount of unnecessary complexity. It also has many more ways to personalize characters within the core classes.
Oh, I didn't mean that I wanted to play music for an online campaign... I was wondering more about how quickly a campaign progresses in PbP. For example, in real life I can usually depend on a week to two weeks to write new material before its required. How fast do PbP games tend to move in your experience?
In my opinion (and most peoples apparently if their big D&D fans that played Pathfinder) it is so much better than 3.5. It's been called 3.75 for a reason, and thats because it is a greatly improved version of 3.5 which while amazing did have it's flaws. Pathfinder just fixes some of those flaws and actually improves the good qualities in 3.5. =)
@Purgate: It just depends on the players and how quickly they post from what I've seen. I havne't had the chacne to play a lot of PbP games and the ones I have been were on instant messenger.
There was once [The Pack], but no more.
All the extra character options are definitely a nice feature.
{Magic: The RPG}
Exactly and on top of that you can still grab a prestige class and not feel like your missing out on anything if you choose to not add levels to your base class. =D
There was once [The Pack], but no more.
http://forums.mtgsalvation.com/showpost.php?p=5586155&postcount=2
Quinne, PW
Ugh if I lived in that state and area I would take you up on that offer. =/
There was once [The Pack], but no more.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
I'm also in if anyone is willing to start up a Pathfinder game.
I'd prefer starting at higher levels, though not necessarily epic (somewhere between levels 15 and 20?) because I have a really interesting character concept thought up but it uses a template not normally used for player characters.
Basically a good undead warrior (using the graveknight template) who was a major villian before he died. A powerful priest (or some kind of curse or something, haven't thought it out completely) brought him back to atone for his sins. He has to complete a number of major good deeds equal to the number of horrible things he did in his past life before the curse will be broken and he can finally die in peace.
{Magic: The RPG}
Have you ever played Gestalt? It's not so much a boost in power as a boost in options.
Now that I think about it, starting at about 15 might be better for an online game since there's not the time commitment you can put into face-to-face game.
Assuming we go with higher-level, single-class, a repentant sinner theme could be very fun. We could have some sort of divine "parol officer," to give us mission and punish any occasional relapses. I'm thinking a Hellbred Alchemist. Before his death he was a major drug dealer. After ruining thousands of lives with Agony and worse things of his own creation, he found out that two of his victims were his sisters. Unable to live with himself, he turned himself in and was promptly hung. Seeing the possibility for redemption in his soul, the gods brought him back to atone for his sins.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Several times. It's fun, but I think it makes the game too complicated for the DM. Trying to design enemies who can pose a challenge against a party that has the huge number of options and abilities can cause a DM to make either extremely overpowered enemies or too many weaker enemies that bog down combat.
I've always found higher level games to be more fun. You have a better chance to customize a character who starts out at higher level. Plus the campaigns tend to be more epic in scope than lower level games.
As a general rule, I'm against putting restrictions on character creation, other than very broad restrictions. "No evil characters" or "your characters backstory must include interaction with nobility" is something I think is okay, but not "every character must follow this theme" or "everyone needs to be a spellcaster". It's a fine line that I walk between what I consider good restrictions and bad restrictions.
Not only does it take away the fun of making unique characters, but it makes every other character less unique because they all have to follow a set of restrictions or share the same theme.
I think players should be able to create whatever kind of character they want (within reason, obviously :D). It's up to the DM to put all those different characters together for the campaign to work.
{Magic: The RPG}
(For those of you who are build-happy, I'd even be fine with people running multiple characters or starting new ones as you get bored of your ideas ;))
It's not a bad idea. There are a few problems I can think of off the top of my head though.
Character level: If the characters are constantly advancing, eventually inexperienced players are going to be left in the dust. Starting out as a lower level would disadvantage anyone who jumped in later. But if everyone has to match their level, eventually everyone is going to be too high level for anyone not familiar with high-level games.
Characters popping in and out: You'd need a very good in-game reason for characters to be coming and going or it would break roleplayability and immersion if random people were constantly being replaced.
Story: A neverending campaign is nice in theory, but it has to have a story with a beginning, middle, and end for it to not start to drag on and on. I suppose you could just make a new game after the first one finished though...
Multiple characters: That's the thing I have the most negative reaction to. I would say only one character per player, but you can retire a character you've grown old of if you want.
Player numbers: Too many players would cause a huge lag in the speed of the game. You'd have to limit the number of players, which could in turn mean no newer players were getting in, depending on how dedicated your original players were to the game.
I'm sure I can think of more issues later.
{Magic: The RPG}
Good point. I think every once and a while the adventure could be retired and a new one could start back at low level.
I'm thinking for the purposes of sustainability that the drop-in campaign would be immersion-lite, more focusing on combat and dungeon crawling.
Addressed above. Even if the ongoing adventure is just a mercenary band that goes and completes random 'side quests,' that it would suit the purposes of having an ongoing drop-in campaign.
Aye, this is entirely negotiable.
Good point. This idea is geared towards getting some regular activity in here, so if we're at the point where we have too many players, I'd say mission accomplished and they can go start a new game for themselves
It'll just be a single adventure and not a whole campaign, but one that spans several levels. Hopefully it spawns interest and a new game or two.
Also, I saw you put in a request to become a mod for the P&PI. Good luck with that. I have an idea for a kind of mini P&PI world project that would require two DMs, at least one of whom has mod powers. If you become a mod, I'd be happy to discuss it with you.
{Magic: The RPG}
Thanks, I'm hoping this works out so that we can modernize this board and stir up activity
All right, I'm going to start the drop-in campaign. I'm thinking level 1, Forgotten Realms-lite setting (basically using the map and some established information), with my usual caveats on not understanding psionics and Tome of Magic.
Consider this your warning, maggots. We're not staying dormant for long!
My helpdesk should you need me.
The ongoing game will start at level one, if you want to give that a shot.
My helpdesk should you need me.
I don't have any compelling ideas right now, so I'm as open to suggestions as could be.
I've also been monkeying around with the d20 modern SRD, so I think I could run that as well, if you don't want 3.5
++points if interested player think of a connecting theme in advance. I always disliked a generic start where nobody knows each other and everyone is a different, unusual race.
scumbag
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That links to the whole SRD. It contains the content of most of the books, bar a few like the d20 weapons locker.
I'm really open to what kind of modern campaign to run, so feel free to shoot ideas at me. WW2, urban, modern military, post-apocalyptia, it's all good
edit: I'm basically open to anything as long as it's post 1980 style
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Scarface is my favorite movie and I've been watching a lot of ganster films so maybe a gangster drug runner game?
I'd be down for almost anything though. Please not I haven't played D&D for like 5 years though D:
LOL