Ok guys, get ready to transmute! I have selected our starting point, the cycle of double kicker battlemages from Planeshift. See the following spoiler for the card that has been randomly assigned to you.
And now for your challenge. For the first round, we will be loosening these spells, going from the permanence of a creature summoning spell to the brief but powerful magical punch that is a sorcery.
Base Challenge
Change the Battlemage you were assigned into a sorcery. It must remain monocolored and the same color that it is now, but it should also retain the same color identity, meaning it will need to have both allied mana symbols in its text box.
Bonus Options
Your card will receive one extra point in vote counting if it fulfills at least one of these criteria. There are no additional points for fulfilling more than one of these conditions.
Makes a token
Has multikicker
Has an effect on "each player"
Allied mana symbols appear together on the card
Modal - uses "Choose N..."
Deadline
Polling will begin on Friday, April 6th, at approximately 9PM Pacific Time.
Thorncrush1G
Sorcery (U)
Kicker 3RW
Destroy target artifact.
If Thorncrush was kicked, it deals damage equal to that artifact's converted mana cost to its controller and you gain that much life.
Thunderwurm's Order1R
Sorcery (R)
Kicker 2BG
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If Thunderwurm's Order was kicked, that creature gets +4/+4 and gains flying and trample until end of turn.
Æthersun's Bloom2W Sorcery [Uncommon]
Multikicker :1mana::symg: or :1mana::symu:
Put X 1/1 green Saproling creature tokens onto the battlefield , where X is the number of times ~'s :1mana::symg: was kicked.
Return X target creatures to their owner's hand, where X is the number of times ~'s :1mana::symu: was kicked.
Gain 1 life for each creature you control.
I'm not entirely sure I formatted that correctly. Sorry if I messed this one up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Stormhaze 3U
Sorcery (R)
Kicker W and/or B
Put a token onto the battlefield that's a copy of target creature. If ~ was kicked with its W kicker, gain life equal to that creature's toughness. if ~ was kicked with its B kicker, destroy that creature.
Inspired Gambit2U
Sorcery
Kicker 2W and/or 2B
Draw two cards.
If Inspired Gambit was kicked with its 2W kicker, put two 2/2 blue Wizard creature tokens on the battlefield under your control.
If Inspired Gambit was kicked with its 2B kicker, target player discards two cards.
If was spent to cast Rain of Thorns, destroy any number of target artifacts with total converted mana cost X or less. If was spent to cast Rain of Thorns, prevent the next X damage that would be dealt to target creature or player this turn. Then Rain of Thorns deals X damage to each creature with flying and each player. (Do both if :symr::symw: was spent.)
Winter Unending1U
Sorcery (U)
Kicker 2(You may pay an additional 2 as you cast this spell.)
Put a 1/2 blue Bird creature token with flying onto the battlefield.
If W was spent to kick Winter Unending, you gain life equal to the number of Birds you control. If B was spent to kick Winter Unending, destroy target non-Bird creature. (Do both if WB was spent.)
Dragonscale Ritual 4R
Sorcery (U)
Target opponent chooses one: You put a 6/6 red Dragon creature token with flying onto the battlefield; or each of your opponents discards a card and sacrifices an enchantment.
Entwine 1BG (That opponent chooses both if you paid the entwine cost).
Strike Twice2R
[Art: Lightning is striking two different artifacts, which should be in the process of exploding yet still recognizable as other artifacts from this block]
Sorcery (U)
Choose one—Whenever a player discards a card this turn, choose a target artifact that player controls at random and destroy it; or, target player draws two cards then discards two cards at random.
Entwine BG (Choose both if you pay the entwine cost).
*Note that, in the entwined version, both artifact destruction triggers will go on the stack at once, before any artifacts are destroyed. This means that they could end up targeting same artifact (and will, if the opp only controls one), meaning that the lightning really can "Strike Twice".
Fun fact: you choose targets on announcement, even the random artifact that's destroyed when a player discards. Probably not what you wanted.
Hmm... I meant for it to set up a triggered ability until end of turn, that would choose the target when it triggers, but I think you might be right :/
Quote from Raptor1210 »
No, the second trigger will fizzle do to the target already having been destroyed and, therefore, "lightning" can't strike the same target twice.
Ah, but if it regenerates from the first one, the second's still going to hit it
Spirit Escape2UU
Sorcery
Kicker WW and/or 2BB
Return up to 3 target permanents to there owners hands.
If ~ was kicked with its WW kicker, you gain life equal to the number of cards in your hand.
If ~ was kicked with its 2BB kicker, each player other sacrifices a permanent equal to the number of cards in their hand.
This is a temporary one most likely till I can think of a better way to work it.
Aerial Supremacy1W Sorcery (U)
If you control more creatures with flying than an opponent, draw two cards.
Forecast — 1UG, Reveal Aerial Supremacy from your hand: Target creature loses flying until end of turn. Another target creature gains flying until end of turn. (Play this ability only during your upkeep and only once each turn.)
Thorn Mastery2G
Sorcery (R)
Multikicker RW
Target creature you control gets +2/+2 and gains trample and hexproof until end of turn. Then, for each time Thorn Mastery was kicked, you may have that creature deal damage equal to its power to another target creature, you gain that much life.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Bleak VisionsB
Sorcery (R)
Kicker 2R and/or 3UU
Each player loses 2 life.
If Bleak Visions was kicked with its 2R kicker, Bleak Visions deals damage to target creature equal to the life lost by all players this turn. If Bleak Visions was kicked with its 3UU kicker, draw cards equal to the life lost by all players this turn.
Ancient's Godsend2G
Instant (U)
Kicker :SymGR: and/or :SymGW:
Target creature you control gets +3/+3 until end of turn. If it was kicked by it's :SymGW: kicker, then that creature gains lifelink until end of turn. If it was kicked by it's :SymGR: kicker, then that creature fights target creature an opponent controls.
Seed of Sabotage1GG
Sorcery (U)
Kicker R and/or W
Put a seed counter on target artifact or enchantment.
If Seed of Sabotage was kicked with itsR kicker, for as long as target artifact has a seed counter on it, it has "At the beginning of your upkeep, this artifact deals 1 damage to you."
If Seed of Sabotage was kicked with its W kicker, for as long as target enchantment has a seed counter on it, it has "At the beginning of your upkeep, this enchantment deals 1 damage to you." In the hands of a battlemage,even a seed can become a weapon.
Great Annihilation4RR
Sorcery (MR)
Kicker 1B and/or 1G
Destroy all lands.
If Great Annihilation was kicked with its 1B kicker, destroy all creatures and each player discards his or her hand.
If Great Annihilation was kicked with its 1G kicker, destroy all artifacts and enchantments.
Duality of DespairRR
Sorcery
Multikicker B or G
If Duality of Despair was kicked with its B kicker, each player discards a card for each time it was kicked.
If Duality of Despair was kicked with its G kicker, each player sacrifices nonland, noncreature permanents for each time it was kicked.
Creeps of the Night3BB
Sorcery (U)
Put two 2/2 black Zombie creature tokens onto the battlefield. If RU was spent to cast Creeps of the Night, those tokens gain haste and are unblockable until end of turn.
Thunderruin2R
Sorcery (R)
Thunderruin deals 4 damage to each player. If B was spent to cast Thunderruin, each player discards two cards. If G was spent to cast Thunderruin, destroy all enchantments. Thunder doesn't forgive. Not even to its callers.
Bounty of the Sun 2W
Sorcery (U)
Kicker 1G and/or 1U
Each player gains 6 life and puts a 3/3 green Beast creature token onto the battlefield.
If you paid the 1G kicker cost, you gain life equal to the amount of life you already gained this turn. If you paid the 1U kicker cost, put target creature on top of its owner's library.
Stapler
Altaurus321
Boros Dimir
void_nothing
Raptor1210
CrustaceanCrusader
Balefire
Polendino
Team Stormscape Battlemage
Solesticio
Volrath the Risen
yewlas
Lordschuft
Egak
Arcel
Lanxal
Team Nightscape Battlemage
Jimmy Groove
avatarz
HatterofMad
Socrates
Phyrexian Negator
ced395
MirrorEntity
Team Thunderscape Battlemage
Brofaux
PanchoPonceN
Stubborn Boy
MDenham
Komachi
teapower
jwanders
Team Thornscape Battlemage
Prophylaxis
Random_Nation
Emocakes
Ninja Caterpie
KoolKoal
Rithaniel
k-rad
And now for your challenge. For the first round, we will be loosening these spells, going from the permanence of a creature summoning spell to the brief but powerful magical punch that is a sorcery.
Base Challenge
Change the Battlemage you were assigned into a sorcery. It must remain monocolored and the same color that it is now, but it should also retain the same color identity, meaning it will need to have both allied mana symbols in its text box.
Bonus Options
Your card will receive one extra point in vote counting if it fulfills at least one of these criteria. There are no additional points for fulfilling more than one of these conditions.
Deadline
Polling will begin on Friday, April 6th, at approximately 9PM Pacific Time.
Thorncrush 1G
Sorcery (U)
Kicker 3RW
Destroy target artifact.
If Thorncrush was kicked, it deals damage equal to that artifact's converted mana cost to its controller and you gain that much life.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Sorcery (R)
Kicker 2BG
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If Thunderwurm's Order was kicked, that creature gets +4/+4 and gains flying and trample until end of turn.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery [Uncommon]
Multikicker :1mana::symg: or :1mana::symu:
Put X 1/1 green Saproling creature tokens onto the battlefield , where X is the number of times ~'s :1mana::symg: was kicked.
Return X target creatures to their owner's hand, where X is the number of times ~'s :1mana::symu: was kicked.
Gain 1 life for each creature you control.
I'm not entirely sure I formatted that correctly. Sorry if I messed this one up.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sorcery (R)
Kicker W and/or B
Put a token onto the battlefield that's a copy of target creature. If ~ was kicked with its W kicker, gain life equal to that creature's toughness. if ~ was kicked with its B kicker, destroy that creature.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sorcery
Kicker 2W and/or 2B
Draw two cards.
If Inspired Gambit was kicked with its 2W kicker, put two 2/2 blue Wizard creature tokens on the battlefield under your control.
If Inspired Gambit was kicked with its 2B kicker, target player discards two cards.
Sorcery {R}
If was spent to cast Rain of Thorns, destroy any number of target artifacts with total converted mana cost X or less. If was spent to cast Rain of Thorns, prevent the next X damage that would be dealt to target creature or player this turn. Then Rain of Thorns deals X damage to each creature with flying and each player. (Do both if :symr::symw: was spent.)
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Instant (C)
Target creature gets +2/+2 and gains flying until end of turn.
Flashback GU
Sorcery (U)
Kicker 2 (You may pay an additional 2 as you cast this spell.)
Put a 1/2 blue Bird creature token with flying onto the battlefield.
If W was spent to kick Winter Unending, you gain life equal to the number of Birds you control. If B was spent to kick Winter Unending, destroy target non-Bird creature. (Do both if WB was spent.)
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Sorcery (U)
Target opponent chooses one: You put a 6/6 red Dragon creature token with flying onto the battlefield; or each of your opponents discards a card and sacrifices an enchantment.
Entwine 1BG (That opponent chooses both if you paid the entwine cost).
[Art: Lightning is striking two different artifacts, which should be in the process of exploding yet still recognizable as other artifacts from this block]
Sorcery (U)
Choose one—Whenever a player discards a card this turn, choose a target artifact that player controls at random and destroy it; or, target player draws two cards then discards two cards at random.
Entwine BG (Choose both if you pay the entwine cost).
*Note that, in the entwined version, both artifact destruction triggers will go on the stack at once, before any artifacts are destroyed. This means that they could end up targeting same artifact (and will, if the opp only controls one), meaning that the lightning really can "Strike Twice".
No, the second trigger will fizzle do to the target already having been destroyed and, therefore, "lightning" can't strike the same target twice.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Hmm... I meant for it to set up a triggered ability until end of turn, that would choose the target when it triggers, but I think you might be right :/
Ah, but if it regenerates from the first one, the second's still going to hit it
Sorcery
Kicker WW and/or 2BB
Return up to 3 target permanents to there owners hands.
If ~ was kicked with its WW kicker, you gain life equal to the number of cards in your hand.
If ~ was kicked with its 2BB kicker, each player other sacrifices a permanent equal to the number of cards in their hand.
This is a temporary one most likely till I can think of a better way to work it.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Sorcery (U)
If you control more creatures with flying than an opponent, draw two cards.
Forecast — 1UG, Reveal Aerial Supremacy from your hand: Target creature loses flying until end of turn. Another target creature gains flying until end of turn. (Play this ability only during your upkeep and only once each turn.)
Sorcery (R)
Multikicker RW
Target creature you control gets +2/+2 and gains trample and hexproof until end of turn. Then, for each time Thorn Mastery was kicked, you may have that creature deal damage equal to its power to another target creature, you gain that much life.
Sorcery (R)
Kicker 2R and/or 3UU
Each player loses 2 life.
If Bleak Visions was kicked with its 2R kicker, Bleak Visions deals damage to target creature equal to the life lost by all players this turn. If Bleak Visions was kicked with its 3UU kicker, draw cards equal to the life lost by all players this turn.
Instant (U)
Kicker :SymGR: and/or :SymGW:
Target creature you control gets +3/+3 until end of turn. If it was kicked by it's :SymGW: kicker, then that creature gains lifelink until end of turn. If it was kicked by it's :SymGR: kicker, then that creature fights target creature an opponent controls.
Sorcery (U)
Kicker R and/or W
Put a seed counter on target artifact or enchantment.
If Seed of Sabotage was kicked with itsR kicker, for as long as target artifact has a seed counter on it, it has "At the beginning of your upkeep, this artifact deals 1 damage to you."
If Seed of Sabotage was kicked with its W kicker, for as long as target enchantment has a seed counter on it, it has "At the beginning of your upkeep, this enchantment deals 1 damage to you."
In the hands of a battlemage,even a seed can become a weapon.
The Anabyn
Stay Hungry My Friends....
Sorcery C
Destroy target equipment.
Draw a card.
Equipmentcycling 2(R/W)
Tivake, the goddess of the forge, is a jealous deity.
Sorcery (MR)
Kicker 1B and/or 1G
Destroy all lands.
If Great Annihilation was kicked with its 1B kicker, destroy all creatures and each player discards his or her hand.
If Great Annihilation was kicked with its 1G kicker, destroy all artifacts and enchantments.
Sorcery
Multikicker B or G
If Duality of Despair was kicked with its B kicker, each player discards a card for each time it was kicked.
If Duality of Despair was kicked with its G kicker, each player sacrifices nonland, noncreature permanents for each time it was kicked.
Sorcery (U)
Put two 2/2 black Zombie creature tokens onto the battlefield. If RU was spent to cast Creeps of the Night, those tokens gain haste and are unblockable until end of turn.
Sorcery (R)
Thunderruin deals 4 damage to each player. If B was spent to cast Thunderruin, each player discards two cards. If G was spent to cast Thunderruin, destroy all enchantments.
Thunder doesn't forgive. Not even to its callers.
[Clan Flamingo]
The clan for custom card creators!
Sorcery (U)
Kicker 1G and/or 1U
Each player gains 6 life and puts a 3/3 green Beast creature token onto the battlefield.
If you paid the 1G kicker cost, you gain life equal to the amount of life you already gained this turn. If you paid the 1U kicker cost, put target creature on top of its owner's library.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝