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Old 04-15-2012, 04:55 AM   #1
atg_toby
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Default Evaluate my ISD Sealed Pool

Hi,

I've just got back into playing Magic after a few years out of the game. Limited has never been a strong point for me, so I am putting some effort into improving it. With that in mind I am looking for some help evaluating some of the sealed pools I have been playing.

I will post up the actual list I ran a bit later but first I would like to get some idea of what other people would have played.

Here is my pool:

My ISD Sealed Pool  
White
1 Gallows Warden
1 Abbey Griffin
1 Rebuke
1 Midnight Haunting
1 Midnight Guard
1 Bar the Door
1 Skillful Lunge
1 Break of Day
2 Urgent Exorcism
1 Spare from Evil
1 Faith's Shield
Blue
1 Relentless Skaab
2 Moon Heron
1 Griptide
1 Stormbound Geist
1 Selhoff Occultist
1 Civilized Scholar
1 Chant of the Skifsang
1 Screeching Skaab
1 Thought Scour
1 Sensory Deprivation
2 Saving Grasp
1 Artful Dodge
Black
1 Fiend of Shadows
1 Unburial Rites
1 Stromkirk Patrol
1 Curse of Thirst
1 Wakedancer
1 Reap the Seagraf
1 Night Terrors
1 Chosen of Markov
2 Vampire Interloper
1 Altar's Reap
1 Black Cat
1 Spiteful Shadows
1 Manor Skeleton
1 Gruesome Deformity
1 Diregraf Ghoul
2 Farbog Boneflinger
1 Deadly Alure
1 Bump in the Night
Red
1 Rolling Temblor
1 Rakish Heir
1 Cure of Stalked Prey
1 Geistflame
1 Reckless Waif
1 Fling
1 Talons of Falkenrath
1 Torch Fiend
1 Infernal Plunge
1 Furor of the Bitten
1 Pitchburn Devils
1 Pyreheart Wolf
1 Heckling Fiends
1 Feral Ridgewolf
1 Curse of the Pierced Heart
Green
1 Favor of the Woods
1 Naturalize
1 Gravetiller Wurm
1 Kessig Recluse
1 Villagers of Estwald
1 Spidery Grasp
1 Lambholt Elder
2 Hunger of the Howlpack
1 Avacyn's Pilgrim
Gold
1 Huntmaster of the Fells
Artifact
1 Demonmail Hauberk
1 Trepenation Blade
1 One-Eyed Scarecrow
1 Jar of Eyeballs
1 Executioner's Hood
1 Grafdigger's Cage
1 Geistcatcher's Rig
Land
1 Kessig Wolf Run
2 Evolving Wilds
1 Haunted Fengraf
1 Moorland Haunt

I look forward to any replies!

Thanks.
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Old 04-15-2012, 01:21 PM   #2
DRofocale
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I probably would have gone UBw (splash for flashback unburial/ saving grasp, midnight haunting, and moorland haunt), but I suppose you could have gone BRg if you wanted to play huntmaster and wolf run. I mean, you have two evolving wilds.
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Old 04-15-2012, 02:04 PM   #3
pierrebai
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BRG, because both the huntmaster and the wolf run can win the game by themselves. Your black is extremely good and deep, and unburial on huntmaster is such back breaking. Add good uncommons (pyreheart, boneflingers, rig...).

TBH, I didn't look at the resulting curve, but your pool is crazy good, on top of money mythic.

/jealousy at getting bad pools for my last 5 sealed.

EDIT: woah! two evolving wild! Also, just realized this must be a *6* packs sealed, explaining a bit the depth, but still, crazy good rares and uncommons.

Last edited by pierrebai; 04-15-2012 at 02:07 PM.
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Old 04-15-2012, 08:42 PM   #4
Daveyy
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Black is a must, double farbog??
Red is the next best color, and it would be up to you if you wanna run green for the Huntmaster and Wolf Run. Personally, I'd go BRG.
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Old 04-15-2012, 08:57 PM   #5
TheLizard
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I would go UB and splash white (off 1 plains, I guess) for the Rites flashback and Moorland Haunt.

Black is quite strong with 2 Farbog Boneflingers. We're playing those no matter what.

Red just seems bad except for Pyreheart Wolf and Geistflame, and green and white have insufficient playables. Huntmaster is the "stone cold nutter butters" but I don't think it's better than having 3 evasive blue creatures and some other nice stuff.
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Old 04-15-2012, 10:50 PM   #6
urafever
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Quote:
Originally Posted by TheLizard View Post
Huntmaster is the "stone cold nutter butters" but I don't think it's better than having 3 evasive blue creatures and some other nice stuff.

Huntmaster actually just is much better. It's basically unbeatable unless they have a slayer of the wicked or something immediately. (and even then, you still get a wolf and some life). Stormbound geist doesn't do anything, and moon heron isn't anyone's idea of a real finisher.

Stormbound geist stinks. It's not a card that should draw you to a color. It's ok to play if you're heavy blue, but it doesn't block anything relevant and you find yourself getting run over by opposing torch fiends and silverchase foxes that you can't block.

This pool is going to be RGb huntmaster wolf run, splashing black for removal. That's the good deck. Pyreheart wolf, huntmaster, and wolf run are going to make the bad red filler creatures look at better than they really are.
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Last edited by urafever; 04-15-2012 at 11:44 PM.
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Old 04-16-2012, 05:41 AM   #7
Scout
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A possible build of gb splash r

Deck  
1 Avacyn's Pilgrim
1 Diregraf Ghoul
2 Vampire Interloper
1 Lambholt Elder
1 Pyreheart Wolf
1 Villagers of Estwald
1 Wakedancer
1 Huntmaster of the Fells
1 Kessig Recluse
2 Farbog Boneflinger
1 Fiend of Shadows
1 Pitchburn Devils
1 Geistcatcher's Rig
1 Gravetiller Wurm
1 Geistflame
2 Hunger of the Howlpack
1 Jar of Eyeballs
1 Spidery Grasp
1 Unburial Rites

2 Evolving Wilds
7 Forest
1 Kessig Wolf Run
2 Mountain
6 Swamp
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