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Old 04-26-2012, 03:07 AM   #31
DraeK
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Originally Posted by DXI-Edge View Post
I don't know if i would jam 3 restoration in kiblers pod deck. MAYBE as a 2 of. no more that that
Why not? I mean, it gives you both an evasive beater after board sweepers, reset your Strangleroot or save your Thalia against their single target removal. Being 4cmc might be rough, but I've yet come to get an hand clogged with higher cmc, especially cutting the 6 drop for 1 more 5 one. Not considering, curve wise, that I've cut sme other 4 drops to play it.
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Old 04-27-2012, 03:47 PM   #32
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Why not? I mean, it gives you both an evasive beater after board sweepers, reset your Strangleroot or save your Thalia against their single target removal. Being 4cmc might be rough, but I've yet come to get an hand clogged with higher cmc, especially cutting the 6 drop for 1 more 5 one. Not considering, curve wise, that I've cut sme other 4 drops to play it.
So you're planning on constantly hard casting Restoration Angel?
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Old 04-27-2012, 05:46 PM   #33
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So you're planning on constantly hard casting Restoration Angel?
Since I'm playing the Kibler version of this deck: yes, why not? I mean, I can see an evasive 3/4 with a single specific cost requirement to be quite aggressively costed to me. I can't say I won't be podding into it once in a while, but yeah, I can see myself casting it the old way
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Old 04-28-2012, 07:59 AM   #34
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Just a four mana response to save one dude seems kind of lackluster.

I mean yeah it's okay, but you have to leave four mana open. So if it's getting to the point where you got to use Restoration Angel to save one creature. Something went horribly wrong somewhere. Unless of course the creature wins you the game.
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Old 04-28-2012, 08:24 AM   #35
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Just a four mana response to save one dude seems kind of lackluster.

I mean yeah it's okay, but you have to leave four mana open. So if it's getting to the point where you got to use Restoration Angel to save one creature. Something went horribly wrong somewhere. Unless of course the creature wins you the game.
I think restoration angel actually works even better in the Kibler version for the very reason that you are going to be leaving mana open to bluff Gavony Township as well. It seems as though this plan makes it harder for your opponent to predict what you are going to do. Especially against Delver, which the angel will kill, you can stall the game out by threatening the angel, which will give you more opportunity to pump with township and flip your Huntmasters.

I could see running 2 of these in any pod build. She also works really well with Zealous Conscripts. Imagine podding into the Conscipts and then blinking it with the angel. Steal 2 permanents, profit.
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Old 04-28-2012, 04:51 PM   #36
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I think restoration angel actually works even better in the Kibler version for the very reason that you are going to be leaving mana open to bluff Gavony Township as well. It seems as though this plan makes it harder for your opponent to predict what you are going to do. Especially against Delver, which the angel will kill, you can stall the game out by threatening the angel, which will give you more opportunity to pump with township and flip your Huntmasters.

I could see running 2 of these in any pod build. She also works really well with Zealous Conscripts. Imagine podding into the Conscipts and then blinking it with the angel. Steal 2 permanents, profit.
This.
And honestly the fact that the Kibler version of Naya Pod plays a lot more like an aggro deck with some card advantage engines for some reach. One of these is Pod, while the other can be Restoration Angel + Huntmaster/Conscript/Strangleroot/Blade Splicer and so on..
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Old 04-28-2012, 10:28 PM   #37
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if anyone has SCG premium he actually talks about jamming that and cloud shift in his deck

i dont i just heard about it...anyone wanna post his new list?
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Old 04-28-2012, 10:33 PM   #38
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Originally Posted by DXI-Edge View Post
if anyone has SCG premium he actually talks about jamming that and cloud shift in his deck

i dont i just heard about it...anyone wanna post his new list?
Deck  
Creatures
4 Avacyn's Pilgrim
4 Birds of Paradise
4 Blade Splicer
3 Borderland Ranger
3 Fiend Hunter
4 Huntmaster of the Fells
4 Restoration Angel
3 Zealous Conscripts

Instants
4 Cloudshift
3 Incinerate
Basic Lands
8 Forest
1 Mountain
1 Plains

Lands
4 Cavern of Souls
4 Copperline Gorge
2 Gavony Township
4 Razorverge Thicket
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Old 04-28-2012, 10:38 PM   #39
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....Really?

Borderland Ranger seems so bad....

i mean the rest of the deck i can KIND of see...but no Strangleroot Geist?

i dunno. normally i love kibler's work. this one seems...well definitely needs some work
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Old 04-28-2012, 10:50 PM   #40
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It looks like a midrange-naya deck. I fail to see how this deck could be competitive without Strangleroot Geist for early pressure nor Swords for protection/advantage. Relying on flickering for advantage seems lame when my opponent has a delver/geist + equipment or Titan on the board. All this deck really shows is that it really wants to play Caverns of Souls.
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Old 04-29-2012, 09:24 AM   #41
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It looks like a midrange-naya deck. I fail to see how this deck could be competitive without Strangleroot Geist for early pressure nor Swords for protection/advantage. Relying on flickering for advantage seems lame when my opponent has a delver/geist + equipment or Titan on the board. All this deck really shows is that it really wants to play Caverns of Souls.
The emphasis is on stealing opposing creatures and blinking them to keep them permanently.
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Old 04-29-2012, 11:55 AM   #42
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The emphasis is on stealing opposing creatures and blinking them to keep them permanently.
...is that how that works?!

....hm. makes it a little more appealing but not by much...
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Old 04-29-2012, 12:57 PM   #43
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No pod in that list?
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Old 04-29-2012, 01:22 PM   #44
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Deck  
4 Birds of Paradise
4 Strangleroot Geist
3 Blade Splicer
1 Fiend Hunter
1 Daybreak Ranger
3 Huntmaster of the Fells
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Restoration Angel
1 Vorapede
1 Zealous Conscripts
1 Geist-Honored Monk
1 Acidic Slime
1 Inferno Titan
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
4 Birthing Pod
2 Rampant Growth
2 Green Sun's Zenith
1 Garruk Relentless
1 Cloudshift

2 Cavern of Souls
2 Gavony Township
4 Razorverge Thicket
4 Sunpetal Grove
4 Copperline Gorg
6 Forest
1 Plains
1 Mountain

My build I'm going to start testing for AVR standard.
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Old 04-29-2012, 10:24 PM   #45
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Modifications on Kiblers base:

Naya pod by Rakkhi 30/04/2012  
Lands
4 Cavern of souls
3 Gavony township
3 Plains
6 Forests
4 Sunpetal Grove
4 Razorverge Thicket
24 lands

Creatures
4 Birds of paradise
4 Avacyn’s Pilgrim
3 Thalia, Guardian of Thraben
3 Blade splicer
4 Strangleroot giest
4 Champion of Lambholt
2 Fiend hunter
2 Restoration angel
4 Huntmaster of the Fells
30 creatures
Other spells
2 Sword of war and peace
2 Cloudshift
2 Birthing pod
6 other spells


Really like the synergy of blink/put new creatures into play enablers:
Pod, Cloudshift, Restoration Angel

Which benefits:
Champion of Lamholt, Bladesplicer, Huntmaster, Fiend hunter, Giest (reset undying)

Champion also benefits greatly from Huntmaster, Bladesplicer and Gavony. Things become unblockable or hard to block very quickly.

Naming humans with Cavern seems fine. Not sure if 4 birds and 4 cavern is enough Red for Huntmaster.

All else fails there is still a sword on a bird turn 3

Not sure if the numbers are right but worth testing. I'm a BW tokens and UW humans player that maybe transitioning to this list so any criticism welcome.

Last edited by rakkhi; 04-29-2012 at 11:43 PM.
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