|04-12-2012, 03:15 PM||#1|
New keyword wants
As new sets come out I see the same abilities over and over with no move toward a keyword for them. With the desire to simplify card text, I see no reason the following abilites shouldn't have their own keyword.
Rage: ~ attacks each turn if able. Bloodcrazed Neonate
Panic: ~ can't block. Gravecrawler
Looting: Whenver ~ deals combat damage to a player, you may draw a card. Neurok Commando
Infiltrate: ~ is unblockable. Blighted Agent
I'm sure there are more.
What would you add?
The plural of anecdote is not data.
|04-13-2012, 07:51 AM||#2|
Join Date: Jan 2005
"~ enters the battlefield tapped" appears often enough to be keyworded, but I can't think of a word to use for it that's suitable for all (or even most) cases in which it appears. Wizards probably can't either or they'd have done it a long time ago.
And, of course, I'd scrap intimidate (up there with dredge and recover in my most hated mechanics list) and consolidate all 'creatures with characteristic X can't block this' into a single mechanic; let's call it dread.
Creature - Kithkin Scout
Creature - Human Wizard
Creature - Elemental
Flying, nonartifact dread, nonblack dread (*)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Creature - Zombie
Highborn Ghoul has nonartifact dread and dread in the colors it isn't. (**)
Creature - Rat
(*) I know it's functionally different to fear, but it's close enough for me. Besides, fear was functionally different pre-keywording too.
(**) I know it's very inelegant wording, but what else can you do with such an ill-conceived mechanic?
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|04-26-2012, 03:58 AM||#5|
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