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#1 |
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Vintage Mod
Moderator |
This is a rules question. The miracle cards say you play them for their miracle cost when you draw them. For the ones that are Sorceries, your playing them in your draw step 9 times out of 10. Does this basically mean you can play them at instant speed. For example, if you drew one on your opponents turn.
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#4 | |
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Needs caffeine
Rules Guru |
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There's no such thing as "speed" in Magic, and this is an area where thinking in that way is actively unhelpful. There are times when you have permission to take an action, and times when you don't. In particular, during the resolution of a spell, activated ability or triggered ability, you have no permission to cast a spell of any kind - not even an instant - unless the resolving spell or ability grants such a permission. (No player has priority, and the rules-based permission to cast spells requires you to have priority.) The Miracle ability is structured similarly to Madness; it has a static ability that allows a particular action under certain circumstances, in this case as you draw your first card in a turn (compared to the Madness ability's "as you discard a card,") and a trigger that fires if you take the action allowed by the static ability. When the trigger resolves, you get permission to cast the card; if you use this alternate casting method, you must pay the Miracle cost.
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#5 |
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Ascended Mage
Join Date: Jan 2011
Location: Carcavelos
Posts: 331
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But, if I draw a Reforge the Soul on my 2nd turn with only one land card on table,doI get the timing torevealthe card, draw the 2nd land and cast by miracle cost?
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#6 | |
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Archmage Overlord
Join Date: Dec 2010
Location: NYC
Posts: 1,079
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