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#482 | |
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Common Mage
Join Date: Jan 2010
Location: Washington
Posts: 42
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![]() :Counter target creature spell, or return target creature to its owner's hand. Not too paowerful, multi-purpose, and interesting. It would be really sad if WotC took something like this good idea, and ruined it somehow. Like by printing a land that makes creatures uncounterable. Oh wait, they did just that! I guess there is always Ghost Quarter. I had completely forgotten about Cavern of Souls in this whole discussion of counter spells. ARGH!I recently had another such moment. I was looking through my Innistrad last night and found Frightful Delusions, which I had initially passed over because it was a three mana soft counter (Force Spike soft no less...). Now, I read it, and though to myself, man, that would be interesting to try, had they NOT put it into a set with a bunch of flashback cards.... Frightful Delusions is exactly the kind of thing that worries me about WotC and their recent hatred of counter spells working at all. With this in mind, I kinda have to wonder if they will replace Leak with anything at all. Why would one print a counter spell that has a discard bonus in a set full of flashback? Why would one print a land that makes creatures uncounterable right before a new core set in which it looks like one of the fairest options would be to print a creature targeting counter spell? It seems like only someone that wants to cripple counter cards would do things like this. I understand limiting, but crippling is ridiculous. Hell, to make up for all of the control leg breaking they have been doing, they may just need to reprint Cryptic to balance out the balancing they have done. I still think Mana Leak needs to go. I was excited to see it when I found out they were going to reprint it, just like I was excited to see the titans for the first time. Now, I think all these things should go in favor of something new. Why? Because new shakes up the game. Thoughtfully fun, and good to play new stuff changes the entire meta. I think some new stuff would be awesome. |
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#483 | ||||||||||
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Archmage
Join Date: Aug 2006
Location: Lisbon, Portugal
Posts: 809
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![]() Creatures have been getting better each set. Aggro decks have powerful anti-control aspects in them (Uncounterable, Hexproof, etç), and getting cheaper. It's clear the road they are taking, and one must remember that losing one archetype (in standard's case, two) is not exactly healthy. And we all had our fair share of unhealthy environments. Wax/wane can't be freely used as an excuse or explanation for the changes made so far. Quote:
Ravager Affinity was an example most of us remember well, storming Block, Standard and Extended. It became unfair in two environments, and a staple tier 1 decks in another. But unlike creatures like Stoneforge Mystic and Snapcaster Mage, Affinity didn't became a staple in Legacy. We are talking about highly synergistic cards, that fit in most strategies, with a power level bigger than most creatures around. Quote:
Should i, after reading Zac's article expect Fact or Fiction in a future Core Set (not exactly the next)? A Counterspell? Of course not. I will be expecting what Wizards have been giving me as a control player every new set: worse and worse cards, until either i am forced to play aggro to remain competitive in a meta, or quit playing. Nothing more, nothing less. You can't expect me to be happy while aggro strategies getso many tools and solutions, and some to problems that don't even exist, that the style of play i prefer is getting so torn apart that almost no deck is viable in the two main Constructed formats. Quote:
The problem is that as a control player, i get something that's close... to playable. If i would choose aggro, i would have far more than i would expect to get, by taking into consideration past sets. Quote:
If you call that "healthy", i can show you how wrong you are. As for "Diverse", well, that i believe we both agree, but not in the same style.
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Back from hiatus... I mean it this time! :P Former TCG Writer Former Magicportugal.net Writer |
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#484 | |
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Uncertain about quantum mechanics
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Mana Leak is not a Sacred Cow, but the need it fills is critical to a healthy metagame.
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![]() THINGS TO LEARN, LIVE, AND LOVE: 1) Modern is not an Eternal Format! Eternal does not mean "non-rotating". 2) MODO stands for Magic Online Digital Object, thus you cannot "play" MODO; you can play "a MODO", but the game iteslf is not MODO. |
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#485 | |
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Common Mage
Join Date: Jan 2010
Location: Washington
Posts: 42
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Mana Leak should be replaced by Rites of Refusal. We have a two sets heavily based in graveyard mechanics, namely flashback, so this card is the best and most fair replacement for mana leak that already exists. If played correctly, this functions the same as Mana Leak. Yes, you have to lose a little card advantage. So then whichever card you chose to discard (and hopefully you are making a good choice) will only get to be played once instead of twice. Darn. However, this guy has the added bonus of being MORE relevant late game. This gives you the ability to say "Screw it, I really don't want that going off" and allows you to ditch however many cards you need to make the payoff out of your opponents reach. But then you lose those cards in hand, and can only play them out of your graveyard. So, it weakens Delver slightly (maybe even considerably) by taking some of its early game card advantage, while at the same time actually getting a little better in the mid-game than Mana Leak. This only makes sense because we are working with a Standard full of flashback stuff. This won't strengthen Modern any because the counters in that format are all better than this one, so there is nothing to worry about there. And hell, if they are going to print some crap like Frightful Delusion in a flashback set, and they are planning on taking away Mana Leak, then they might as well be considerate and give us this instead. This is better than Remove Soul, but not quite as good as Leak.
PS. I am also advocating for a Cryptic Command reprint. At 4 cmc, and in light of Cavern of Souls, I don't think it would break the game right now. EDIT: Quote:
Last edited by ashtonvanhelsing; 05-05-2012 at 05:40 PM. |
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#486 | |
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Uncertain about quantum mechanics
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CA is really poor at the moment in Standard (from what I can tell), so hurting it more would be very bad.
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![]() THINGS TO LEARN, LIVE, AND LOVE: 1) Modern is not an Eternal Format! Eternal does not mean "non-rotating". 2) MODO stands for Magic Online Digital Object, thus you cannot "play" MODO; you can play "a MODO", but the game iteslf is not MODO. |
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#487 | |
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Common Mage
Join Date: Jan 2010
Location: Washington
Posts: 42
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I will give you that Delver is a tempo deck, by definition. However, from my experience, it is the bounce that keeps Delver ahead in tempo far more than the counters. For instance, I have seen several top 8 Delver decks that only ran one or two Mana Leaks, whereas if Leak were so important to it maintaining its tempo edge, you would expect to ALWAYS see 3 or 4. However, Delver is not solely tempo. One major argument about Delver not being aggro is Geist of Saint Traft, arguably one of the more important cards in the deck. That card is extremely aggro. Just because it does not have haste does not mean its sole purpose is not attacking. Geist is clearly in the deck for the very early brutal damage edge it gives. Further, a 3/2 flyer for 1 mana is aggro. Either that or Goblin Guide was totally tempo. So, a deck full of aggro creatures, that uses aggro strategy (early heavy pressure), is absolutely, in no way, aggro? Or is it specifically the evasion that makes it tempo? Further, I find it questionable that the bounce can even be considered tempo any more than Doom Blade can. Because Delver does so much damage so quickly, the bounce simply acts like virtual removal. Honestly, in the times that I have played Delver, I have only once had to go on to counter a creature that I bounced because the games are usually over by turn 4-5, or over enough that I don't bother. The Mana Leaks usually just end up stopping board wipe or spot removal, so they are really there just to protect the aggro beaters that are winning me the game. BTW, I have yet to actually lose a round at FNM with Delver, and I have been playing it aggro the whole time I have had it sleeved. So, I will concede to it having tempo advantage, if and only if you concede that it is indeed quite aggro. Further, I am not sure exactly how Rites of Refusal hurts tempo. It has exactly the same mana access as Mana Leak, so does not affect tempo any differently than Mana Leak. The extra cost of discarding cards affects CA, and I suppose through that it affects tempo, but again, we have en environment full of flashback cards, and Delver uses Snapcaster, which gives flashback to any instant or sorcery. Let's try a little experiment. Sleeve up a Delver deck, and instead of Mana Leaks, sub in Rites of Refusal. See just exactly how much it ruins the deck. I have actually tried it, since this is actually what I expect Wizards to do. It really doesn't slow down Delver much, if at all in most situations. Rites of Refusal is LESS powerful than Mana Leak, but still operates nearly the same, even more so in the current Standard, and by the time the flashback cards rotate, they will have a new core set to put a new core counter in. I am trying to look at this from their perspective, instead of what I want. Rune Snag would be awesome. NOT GOING TO HAPPEN. Rune Snag is strictly better than Mana Leak. Period. They don't like Mana Leak because they say it is too much for Standard, so why would they let a strictly better card in. That is living Magical Christmas Set Development land, and WotC is not Santa. |
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#488 |
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Flash, Flying
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^ Rites of Refusal is awful. A two mana counter spell should never require you to discard a card as a conditional cost. Rune Snag is not better than Mana Leak. They are about equal and a lot of the time it comes down to preference. Control uses Rune Snag, tempo uses mana leak as Control wants a late game counter. In the current standard Rune Snag would be more balanced than Mana Leak because of the interaction between it and Snapcaster Mage.
Furthermore I don't know if you really have an idea what tempo is. It's a little iffy to explain but I'll do it the best I can; Delver's strategy is to advance it's position while setting you back. There is no good spot removal in white so it ops to use Vapor Snag's and Leak's to what is know as `Timewalking` you by basically getting an extra turn over you by canceling whatever you did on your prior turn. These types of decks are not like Aggro decks because they do not still have a late game, and they are no control decks because they typically run out of resources very quickly. Tempo's strategy described in one sentence ; `` I take one step forward and push you two steps backwards.``
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![]() By: ol MISAKA lo Cockatrice: Infallible Last edited by Infallible; 05-06-2012 at 01:51 AM. |
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#489 | |||||||||
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Immortal One
Join Date: Jan 2005
Location: Maryland
Posts: 7,642
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That's just the stuff that rings a bell in Standard from the last year. I could discuss the Faeries from Lorwyn-block. Or would you consider those "very unbalanced"? Edit: I forgot Devastation Tide as well. Reprinting Upheaval at a cheaper cost with a reduced effect, and with an even cheaper conditional cost, seems like a very interesting inclusion going forward. Quote:
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Either way, this wasn't the case with Standard a year ago, and it probably won't be the case with Standard a year from now. Looking at today as a snapshot of "loss of blue tools" is overlooking where blue has been, and where blue probably will be in the future. Quote:
Have spells been decreased in power? Sure, but that moved the game to more creature combat, which needed to be just as viable in the game. Have spells decreased too far in power? Possibly, but I think there's plenty of good spells that have been added to the game, just in different ways and shapes. You can argue that wax and wane hasn't gone in your favor, and I would acknowledge that. Wax and wane doesn't necessarily benefit every party equally. But it is there nonetheless. Quote:
(1) A measurement of its effect versus its cost. (2) A recognition of the format and how Mana Leak would fit in that format. (3) An acknowledgment that it is a matter of "comfort" to print or not print the card. ...and it does signal a change in the development of counters. Yes, this also probably means that some of your favorite kinds of counters might not see print for a while. But it doesn't mean never see print again. No different than Lightning Bolt. And, like anything else, removal of one card from the rotation for a while easily opens up development of replacement cards. But, they've shown they can print cards they aren't comfortable with from time to time. Edit: Specifically, if Mana Leak hadn't been an established card from Stronghold and reprinted in prior sets (so it was completely brand new), it would be unlikely they'd develop such a card these days. I imagine that's the case with several cards, had they never been printed at some point already. Quote:
I think that would be the wrong attitude to take, because I think Avacyn Restored has brought a lot of tools with it to make blue-based control pretty good. I won't predict that blue-based control will be the dominant deck once everyone has had a chance to assess the new cards and build decks accordingly, but I think it will start doing a lot better over the next few months. Quote:
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That's my point. A viable counterspell at CMC 2 is good for the format. Mana Leak doesn't have to be that card. Continued insistence that Mana Leak must be that card is what makes it a "sacred cow."
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DCI Regional Judge (L3) Last edited by epeeguy; 05-06-2012 at 07:01 AM. |
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