MTG Salvation Forums  
Home Articles Magic 2014 Spoiler (81/249) Radar Forums Blogs Wiki Chat About Register Now!

Go Back   MTG Salvation Forums > The Game > The Cube Forum > Cube Lists

Reply
 
Thread Tools
Old 05-06-2012, 12:06 AM   #1
meep98324
Archmage Overlord
 
Join Date: Oct 2010
Location: New York, NY
Posts: 1,231

United States

Default [720][Unpowered] Unlimited Cube (No singleton rule!)

So this is a really raw list, and I've only drafted it once so far, but it's been a lot of fun. If you're interested, make sure to read the primer below. It will explain a lot about card choice!

Why Multiple Cards?
Spoiler:

Lots of reasons!
-First of all, it allows me to better support archetypes that otherwise need bad cards to be draftable. Are you sad because you have to run Goblin Patrol in order for red aggro to be playable? That's no longer a problem when you can run 3 Goblin Guides! Is Reanimator barely drafted because there are only a few good reanimate spells? Now you can run multiples of each of them, so you can get your critical mass of spells.
-You can get a higher power level and more consistent decks by having multiples of cards floating around. Even at the 360 level, there are subpar cards. Incinerateand Chain Lightning are cube staples even though Lightning Bolt is around.
-Allowing multiples opens up design space! So far I haven't found many good cards to take advantage of this, but I do run 4 of Demigod of Revenge, Rune Snag, Kindle, Mishra's Factory, and Deranged Hermit(!!!), and I am looking for more cards that do better in multiples. Currently I'm considering Graveborn Muse, and I'm sure there are more I just haven't thought of!



How did I decide how many of each card to put in?
Spoiler:

Here is my basic rubric, though I must admit that a lot of it was based on instinct:

1 of: As a design rule, I only put in 1 of each legend and planeswalker. Cards that are firstpick bombs (swords, jitte, recurring nightmare, survival of the fittest, sulfuric vortex, etc.) are 1-of's as well. Finally, fringe cards, 7+ CMC cards, and narrow cards were 1-of's. (Dungeon Geists, Entomb, Woodfall Primus, etc.) I might change the rule for 7+ CMC cards if there aren't enough fatties floating around.

2 of: These are the solid cards, not powerful enough to be a 3-of, but still quality picks in a bunch of decks.

3 of: To be a 3-of, you have to be the best (or really near) at what you do, but not be a windmill slam 1st pick. Some examples are Thoughtseize, Lightning Bolt, Strip Mine, and Birds of Paradise.

4 of: To be a 4-of, you have to be a card that gets better in multiples. They also have to be good enough to be maindecked even if you only draft 1. I haven't found very many of these, so I only have five 4-ofs so far. They are Mishra's Factory, Demigod of Revenge, Deranged Hermit, Kindle, and Rune Snag.



Cube Details:
Spoiler:


Basic Info

Cube Size: 720

Breakdown: 96 of each color, 70 multicolor, 72 lands, 98 Other (Phyrexian, Shard/Wedge, Artifact, etc.)

Standard or Theme Cube: Standard, other than multiples of cards.

Average Draft: 8 players

Card Selection

Banned Cards:
For power level: Sol Ring, Moxen, Black Lotus, Library of Alexandria, Mana Drain, Mind Twist, Time Walk, Ancestral Recall, Mana Crypt, Mana Vault, Grim Monolith.

For design reasons: Armageddon, Ravages of War, Moat, Hymn to Tourach, Stupor, Mana Tithe, Jace, Memory Adept.

Cube Design

Standard or Multiplayer: Standard.

Sideboards: Yes


The List:

Here's a link to the list on tappedout.net: http://tappedout.net/mtg-cube-drafts/unlimited-cube/

When I get a chance, I'll post it in the standard form on here, hopefully later today.

White:
Spoiler:


Blue
Spoiler:


Green
Spoiler:


Black:
Spoiler:


Red:
Spoiler:


Land fixing:


Multicolor:
Spoiler:


Miscellaneous:
Spoiler:


Let me know what you think!

Last edited by meep98324; 05-06-2012 at 10:21 AM.
meep98324 is offline         0

 
Reply With Quote
Old 05-06-2012, 12:08 AM   #2
ExpiredRascals
Exposing what is mortal and unsure
Administrator
 
ExpiredRascals's Avatar
 
Join Date: Jan 2011
Location: California
Posts: 7,727
Default

What's the design constraint behind the exclusion of Mana Tithe?
__________________
Ego:
Quote:
Originally Posted by Talore
Just got to say, you've definitely earned distinction as an MTGS hero
Quote:
Originally Posted by Stardust
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote:
Originally Posted by LuckNorris
ExpiredRascals you sir are a god-like hero.
Quote:
Originally Posted by Lanxal
ER is a masterful god who cannot be beaten in any endeavour.
Quote:
Originally Posted by votan
, you suck as a hero
ExpiredRascals is offline         0

 
Reply With Quote
Old 05-06-2012, 12:10 AM   #3
meep98324
Archmage Overlord
 
Join Date: Oct 2010
Location: New York, NY
Posts: 1,231

United States

Default

The design constraint behind the exclusion of Mana Tithe is that I, as a designer, think that white shouldn't have counterspells
meep98324 is offline         0

 
Reply With Quote
Old 05-06-2012, 12:22 AM   #4
ExpiredRascals
Exposing what is mortal and unsure
Administrator
 
ExpiredRascals's Avatar
 
Join Date: Jan 2011
Location: California
Posts: 7,727
Default

Quote:
Originally Posted by meep98324 View Post
The design constraint behind the exclusion of Mana Tithe is that I, as a designer, think that white shouldn't have counterspells
Fair enough.

The other big thing for me was seeing vial as a singleton. Vial seems like a "build around me" style card that gets better if you can get redundancy.
__________________
Ego:
Quote:
Originally Posted by Talore
Just got to say, you've definitely earned distinction as an MTGS hero
Quote:
Originally Posted by Stardust
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote:
Originally Posted by LuckNorris
ExpiredRascals you sir are a god-like hero.
Quote:
Originally Posted by Lanxal
ER is a masterful god who cannot be beaten in any endeavour.
Quote:
Originally Posted by votan
, you suck as a hero
ExpiredRascals is offline         0

 
Reply With Quote
Old 05-06-2012, 12:24 AM   #5
meep98324
Archmage Overlord
 
Join Date: Oct 2010
Location: New York, NY
Posts: 1,231

United States

Default

That's a good point. This list is still a first go. I had vial as a "fringe" card, but I think it could shine in multiples, so I'll put it up to 3. Thanks for the input!
meep98324 is offline         0

 
Reply With Quote
Old 05-06-2012, 12:38 AM   #6
ExpiredRascals
Exposing what is mortal and unsure
Administrator
 
ExpiredRascals's Avatar
 
Join Date: Jan 2011
Location: California
Posts: 7,727
Default

Quote:
Originally Posted by meep98324 View Post
That's a good point. This list is still a first go. I had vial as a "fringe" card, but I think it could shine in multiples, so I'll put it up to 3. Thanks for the input!
Glad I could help

It looks like a really complex environment. It's harder to evaluate than the average cube.

The only remaining things I have at the moment are:
Farseek: I love this card in a dual-heavy environment. Is there a reason not to bump it up to 2/3?
Force of Will: Was it a design choice to make free counters so limited?

Musings:
Have you considered Grandeur legends for this? Korlash, for example, could be pretty sweet.
__________________
Ego:
Quote:
Originally Posted by Talore
Just got to say, you've definitely earned distinction as an MTGS hero
Quote:
Originally Posted by Stardust
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote:
Originally Posted by LuckNorris
ExpiredRascals you sir are a god-like hero.
Quote:
Originally Posted by Lanxal
ER is a masterful god who cannot be beaten in any endeavour.
Quote:
Originally Posted by votan
, you suck as a hero
ExpiredRascals is offline         0

 
Reply With Quote
Old 05-06-2012, 12:56 AM   #7
meep98324
Archmage Overlord
 
Join Date: Oct 2010
Location: New York, NY
Posts: 1,231

United States

Default

I could bump Farseek to 2 or 3. Force of Will is such an iconic card that I felt like it should stay as a 1-of.

As for Grandeur, one of my rules was to only have 1 of each legend. I don't like the idea that you can drop down your Korlash, and your opponent drops theirs to kill it.

Edit: The more I think about it, the more I think Grandeur might work. I might try some of them out.

Last edited by meep98324; 05-06-2012 at 02:17 AM.
meep98324 is offline         0

 
Reply With Quote
Old 05-06-2012, 06:11 AM   #8
Power Conduit
Wizard Mentor
 
Power Conduit's Avatar
 
Join Date: Dec 2010
Location: Brooklyn, NY
Posts: 581
Default

Some suggestions

I would definitely bump up the # of student of warfares. Your 1 drop numbers (excluding Mother) are low compared to 2 drops.

You have a very high 2-drop WW count. That could be problematic unless you are actively trying to promote WW as an archetype.

I'm having trouble distinguishing between 2-ofs and 3-ofs in your blue. Seems like a lot of the solid role players are being included as 2-ofs. Of your non-legends, I would bump up: Man o war, Glen Elendra, Sower, Looter.

Tinker seems like less of a role-player than Mana Leak. Crystal Shard also seems like another build-around card rather than a role player - drop to two?

I'd personally want more Lotus Cobras and Acidic Slimes, Regrowth would be another good one to bump up. I don't care too much for Ice Storm, and I don't think cube decks are typically looking for redundancy in Rancor or Ice Storm or even Harrow. I would use those slots to bump up creature numbers and possibly GSZ alongside that.
Power Conduit is offline         0

 
Reply With Quote
Old 05-06-2012, 10:19 AM   #9
meep98324
Archmage Overlord
 
Join Date: Oct 2010
Location: New York, NY
Posts: 1,231

United States

Default

Thanks for the reply!

I think I'm going to bump up the number of Student of Warfare up to 2, don't forget though, there are 3 Figure of Destiny, which bumps up the white 1-drops. I am trying to promote white weenie in addition to tokens as an archetype, hence the large amount of 2-drops.

What would you cut to bump up those creatures? Blue was really difficult to cut down.

I'm promoting both tinker and blink/bounce as archetypes, and tinker/crystal shard are the best at those things, so I have them as 3-ofs.

RGb LD is another archetype I'm pushing, which is why I have 2 ice storms. I'm low on equipment, so Rancor becomes a lot more valuable, and Harrow goes in so many decks that I couldn't justify it being only a 1-of. Even if a deck only wants 1 Harrow, chances are 2-4 people will want that Harrow, plus being a 2-of just means that on average there will be one in every draft, as opposed to one in every other draft. I'll try to find room for another slime and regrowth though!

edit: Change: -1 Wolfir Silverheart, -1 Thornling, +1 Acidic Slime, +1 Regrowth. I have SO many 5-drops in green. (Thanks 4-of Deranged Hermit!)
meep98324 is offline         0

 
Reply With Quote
Old 05-07-2012, 11:09 PM   #10
meep98324
Archmage Overlord
 
Join Date: Oct 2010
Location: New York, NY
Posts: 1,231

United States

Default

Drafted the cube for the first time! I went 3-0 with the following reanimator deck:

Deck  
//CREATURES
1 Avacyn, Angel of Hope
1 Inkwell Leviathan
1 Sundering Titan

1 Enclave Cryptologist
1 Flametongue Kavu
2 Shriekmaw
1 Sewer Nemesis

//SPELLS
2 Animate Dead
1 Necromancy
1 Reanimate
1 Exhume

1 Entomb
2 Frantic Search
1 Faithless Looting

2 Go for the Throat
1 Damnation
1 Wheel of Fortune
1 Coalition Relic
1 Lightning Greaves

//LANDS
2 Badlands
1 Bloodstained Mire
2 Scalding Tarn
1 Misty Rainforest
1 Polluted Delta
1 Creeping Tar Pit
1 Grand Coliseum
1 Underground Sea
5 Swamp
1 Island
1 Mountain
//RELEVANT SIDEBOARD

1 Demigod of Revenge
1 Graveborn Muse
1 Hypnotic Specter

1 Reanimate
1 Slagstorm
1 Kindle
1 Chandra, the Firebrand

This was easily the most consistent reanimator deck I've ever drafted. I wasn't being cut, which helped, but pretty much every game I had one of my finishers out by turn 3. I tried to get multiple Demigod of Revenge, but only 1 showed up in the draft.
meep98324 is offline         0

 
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:47 PM.


vBulletin, Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.