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#46 | |
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Archmage Overlord
Join Date: Dec 2009
Posts: 1,191
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#47 |
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Spouting nonsense ever since its invention
Join Date: Jun 2010
Posts: 2,274
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The deck has powerful plays, to be sure, but getting back to the OP's point, it doesn't seem like a very fun deck to play against. It's exactly the opposite of engaging, and frankly, it's a shame that even one iteration of it performed well.
Anyway, the deck is, in every way that matters, a Turbofog variant. The biggest thing it has going for it in terms of long-term viability is that the existence of Cavern of Souls discourages people from playing counterspells, but at best that means that it's the kind of deck that cycles in and out of viability (a la Dredge), and at worst is a deck that requires people to sacrifice a few sideboard slots at tournaments. Turbofog decks don't, as a rule, have the kind of resilience after sideboarding that it takes to be Tier 1. Just because this particular version is extraordinarily hard to play doesn't mean that it's extraordinarily rewarding - it'll perform as well as Turbofog ever does, but not better.
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#48 |
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Archmage
Join Date: Sep 2011
Posts: 897
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Comparing this to Turbofog is a little silly, since it has basically nothing in common with turbofog other than being a slow control deck. Turbofog wants to invalidate all of the opponent's attack steps until the opponent runs out of cards; Hallelujah wants to buy itself as many draw steps as possible, because something like 20% of those draw steps are completely ridiculous.
In many ways this is very similar to a regular tap-out control deck; the major difference is that the tap-out deck wants to buy itself untap steps (So that it can successively cast spells that trump the opponent's cards, like Day of Judgement and Elesh Norn) and Hallelujah wants to buy itself draw steps so it has as many shots as possible at casting miracles that trump the opponent's spells. I think the deck is sweet, makes for awesome spectator magic, and I'm happy it did well.
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