Simply put there are some archetypes that need more than a little support. I've found that it is easier to simply creature a archetype "Sideboard" rather than nerf my cube.
i feel like i don't understand the purpose of the MCD tag. my original understanding was SCD was one card, and MCD was multiple cards that have a similar purpose. but this topic (like some others with the MCD tag) is just a discussion about an idea. if this thread qualifies for MCD, then basically every thread that isn't a SCD qualifies. they're all discussions about magic cards.
i apologize for posting this here, but the post about the tags is closed.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I think Happy is asking about a meta-MCD. SCD is a single card, MCD is a group of cards that support a single strategy, this thread is about what groups and strategies there are.
When I last did a big redesign of my cube, I knew I wanted a 450 cube based on the number of people we usually have playing and the amount of variance I like. Next I drew up a list of cards to make a "core" cube the next size down (360 cards). This was heavily based on Eidolon's list of popular cards and existing 360 lists that seemed to have similar approach to what I wanted. Then I added another 90 cards to suit my own preferences. My play group has a strong Timmy/Johnny streak so this included a large number of fatties and the support to put them into play, whether by ramp, reanimation or other methods of cheating. The "extra" 90 cards stay in our cube all the time, but I'd know what to pull out if I wanted to go to 360 for some reason.
We also have a multiplayer sideboard, which may be what Antknee is remembering. That is only added to the cube for multiplayer games. The trouble is that, although there are a number of cards that get better in multiplayer, there are also cards and strategies that get worse, e.g. counterspells, aggro, etc. We have used the rumble rule
For every 20 total points of damage dealt to and points of life lost by your opponents by effects you control, you may choose and set aside a card that you did not put into your deck—that is, a card currently in your sideboard—then cast that card anytime you would normally be allowed to cast it without having to pay its mana cost. For spells that have additional costs to cast, like sacrificing a permanent or kicker, or spells that have an X in their cost, you pay those additional costs or X values as normal.
to encourage attacking and promote aggro but it is easy to cheat (e.g. in a 5-player Kokusho now gains you 20 life and allows you to play a free spell when it dies, and if you have any sense you'll have picked up something enormous with the intention of keeping it in your sideboard).
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Artifact-theme support - I tried artifact-theming my cube at one point, and trust me, it's broken - is pretty straightforward. You want draftable artifact lands like Seat of the Synod, acceleration like Metalworker, Etherium Sculptor and Grand Architect, as many powerful artifacts as you think you can get away with. You'll need tons of artifact kill spells and things like Liquimetal Coating, Shrapnel Blast and Goblin Welder become quite strong. You can also roll Cranial Plating and some of the Metalcraft guys like Argent Sphinx. And obviously both the Tezzerets.
Most of the best support is blue, which ends up making blue ludicrously strong. Black suffers a lot in this too.
I wouldn't waste my time with Storm support, as the cards just aren't playable on their own. Even if I were guaranteed to see every card in the cube, I'd probably rather draft something more consistent.
I guess the process I was getting at would follow:
First identify the key players and the supporting cast for a particluar archetype
card 1
card 2
Card 3
Card 4
etc
(basic purpose of this thread, at least that is what I had in mind)
2. Subtract those which are already in the cube.
Card 1
Card 3
Card 4
3. Find out what cards you would take out for the pieces not already in the cube and then keep those cards and that list aside.
4. When you want to change things up, switch said cards then play. (exactly like a sideboard)
With all the discussions we have about Blue agro/tempo, Black reanimator, Blue artifact, Storm, etc, it might be worth having a resource that lists the archetypes by their key cards so that people could manipulate their cube when they feel like changing it.
Some of the ones I'd be interested in:
Artifact theme
Mishra's Workshop
Etc.
Storm Theme
Tendrils of Agony
Empty the Warrens
Mind's Desire
etc
Blue aggressive/tempo:
Sea Drake
Etc.
What others have you seen and what are the cards that make up that theme?
Cheers, H.G.
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But there's various tribal strategies, with the most obvious:
-Zombies
-Elfs
-Goblins
Combo like:
-Reanimator
-Cheat fatties into play
-Two card comboes (e.g. painter/grindstone)
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i apologize for posting this here, but the post about the tags is closed.
When I last did a big redesign of my cube, I knew I wanted a 450 cube based on the number of people we usually have playing and the amount of variance I like. Next I drew up a list of cards to make a "core" cube the next size down (360 cards). This was heavily based on Eidolon's list of popular cards and existing 360 lists that seemed to have similar approach to what I wanted. Then I added another 90 cards to suit my own preferences. My play group has a strong Timmy/Johnny streak so this included a large number of fatties and the support to put them into play, whether by ramp, reanimation or other methods of cheating. The "extra" 90 cards stay in our cube all the time, but I'd know what to pull out if I wanted to go to 360 for some reason.
We also have a multiplayer sideboard, which may be what Antknee is remembering. That is only added to the cube for multiplayer games. The trouble is that, although there are a number of cards that get better in multiplayer, there are also cards and strategies that get worse, e.g. counterspells, aggro, etc. We have used the rumble rule
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Most of the best support is blue, which ends up making blue ludicrously strong. Black suffers a lot in this too.
I wouldn't waste my time with Storm support, as the cards just aren't playable on their own. Even if I were guaranteed to see every card in the cube, I'd probably rather draft something more consistent.
On spoiled card wishlisting and 'should-have-had'-isms:
First identify the key players and the supporting cast for a particluar archetype
card 1
card 2
Card 3
Card 4
etc
(basic purpose of this thread, at least that is what I had in mind)
2. Subtract those which are already in the cube.
Card 1
Card 3
Card 4
3. Find out what cards you would take out for the pieces not already in the cube and then keep those cards and that list aside.
4. When you want to change things up, switch said cards then play. (exactly like a sideboard)
With all the discussions we have about Blue agro/tempo, Black reanimator, Blue artifact, Storm, etc, it might be worth having a resource that lists the archetypes by their key cards so that people could manipulate their cube when they feel like changing it.
http://hgcube.blogspot.com/ (help me Make my Custom CUBE!)
http://forums.mtgsalvation.com/showthread.php?t=382498
The "Make a Proxy Thread
Redit Proxy Article "current gallery"
MY LEGACY ALTERS