From all my current commander decks, this is the one that has been built for the most time. It has been also one of the most powerful ones as well due to the sheer power of equipments.
Even though the deck is most likely to kill with commander damage, there is a tokens theme going on to help the deck to deal with multiple opponents at once and to give a secondary wincon in case Kemba gets handled.
I have never tried it, actually. It doesn't look very good with Caged Sun and Gauntlet of Power and seems to be rather slow. I might try it out someday, though. Seems like it could be fun.
How about Intangible Virtue for an anthem effect? It's been a devastating tide-turner in my kemba deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pardon me but do i SOUND like some trollycar bellwether toiling in the heart of the mustache belt from the ruff n tumble year of nineteen aught nine?"
My Decks:
:symu::symg::symw:Rafiq: the Quick and the Dead:symw::symg::symu:
I haven't tried Intangible Virtue here yet, but I believe it might be a bit too slow. Even though this deck has a tokens subtheme, its not so pervasive to make it the powerhouse it would be in a more tokenish version of the deck.
I have already tried White Sun's Zenith though and found it way too slow for the deck. It's cool to have lots of tokens, but the main reason this deck pushes tokens is to have more beaters in case you commander/main beater is removed. If I already have
creatures, I don't want to play White Sun's Zenith, and if I don't have any creatures, I would rather play any other creature card in my deck than the Zenith.
Also, I'm not personally fond of cats myself, so I don't have custom banners and tokens to play with this deck...sorry for dissapointing you guys :/
---------------------------------------------
In other news, I just updated my list with some changes I made since my last post here and here are the explanations for them:
First, bothtutors should probably be in this deck from the start as they are pretty awesome with everything else this deck has to offer. Enlightened is definitely one of the best cards in the deck now, fetching you a sword, Eldrazi Monument, Marshal's Anthem or whatever suits your fancy. Oblivion Ring was added as another tutor target for Enlightened Tutor.
The Reveillark/Karmic Guide package was in the initial build of this deck but was removed because another deck nedded this cards much more. Both Cloudgoat Ranger and Mother of Runes were underperforming, so they were the ones to be cut.
Luminarch's Ascencion is an excellent card, but not only the deck needed more slots, the ascencion was either painting a huge target early on and calling way too much attention or arriving too late to make an impact and any other card would be preferable over it at that point. It might make a comeback to the list someday.
Strip Mine got in in the place of a Plains as the deck needed more answers to troublesome lands, but the deck was starting to get a bit color screwed on the early game, so Mishra's Factory got cut for that Plains. The factory was the least efficient colorless land in the deck as it could not fly over your opponents blockers carrying a sword (and yes, Springjack Pasture is pretty good!).
Also, in the midst of the changes, I have tested Raksha Golden Cub and found it was way too slow for this deck. Not only it needs 7 mana to be cast, it demands you to have had Kemba equipped for at least 2 turns and you need to take an equipment out of you commander for it to have any effect. Keeping Kemba equipped instead of Raksha always seemed to be the better option, so he didn't stay for too long.
I'm a little surprised you don't use Worldslayer because with the search power for equipment, you should be able to combo it with Darksteel Plate or an ultimated Elspeth, Knight Errant. I know this combo is effective because I have a friend that use to go for that combo in his Kemba EDHC regularly... fair warning, don't go for a one sided continual Worldslayer unless your playing at a table full of Spikes.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
Even though the deck is most likely to kill with commander damage, there is a tokens theme going on to help the deck to deal with multiple opponents at once and to give a secondary wincon in case Kemba gets handled.
Any feedback is appreciated.
00 Kemba, Kha Regent
-----Creatures----------
Armorers
01 Stonehewer Giant
02 Taj-Nar Swordsmith
03 Puresteel Paladin
04 Stoneforge Mystic
05 Auriok Steelshaper
Lords
06 Elesh Norn, Grand Cenobite
07 Crovax, Ascendant Hero
Hordebringers
08 Captain of the Watch
09 Knight-Captain of Eos
10 Hero of Bladehold
11 Emeria Angel
Landgrabbers
12 Eternal Dragon
13 Solemn Simulacrum
14 Knight of the White Orchid
Utility Creatures
15 Sun Titan
16 Karmic Guide
17 Reveillark
18 Duplicant
-----Noncreatures----------
Equipment
19 Batterskull
20 Bonehoard
21 Loxodon Warhammer
22 Sword of Fire and Ice
23 Sword of Light and Shadow
24 Sword of Body and Mind
25 Sword of Feast and Famine
26 Sword of War and Peace
27 Darksteel Plate
28 Champion's Helm
29 Umezawa's Jitte
30 Nim Deathmantle
31 Mask of Memory
32 Lightning Greaves
33 Swiftfoot Boots
34 Skullclamp
35 Sai of the Shinobi
36 Elspeth Tirel
37 Elspeth, Knight-Errant
38 Ajani Goldmane
Tokenmakers
39 Entreat the Angels
40 Decree of Justice
Mass Removal
41 Martial Coup
42 Terminus
43 Austere Command
44 Hallowed Burial
45 Oblivion Stone
Spot Removal
46 Return to Dust
47 Oblivion Ring
48 Path to Exile
49 Swords to Plowshares
50 Condemn
Anthem Effects
51 Caged Sun
52 Eldrazi Monument
53 Gauntlet of Power
54 Marshal's Anthem
Tutors
55 Enlightened Tutor
56 Steelshaper's Gift
Utility
57 Scroll Rack
Mana and Lands
58 Dreamstone Hedron
59 Marble Diamond
60 Armillary Sphere
61 Land Tax
62 Tithe
63 Sol Ring
Nonbasics
64 Emeria, the Sky Ruin
65 Windbrisk Heights
66 Flagstones of Trokair
67 Mistveil Plains
68 Kjedoran Outpost
69 Kor Haven
70 Springjack Pasture
71 Inkmoth Nexus
72 Blinkmoth Nexus
73 Temple of the False God
74 Wasteland
75 Strip Mine
Basic Lands
24x Plains
Explanations
01 Cloudgoat Ranger
02 Mother of Runes
03 Open the Vaults
04 Luminarch's Ascencion
05 Pearl Medallion
06 Mishra's Factory
01 Karmic Guide
02 Reveillark
03 Oblivion Ring
04 Enlightened Tutor
05 Steelshaper's Gift
06 Strip Mine
RRR Like a Bosh!
WUB Sharuum Solar Flare
UBR Thraximundar Zombie Beatdown
Mikaeus, the Lunarch is both a big creature and a super anthem.
Leonin Abunas and Indomitable Archangel protect your artifacts from spot removal.
Weathered Wayfarer can fetch nonbasics.
Argentum Armor offers a huge P/T boost and a Vindicate with every attack.
Konda's Banner is an easily fetchable anthem.
Extraplanar Lens is another mana doubler. Use snow lands to avoid opponents from getting extra mana.
Steelshaper's Gift and Enlightened Tutor are indispensable in an Equipment deck.
Ajani, Caller of the Pride is handy utility for voltron.
Buried Ruin is a must for an artifact-heavy deck.
RRR Like a Bosh!
WUB Sharuum Solar Flare
UBR Thraximundar Zombie Beatdown
:symu::symr::symw::symb::symg: Dream Halls :symu::symr::symw::symb::symg:
:symu::symw: U/W/x Landstill (now Miracles) :symu::symw:
:symu::symu: Merfolk :symu::symu:
contact me!
I have never tried it, actually. It doesn't look very good with Caged Sun and Gauntlet of Power and seems to be rather slow. I might try it out someday, though. Seems like it could be fun.
RRR Like a Bosh!
WUB Sharuum Solar Flare
UBR Thraximundar Zombie Beatdown
My Decks:
:symr::symb::symu:Tresserhorn Surprise Party:symu::symb::symr:
:symg::symw::symr:Hazy In The Yard:symr::symw::symg:
I haven't tried Intangible Virtue here yet, but I believe it might be a bit too slow. Even though this deck has a tokens subtheme, its not so pervasive to make it the powerhouse it would be in a more tokenish version of the deck.
I have already tried White Sun's Zenith though and found it way too slow for the deck. It's cool to have lots of tokens, but the main reason this deck pushes tokens is to have more beaters in case you commander/main beater is removed. If I already have
creatures, I don't want to play White Sun's Zenith, and if I don't have any creatures, I would rather play any other creature card in my deck than the Zenith.
Also, I'm not personally fond of cats myself, so I don't have custom banners and tokens to play with this deck...sorry for dissapointing you guys :/
---------------------------------------------
In other news, I just updated my list with some changes I made since my last post here and here are the explanations for them:
01 Cloudgoat Ranger
02 Mother of Runes
03 Open the Vaults
04 Luminarch's Ascencion
05 Pearl Medallion
06 Mishra's Factory
01 Karmic Guide
02 Reveillark
03 Oblivion Ring
04 Enlightened Tutor
05 Steelshaper's Gift
06 Strip Mine
First, both tutors should probably be in this deck from the start as they are pretty awesome with everything else this deck has to offer. Enlightened is definitely one of the best cards in the deck now, fetching you a sword, Eldrazi Monument, Marshal's Anthem or whatever suits your fancy. Oblivion Ring was added as another tutor target for Enlightened Tutor.
The Reveillark/Karmic Guide package was in the initial build of this deck but was removed because another deck nedded this cards much more. Both Cloudgoat Ranger and Mother of Runes were underperforming, so they were the ones to be cut.
Luminarch's Ascencion is an excellent card, but not only the deck needed more slots, the ascencion was either painting a huge target early on and calling way too much attention or arriving too late to make an impact and any other card would be preferable over it at that point. It might make a comeback to the list someday.
Strip Mine got in in the place of a Plains as the deck needed more answers to troublesome lands, but the deck was starting to get a bit color screwed on the early game, so Mishra's Factory got cut for that Plains. The factory was the least efficient colorless land in the deck as it could not fly over your opponents blockers carrying a sword (and yes, Springjack Pasture is pretty good!).
Also, in the midst of the changes, I have tested Raksha Golden Cub and found it was way too slow for this deck. Not only it needs 7 mana to be cast, it demands you to have had Kemba equipped for at least 2 turns and you need to take an equipment out of you commander for it to have any effect. Keeping Kemba equipped instead of Raksha always seemed to be the better option, so he didn't stay for too long.
RRR Like a Bosh!
WUB Sharuum Solar Flare
UBR Thraximundar Zombie Beatdown
candidus inperti; si nil, his utere mecum.
~~~~~