This is the first deck I've build especially for multiplayer and it's admittedly not quite done yet. This is the reason for the singleton Adaptive Automaton, picked it up and thought it could workout well but I'm not scrambling for more. Also a bit iffy on the Leonin Abunas and Precursor Golem, they work great together but apart the Precursor Golem becomes a huge risk and the Leonin Abunas is just pretty good.
My insecurities aside the deck has held up well so far and is a blast to play once you hit midgame and the golems start popping up all over.
Right off the bat, Precursor Golem scares me. I wouldn't play that card simply for the fact that if you were to play this against me, I would be tempted to abuse its weakness.
I think the Leonin Abunas can be interesting if you're protecting much bigger threats with it. Your golems are 3/3 or 4/4. I would rather play a card for 4 CMC that helps me become powerful than play a 4 CMC card that will only protect my 3/3 from target spells (and not against sweepers) which are mostly going to be targeted on someone else's big beast anyway. Those sweepers will end up being your weakness anyway... unless you have Wing Splicer, you don't want to see a Flamebreak.
Blinking can be interesting but all these Cloudshift really become are 3/3 for 1 mana and 1 card, according that you have a spawner in play. It's not bad but I think it could be much more interesting than that. Doing it on Maul Splicer gets interesting but he's harder to put in play.
I know this comment is rather incomplete but that will be it for now... good luck.
@orgmarr The blue was just added to the deck, so I hadn't given it much thought, but Venser is a definite include soon as I have one.
@jbl Pristine Talisman is bad in 1v1. In multiplayer consistent life gain can go a long way. The mana is the cherry on top of a guaranteed 1 life per turn.
The Cloudshift is much more then a one drop 3/3. It can be used to dodge removal and block a fattie with a splicer then blink it, netting a free block and golem token with 1 mana.
@orgmarr The blue was just added to the deck, so I hadn't given it much thought, but Venser is a definite include soon as I have one.
@jbl Pristine Talisman is bad in 1v1. In multiplayer consistent life gain can go a long way. The mana is the cherry on top of a guaranteed 1 life per turn.
The Cloudshift is much more then a one drop 3/3. It can be used to dodge removal and block a fattie with a splicer then blink it, netting a free block and golem token with 1 mana.
Sensor Splicers are subpar. You could be playing Intangible Virtue, which would give vigilance to most of your deck plus be an additional anthem. Not going to get you a golem, but I think another Wing or Vital Splicer could take its place easily. Precursor is also, despite being a golem, pretty bad with splicers. He's best at being 9 mana for 5 power unto himself, but if he puts cards other than himself at risk I feel like it's not an appropriate choice.
I do have a deck with this theme and I love playing it. It goes over the top with Mass Polymorph since splicers always trade up!
The "worst" Mass Polymorph I've had so far was desperately turning a master splicer and golem token into 2 Restoration Angels. They still traded up in power, but no blinky shenanigans that time. Restoration Angel otherwise is an honorary splice girl. Most often however Poly more than doubles the power on the field in post combat main phase after swinging in with flying first strike vigilance 5/5 tokens.
I've ignored 1 drops. I do like Chronomaton, but he would be a miserable find with Mass Polymorph. Instead several ramp spells are there to actually get to splicer territory, bypassing turn 3 altogether. I'm a fan of Pristine Talisman, unlike some other nay-sayers, but only in the right decks. At the 3 mana spot it's turning turn 4 into turn 5, enabling Sensor Splicer and Precursor Golem (you already have my opinion on that), or Conjuror's Closet (which won't have a target if your turn 3 play was the talisman) so while lifegain can be useful, I think you would rather 2 mana ramp spells to hit your 4 drops on turn 3, or blade splicer with cloudshift backup (a very sweet play.)
Just trying Arm with AEther and Switcheroo to see if they have any notable synergy with Venser. His -1 could turn a few remaining little 1/1 splicers into removal, and his +2 states "a permanent you own" so I can get back something I give away and still use his blink effect profitably. Plus how bad could it be to trade their Baneslayer for one of 2 first strike lords out, there's always somebody playing fatties around. I also feel like trying out Cathar's Crusade with all these 2-for-1 creatures and blinks. It's a lot to ask for 5 mana though. Venser will fill up the board, Switcheroo is pseudo removal, Cathar's Crusade just requires you to wait it out until you have something else to do with it.
I also play a little all purpose removal with slight blink synergy. O-ring having the potential to be re-targeted to something more vital later on, and Roil possibly giving me a second use out of Thragtusk if I'm not having to nail that Koth waiting to ultimate. I definitely miss actual blink spells like you've got, but I felt I needed more removal than insurance and value the last time I played. To each his own in this department.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
@Xyx: As cool an idea as that is, it places too many requirements on the deck. I have to find room for 8 new cards and ether one is less useful without the other and potentially useless.
@cosmic0ne: While I appreciate the advise and your well though out post I am confused why you posted your own deck. I'm not going to play your deck. Regardless, Intangible Virtue is a great card and going strait in the deck and the lack of removal, even flavorful blink or bounce removal, is worth considerable thought.
On a side note, I'm going to try and get my cards on any Growing Ranks I can come launch day. They serve the same purpose as the Conjurer's Closet for one less mana.
I would suggest making room for 3 or 4 copies of parallel lives, especially if you want to take advantage of blinking splicers. Also, Steel Overseer does pretty well. No doubt you may want some of the new populate spells.
Precursor Golem can be either great, or horrible. But I think you should remove them in favor of more splicers.
It's 65 cards, but they are all pretty solid together. If you add the Overseers and Silverskins, equip the most important splicers first.
And remember: When you are about to lose an important splicer to a burn spell, you can always blink it away in response. It comes back a completely new card, and renders the previous target invalid.
If you are willing to sacrifice a card or two, Semblance Anvil is a good option, as it lets you drop cheap spells, but it's subservient to your preference.
Also, Mimic Vat works exceptionally well with your deck.
If it would mean Wizards has access to the Golden Legal Army of Disney and could slay the Reserved List, I for one would welcome our new rodent overlords.
This card also has the distinction of being my least favorite art on a card in the set thus far,... he looks... Out of place to say the least. His face seems to say: "I'm only wearing this outfit because if I don't Niv will eat my family."
@cosmic0ne: While I appreciate the advise and your well though out post I am confused why you posted your own deck. I'm not going to play your deck. Regardless, Intangible Virtue is a great card and going strait in the deck and the lack of removal, even flavorful blink or bounce removal, is worth considerable thought.
Haha of course not, I know. It was just a compact way of listing a bunch of suggestions, and quick because I can paste it in from cockatrice. It came off a bit too much about me, I sometimes do that. Oh no I'm doing it AGAIN!
Legitlol's suggestion about populate spells is... legit... the indestructible + populate spell will really boil people who try to sweep the board, and can turn a combat phase into a nightmare for anyone. You kind of want all your tokens to be golems, so some of those "make a bird/centaur/wurm token, then populate" are okay but not great. The guildmage or Trostani could work though, pumping mana into repeatable abilities instead of spells lets you get quite ahead.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
With all due respect, I'd probably scrap the entire deck. The deck can't handle artifacts, nor enchantments, lacks draw (and/or lacks CA of any significance, like recursion) & can't handle a serious creature threat played by an opponent, to say nothing about dealing with flying threats. This isn't a G deck where you are playing nasty creatures and letting your opponents deal with it, this is a gimmicky deck that needs lots of pieces out to make the golems even remotely fierce.
And you want to take down multiple opponents via a win-con of an army of beefed up, 3/3 golems?
With all due respect, I'd probably scrap the entire deck. The deck can't handle artifacts, nor enchantments, lacks draw (and/or lacks CA of any significance, like recursion) & can't handle a serious creature threat played by an opponent, to say nothing about dealing with flying threats. This isn't a G deck where you are playing nasty creatures and letting your opponents deal with it, this is a gimmicky deck that needs lots of pieces out to make the golems even remotely fierce.
And you want to take down multiple opponents via a win-con of an army of beefed up, 3/3 golems?
Like I said above, good luck...
.
With all due respect, I believe you are mistaken.
I run splicers as well, and, while I do play Titan Forges along side these, the 3/3 Golems are still a threat. Especially with any of the splicers on the board.
As for your remark about not supporting enchantments, enchantments ARE support cards. If you play an enchantment that needs support, either it's a combo, or you are doing something wrong. Parallel Lives is great support for any token producer.
Back to the Deck at Hand:
That said, I would suggest a few other cards you might look into finding a place for: Titan Forge (for insanely powerful tokens), Contagion Engine (for toying with extra mana and counters), and an alternate win-condition (I.E. Precursor Golem+ Flames of the Firebrand: Ping each golem for one, and the players for (2* # of Golems you control) or some other shenanigans).
Also, Get plenty of Actual Golem Token Cards, and Dice. It makes the counters and tokens easier to keep track of.
If it would mean Wizards has access to the Golden Legal Army of Disney and could slay the Reserved List, I for one would welcome our new rodent overlords.
This card also has the distinction of being my least favorite art on a card in the set thus far,... he looks... Out of place to say the least. His face seems to say: "I'm only wearing this outfit because if I don't Niv will eat my family."
I think he meant that you have no way of destroying enchantments.
Yes, I see now that I misunderstood him. Thank you. And I completely agree with him in that it is weak on removal, counter, draw, and recursion. And I believe a Trading Post and/or Mimic Vat would solve the recursion and draw portions of the weaknesses.
As for it not being good on removal, neither are most swarm decks. Same thing goes for counterspells. But remember, looking like a non-threatening player is sometimes better than looking like an aggressive and threatening one. This is one type of deck where the latter is often the best course of action.
Not to say that this couldn't be improved, as it most definitely can, but the drawbacks aren't as bad for a casual multiplayer game.
If it would mean Wizards has access to the Golden Legal Army of Disney and could slay the Reserved List, I for one would welcome our new rodent overlords.
This card also has the distinction of being my least favorite art on a card in the set thus far,... he looks... Out of place to say the least. His face seems to say: "I'm only wearing this outfit because if I don't Niv will eat my family."
I have no idea what meta you guys play in, but I can damn near guarantee, barring something unusual (like a series of bad draws from my most/all of my buddies), this deck would have minimal chances of winning in my meta and I play in a star format where I only need to eliminate 2 people and not everyone.
Removing 4 of my buddies with an army of beefed up 3/3 golems? Not in my meta.
If you can pull that off, more power to you. In my opinion, it's an extraordinarly weak win-con. The deck's defenses border on woeful, especially against flying creatures, artifacts, and enchantments and the lack of draw is stunning, especially since this deck can't get hit with a sweeper or else you might as well scoop. Further, the more draw you have, the higher the probability you have to (1) build this army and (2) draw something that will protect from a sweeper (& hope you have the mana when you need it).
If I was facing this deck, a few 3/3 golems, even beefed up, don't scare me in the slightest. By the time this deck even became a serious threat (and really only see that fairly late game, as it would need a boatload of golems to seriously put pressure on several opponents), most of my decks/buddies' decks will go off long before that and pretty much win the game outright.
Further, protection via artifacts/enchantments is super common in my meta as well. Tricks like Ensnaring Bridge and keeping a minimal hand (or, even better, using in conjunction with Bottled Cloister and get draw as well) are things that I often do and if this or ANY other artifact/enchantment hits the table, it's auto-scoop for this deck. Hell, Dueling Grounds came out TWICE (i.e. separate decks) the last time we played alone. Follow that up with a Plated Slagwurm equipped with Grappling Hook, with Brawn in the GY, it gets fugly...
Note that we're not talking about a single card that trashes this deck, we're talking any combination of artifacts/enchantments that protect players from creatures (which there are a verifiable butt-ton). Hell, even something like Pestilence is game over for this deck as well.
Like I said, I'd trash the entire concept until something is conceived that can put a ton of pressure on multiple opponents quickly. I just don't see how the attempt at amassing an army of 3/3s, then beefing them up, is going to do that, especially with no draw. But if you can make it work in your meta, smile and have fun I suppose...
For card draw your already in U where is the Rhystic Study? Also this is a blink deck right? Where is Mulldrifter? I know I know neither are golems, but don't have such a hard on for splicing and making golems you fail to make your deck better.
For durability against sweepers. I'm testing Ghostway, Fresh Meat (my new favorite surprise card in my meta), and my favorite, Reveillark. Build your deck right and 'ol Revvy can recur the whole damn thing. All those splicers are 1 power. Check with 'ol Revvy. Also look into Eldrazi Monument. If you can't find a golem to sac every turn to this thing . . . your doing it wrong.
Someone already mentioned Mimic Vat oodles of fun in a MP setting. And I 2nd a vote for Aura Shards or Harmonic Sliver, for me Aura Shards is better. Blinking a splicer nets you yet another golem and you destroy two targets due to the Splicer and the golem entering the battlefield.
I would also suggest fleshing out your deck with a birthing pod. It combos so nicely with mimic vat. Sac a blade splicer for a wing splicer, then pay 3 again for a blade splicer. Rinse and repeat as much as you like. Throw in a relevent creature for 2/6 cmc and you can go nuts. Plus, you get golems every time you do this.
If it would mean Wizards has access to the Golden Legal Army of Disney and could slay the Reserved List, I for one would welcome our new rodent overlords.
This card also has the distinction of being my least favorite art on a card in the set thus far,... he looks... Out of place to say the least. His face seems to say: "I'm only wearing this outfit because if I don't Niv will eat my family."
I never expected this deck to spark so much discussion. Just to be clear, the deck is very casual and I play it in a very casual meta.
I love the idea of using Aura Shards, but 1.I don't have any at the moment and 2.in a multiplayer environment it tends to draw the sort of hate I'm not sure this deck can handle. For the time being I'm janking it with a couple Acidic Slimes and keeping the spots open for something better.
The Chronomations didn't work out so well. Couldn't blink them and they attracted early hate while providing minimal assistance. Precursor Golem was, as advised, a glaring venerability and the mana balance needed a kick after I dropped my only 1-drop.
For what it's worth, I think that Momentary Blink is one of the most overrated casual cards of all time. It's in the top 8 for sure. In your deck it's basically getting you half of a card (aka a 3/3 golem) twice for 6 mana total. That is pathetic, especially since you need a creature in play it and removal kinda gets you if they respond to it. Given that you could easily just plain draw 3 cards with something like Jace's Ingenuity, Fact or Fiction, or even something insane like Rhystic Study, I don't see why anyone would ever use it. I get that you feel like a total champ when you blink something and put a 3/3 into play to block some random 2/2 that's attacking in to you or whatever, but like, come on... Good draw is always going to be a fantastic addition to your deck, but Momentary Blink is always going to be a marginal value card. I would cut it for any number of solid draw spells or equipment. Loxodon Warhammer and Sword of Vengeance come to mind for example. You do not need to spend 6 mana to basically draw a card. You can do so much more with your time and resources.
Blink spells aren't worth much unless they accomplish something else. Restoration Angel is a combat trick, golem producer, and a threat unto herself. Venser the Sojourner or Deadeye Navigator are both repeatable effects, one which will take over the game given enough turns, the other giving instant speed repeatable options and a body. Populate serves almost the same purpose for you now with RTR available. I threw some Sundering Growths and Rootborn Defenses' into my own splicer blinking deck, and appreciate them so very much more than things like cloudshift because they intend to accomplish 2 things at once, and in the worst case scenario still just the 1. In fact any deck that uses tokens should find Sundering Growth absolutely amazing, there's always a use for disenchant. Always. Defenses may not do enough for you if there's not wraths being thrown around, your mileage may vary.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
It's siiick with Sunblast Angel, though. Count yourself fortunate if you haven't walked into that yet.
I'm not usually attacking with too many creatures but that's neither here nor there lol. Anyways, I agree that the card can certainly be powerful at times. 2 mana Plague Wind? Twice? Sign me up! I absolutely acknowledge that some cards make it worthwhile and that it will be a big game some % of the time. Still, I feel like people grossly overvalue something that blinks a Wall of Omens more often than not, or that simply produces a 3/3 golem (twice) in this instance. That isn't worth the time nor the mana in my mind.
My insecurities aside the deck has held up well so far and is a blast to play once you hit midgame and the golems start popping up all over.
4 Blade Splicer
4 Master Splicer
2 Wing Splicer
2 Leonin Abunas
1 Maul Splicer
Enchantments (3)
4 Intangible Virtue
1 Growing Ranks
3 Talisman of Unity
3 Pristine Talisman
2 Conjurer's Closet
Planeswalkers (2)
2 Venser, the Sojourner
Other spells (10)
3 Sundering Growth
3 Cloudshift
3 Momentary Blink
2 Sunpetal Grove
2 Glacial Fortress
2 Evolving Wilds
9 Plains
4 Forest
3 Island
Sig comes from Argetlam @ Hakai Studios
My Decks
GAggo ElvesG
WUTitan Control WU
Casual
GWUBant Splicer Blink GWU
GWCan't Touch ThisGW
EDH
GB Savra's Perfect Circle GB
GUBGraveyard Smash GUB
WBR Purgatory WBR
GSeriously Guys, Look at all These ElvesG
GWBKarador, Necrotic Ooze SubthemeBWG
I think the Leonin Abunas can be interesting if you're protecting much bigger threats with it. Your golems are 3/3 or 4/4. I would rather play a card for 4 CMC that helps me become powerful than play a 4 CMC card that will only protect my 3/3 from target spells (and not against sweepers) which are mostly going to be targeted on someone else's big beast anyway. Those sweepers will end up being your weakness anyway... unless you have Wing Splicer, you don't want to see a Flamebreak.
Pristine Talisman is bad.
Blinking can be interesting but all these Cloudshift really become are 3/3 for 1 mana and 1 card, according that you have a spawner in play. It's not bad but I think it could be much more interesting than that. Doing it on Maul Splicer gets interesting but he's harder to put in play.
I know this comment is rather incomplete but that will be it for now... good luck.
@jbl Pristine Talisman is bad in 1v1. In multiplayer consistent life gain can go a long way. The mana is the cherry on top of a guaranteed 1 life per turn.
The Cloudshift is much more then a one drop 3/3. It can be used to dodge removal and block a fattie with a splicer then blink it, netting a free block and golem token with 1 mana.
Sig comes from Argetlam @ Hakai Studios
My Decks
GAggo ElvesG
WUTitan Control WU
Casual
GWUBant Splicer Blink GWU
GWCan't Touch ThisGW
EDH
GB Savra's Perfect Circle GB
GUBGraveyard Smash GUB
WBR Purgatory WBR
GSeriously Guys, Look at all These ElvesG
As for the Cloudshift, true if you save your creatures while spawning more golems, it becomes quite interesting.
dont cloudshift. go momentary blink
I do have a deck with this theme and I love playing it. It goes over the top with Mass Polymorph since splicers always trade up!
4 Blade Splicer
4 Master Splicer
3 Wing Splicer
4 Restoration Angel
2 Thragtusk
1 Elesh Norn, Grand Cenobite
2 Intangible Virtue
2 Oblivion Ring
4 Rampant Growth
1 Farseek
1 Arm with AEther
1 Switcheroo
2 Into the Roil
2 Mass Polymorph
5 Plains
1 Forest
2 Hinterland Harbor
4 Sunpetal Grove
2 Razorverge Thicket
2 Seachrome Coast
2 Gavony Township
2 Dread Statuary
The "worst" Mass Polymorph I've had so far was desperately turning a master splicer and golem token into 2 Restoration Angels. They still traded up in power, but no blinky shenanigans that time. Restoration Angel otherwise is an honorary splice girl. Most often however Poly more than doubles the power on the field in post combat main phase after swinging in with flying first strike vigilance 5/5 tokens.
I've ignored 1 drops. I do like Chronomaton, but he would be a miserable find with Mass Polymorph. Instead several ramp spells are there to actually get to splicer territory, bypassing turn 3 altogether. I'm a fan of Pristine Talisman, unlike some other nay-sayers, but only in the right decks. At the 3 mana spot it's turning turn 4 into turn 5, enabling Sensor Splicer and Precursor Golem (you already have my opinion on that), or Conjuror's Closet (which won't have a target if your turn 3 play was the talisman) so while lifegain can be useful, I think you would rather 2 mana ramp spells to hit your 4 drops on turn 3, or blade splicer with cloudshift backup (a very sweet play.)
Just trying Arm with AEther and Switcheroo to see if they have any notable synergy with Venser. His -1 could turn a few remaining little 1/1 splicers into removal, and his +2 states "a permanent you own" so I can get back something I give away and still use his blink effect profitably. Plus how bad could it be to trade their Baneslayer for one of 2 first strike lords out, there's always somebody playing fatties around. I also feel like trying out Cathar's Crusade with all these 2-for-1 creatures and blinks. It's a lot to ask for 5 mana though. Venser will fill up the board, Switcheroo is pseudo removal, Cathar's Crusade just requires you to wait it out until you have something else to do with it.
I also play a little all purpose removal with slight blink synergy. O-ring having the potential to be re-targeted to something more vital later on, and Roil possibly giving me a second use out of Thragtusk if I'm not having to nail that Koth waiting to ultimate. I definitely miss actual blink spells like you've got, but I felt I needed more removal than insurance and value the last time I played. To each his own in this department.
@cosmic0ne: While I appreciate the advise and your well though out post I am confused why you posted your own deck. I'm not going to play your deck. Regardless, Intangible Virtue is a great card and going strait in the deck and the lack of removal, even flavorful blink or bounce removal, is worth considerable thought.
On a side note, I'm going to try and get my cards on any Growing Ranks I can come launch day. They serve the same purpose as the Conjurer's Closet for one less mana.
Sig comes from Argetlam @ Hakai Studios
My Decks
GAggo ElvesG
WUTitan Control WU
Casual
GWUBant Splicer Blink GWU
GWCan't Touch ThisGW
EDH
GB Savra's Perfect Circle GB
GUBGraveyard Smash GUB
WBR Purgatory WBR
GSeriously Guys, Look at all These ElvesG
Precursor Golem can be either great, or horrible. But I think you should remove them in favor of more splicers.
Here's my suggestion:
4 Master Splicer
3 Sensor Splicer
3 Maul Splicer
3 Vital Splicer
4 Steel Overseer
4 Vessel of Endless Rest
3 Silverskin Armor
2 Conjurer's Closet
Enchantments (4)
4 Parallel Lives
Other spells (8)
4 Cloudshift
3 Momentary Blink
1 Venser, the Sojourner
2 Sunpetal Grove
2 Glacial Fortress
2 Evolving Wilds
6 Plains
4 Forest
4 Island
It's 65 cards, but they are all pretty solid together. If you add the Overseers and Silverskins, equip the most important splicers first.
And remember: When you are about to lose an important splicer to a burn spell, you can always blink it away in response. It comes back a completely new card, and renders the previous target invalid.
If you are willing to sacrifice a card or two, Semblance Anvil is a good option, as it lets you drop cheap spells, but it's subservient to your preference.
Also, Mimic Vat works exceptionally well with your deck.
On Mercurial Chemister:
Haha of course not, I know. It was just a compact way of listing a bunch of suggestions, and quick because I can paste it in from cockatrice. It came off a bit too much about me, I sometimes do that. Oh no I'm doing it AGAIN!
Legitlol's suggestion about populate spells is... legit... the indestructible + populate spell will really boil people who try to sweep the board, and can turn a combat phase into a nightmare for anyone. You kind of want all your tokens to be golems, so some of those "make a bird/centaur/wurm token, then populate" are okay but not great. The guildmage or Trostani could work though, pumping mana into repeatable abilities instead of spells lets you get quite ahead.
Good luck.
With all due respect, I'd probably scrap the entire deck. The deck can't handle artifacts, nor enchantments, lacks draw (and/or lacks CA of any significance, like recursion) & can't handle a serious creature threat played by an opponent, to say nothing about dealing with flying threats. This isn't a G deck where you are playing nasty creatures and letting your opponents deal with it, this is a gimmicky deck that needs lots of pieces out to make the golems even remotely fierce.
And you want to take down multiple opponents via a win-con of an army of beefed up, 3/3 golems?
Like I said above, good luck...
.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
Also Ghostway is a good way to deal with sweepers in your meta for a deck like this. And I'm toying with Fresh Meat.
GWBKarador, Necrotic Ooze SubthemeBWG
With all due respect, I believe you are mistaken.
I run splicers as well, and, while I do play Titan Forges along side these, the 3/3 Golems are still a threat. Especially with any of the splicers on the board.
As for your remark about not supporting enchantments, enchantments ARE support cards. If you play an enchantment that needs support, either it's a combo, or you are doing something wrong. Parallel Lives is great support for any token producer.
Back to the Deck at Hand:
That said, I would suggest a few other cards you might look into finding a place for: Titan Forge (for insanely powerful tokens), Contagion Engine (for toying with extra mana and counters), and an alternate win-condition (I.E. Precursor Golem+ Flames of the Firebrand: Ping each golem for one, and the players for (2* # of Golems you control) or some other shenanigans).
Also, Get plenty of Actual Golem Token Cards, and Dice. It makes the counters and tokens easier to keep track of.
On Mercurial Chemister:
GWBKarador, Necrotic Ooze SubthemeBWG
Yes, I see now that I misunderstood him. Thank you. And I completely agree with him in that it is weak on removal, counter, draw, and recursion. And I believe a Trading Post and/or Mimic Vat would solve the recursion and draw portions of the weaknesses.
As for it not being good on removal, neither are most swarm decks. Same thing goes for counterspells. But remember, looking like a non-threatening player is sometimes better than looking like an aggressive and threatening one. This is one type of deck where the latter is often the best course of action.
Not to say that this couldn't be improved, as it most definitely can, but the drawbacks aren't as bad for a casual multiplayer game.
On Mercurial Chemister:
Removing 4 of my buddies with an army of beefed up 3/3 golems? Not in my meta.
If you can pull that off, more power to you. In my opinion, it's an extraordinarly weak win-con. The deck's defenses border on woeful, especially against flying creatures, artifacts, and enchantments and the lack of draw is stunning, especially since this deck can't get hit with a sweeper or else you might as well scoop. Further, the more draw you have, the higher the probability you have to (1) build this army and (2) draw something that will protect from a sweeper (& hope you have the mana when you need it).
If I was facing this deck, a few 3/3 golems, even beefed up, don't scare me in the slightest. By the time this deck even became a serious threat (and really only see that fairly late game, as it would need a boatload of golems to seriously put pressure on several opponents), most of my decks/buddies' decks will go off long before that and pretty much win the game outright.
Further, protection via artifacts/enchantments is super common in my meta as well. Tricks like Ensnaring Bridge and keeping a minimal hand (or, even better, using in conjunction with Bottled Cloister and get draw as well) are things that I often do and if this or ANY other artifact/enchantment hits the table, it's auto-scoop for this deck. Hell, Dueling Grounds came out TWICE (i.e. separate decks) the last time we played alone. Follow that up with a Plated Slagwurm equipped with Grappling Hook, with Brawn in the GY, it gets fugly...
Note that we're not talking about a single card that trashes this deck, we're talking any combination of artifacts/enchantments that protect players from creatures (which there are a verifiable butt-ton). Hell, even something like Pestilence is game over for this deck as well.
Like I said, I'd trash the entire concept until something is conceived that can put a ton of pressure on multiple opponents quickly. I just don't see how the attempt at amassing an army of 3/3s, then beefing them up, is going to do that, especially with no draw. But if you can make it work in your meta, smile and have fun I suppose...
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Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
For card draw your already in U where is the Rhystic Study? Also this is a blink deck right? Where is Mulldrifter? I know I know neither are golems, but don't have such a hard on for splicing and making golems you fail to make your deck better.
For durability against sweepers. I'm testing Ghostway, Fresh Meat (my new favorite surprise card in my meta), and my favorite, Reveillark. Build your deck right and 'ol Revvy can recur the whole damn thing. All those splicers are 1 power. Check with 'ol Revvy. Also look into Eldrazi Monument. If you can't find a golem to sac every turn to this thing . . . your doing it wrong.
Someone already mentioned Mimic Vat oodles of fun in a MP setting. And I 2nd a vote for Aura Shards or Harmonic Sliver, for me Aura Shards is better. Blinking a splicer nets you yet another golem and you destroy two targets due to the Splicer and the golem entering the battlefield.
GWBKarador, Necrotic Ooze SubthemeBWG
I would also suggest fleshing out your deck with a birthing pod. It combos so nicely with mimic vat. Sac a blade splicer for a wing splicer, then pay 3 again for a blade splicer. Rinse and repeat as much as you like. Throw in a relevent creature for 2/6 cmc and you can go nuts. Plus, you get golems every time you do this.
On Mercurial Chemister:
I love the idea of using Aura Shards, but 1.I don't have any at the moment and 2.in a multiplayer environment it tends to draw the sort of hate I'm not sure this deck can handle. For the time being I'm janking it with a couple Acidic Slimes and keeping the spots open for something better.
The full adds list is:
The Chronomations didn't work out so well. Couldn't blink them and they attracted early hate while providing minimal assistance. Precursor Golem was, as advised, a glaring venerability and the mana balance needed a kick after I dropped my only 1-drop.
Sig comes from Argetlam @ Hakai Studios
My Decks
GAggo ElvesG
WUTitan Control WU
Casual
GWUBant Splicer Blink GWU
GWCan't Touch ThisGW
EDH
GB Savra's Perfect Circle GB
GUBGraveyard Smash GUB
WBR Purgatory WBR
GSeriously Guys, Look at all These ElvesG
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I'm not usually attacking with too many creatures but that's neither here nor there lol. Anyways, I agree that the card can certainly be powerful at times. 2 mana Plague Wind? Twice? Sign me up! I absolutely acknowledge that some cards make it worthwhile and that it will be a big game some % of the time. Still, I feel like people grossly overvalue something that blinks a Wall of Omens more often than not, or that simply produces a 3/3 golem (twice) in this instance. That isn't worth the time nor the mana in my mind.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold