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Old 09-27-2012, 05:07 AM   #1
Keltainen
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Default Boros Charm

Boros Charm - wr
Instant (U)
Choose one - Attacking creatures get +2/+0 until end of turn; or Destroy target blocked creature; or Target creature gains double strike until end of turn.

Trumpet Blast, Smite and Double Cleave.

What else you think it could have ?
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Old 10-11-2012, 07:20 AM   #2
DraconicRising
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Charms are designed so that they're an effect each colour can get for one mana, and one that both can get for that cost. Trumpet Blast and Double Cleave are 3 and 2 mana respectively.

Personally, I think it'll be something like
Boros Charm - wr
Instant - U
Choose one - Destroy target enchantment; or Boros Charm deals 2 damage to target creature or player; or target creature gets +1/0 and first strike until end of turn.

Demystify,Shock and the many variants onSwift Justice
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Old 10-11-2012, 07:43 AM   #3
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Highly doubt they will print charms with the same effects.
Golgari charm destroys enchantments.
Izzet charm shocks.
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Old 10-11-2012, 07:45 AM   #4
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I think it would be rather hilarious to have 2 of the 3 modes be healing salve and lightning bolt, just as a way to troll people looking for a lightning helix reprint.
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Old 10-11-2012, 07:56 AM   #5
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so long as we're going ridiculous, i want 1 damage to creature or player, apostle's blessing and double-strike.
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Old 10-11-2012, 09:22 AM   #6
LeDiableBlanc
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I am thinking along the lines of

choose one: deals damage ala arc trail but with added lifegain effect; or search for red creature card with cc 1 or less; or search for white creat card with 1 cc or less and put it to your hand.
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Old 10-11-2012, 09:26 AM   #7
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I am thinking stop 1 damage, loot 1 card/discard a card, do 3 damage to player or creature.

Yeah I know it would be very powerful, one can wish.
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Old 10-11-2012, 09:29 AM   #8
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Quote:
Originally Posted by LeDiableBlanc View Post
I am thinking along the lines of

choose one: deals damage ala arc trail but with added lifegain effect; or search for red creature card with cc 1 or less; or search for white creat card with 1 cc or less and put it to your hand.
That would be pretty cool if it could tutor up white or red creatures with CMC less than 1. Maybe it would signal a black bordered Little Girl functional reprint?
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Old 10-11-2012, 09:36 AM   #9
YamiJoey
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Moving abilities between Charms would suck a little bit, so no destroy Enchantments etc., and damage would such, as Izzet Charm would probably just have a strictly better or strictly worse ability. 1 to target Creature/player would just be a bit bad compared to killing a guy with X/2, and printing something like Lightning Bolt would make Izzet Charm strictly worse, so it'd be more of a Lava Spike effect, which I could see, but not for the Boros one. Seems odd.
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Old 10-11-2012, 09:39 AM   #10
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It's been stated that this cycle of 2 colour charms always have one ability the first colour can do, one the second colour can do, and one both colours can do. Ruling out all the effects of Red and White charms from the RTR cycle, heres my take on Boros:

Boros Charm wr
Instant
Choose one - Prevent the next 3 damage that would be dealt to target creature or player this turn; or up to two target creatures attack if able this turn; or target blocked or blocking creature gains double strike until the end of turn.

It's Boros, so everything should be combat related; and with the possible exception of the "2 creatures attack" everything seems weak enough for a charm..... I was working off Incite and Into the Fray logic, forcing one attack just seemed slightly too weak.

Thoughts?
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Old 10-11-2012, 09:43 AM   #11
bocephus
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Double strike for 2 just seems o.p. to me.

Boros is all about damage. I cant see them doing the charm without having damage involved, even with the Izzet issue.
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Old 10-11-2012, 09:45 AM   #12
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Quote:
Originally Posted by bocephus View Post
Double strike for 2 just seems o.p. to me.

Boros is all about damage. I cant see them doing the charm without having damage involved, even with the Izzet issue.
That's why you give D.S. only to blocking or blocked creatures. Again Boros Charm should be all about combat.
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Old 10-11-2012, 10:56 AM   #13
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Harm's Way, Incite, or creatures you control gain first strike until end of turn.
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Old 10-13-2012, 02:59 AM   #14
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My guess:

Boros Charm - Uncommon
RW
Instant
Choose one - Put a 1/1 Soldier creature token with first strike into play, or Boros Charm deals 2 damage to target attacking or blocking creature, or target creature gains double strike until end of turn.
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Old 10-13-2012, 02:14 PM   #15
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Quote:
Originally Posted by PhyrexianWeezil View Post
My guess:

Boros Charm - Uncommon
RW
Instant
Choose one - Put a 1/1 Soldier creature token with first strike into play, or Boros Charm deals 2 damage to target attacking or blocking creature, or target creature gains double strike until end of turn.
This looks printable. The effects are plausible, and one of them are usable at any state of the game. Though I actually think it looks a little underwhelming. Maybe that's just me.
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