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#1 | ||
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Splash, Tackle, Fail.
Join Date: Dec 2010
Location: Painesville, OH
Posts: 1,841
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The Core
Possible Supporting Cast Unburial Rites Tracker's Instinct Snapcaster Mage Forbidden Alchemy Faithless Looting Memory's Journey Desperate Ravings Think Twice Faith's Shield So if the idea is to play out Seance, upkeep mill with skaabs until you hit Mirror-Mad Phantasm, upkeep activate phantasm token to mill library... then your upkeep, make a lab maniac token and win on draw... How do I want to build that deck? I need lots of help with this one, but I've got the basic cards down. We're gonna need to play at least blue white, and it looks like we're going to splash another color out of necessity. But what should the deck look like? Our biggest problem is vulnerability to common creature removal spells if you ask me. Memory's Journey will buy us more turns but that's it. Ranger's Guile? Last edited by Kryptnyt; 04-02-2012 at 01:09 PM. |
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#2 | |
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Archmage
Join Date: Jun 2011
Posts: 859
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Quote:
1 Faith's Shield |
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#3 |
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Splash, Tackle, Fail.
Join Date: Dec 2010
Location: Painesville, OH
Posts: 1,841
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Hmm actually protecting the guy isn't a problem since we can draw at instant speed with several of our flashback spells. But faith's Shield can protect Seance when they go to destroy it after you mill yourself out. Very cool. Into the list of things we want!
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#4 |
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Wizard Mentor
Join Date: Jan 2012
Posts: 715
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Yeah, removal wouldnt be the biggest issue here. For starters, there isnt actually much removal that can kill the maniac at instant speed. gesitflame, devil's play, rolling temblor, fiend hunter, and sever the bloodline all cant actually hit it, so its fine there, the only removal that is played that could actually hit it would be brimstone volley, and as mentioned, you can probably just draw in response and be fine.
The main issue that Id see would be staying alive long enough. Even if you get a turn 4 seance, turn 5 phantasm mill, turn 6 win, well thats still only turn 6, so slower than a lot of decks out there. And thats with a god draw pretty much. So you need to either be able to very reliably mill yourself out super fast, or be able to survive, ideally both. Id probably look at playing more than 1 phantasm. With 1, you get to make a token, and millyourself for sure, which is obviously pretty good, but its unlikely that you do get one. If you have 2 instead, well instead of once in a blue moon getting to mill your whole library, you get to more reliably mill half your library and get a 5/1 flyer. And then if needed, you can block, kill something, save yourself some life, and THEN mill your whole library. So if you play 2, its a turn slower, but its a turn where you have a 5/1 blocker, and it will also happen a lot more often. Second, I dont think that you would need 2 maniacs, one should be enough. If you bring it back, and it gets killed before you can draw, well you are pretty much dead anyway, so I dont see the use for a second one. Slayer of the wicked is on color, can come in to kill a creature, and then block another, and then be brought back with seance to kill something else. He might be worth looking into, though maybe only as a SB card. Saving graspworks well with him, and can be nice with the milling skaabs. Probably more cute than anything though. Its amazing with a fiend hunter in hand though. Dawntreader elk, silverchase fox, brain weevil, huntmaster of the fells, and so on might also be worth looking into, they have decent sinergy with seance. Then the biggest question of all is whether to try and make it a standalone deck, or a value plan? What I mean by that, is that you could shoot for the combo every game, and base your deck entirely around that. OR, since you already want to selfmill, and are already going to be running the blue skaabs, you could also add 1 maniac, 1-2 phantasms, and 3-4 seance to a UG mill yourself shell, and try to work with that, youd then still have the possibility to combo, and youd also have the option to just start playing ghoultrees and splinterfrights and cagebreakers and boneyard wurms and whatever other huge threat you want to include. There might be a conflict here, since the green cards want creatures in the yard, and seance wants to remove them, but I think it would probably work out. After all, if you remove a skaab, and get to mill yourself, the number of creatures in your graveyard is likely to actually increase. |
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#5 | ||||||
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Just Getting Started
Join Date: Apr 2012
Posts: 4
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I was contemplating a control list that just self-milled, used Gnaw to the Bone to stay alive, Blasphemous Act to clear the board and dropped Geralf's Mindcrusher as a finisher.
This is the shell I have so far:
Since this used blues two enemy colors the mana looks decent. Removing Mindcrusher as the finisher for the Seance Combo and going with red for the Wrath effect I could see a shell like this:
The mana base isn't good and it needs a tweaking for creature protection but as a base shell it's a start. Alternatively dropping Red and putting Green in I could see this:
Playable area: Silent Departure in both versions could be numerous other removal/stall type spells. The reasoning is to bounce Champion of the Parish even if he has multiple counters. Also works twice and/or can be milled. Feeling of Dread is also a possibility. Thought Scour could be other things as well. It's just another card to burn through the deck. Tower Geist could move down in number in the red version but cutting creatures in the green version is risky unless putting another creature in. |
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#6 |
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Wizard Mentor
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I don't think this combo works to be honest. I'm pretty sure they made a ruling for mirror mad phantasmal if you would make a token of it and would use the ability you would place a token of a copy of mirror mad into your library then resolve its ability. I may be completely wrong here but you might want to check out the ruling on this.
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#7 | |
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Ascended Mage
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The deck itself was pretty hard to SB against, only bc ppl didnt have a lot of GY hate at the time... For Block Constructed I have the feeling that you would want to run the Aggro Dredge list and then just run Seance and Lab Maniacs in it....
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#8 |
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Archmage Overlord
Join Date: Apr 2009
Posts: 1,399
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The combo works. Phantasm's ability looks for a card named Mirror-Mad Phantasm in the library. Tokens aren't cards. (The token will still be in the library during the resolution of the ability; it just won't matter.)
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#9 | ||
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Wizard Mentor
Join Date: Sep 2011
Location: Colorado
Posts: 667
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Quote:
The combo still works because the rest of the ability resolves and looks for a card that is not there.
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Quote:
f Salvation |
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#10 |
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Super Chosen
Join Date: Feb 2008
Location: Yucaipa, CA
Posts: 2,854
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This is in no way too slow. Skaabs provide early chumps, or in the case of Armored, long-term blocks. Gnaw to the Bone is insane lifegain, and buys 5-6 turns against anything but Entreat and Silverheart.
For anyone who has ever played Moment's Peace or Remand in a combo deck, Time Walking your opposition twice is usually enough to combo out. |
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#11 |
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Sadism//Masochism
Join Date: Apr 2008
Location: Auckland, NZ
Posts: 4,442
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I think this deck might want to go a Frites direction, playing Mulch and Unburial rites, and Griselbrand. Seance is pretty great targeting Gris, so it doesn't even take too much away from that plan.
I'd say, off the top of my head Faithless Looting would be great, but I don't know if I'm THAT greedy. Also, you could potentially cut some mana sources because of pilgrim and mulch, but that also seems greedy. Another fatty, such as Avacyn, would make the unburial rites plan more reliable. This version loses pretty much all interaction, too. Gnaw to the Bone just doesn't fit. |
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#12 | |
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Wizard Mentor
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Quote:
9/22/2011: If no card named Mirror-Mad Phantasm is revealed (possibly because it was a card copying Mirror-Mad Phantasm or it was a token), all cards from that library will be put into their owner's graveyard. So whats our plan when they side in some rest in peace?? hardcast mirror mad phantasm and turn it sideways?
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#13 | |
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Creature - Bear Demon
Join Date: Dec 2009
Location: New York
Posts: 1,329
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You can use Seance to bring the human-resurrecting angel back, right? Why not just adapt that deck to use seance?
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#14 | ||
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Archmage
Join Date: Jan 2005
Posts: 934
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Quote:
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