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Old 10-09-2012, 08:04 AM   #46
MagnaLynx21
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Quote:
Originally Posted by PJFilth View Post
I figured. I still want to see GW go big, but it won't. It just isn't competitive. Answers, guys - there is an answer for EVERYTHING against GW.

I also ran mono-green, which was super powerful...about 1.5 years ago. It's all lacking serious threat right now. Go ahead, put out all the midrange fatties you can - I'll have low cost spells to get rid of every single one of them.

It's a bummer. I know.
Dude, if your problem is "all the creatures die to removal", then why are you even playing an aggro deck? All creatures have this problem.
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Old 10-09-2012, 09:22 AM   #47
twicky_kid
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Wolfir avenger has been my tech vs control decks. They cannot deal with flash very well and he survives supreme verdict. Terminus is too unreliable. Next is Acidic slimes bombing lands and detention spheres. I have a sideboard package of 3 avenger and 4 slimes. Games 2 and 3 my GW mid range has destroyed control in every game.

Collective Blessing is 10x better than Armada Wurm. If it resolves every creature is a big threat they have to deal with while they durdle with dig spells.
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Old 10-09-2012, 03:43 PM   #48
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There aren't that many answers to Sigarda. There are some, but not many.
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Old 10-09-2012, 04:05 PM   #49
zaj56
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Quote:
Originally Posted by PJFilth View Post
I figured. I still want to see GW go big, but it won't. It just isn't competitive. Answers, guys - there is an answer for EVERYTHING against GW.

I also ran mono-green, which was super powerful...about 1.5 years ago. It's all lacking serious threat right now. Go ahead, put out all the midrange fatties you can - I'll have low cost spells to get rid of every single one of them.

It's a bummer. I know.
I hope your trolling....

Fact is g/w is great. Yes, you'll have bad matchups....
LIKE ANY DECK WILL.
but it is soooo good against zombies - and can go blow for blow with almost any deck. Sideboarding will be key.
As of right now im rollin with gw. Its gonna be bomb tastic

Last edited by zaj56; 10-09-2012 at 04:08 PM.
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Old 10-13-2012, 02:08 AM   #50
cjwheeler76
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To put it simply....yes.

In my FNM tonight. 3 out of the top 4 decks were gw aggro/midgrange. A couple guys were playing Jund ZOmbies, we had a few UW control, Uw Miracles, GB zombies, GR zombies...etc etc.

In the end GW trumps all, yes including zombies. So the notion that zombies is a bad matchup for GW is simply false. Sorry, to all you zombie fans, but this deck destroys zombies of any kind. The only match-up that was any difficulty was the mirror. Sure, I need another 1-2 Armada Wurm, could use a different combination of SB cards ( was unprepared for some things ). But in the end the life gain is simply overwhelming for aggro decks (including zombies) and it can go blow for blow with pretty much anything I played against. We will see where this goes. With GW dominating our FNM, im sure decks will arise to beat it.
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Old 10-13-2012, 05:21 AM   #51
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Quote:
Originally Posted by twicky_kid View Post
Wolfir avenger has been my tech vs control decks. They cannot deal with flash very well and he survives supreme verdict. Terminus is too unreliable. Next is Acidic slimes bombing lands and detention spheres. I have a sideboard package of 3 avenger and 4 slimes. Games 2 and 3 my GW mid range has destroyed control in every game.

Collective Blessing is 10x better than Armada Wurm. If it resolves every creature is a big threat they have to deal with while they durdle with dig spells.
This post is right about card choices. There are always ways around certain archetypes.
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Old 10-13-2012, 09:01 AM   #52
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I think people will abandon this deck quick cause its not flashy or trendy or mega dominating....
But i do think selesnya is gonna be poweful for a long time. Its what i wanted to play once rtr leaked and im lovin it so far
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Old 10-13-2012, 03:30 PM   #53
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I feel that g/w is an interesting deck with some good matchup but a lot of horrid ons. G/W isn't that fast. Its creatures are very cost-efficient. However it has no reach, thus with u/w/x miracles, you are dealing wit 6+ wrath after board along with their other removals. Jund also seem really bad as an active olivia means game over. Most people run at least 3 olivia maindeck. G/W is also way too slow against frites. You play out your creatures and attacking. They gain 5 from thragtusk then animates angel and its game.

G/W does feed off zombies and rdw and ww. The matchup is extremely easy to win. Loxodon smiter and centaur healer are extremely hard to get past.

So my opinion, g/w is a meta deck. If you know you field is mostly zombies and rdw and ww, go for it. Otherwise choose a different deck.
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Old 10-13-2012, 07:28 PM   #54
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Go splash some blue, and then suddenly you can transform your deck to beat control in G2-3, while still retains a fair aggro matchup G1.

As Dr. Wizards orders, T2 is now a multicolor format, so you should play at least 3 colors or you must have a good reason for it.
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Old 10-13-2012, 08:24 PM   #55
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Quote:
Originally Posted by twicky_kid View Post
Wolfir avenger has been my tech vs control decks. They cannot deal with flash very well and he survives supreme verdict. Terminus is too unreliable. Next is Acidic slimes bombing lands and detention spheres. I have a sideboard package of 3 avenger and 4 slimes. Games 2 and 3 my GW mid range has destroyed control in every game.

Collective Blessing is 10x better than Armada Wurm. If it resolves every creature is a big threat they have to deal with while they durdle with dig spells.
Collective Blessing is probably good, but no way its on par with Armada Wurm, let alone being 10x better.
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Old 10-14-2012, 10:19 AM   #56
zaj56
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Quote:
Originally Posted by Phagocytosis View Post
I feel that g/w is an interesting deck with some good matchup but a lot of horrid ons. G/W isn't that fast. Its creatures are very cost-efficient. However it has no reach, thus with u/w/x miracles, you are dealing wit 6+ wrath after board along with their other removals. Jund also seem really bad as an active olivia means game over. Most people run at least 3 olivia maindeck. G/W is also way too slow against frites. You play out your creatures and attacking. They gain 5 from thragtusk then animates angel and its game.

G/W does feed off zombies and rdw and ww. The matchup is extremely easy to win. Loxodon smiter and centaur healer are extremely hard to get past.

So my opinion, g/w is a meta deck. If you know you field is mostly zombies and rdw and ww, go for it. Otherwise choose a different deck.
Its not that bad vs miracles actually
Strangleroots, thraggys and avengers can outlast wrath
Thrag is great vs terminus.

With rancor u can deal some hefty damage.
You just gotta play smart and not overcommit
Its a rough matchup in general for a lot of decks gw isnt worse than a,lot of others

Last edited by zaj56; 10-14-2012 at 10:25 AM.
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Old 10-14-2012, 11:52 AM   #57
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But you're threats are some awesome you don't have to overcommit against control. You can ride 1-2 threats pretty hard with Rancor. Strangleroot geist has undying. You have Restoration Angels to flash in after a sweep. You can play Selesnya Keyrune to beat sweepers as well and ramp. You have token producers and Thragtusk. Selesnya midrange is sick.
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Old 10-14-2012, 04:05 PM   #58
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Quote:
Originally Posted by twicky_kid View Post
Wolfir avenger has been my tech vs control decks. They cannot deal with flash very well and he survives supreme verdict. Terminus is too unreliable. Next is Acidic slimes bombing lands and detention spheres. I have a sideboard package of 3 avenger and 4 slimes. Games 2 and 3 my GW mid range has destroyed control in every game.

Collective Blessing is 10x better than Armada Wurm. If it resolves every creature is a big threat they have to deal with while they durdle with dig spells.
If you're feeling generous on a Sunday, would you mind sharing your build up to this point ?
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