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Old 10-06-2012, 04:21 PM   #1
david13
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Default GW Tokens

Deck  
Creatures - 10
4 Centaur's Herald
4 Wayfaring Temple
2 Trostani, Selesnya's Voice

Other Spells - 30
4 Call of the Conclave
4 Intangible Virtue
4 Gather the Townsfolk
4 Midnight Haunting
4 Druid's Deliverance
4 Rootborn Defenses
3 Growing Ranks
2 Parallel Lives
1 Collective Blessing
Lands - 20
4 Grove of the Guardian
4 Evolving Wilds
2 Selesnya Guildgate
2 Sunpetal Grove
4 Forest
4 Plains
Sideboard - 15
4 Oblivion Ring
4 Sundering Growth
2 Martial Law
1 Rest in Peace
4 Selesnya Charm




I am looking for any comments, helpful information or advice, etc. on how this could be improved. In playtesting, it can push out 20 damage on turn 5, so I am wondering if that is decent enough to be successful. I want to keep it strictly Green-White. I am curious, also, since I haven't bought most of these cards, if this archetype is even valid in the Standard meta.

My idea was that with Rootborn Defenses and Druid's Deliverance, I would be fairly safe against aggro, since Delver is no longer relevant. I am also thinking about removing Collective Blessing and adding another Parallel Lives, but the Blessing is a blowout if it resolves, which it most likely will.

I was considering GWB Tokens for Lingering Souls, but as it isn't instant-speed, and requires another color, then Midnight Haunting will be sufficient for my needs.

Last edited by david13; 10-06-2012 at 04:27 PM.
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Old 10-06-2012, 04:22 PM   #2
david13
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I am also not intending to keep the Guildgates. They will have to suffice until I get Shocklands though.
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Old 10-06-2012, 06:18 PM   #3
urabrask the hidden
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maybe try two armada wurm
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Old 10-06-2012, 07:07 PM   #4
portum89
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ajani??
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Old 10-06-2012, 09:22 PM   #5
Grot22
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This is my take on GW Token abuse:

Deck  
CREATURES (24)
4x Champion of Lambholt
3x Arbor Elf
3x Doomed Traveler
3x Geist-Honored Monk
3x Strangleroot Geist
3x Vitu-Ghazi Guildmage
3x Wayfaring Temple
2x Trostani, Selesnya's Voice

ENCHANTMENTS (7)
3x Rancor
2x Intangible Virtue
2x Parallel Lives
INSTANT (3)
3x Selesny Charm

SORCERY (6)
4x Gather the Townsfolk
2x Lingering Souls

LAND (22)
6x Plains
6x Forest
4x Temple Garden
4x Sunpetal Grove
2x Gavony Township
Sideboard (15)
3x Sundering Growth
2x Sublime Archangel
2x Ajani, Caller of the Pride
2x Garruck, Primal Hunter
2x Entreat the Angels
2x Increasing Devotion
2x Sigarda, Host of Herons
__________________
"A combo in motion, tends to stay in motion, until acted upon by an outside Force of Will!"

Standard:
GW Lambholt Tokens
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Old 10-07-2012, 08:02 AM   #6
david13
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I like this more aggro oriented build, but it is more expensive than I am wanting the deck to be. As for the comment about the Armada Wurm, it is a good card, and I may run them, if I pull them or get a good trade, but I think that they are a little hard to get out, which is the same reason for only running 2 Trostanis.
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Old 10-07-2012, 08:04 AM   #7
david13
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Quote:
Originally Posted by portum89 View Post
ajani??
Also too expensive, and I don't want to run planeswalkers, unless, maybe, I get a Garruk.
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Old 10-07-2012, 12:38 PM   #8
Reffan
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The problem with the OP's deck is that it's getting pulled in 2 directions. One side wants to make lots of tokens, the other side wants to make good tokens. You could take the deck in either direction.

Tons of Tokens  
Creatures (10)
4 Doomed Travelers
4 Wayfaring Temple
2 Trostani, Selesnya's Voice

Enchantments (10)
2 Rancor
4 Intangible Virtue
3 Parallel Lives
1 Collective Blessing

Instants/Sorceries (18)
4 Gather the Townsfolk
4 Selesnya Charm
4 Midnight Haunting
2 Druid's Deliverance
2 Rootborn Defenses
2 Increasing Devotion
Lands (22)
2 Grove of the Guardian
2 Sunpetal Grove
4 Evolving Wilds
2 Selesnya Guildgate
5 Forest
7 Plains
Sideboard (15)
2 Oblivion Ring
2 Nevermore
2 Martial Law
2 Rest in Peace
4 Sundering Growth
1 Rootborn Defenses
2 Knight of Glory

I bumped the land count up to 22 (20 seemed WAY low to me). I'm not sold on your choice of Evolving Wilds, but I stuck with it here to help assure Trostani comes out ASAP (plus thinning lands later on is generally a good idea with this deck). Selesnya Charm is just too good/versatile to leave out of the maindeck.

Or on the other hand you could go this way...

Good Tokens  
Creatures (10)
4 Centaur's Herald
4 Wayfaring Temple
2 Trostani, Selesnya's Voice

Enchantments (10)
4 Rancor
3 Intangible Virtue
3 Growing Ranks

Instants/Sorceries (18)
4 Call of the Conclave
4 Selesnya Charm
3 Druid's Deliverance
4 Rootborn Defenses
3 Eyes in the Skies
Land (22)
4 Grove of the Guardian
2 Sunpetal Grove
4 Evolving Wilds
2 Selesnya Guildgate
5 Plains
5 Forest
Sideboard
4 Sundering Growth
2 Rest in Peace
2 Knight of Glory
3 Nevermore
4 Oblivion Ring

One last comment on Nevermore as a sideboard choice. I feel like this card is overlooked as a sideboard choice because it's not great against aggro/tempo decks. But against control decks or specific sideboard hate, it's very good. Since there are specific cards that can just completely hose a token deck (Detention Sphere, Sever the Bloodline, etc.) it can be very comforting to have a preemptive counter to these problem cards (especially if you know your meta and which hate cards people are running).

Last edited by Reffan; 10-07-2012 at 12:43 PM.
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Old 10-07-2012, 01:26 PM   #9
Kyon Dark
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Here's the version I'm running (with the help of some friends of mine )

Deck  
Creatures (12)
4 Arbor Elf
4 Avacyn's Pilgrim
4 Wayfaring Temple

Other Spells (24)
4 Call of the Conclave
3 Selesnya Charm
3 Midnight Haunting
4 Rancor
4 Intangible Virtue
4 Increasing Devotion
2 Collective Blessing
Lands (24)
4 Plains
8 Forest
4 Sunpetal Grove
4 Temple Garden
3 Gavony Township
1 Grove of the Guardian

With the extra ramp I put in the deck, pulling out an Increasing Devotion early isn't hard. Afterwards, dropping a Collective Blessing afterwards is brutal, making your measly mana dorks into 4/4 attackers and your tokens even more so.
__________________


Standard
gbwur 5C Rites gbwur
gG/W Tokensw

Legacy
uArtifact Affinityw

Under Development
gSelesnya Werewolvesw
gEldrazi Wavew


Past Decks
gWolf Run Elvesr
bMomo-Black Vampireb
gWerewolvesr
uGeneric Dredgeg
uElbrus Architechu
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Old 10-14-2012, 04:51 PM   #10
Laxgoalie
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Deck  
Creatures-13
4x Avacyn's Pilgrim
2x Deathrite Shaman
2x Wayfaring Temple
2x Vitu-Ghazi Guildmage
2x Doomed Travelers
1x Trostani, Selesnya's Voice

Enchantments-8
4x Intangible Virtue
2x Collective Blessing
2x Rancor

Instants/Sorceries-9
2x Call of the Conclave
4x Lingering Souls
2x Midnight Haunting
1x Gather the Townsfolk
2x Rootborn Defenses
Planeswalkers-4
1x Garruk, Primal Hunter
1x Garruk Relentless
2x Sorin, Lord of Innistrad

Lands -24
4x Plains
5x Forests
2x Swamps
4x Sunpetal Grove
4x Isolated Chapel
2x Woodland Cemetary
1x Overgrown Tomb
1x Vault of the Archangel
1x Grove of the Guardian
Sideboard
2x Tragic Slip
3x Oblivion Ring
1x Rancor
2x Midnight Hauntings
1x Gather the Townsfolk
4x Sundering Growth
2x Vile Rebirth

This is the G/W/b Token deck I took to a 42 person FNM last week that I won. I only lost a single game the entire night, because a R/G lightening, Champion of Lambholt deck got ahead of me once with some lucky draws, but I beat him 2-1.
A couple things: This deck is not complete yet. I still need 4x Selesnya Charms, 1 more Garruk Relentless, 1 more Collective Blessing and 2 more Call of the Conclave, to replace my Doomed Travelers, Midnight Hauntings (2 will stay on sideboard), Gather the Townsfolks, and Garruk, Primal Hunter (the 3ggg is a bit difficult to get)

Collective Blessing and Intangible Virtue are what make this deck. If both are on the field and you have anything resembling a presence, token-wise, you win the game, save a sweep. I found Vitu-Ghazi to also be phenomenal, helping me to pump out either centaurs or spirits when the need arose. Deathrite Shaman is also wonderful just because of his interaction with all decks and any deck with g/b should be playing. He actually only saw the board once all tournament, but in that game alone, did 8 damage, and gained me 2 life. He's a champ.

Last edited by Laxgoalie; 10-15-2012 at 11:55 AM.
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Old 10-14-2012, 07:12 PM   #11
Kelann08
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Quote:
Originally Posted by david13 View Post
I am curious, also, since I haven't bought most of these cards, if this archetype is even valid in the Standard meta.
In my experience, tokens are being focused pretty hard by other decks. People continue to build anti-token but don't seem to be overly concerned with the W/U/R Miracles deck floating around. Sever, O Ring 2.0 plus the multitude of Miracles are making it harder to run an effective token deck, especially one that focuses on building out and not up (many small vs. few big).

I prefer GW beatdown with ramp. Skip the tokens altogether, toss in 8 mana dorks, some fast early damage and start dropping Aramda Wurms on turn four. If Trostoni came out in turn three that's +10 life.
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