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#1 | ||||||
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Just Getting Started
Join Date: Jun 2011
Location: Lincoln, NE
Posts: 12
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I am looking for any comments, helpful information or advice, etc. on how this could be improved. In playtesting, it can push out 20 damage on turn 5, so I am wondering if that is decent enough to be successful. I want to keep it strictly Green-White. I am curious, also, since I haven't bought most of these cards, if this archetype is even valid in the Standard meta. My idea was that with Rootborn Defenses and Druid's Deliverance, I would be fairly safe against aggro, since Delver is no longer relevant. I am also thinking about removing Collective Blessing and adding another Parallel Lives, but the Blessing is a blowout if it resolves, which it most likely will. I was considering GWB Tokens for Lingering Souls, but as it isn't instant-speed, and requires another color, then Midnight Haunting will be sufficient for my needs. Last edited by david13; 10-06-2012 at 04:27 PM. |
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#3 |
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Common Mage
Join Date: Apr 2011
Posts: 34
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maybe try two armada wurm
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#5 | ||||||
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Just Getting Started
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This is my take on GW Token abuse:
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"A combo in motion, tends to stay in motion, until acted upon by an outside Force of Will!" Standard: GW Lambholt Tokens |
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#6 | |||||||
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Just Getting Started
Join Date: Jun 2011
Location: Lincoln, NE
Posts: 12
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Quote:
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#8 | ||||||||||||
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Ascended Mage
Join Date: Sep 2012
Posts: 272
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The problem with the OP's deck is that it's getting pulled in 2 directions. One side wants to make lots of tokens, the other side wants to make good tokens. You could take the deck in either direction.
I bumped the land count up to 22 (20 seemed WAY low to me). I'm not sold on your choice of Evolving Wilds, but I stuck with it here to help assure Trostani comes out ASAP (plus thinning lands later on is generally a good idea with this deck). Selesnya Charm is just too good/versatile to leave out of the maindeck. Or on the other hand you could go this way...
One last comment on Nevermore as a sideboard choice. I feel like this card is overlooked as a sideboard choice because it's not great against aggro/tempo decks. But against control decks or specific sideboard hate, it's very good. Since there are specific cards that can just completely hose a token deck (Detention Sphere, Sever the Bloodline, etc.) it can be very comforting to have a preemptive counter to these problem cards (especially if you know your meta and which hate cards people are running). Last edited by Reffan; 10-07-2012 at 12:43 PM. |
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#9 | ||||
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Ascended Mage
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Here's the version I'm running (with the help of some friends of mine
With the extra ramp I put in the deck, pulling out an Increasing Devotion early isn't hard. Afterwards, dropping a Collective Blessing afterwards is brutal, making your measly mana dorks into 4/4 attackers and your tokens even more so.
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![]() Standard ![]() ![]() ![]() ![]() 5C Rites ![]() ![]() ![]() ![]() ![]() G/W Tokens![]() Legacy Artifact Affinity![]() Under Development Selesnya Werewolves![]() Eldrazi Wave![]() Past Decks Wolf Run Elves![]() Momo-Black Vampire![]() Werewolves![]() Generic Dredge![]() Elbrus Architech![]() |
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#10 | ||||||
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Experienced Mage
Join Date: Apr 2012
Posts: 56
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This is the G/W/b Token deck I took to a 42 person FNM last week that I won. I only lost a single game the entire night, because a R/G lightening, Champion of Lambholt deck got ahead of me once with some lucky draws, but I beat him 2-1. A couple things: This deck is not complete yet. I still need 4x Selesnya Charms, 1 more Garruk Relentless, 1 more Collective Blessing and 2 more Call of the Conclave, to replace my Doomed Travelers, Midnight Hauntings (2 will stay on sideboard), Gather the Townsfolks, and Garruk, Primal Hunter (the ![]() ![]() ![]() is a bit difficult to get)Collective Blessing and Intangible Virtue are what make this deck. If both are on the field and you have anything resembling a presence, token-wise, you win the game, save a sweep. I found Vitu-Ghazi to also be phenomenal, helping me to pump out either centaurs or spirits when the need arose. Deathrite Shaman is also wonderful just because of his interaction with all decks and any deck with g/b should be playing. He actually only saw the board once all tournament, but in that game alone, did 8 damage, and gained me 2 life. He's a champ. Last edited by Laxgoalie; 10-15-2012 at 11:55 AM. |
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#11 | |
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Common Mage
Join Date: Aug 2012
Posts: 48
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Quote:
I prefer GW beatdown with ramp. Skip the tokens altogether, toss in 8 mana dorks, some fast early damage and start dropping Aramda Wurms on turn four. If Trostoni came out in turn three that's +10 life. |
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