I like Wildfire decks and one thing that is crucial for these decks is the redundancy of Wildfire effects. Since I don't play Portal cards moneywise this card came in my mind. Costing seven instead of six is a big downside, "5" instead of "4" can be an upgrade or a downside. Did anyone play with this card?
7 always feels a lot bigger than 6(Especially if you try to couch an extra land in your hand) but this one is on my radar.
Creatures get better and better so the 5 damage may be needed to take them out, and you may able to draft recurring threats(undying, gravecrawling, what not) to break the synergy. The last thing I need it for an Armada Wurm to be played the turn before I drop wildfire.
It was too expensive for me. That one extra mana was the difference between pulling off a Wildfire when it's devastating and being overrun by my opponent's creatures. Also, the 5 damage kills off a lot of my creatures that I want to survive my own Wildfire, making Force slightly harder to make asymmetrical.
It was too expensive for me. That one extra mana was the difference between pulling off a Wildfire when it's devastating and being overrun by my opponent's creatures. Also, the 5 damage kills off a lot of my creatures that I want to survive my own Wildfire, making Force slightly harder to make asymmetrical.
+1.
7 is a lot more then 6. And the extra damage can be as much a disadvantage as an advantage.
I would only run it in a bigger cube where you want to support the Wildfire.deck and need more then two Wildfires.
I like Wildfire decks and one thing that is crucial for these decks is the redundancy of Wildfire effects. Since I don't play Portal cards moneywise this card came in my mind. Costing seven instead of six is a big downside, "5" instead of "4" can be an upgrade or a downside. Did anyone play with this card?
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Creatures get better and better so the 5 damage may be needed to take them out, and you may able to draft recurring threats(undying, gravecrawling, what not) to break the synergy. The last thing I need it for an Armada Wurm to be played the turn before I drop wildfire.
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+1.
7 is a lot more then 6. And the extra damage can be as much a disadvantage as an advantage.
I would only run it in a bigger cube where you want to support the Wildfire.deck and need more then two Wildfires.
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