Does anyone have any experience with it? I just noticed that the price is down to a much more normal level ($15-20), and I have been pretty pleased with the other above-the-power-curve 2U flyers (Serendib and Fettergeist), so I figured I would consider it.
Experiences, anyone? I'm sure it is better in powered Cubes, but I'll gladly listen to any input.
I have been interested in this card for a while but have never tried it out. The tempo disadvantage is too great. Most decks will have removal for him and you'll be back two turns if you played it early.
The problem is that it can be abused as easily as in contructed, with a mox and a sol-land, so the drawback is negated. I think it's very hard to make a deck in cube where it's good enough.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Meh, I think I prefer Stonecloaker for being a bigger threat/trick/GY hate and Flickerwisp since it hits harder and can blink their stuff. When we ran all three it felt like too many rebuy effects in white but honestly I could do without all three of them when it comes time for cuts.
I am interested in reincluding Stonecloaker but it won't be at the cost of Kor Skyfisher. I'm surprised there is hate at all, 2/3 fliers have a lot of impact against most boards.
I am interested in reincluding Stonecloaker but it won't be at the cost of Kor Skyfisher. I'm surprised there is hate at all, 2/3 fliers have a lot of impact against most boards.
playing it on turn 2 is almost always subpar. picking up a land that early is a huge tempo loss, especially in a deck that wants a simple beater. in an unpowered cube i've never seen a good turn 2 skyfisher play. turn 4 or 5 is much more likely to be a valuable play (replay a 2 or 3 drop) and i don't think it comes close to competing with the 4 and 5 drops in white.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
turn 4 or 5 is much more likely to be a valuable play (replay a 2 or 3 drop) and i don't think it comes close to competing with the 4 and 5 drops in white.
Just because a card gets played in the later phases of the game doesn't mean it competes with the cards in that converted mana cost. It allows you to play that card and another card back to back, and that's a totally different animal than playing a single 4 or 5cc card.
Playing a Kor Skyfisher on T5 to pick up a Blade Splicer and replay it doesn't mean that you should just have played a 5-drop instead.
And there are a lot of good uses for the card in the earlier turns anyways. Like resetting lands if you miss land drops, getting additional landfall triggers, picking up a creature to re-use an ETB effect, and more.
This is obviously better with nonland mana accelerants. Even later, a cheap 4 power flyer that lets you leave mana up for other spells is powerful. I play it in a bigger cube and people always play it for the big stats.
FWIW, the card is Illusory Angel (also, I swore it was an artifact creature.)
"Fear of the drawback" tends to happen a lot since people tend to overly fear drawbacks on creatures, but I definitely think that is warranted with Sea Drake. It's much harder to mitigate the drawback than it in a deck like, say, Faerie Stompy (which has a ton of Sol lands like City of Traitors.)
If Kor Skyfisher was blue, would you consider it to be more or less playable in cube?
If Kor Skyfisher was blue, would you consider it to be more or less playable in cube?
It would become a different creature almost. It would be a blink type of card. It would shine with Man o' War and Aether Addept, and would be used more often together with other colour cards like Flame Tongue Kavu and Bone Shreddder as these cards pair more often with blue then with white.
The aggresive function would be a lot less important with the lower number of one drops in blue. Also I almost never see a blue deck with 15 or 14 lands, which happens quite often in white. In these decks returning a land is an advantage, but blue is not aggro enough for this.
...and would be used more often together with other colour cards like Flame Tongue Kavu and Bone Shreddder as these cards pair more often with blue then with white.
I see Boros WAY more than Izzet, and I would daresay Orzhov and Dimir are close to equal. I'm just not getting your point here.
If Kor Skyfisher was blue, would you consider it to be more or less playable in cube?
i think it's better in blue. i don't think it's a good aggressive card, which means it would be better in a nonaggressive color. blue has fewer cubeable creatures and more bounce.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
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Does anyone have any experience with it? I just noticed that the price is down to a much more normal level ($15-20), and I have been pretty pleased with the other above-the-power-curve 2U flyers (Serendib and Fettergeist), so I figured I would consider it.
Experiences, anyone? I'm sure it is better in powered Cubes, but I'll gladly listen to any input.
Thanks!
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The problem is that it can be abused as easily as in contructed, with a mox and a sol-land, so the drawback is negated. I think it's very hard to make a deck in cube where it's good enough.
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I feel like his "drawback" can't be taken advantage of/lessened often enough.
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-AA
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Stitched Drake does look rather good in cube, though, although I never try him. Have anyone give him a try yet?
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i don't much care for it anymore.
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Meh, I think I prefer Stonecloaker for being a bigger threat/trick/GY hate and Flickerwisp since it hits harder and can blink their stuff. When we ran all three it felt like too many rebuy effects in white but honestly I could do without all three of them when it comes time for cuts.
playing it on turn 2 is almost always subpar. picking up a land that early is a huge tempo loss, especially in a deck that wants a simple beater. in an unpowered cube i've never seen a good turn 2 skyfisher play. turn 4 or 5 is much more likely to be a valuable play (replay a 2 or 3 drop) and i don't think it comes close to competing with the 4 and 5 drops in white.
Just because a card gets played in the later phases of the game doesn't mean it competes with the cards in that converted mana cost. It allows you to play that card and another card back to back, and that's a totally different animal than playing a single 4 or 5cc card.
Playing a Kor Skyfisher on T5 to pick up a Blade Splicer and replay it doesn't mean that you should just have played a 5-drop instead.
And there are a lot of good uses for the card in the earlier turns anyways. Like resetting lands if you miss land drops, getting additional landfall triggers, picking up a creature to re-use an ETB effect, and more.
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Sea drake, not so much.
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Isn't it actually 2U not 1UU?
Sea Drake isn't bad, it's just that it can't be abused in cube as you don't really have enough Sol lands or Mana crypts.
Ya, I think you're right. I'm just unfamiliar with the card, and can't remember the exact cost.
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"Fear of the drawback" tends to happen a lot since people tend to overly fear drawbacks on creatures, but I definitely think that is warranted with Sea Drake. It's much harder to mitigate the drawback than it in a deck like, say, Faerie Stompy (which has a ton of Sol lands like City of Traitors.)
If Kor Skyfisher was blue, would you consider it to be more or less playable in cube?
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Probably slightly less, because it loses some of its aggressive ability. I'd definitely consider it though.
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It would become a different creature almost. It would be a blink type of card. It would shine with Man o' War and Aether Addept, and would be used more often together with other colour cards like Flame Tongue Kavu and Bone Shreddder as these cards pair more often with blue then with white.
The aggresive function would be a lot less important with the lower number of one drops in blue. Also I almost never see a blue deck with 15 or 14 lands, which happens quite often in white. In these decks returning a land is an advantage, but blue is not aggro enough for this.
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I see Boros WAY more than Izzet, and I would daresay Orzhov and Dimir are close to equal. I'm just not getting your point here.
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i think it's better in blue. i don't think it's a good aggressive card, which means it would be better in a nonaggressive color. blue has fewer cubeable creatures and more bounce.