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#151 | |
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Balls of Fiery
Join Date: Dec 2008
Location: Maryland, USA
Posts: 2,419
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Quote:
Furthermore, removal is also quite bad in Standard right now. If Wizards can print Hexproof, Shroud, Indestructible, and so on then they can also print uncounterable. Why do people cry so much about uncounterable? Counterspells kill ETB effects, removal doesn't. Counterspells get around Undying or Hexproof, most removal doesn't. Counterspells are the only things that can deal with sorceries and instants as they're cast (kinda huge). And leaving mana open isn't that big of a deal when it's something like Mana Leak (Cancel is obviously different).
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#152 | |
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Balls of Fiery
Join Date: Dec 2008
Location: Maryland, USA
Posts: 2,419
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Historically, there have been MANY times when decks running counterspells can also operate mostly at the end of an opponent's turn. Think Faeries, where you can cast your whole creature suite whenever you please.
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#154 | |
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Archmage
Join Date: Sep 2009
Location: Between Heaven and Hell
Posts: 802
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Like other people have said we have things like indestructibility and hexproof that protect from removal so it only makes sense to print cards that would protect from counters as well. Add that to the effect that counters are generally considered "catch all" answers. I'd say more uncounterable cards are good for the game. Honestly I'd love to see more Split Second cards.
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#157 | |
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Ascended Mage
Join Date: Aug 2011
Posts: 170
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#159 | |
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Ascended Mage
Join Date: Jul 2010
Location: Caruthersville, MO
Posts: 433
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Quote:
The big mistake was Cavern of Souls, which makes any creature uncounterable. Zac Hill acted like he was the champion of kitchen table players and FNM Timmies everywhere by letting all their creatures resolve, as if creatures were all inherently fair and could never be dangerous or format warping. Then Thragtusk happened, oops. Yeah, turns out they've printed some bonkers creatures recently, and some of them are ONLY interacted with on a reasonable basis by countering them. When design chooses carefully which creatures or spells will get "uncounterable" I think it's fine to have some number of those around, and the acceptable number is probably higher than it is now. I really don't think more uncounterable cards would be a problem if they were picky about what got that clause. When they print a broad enabler like Cavern, that's a dangerous move. |
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