Hello and welcome to the official Ziran Block custom card showcase thread.
Lets begin with a general run down of the first set Ziran.
Plane Name: Ziran
Tagline: Nothing lasts forever.
Set Symbol:
This is a Wedge Set.
Note; my old account used to be Zylm, if some of this thread looks familiar.
Mechanics:
:symw::symb::symr:: Vala:
Crusade — Whenever this creature dies during combat, [effect],
Preview Card:
Hammer Veteran4WW
Creature — Dwarf Warrior (R)
Vigilance Crusade — When Hammer Veteran dies during combat, destroy all creatures. They can’t be regenerated.
4/4
:symu::symr::symg:: Thoel:
Elemental Tribal. Tribal Supertype
Preview Card:
Æther Rift5UU
Tribal Instant — Elemental (R)
Return all non-Elemental spells to their owner’s hands. Return all non-Elemental, nonland permanents to their owner’s hands.
:symb::symg::symw:: Dendur:
This spell costs less to cast for each creature card in your graveyard.
Preview Card:
Shadow of Death6BB
Creature — Avatar (R)
Shadow of Death costs 1 less to cast for each creature card in your graveyard.
Flying
Shadow of Death’s power and toughness are each equal to the number of creature cards in your graveyard.
*/*
:symr::symw::symu:: Atona:
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Preview Card:
Anger Management4RR
Instant (R)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
:symg::symu::symb:: Muloth:
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
Preview Card:
Alpha Monitor5GG
Creature — Lizard (R)
Alpha Monitor can’t be countered.
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
5/5
Baleful PontiffW
Creature — Human Advisor (C)
Kicker B(You may pay an additional B as you cast this spell.)
When Baleful Pontiff enters the battlefield, if it was kicked, target player exiles a card from his or her hand.
1/2
Battle Accord1W
Instant (C)
Kicker 1(B/R)(You may pay an additional B/R as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Battle Accord was kicked, creatures you control gain first strike until end of turn.
Body ShieldW
Instant (C)
All damage that would be dealt to target creature you control is dealt to another target creature you control instead.
Circle MakerWW
Creature — Hag Cleric (R)
When Circle Maker enters the battlefield, choose a color.
Other creatures you control have protection from the chosen color.
1/1
Detachment2WW
Instant (U)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Destroy target artifact or enchantment.
Disciple of Dawn3W
Creature — Human Wizard (R)
If a spell or ability would add colored mana to your mana pool add that much white mana instead.
You may spend white mana as though it were mana of any color.
1/5
Dwarven Ruinator1W
Creature — Dwarf Soldier (C)
Kicker R(You may pay an additional R as you cast this spell.)
When Dwarven Ruinator enters the battlefield, if it was kicked, destroy target artifact.
2/2
Endless March2WW
Instant (R)
Put three 1/1 white Soldier creature tokens onto the battlefield for each creature put into your graveyard from the battlefield this turn.
Enmity Gargoyle4W
Creature — Gargoyle (U)
Flying Crusade — When Enmity Gargoyle dies during combat, you may put it on top of its owner’s library.
3/3
Essence Moth1W
Creature — Insect (C)
Flying
When Essence Moth dies, put a 1/1 colorless Spirit creature token onto the battlefield.
1/1
Etheral Gate3W
Enchantment (U)
When Etheral Gate enters the battlefield, return target creature card from your graveyard to the battlefield.
When Etheral Gate leaves the battlefield, exile that creature.
Evangelizer4W
Creature — Human Cleric (R)
When Evangelizer enters the battlefield, gain control of up to one target creature of an opponent’s choice that he or she controls.
2/2
Expendable Troops1W
Creature — Human Soldier (C) T:, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
2/1
GhostcloakW
Instant (C)
Untap target creature and remove it from combat.
Golden Griffin3W
Creature — Griffin (C)
Flying, lifelink
2/2
GovernW
Sorcery (C)
You choose how target creature blocks this turn.
Hammer Veteran4WW
Creature — Dwarf Warrior (R)
Vigilance Crusade — When Hammer Veteran dies during combat, destroy all creatures. They can’t be regenerated.
4/4
High Ideal2W
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Creatures you control get +1/+1 until end of turn.
Holy Avenger1WW
Creature — Human Knight (R)
Double strike
Whenever another creature you control dies, put a +1/+1 counter on Holy Avenger.
2/2
Lanturn Mote3W
Creature — Spirit (C)
Flying
When Lanturn Mote enters the battlefield, exile target card from a graveyard.
2/3
Luminous Shepherd2WW
Creature — Human Wizard (R)
Whenever a nontoken creature you control dies, put a 1/1 colorless Spirit creature token onto the battlefield. W, Sacrifice a Spirit: Prevent all combat damage that would be dealt this turn.
2/2
ReacquisiterW
Creature — Human Rebel (C) Crusade — When Reacquisiter dies during combat, you may exile target creature, then return that creature to the battlefield under its owner’s control.
1/1
Softlit Spirit5WW
Creature — Spirit (U)
Softlit Spirit costs 1 less to cast for each creature card in your graveyard.
Flying
4/4
Solemn Lammasu 3WW
Creature — Lammasu (R)
Flying
During your main phase, your opponents can’t cast spells or activate abilities of permanents.
4/4
Songbirds1W
Creature — Bird (C)
Flash
Flying (This creature can’t be blocked except by creatures with flying or reach.)
1/1
Spiritual Infusion6WWW
Sorcery (R)
Spiritual Infusion costs 1 less to cast for each creature card in your graveyard.
You gain 20 life. Exile your graveyard. Death begets life.
Storm Trooper2W
Creature (C) Crusade — When Storm Trooper dies during combat, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/2
Vala Battlemage2W
Creature — Human Cleric (U) B, T: Exile target card from a graveyard. R, T: Target creature gets +2/+0 until end of turn.
2/2
Vengeful Batallion1W
Creature (C) Crusade — When Vengeful Batallion dies during combat, put two 1/1 white Soldier creature tokens onto the battlefield.
1/1
White Crusader1WW
Creature — Human Knight (U)
First strike Crusade — When White Crusader dies during combat, you may exile target black permanent.
2/2
Æther Breaker1U
Tribal Instant — Elemental (C)
Counter target spell unless its controller pays 1 for each Elemental you control.
Æther Squall5UU
Tribal Instant — Elemental (R)
Return all non-Elemental spells to their owner’s hands. Return all non-Elemental, nonland permanents to their owner’s hands.
Air Elemental3UU
Creature — Elemental (U)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
4/4
Angry Octopus3U
Creature — Octopus (C)
Kicker R(You may pay an additional R as you cast this spell.)
When Angry Octopus enters the battlefield, if it was kicked, it gets +2/+0 and gains haste until end of turn.
2/3
Anticipate3U
Sorcery (C)
Target opponent reveals his or her hand. Draw a card for each creature card revealed this way.
Artful Amphibian1U
Creature — Salamander (C) U: Target creature gets -1/-0 until end of turn. Activate this ability only once each turn.
1/2
Consult the ElementsU
Tribal Sorcery — Elemental (C)
Look at the top three cards of your library. You may reveal an Elemental card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Ebbing Elemental3UU
Creature — Elemental (R)
Rather than pay the mana cost for Elemental spells you control, you may discard a card that shares a color with that spell.
3/3
Four Winds2U
Tribal Sorcery — Elemental (U)
Cast Four Winds only if you’ve cast another Elemental spell this turn.
Put a 4/4 blue Elemental creature token with flying onto the battlefield.
Lessons from the Past3U
Instant (U)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Return target instant card from your graveyard to your hand. Exile Lessons from the Past.
Mental Focus2U
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Draw a card.
Merfolk VoyagerU
Creature — Merfolk (C)
Kicker G(You may pay an additional G as you cast this spell.)
When Merfolk Voyager enters the battlefield, if it was kicked, you may play an additional land this turn.
1/1
Messenger Owl2U
Creature — Bird (U)
Flying
When Messenger Owl enters the battlefield, target player draws a card.
1/2
Mien of Wisdom4UU
Enchantment (R)
Your opponents skip their draw steps.
At the beginning of your upkeep, each player draws a card.
Preying Piranha2U
Creature — Fish (C)
Islandwalk
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
1/1
RazorwindsU
Instant (C)
Kicker 1(R/G)(You may pay an additional 1(R/G) as you cast this spell.)
Target creature gains flying until end of turn. If Razorwinds was kicked, that creature gets +3/+0 until end of turn.
Repeat1U
Instant (R)
Exile target nonland permanent. Its owner may cast that card at the beginning his or her next main phase without paying its costs. Repetition is the father of learning.
Slick GetawayUU
Instant (C)
Choose one or both — Return target creature you don’t control to its owner’s hand; or return target creature you control to its owner’s hand.
Slippery Serpent1UU
Creature — Serpent (R)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.) U: Exile Slippery Serpent. Return it to the battlefield at the beginning of the next end step.
2/2
Snapping Turtle4U
Creature — Turtle (U)
Whenever a creature attacks you or a planeswalker you control, you may switch Snapping Turtle’s power and toughness until end of turn.
2/6
Surge Elemental1U
Creature — Elemental (C) U: Return Surge Elemental to its owner’s hand.
1/1
TemperanceU
Sorcery (C)
Each player returns a nonland permanent he or she controls to its owner’s hand.
Tempest Sprite2U
Creature — Faerie Wizard (R)
Flying
When Tempest Sprite enters the battlefield, you may search your library for an Elemental card, reveal it, and put it into your hand. Then shuffle your library.
2/1
Thoel Battlemage2U
Creature — Human Wizard (U) R, T: Thoel Battlemage deals 1 damage to target creature. G, T: Untap two target lands.
2/2
Turbulance2U
Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
Void Circle4U
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.
Water Elemental3UU
Creature — Elemental (C)
5/4
Wavewrought Kraken3UUU
Creature — Kraken (R)
Creatures your opponents control get -1/-0. 2U: Tap target creature. 2U: Untap Wavewrought Kraken.
6/6
Willful Guardian2UU
Creature — Human Wizard (R)
You may pay U rather than pay Willful Guardian’s mana cost if you cast it during your main phase.
Flash
When Willful Guardian enters the battlefield, counter target spell.
1/1
Windfin Wizard1UU
Creature — Merfolk Wizard (R)
Other Creatures with flying get +2/+0.
Other Creatures without flying get -2/-0. T: Target creature gains flying until end of turn.
2/2
Axebane Butcher4BB
Creature — Human Mercenary (R)
First strike
When Axebane Butcher enters the battlefield, destroy target creature. It can’t be regenerated.
6/4
Black Crusader1BB
Creature — Human Knight (U)
First strike Crusade — When Black Crusader dies during combat, you may exile target white permanent.
2/2
Blood Gem Brute2B
Creature — Human Mercenary (C) Crusade — When Blood Gem Brute dies during combat, you may have target creature get -2/-2 until end of turn.
2/2
Bridge Beyond1B
Enchantment (U)
When Bridge Beyond enters the battlefield, draw a card.
Whenever a creature enters the battlefield from a player’s graveyard, that creature gains haste until end of turn.
Consuming OoozeBBB
Creature — Ooze (R)
Whenever a creature card is put into a graveyard from anywhere, put a +1/+1 counter on CARDNAME, then exile that card.
1/1
Dendur Battlemage2B
Creature — Human Monk (U) G, T: Target creature gains deathtouch until end of turn. W, T: Target creature gains lifelink until end of turn.
2/2
Draining LeechB
Creature — Leech (C)
Whenever Draining Leech attacks, you may remove a counter from target permanent.
1/1
Dreamcrusher1B
Creature — Ouphe (C)
Kicker G(You may pay an additional G as you cast this spell.)
When Dreamcrusher enters the battlefield, if it was kicked, destroy target enchantment.
2/1
Ectoblast3B
Instant (C)
Target creature gets -X/-X until end of turn, where X is equal to the number of cards in your graveyard.
Favor of the Dead1B
Sorcery (C)
Kicker 1(G/W)(You may pay an additional 1(G/W) as you cast this spell.)
Return target creature card from your graveyard to your hand. If Favor of the Dead was kicked, you gain life equal to that card’s toughness.
Fearsome Faceless2B
Creature — Spirit (C)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
2/1
Fill the VoidB
Sorcery (C)
Each player reveals his or her hand and discards a creature card.
Giant Cockroach3B
Creature — Insect (C)
4/2
Heath Hag2B
Creature — Hag Cleric (C)
Kicker 1W(You may pay an additional W as you cast this spell.)
When Heath Hag enters the battlefield, if it was kicked, you gain 1 life for each card in your graveyard.
2/2
Hungry Crocodile2B
Creature — Crocodile (C)
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
3/1
Inhumamancy1BBB
Enchantment (R) B, Pay 2 life: Search your library for a card and put that card into your graveyard. Then shuffle your library.
Lurking Horror3B
Creature — Horror (U)
Intimidate
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
2/2
Maddening Shaman3BB
Creature — Human Shaman (R)
When Maddening Shaman enters the battlefield, choose a player.
The chosen player’s maximum hand size is reduced by seven.
2/2
Necrotext2BB
Enchantment — Aura (R)
Enchant creature
Enchanted creature has flying as long as there is a creature card with flying in a graveyard. The same is true for intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
Netherwalker5BB
Creature — Spirit (R)
Netherwalker costs 1 less to cast for each creature card in your graveyard.
When Netherwalker enters the battlefield, you may cast creature cards from your graveyard until end of turn.
4/5
No Escape2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t block.
When enchanted creature becomes tapped, destroy it.
Rout the WeakBB
Instant (U)
Destroy each creature tied for least power among creatures on the battlefield.
Sarpan Striker2BBB
Creature — Snake (R)
Intimidate
Whenever Sarpan Striker attacks, creatures defending player controls get -1/-1 until end of turn.
4/3
Shadow of Death6BB
Creature — Avatar (R)
Shadow of Death costs 1 less to cast for each creature card in your graveyard.
Flying
Shadow of Death’s power and toughness are each equal to the number of creature cards in your graveyard.
*/*
Siphon Imp1B
Creature — Imp (C)
Flying
:1mana::symb:, Sacrifice Siphon Imp: Target player loses 2 life and you gain 2 life.
1/1
Twilight Shade4B
Creature — Shade (U)
Twilight Shade costs 1 less to cast for each creature card in your graveyard. B: Twilight Shade gets +1/+1 until end of turn.
2/2
Unnoted One3B
Creature — Hag (C)
Unnoted One costs 1 less to cast for each creature card in your graveyard.
3/2
Will-o’-the-WispB
Creature — Spirit (R)
Flying (This creature can’t be blocked except by creatures with flying or reach.) B: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
Anger Management4RR
Instant (R)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Atona Battlemage2R
Creature — Human Wizard (U) W, T: Tap target creature. U, T: Counter target activated ability. (Mana abilities can’t be targeted.)
2/2
Beserking Minotaur4R
Creature — Minotaur Berserker (U)
Haste Crusade — When Beserking Minotaur dies during combat, destroy target artifact or land.
4/2
Blaze Mark2R
Enchantment — Aura (C)
Enchant land
Enchanted land has “At the beginning of your upkeep, this land deals 1 damage to you.”
Bloodthirst1R
Enchantment — Aura (U)
Enchant creature
Whenever enchanted creature attacks, you may have it fight target creature defending player controls. (Each deals damage equal to its power to the other.)
BrutalityR
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Burning Embrace1R
Tribal Sorcery — Elemental (U)
Cast Burning Embrace only if you’ve cast another Elemental spell this turn.
Burning Embrace deals 2 damage to each non-Elemental creature.
Burning InquiryR
Sorcery (C)
Each player draws three cards, then discards three cards at random.
Chandra, Loose Cannon1RR
Planeswalker — Chandra (M)
Starting Loyalty: 3
+1: Chandra, Loose Cannon deals 1 damage to up to one target creature.
-2: Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
-7: Put a blaze counter on each land target player controls. Each land with a blaze counter on it has “At the beginning of your upkeep, this land deals 1 damage to you.”
Change of Heart1R
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Switch target creature’s power and toughness.
Mischievous Muse1R
Creature — Spirit (C)
When Mischievous Muse enters the battlefield, you may shuffle target instant or sorcery card from a graveyard into its owner’s library.
2/1
Creative Impulse2RR
Sorcery (R)
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Dwarven Assailant2R
Creature — Dwarf Warrior (C) Crusade — When Dwarven Assailant dies during combat, it deals damage equal to its power to target player.
2/1
Ember FlareR
Tribal Instant — Elemental (C)
Target Elemental creature you control on the battlefield deals damage equal to its power to target creature or player.
Fire Channeler2R
Creature — Human Shaman (C) R: Fire Channeler gets +X/+0 until end of turn, where X is equal to the number of Elementals you control.
1/1
Fire Elemental3RR
Creature — Elemental (C)
5/4
Hellkite Storm5RR
Creature — Dragon (R)
Flying
Whenever Hellkite Storm attacks, put a 4/4 red Dragon creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
4/4
Ignorance3RR
Sorcery (U)
Destroy target creature or land.
Instigate2R
Instant (C)
Kicker 2(W/U)(You may pay an additional 2(W/U) as you cast this spell.)
Creatures target player controls attack this turn if able. If Instigate was kicked, those creatures don’t untap during that player’s next untap step.
Lightning Strike2RRR
Tribal Sorcery — Elemental (R)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
Lustful Efreet1RRR
Creature — Effreet (R)
Haste T, Sacrifice Lustful Efreet: Target opponent exiles a card at random from his or her hand. You may play that card for as long as it remains exiled.
3/3
Mad Tinkerer1R
Instant — Human Artificer (C)
Kicker U(You may pay an additional U as you cast this spell.)
When Mad Tinkerer enters the battlefield, if it was kicked, you may tap or untap target artifact, creature or land.
2/1
Necessary Loss2R
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Each player sacrifices a permanent.
PainterR
Creature — Human Artist (C)
Sacrifice Painter: Add one mana of any color to your mana pool. His work is shocking.
1/1
Peace Poet2R
Creature — Human Artist (C)
Kicker W(You may pay an additional W as you cast this spell.)
When Peace Poet enters the battlefield, if it was kicked, target player skips his or her next combat phase.
2/2
Political Debate3R
Instant (U)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Target creature you control fights target creature you don’t control.
Reckless Dwarf1R
Creature — Dwarf Warrior (C)
Sacrifice a land: Reckless Dwarf gets +2/+2 until end of turn.
1/1
Tempted TravelerRR
Creature — Human Nomad (R)
Protection from red
When Tempted Traveler enters the battlefield, you may put a +1/+1 counter on it. If you don’t, it gains haste until end of turn.
2/1
Thunderfoot Giant3RR
Creature — Giant (R)
You may have Thunderfoot Giant assign its combat damage as though it weren't blocked.
When Thunderfoot Giant enters the battlefield, your opponents can’t play land cards until your next turn.
4/4
Violetflame Phoenix3RR
Creature — Phoenix (R)
Flying
Whenever an instant or sorcery card is put into your graveyard from anywhere for the first time in a turn, you may return it and Violetflame Phoenix from your graveyard to your hand.
3/3
Volcanic CatastropheXX1RR
Sorcery (R)
Volcanic Catastrophe deals 3 damage to target creature or player. Copy Volcanic Catastrophe X times. You may choose new targets for the copies.
Abnormal Growth1G
Enchantment — Aura (U)
Enchant creature
If one or more +1/+1 counters would be placed enchanted creature twice that many +1/+1 counters are placed on it instead.
Alpha Monitor5GG
Creature — Lizard (R)
Alpha Monitor can’t be countered.
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
5/5
Fanged Assassin4G
Creature — Snake Assassin (R)
Fanged Assasin can’t attack unless you control an Island.
As long as you control a Swamp, Fanged Assasin has, “Whenever this creature deals combat damage to a player, that player loses the game.”
2/2
Feral Supremecy4GG
Enchantment (R)
You may have creatures you control assign their combat damage as though they weren’t blocked.
Flowering Stag7GGG
Creature — Elk (R)
Flowering Stag costs 1 less to cast for each creature card in your graveyard.
When Flowering Stag enters the battlefield, draw a card for each creature card in your graveyard.
5/5
Fly Trap1G
Creature — Plant (C)
Reach
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
0/2
Forcemage’s InsightG
Sorcery (C)
Choose one — Put a +1/+1 counter on target creature; or target creature gets +3/+3 until end of turn.
Giant Trunade4GG
Sorcery (R)
Destroy all artifacts, enchantments and creatures with flying.
Ground Elemental3GG
Creature — Elemental (C)
4/5
Groundspeak1G
Tribal Enchantment — Elemental Aura (C)
Enchant land
Enchanted land is a 3/3 green Elemental creature. Its still a land.
If enchanted land would be destroyed, instead regenerate it and sacrifice Groundspeak.
Grove GeistG
Creature — Spirit (C)
Grove Geist can’t be blocked except by creature with flying or reach.
1/1
Hornet SwarmGG
Creature — Insect (R)
Flying
Whenever a creature enters the battlefield under an oppponent’s control put a token thats a copy of Hornet Swarm onto the battlefield.
1/1
Hunting Basilisk2GG
Creature — Basilisk (C)
Deathtouch
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
2/2
Jungle Mystic3G
Creature — Human Mystic (C)
When Jungle Mystic enters the battlefield, you may search your library for an Island, a Mountain or a Forest card and put that card onto the battlefield. If you do, shuffle your library.
2/2
Loamoloth4G
Creature — Beast Elemental (R)
Other Elemental creatures you control get +1/+1.
Other Elemental creatures you control and lands you control have hexproof.
4/4
Mightypede4GG
Creature — Insect (C)
Trample
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
3/3
Mint-Leaf Ouphe1G
Creature — Ouphe (C)
Sacrifice Mint-Leaf Ouphe: Put target card in a graveyard on top of its owner’s library.
2/2
Muckslide3G
Instant (C)
Kicker (U/B)(You may pay an additional (U/B) as you cast this spell.)
Destroy target land. If Muckslide was kicked, put that land on top of its owner’s library instead.
Muloth Battlemage2G
Creature — Human Shaman (U) U, T: The next creature card you cast this turn can be cast as though it had flash. B, T: Target creature gains intimidate until end of turn.
2/2
Navi Edensire2GG
Planeswalker — Navi (M)
Starting Loyalty: 3
+1: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
-3: Untap all permanents you control.
-8: Add any amount of mana in any combination of colors to your mana pool.
Pond Adept1G
Creature — Human Shaman (C)
Kicker U(You may pay an additional U as you cast this spell.)
When Pond Adept enters the battlefield, if it was kicked, return target creature to its owner’s hand.
1/2
Predatory Beast5G
Creature — Beast (U)
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
Whenever a creature dealt damage by Predatory Beast this turn dies, put a +1/+1 counter on Predatory Beast.
3/3
Primaro2G
Creature — Elemental (U)
Cast Primaro only if you’ve cast another Elemental spell this turn.
Primaro’s power and toughness are each equal to the number of lands you control.
*/*
Scraping Sarpan2G
Creature — Snake Warrior (R)
Whenever Scraping Sarpan is dealt damage, put a +1/+1 counter on it. G, T: Scraping Sarpan fights target creature.
2/2
SoulstreamXGG
Instant (U)
Put X 1/1 colorless Spirit creature tokens onto the battlefield.
Spiritual Seeker1G
Creature — Human Monk (C) T: Add B, G or W to your mana pool.
1/1
Stalking Boar4G
Creature — Boar (U)
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
Stalking Boar must be blocked by exactly one creature if able.
3/2
Terra Communicate2G
Tribal Enchantment — Elemental (R) 2G: Until end of turn, target land you control becomes a 3/3 green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” Its still a land.
ThriveXG
Sorcery (C)
Put a +1/+1 counter on each of X target creatures.
Tilling Brushwagg2G
Creature — Brushwagg (C)
When Tilling Brushwagg enters the battlefield, you may return target Elemental card from your graveyard to your hand.
2/2
Venom Slinger2G
Creature — Snake Shaman (C)
Kicker B(You may pay an additional B as you cast this spell.)
When Venom Slinger enters the battlefield, if it was kicked, target creature gets -1/-1 until end of turn.
2/2
Akiva the Protector1GW
Planeswalker — Akiva (M)
Starting Loyalty: 3
+1: Damage dealt this turn by sources you don’t control is reduced by 1.
+1: Put a life counter on target creature. If a creature with a life counter on it would die, return it to its owner’s hand instead.
-6: You get an emblem with “You and permanents you control have hexproof.”
Preacher of Patience1WU
Creature — Human Cleric (U)
Protection from red
Whenever you cast a spell during your main phase, you gain 1 life.
2/2
Step AheadUB
Instant (U)
Counter target spell. You lose 2 life.
WoundBR
Sorcery (U)
Wound deals 3 damage to target creature or player. Remove all +1/+1 counters from creatures dealt damage this way.
ManamorpherRG
Creature — Elemental (U)
When Manamorpher enters the battlefield, draw a card. 2: Add one mana of any color to your mana pool.
1/1
NirvanaGW
Enchantment (U)
Cards in your graveyard can’t be the targets of spells or abilities your opponent’s control.
Sacrifice Nirvana: Shuffle your graveyard into your library.
Hushed Conspirator1WB
Creature — Human Cleric (U) XB, Sacrifice Hushed Conspirator: Each opponent loses X life and you gain life equal to the life lost this way.
1/1
Sickle SpiritWB
Creature — Spirit (C)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1
Cloaked PilgrimUR
Creature — Human Nomad (C)
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
2/2
EntropyUR
Sorcery (U)
Flip a coin until you lose a flip. Draw a card for each coin you flip.
Rubyfin Merfolk1UR
Creature — Merfolk Rogue (C)
Rubyfin Merfolk is unblockable and attacks each turn if able.
2/1
FertilizerBG
Instant (C)
As an additional cost to cast Fertilizer, sacrifice a creature.
Until end of turn, whenever you tap a land for mana, add one mana of any color to your mana pool.
Winds of Awakening4RW
Sorcery (U)
Each player shuffles the cards from his or her hand into his or her library and draws that many cards. You gain life equal to the number of cards drawn this way.
Efficiency1GU
Sorcery (U)
For each counter on target permanent, put another of those counters on that permanent.
Gale ElementalGU
Creature — Elemental (C)
Gale Elemental can block or be blocked only by creatures with flying.
2/3
SurveyGU
Instant (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Ancient Eidolon4BBGW
Creature — Spirit (M)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pay 2 life: Add one mana of any color to your mana pool.
8/8
Atona CharmRWU
Instant (U)
Choose one — Creatures target player controls attack this turn if able; or prevent all combat damage that would be dealt this turn; or draw two cards.
Badlands Charger1WBR
Creature — Human Knight (C)
Haste, vigilance
Badlands Charger attacks or blocks each turn if able.
3/3
Crixus, Hero-King1WBR
Legendary Creature — Human Warrior (M)
Double strike
You may assign Crixus, Hero-King’s combat damage divided as you choose among defending player and/or any number of creatures he or she controls.
3/3
Cunning UltimatumGGGUUBB
Sorcery (R)
For each creature you control, draw cards equal to that creature’s power.
Dendur CharmBGW
Instant (U)
Choose one — Return target creature card from your graveyard to your hand; or put three 1/1 colorless Spirit creature tokens onto the battlefield; or you gain 5 life.
Eldest Being3BGW
Legendary Creature — Avatar (M)
When Eldest Being dies, exile it. Return it to your hand at the beginning of your next upkeep.
BGW, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power.
4/4
Elemental ForceURG
Creature — Elemental (C)
Whenever you cast an Elemental spell, you may have Elemental Force gain flying and trample until end of turn.
3/3
Final UltimatumWWWBBRR
Sorcery (R)
Exile all nonland permanents, all cards from all graveyards, and all cards from all hands.
Genesis NodeBGW
Enchantment (R)
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield and gain 1 life.
Golden ElementalURG
Creature — Elemental (R)
Lands you control are every basic land type in addition to their other types.
3/3
Grave UltimatumBBBGGWW
Sorcery (R)
Put up to one target permanent card from each players graveyard onto the battlefield under your control.
Inspired IndividualRWU
Creature — Human Artist (C)
When Inspired Individual enters the battlefield, return target instant card from your graveyard to your hand.
2/2
Lurking Spider2GUB
Creature — Spider (C)
Reach
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
2/4
Mirror ForceRWU
Instant (R)
You may choose new targets for any number of target spells or abilities that target you or permanents you control.
Muloth CharmGUB
Instant (U)
Choose one — Untap each creature you control; or creatures are unblockable this turn; or target creature gets +3/-3 until end of turn.
Mutant Fungus4GGUB
Creature — Mutant Fungus (M)
Forestwalk, swampwalk, islandwalk
Mutant Fungus gets +X/+X, where X is the total power of other creatures you control not named Mutant Fungus. G: Regenerate Mutant Fungus.
5/5
Mystical UltimatumUUURRGG
Sorcery (R)
Exile cards from the top of your library until you’ve exiled at least one land card and one nonland card. Put all land cards exiled this way onto the battlefield. Cast any number of the rest without paying their mana costs.
Petrified Oak2BGW
Creature — Treefolk (U)
When Petrified Oak enters the battlefield, destroy target artifact, creature or enchantment.
2/5
PrepareGUB
Sorcery (R)
Put a card you own from outside the game into your hand.
Scroll KeeperRWU
Creature — Human Wizard (U)
When Scroll Keeper enters the battlefield, exile your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
2/2
Siphonscale Shaman1GUB
Creature — Snake Shaman (U)
Flash
When Siphonscale Shaman enters the battlefield, move all counters on target creature onto Siphonscale Shaman.
2/2
Slifer, Cold Blooded1GUB
Legendary Creature — Snake Warrior (M)
Haste
Slifer, Cold Blooded has hexproof as long as its tapped.
Whenever an opponent casts a spell, put two +1/+1 counters on Slifer, Cold Blooded.
4/3
Tether Shaman1BGW
Creature — Human Shaman (C)
Whenever Tether Shaman or another creature enters the battlefield, target player loses 1 life and you gain 1 life.
2/2
Thoel CharmURG
Instant (U)
Choose one — Attacking creatures get -5/-0 until end of turn; or add five mana in any combination of colors to your mana pool; or target creature gets +5/+5 until end of turn.
Toltek, Æther UnleashedUURG
Legendary Creature — Elemental (M)
Flash
When Toltek, Æther Unleashed enters the battlefield, exile target spell. URG, T: You may cast the exiled card without paying its mana cost.
2/2
Trefor the Wise2RWU
Legendary Creature — Human Advisor (M)
Vigilance
Instant spells you cast have discipline and can’t be countered. (If you cast them during your main phase, copy them. You may choose new targets for the copy. Each instance of discipline triggers separately.)
3/3
Unbiased Thought1URG
Sorcery (U)
You may put a card of each card type from your graveyard on top of your library in any order. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Vala CharmWBR
Instant (U)
Choose one — Tap all creatures target player controls; or target player sacrifices a creature; or creatures you control get +2/+0 until end of turn.
Valkyrie Martinet4WWBR
Creature — Angel (M)
Flying, first strike
Whenever Valkyrie Martinet attacks, gain control of target creature an opponent controls until end of turn and put it into combat tapped and attacking.
7/6
Virtue4RRWU
Creature — Incarnation (M)
Flying
Other creatures you control have protection from creatures.
When Virtue dies, you may return it to your hand.
7/7
Virtuous UltimatumRRRWWUU
Sorcery (R)
Any player may have Virtuous Ultimatum deal 10 damage to him or her. If no one does, you gain 10 life and take an extra turn after this one.
War Angel1WBR
Creature — Angel (R)
Flying, haste
All creatures attack each turn if able.
3/3
Worldbringer Leviathan4UURG
Creature — Leviathan (M)
When Worldbringer Leviathan enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library.
At the beginning of your upkeep, you may put any number of cards you own exiled with Worldbringer Leviathan onto the battlefield.
6/6
Atona Cornerstone3
Artifact (C) T: Add 1 to your mana pool. 2, T: Add RWU to your mana pool.
Dendur Cornerstone3
Artifact (C) T: Add 1 to your mana pool. 2, T: Add BGW to your mana pool.
Immortal’s Ring3
Artifact — Equipment (R)
If equipped creature would be destroyed, regenerate it.
Equip—Sacrifice a creature.
Mana Flux5
Artifact (R)
When Mana Flux enters the battlefield, choose a color.
Spells you cast cost one less of the chosen color to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 1U, it costs 1 to cast.)
Muloth Cornerstone3
Artifact (C) T: Add 1 to your mana pool. 2, T: Add GUB to your mana pool.
Patience Stone0
Legendary Artifact (M)
You can’t cast Patience Stone during your first, second or third turns of the game. T: Add 2 to your mana pool. Good things come to those who wait.
Thoel Cornerstone3
Artifact (C) T: Add 1 to your mana pool. 2, T: Add URG to your mana pool.
Traper’s Noose1
Artifact (C)
You may choose not to untap Traper’s Noose during your untap step. 1, T: Tap target creature with power 3 or less. It doesn’t untap during its controller’s untap step for as long as Traper’s Noose remains tapped.
Tyrant’s Axe5
Artifact — Equipment (R)
Equipped creature gets +2/+0 and has “Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control.”
Equip 2
Vala Cornerstone3
Artifact (C) T: Add 1 to your mana pool. 2, T: Add WBR to your mana pool.
Flowing Chasm
Land (C)
Flowing Chasm enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Flowing Chasm: Search your library for a basic Island or Plains card and put it onto the battlefield. Then shuffle your library.
Hexed Canopies
Land (U)
Hexed Canopies enters the battlefield tapped. T: Add B, G or W to your mana pool.
Hollow Marsh
Land (C)
Hollow Marsh enters the battlefield tapped. T: Add B to your mana pool. T, Sacrifice Hollow Marsh: Search your library for a basic Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Sacrosacnt Enclave
Land (C)
Sacrosacnt Enclave enters the battlefield tapped. T: Add U to your mana pool. T, Sacrifice Sacrosacnt Enclave: Search your library for a basic Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Shaded Woodland
Land (C)
Shaded Woodland enters the battlefield tapped. T: Add G to your mana pool. T, Sacrifice Shaded Woodland: Search your library for a basic Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Shattered Plateu
Land (C)
Shattered Plateu enters the battlefield tapped. T: Add W to your mana pool. T, Sacrifice Shattered Plateu: Search your library for a basic Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Shimmering Sandbar
Land (U)
Shimmering Sandbar enters the battlefield tapped. T: Add U, R or G to your mana pool.
Temple of Wisdom
Land (U)
Temple of Wisdom enters the battlefield tapped. T: Add R, W or U to your mana pool.
Unholy Cathedral
Land (U)
Unholy Cathedral enters the battlefield tapped. T: Add W, B or R to your mana pool.
Wetland
Land (U)
Wetland enters the battlefield tapped. T: Add G, U or B to your mana pool.
Vailyn, Treader of the Void :2mana::symub::symub:
Planeswalker — Vailyn (M)
Starting Loyalty: 3
+1: Target player puts the top four cards of his or her library into his or her graveyard.
-2: You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
0: Exile target creature card from a graveyard. Until end of turn Vailyn, Treader of the Void becomes a copy of a card exiled this way except its unblockable. Its still a planeswalker.
May I just start by saying, you have put an enormous amount of effort into this set, and it has certainly paid off. While staying true to ALA block you have created very unique personalities for the five wedge shards, and cards here are dripping with flavour. Not only that, many cards are very balanced in power, with few outliers in either the weak or strong ends of the spectrum. Great job! My comments are mostly small tidbits or points for consideration.
MECHANICS:
Crusade — Great flavour, fun in constructed and limited, solid ability word.
Elemental Tribal - Interesting decision to bring back Tribal (I imagine this is the only way we'll see it again in sets). Curious to see how it goes in limited (like Esper's artifact theme in SoA.)
"Grave cheapener" - Any reason this wasn't keyworded?
Discipline - Quite nicely captures the flavour of the shard, especially white, and mechanical functions of UR. Thsi is quite acceptable colour pie stretch.
Predation - As three of the shards have creature-focused mechanics this is fine. Your opponents having control of this mechanic means you can afford to give creatures decent base stats. Kicks rectum in multiplayer too.
CARDS:(If I don't comment then I think it's fine.)
Body Shield - Surprised this hasn't been done before.
Circle Maker - Nifty rare.
Etheral Gate - Even though it'd weaken it, I'd prefer this cost 3W, otherwise white gets a better reanimation spell than standard black.
Evangelizer - As much as I like the throwback, this effect would actually look nicer as RW.
Govern - This card is actually red.
Hammer Veteran - Cool to see the set's DoJ as a creature.
Holy Banisher - If you wanted to push this make it 1WW, or even 1WB as it's pseudo-deathtouch.
Lanturn Mote - Reason for the misspelling?
Reacquisiter - Could this effect be optional?
Spiritual Infusion - pity is screws with the shard's theme.
Storm Trooper - To make it multiplayer friendly, could you make it target creature an opponent controls?
White Crusader - Odd to see a shard hosing its own. Perhaps 'enemies' need to be reconsidered in this set?
Messenger Owl - Blue draw getting pushed. I like it.
Mien of Wisdom - Curiously, would you like this to be simplified to: "At the beginning of your upkeep, each player draws a card"?
Repeat - Um, why is blue's flicker rare? This could work at uncommon easily.
Temperance - With a name like this I expected it to have Discipline. Just sayin'.
Willful Guardian So this guy is a Memnite which doubles as a Counterspell later in the game? I'd prefer he cost U during your main phase.
Windfin Wizard - Gravitational Well is nice, but do you want it to benefit your opponents and be a detriment to your own? Do you think many players would know this guy is actually a 0/2?
Blood Gem Brute - Again, optional to stop it killing your dude?
Bridge Beyond - This is sick.
Dendur Battlemage - The battlemages abilities are supposed to give something the main colour isn't primary in doing.
Draining Leech - Should it be common?
Heath Hag - Ooh, could it be 2B and 1W kicker? Skewed kicker costs like this are a personal gripe of mine.
Maddening Shaman - Teehee. May need to be 3BB though given the amount of discard and play-style screwing it can cause.
Necrotext - Just to be pedantic, list abilities alphabetically.
No Escape - Black Pacifism. You could push to 2B if you like as there's little cheap black removal.
Silent Slayer - Back in the day a creature like this would have been considered too strong. Perhaps uncommon will be its resting home, sadly, just to keep limited and Sealed from going off.
Siphon Imp - Vampiric Touch is the closest equivalent here. Add a 1B cost tot he sacrifice and I think it's okay.
Burning Embrace - I don't think it's good to have more than one of these "cast only" cards in a set, as it's horrible for limited and sealed. 2R or even 1R (pushed) would be a fine cost for it.
Chandra, Loose Cannon - Nice.
Clever Muse - This card is blue, including in name.
Jungle Mystic - If the land ETB tapped you could make this a common, just sayin'.
Mint-Leaf Ouphe - Mmm, minty freshness.
Muckslide - Poor weakened LD, but I like the idea of options.
Navi Edensire - Kinky.
Primaro - Teehee.
Soulstream - I wonder, could this be instant?
Tilling Brushwagg - Teehee.
Akiva the Protector - Quite cool.
NirvanaGW- Give them hexproof?
Judgment Decree - Nice and simple. 1WB if you want to push a bit more, considering Vindicate is too strong and Unmake exists.
Rubyfin Merfolk - Nice mutlicolour variant of Tormented Soul.
Witch Doctor - Maybe too strong for limited? Hard to say...
Efficiency - My only gripe is that the name is a noun, not a verb.
Survey - This and Gale Elemental are just blue cards made cheaper / instant.
Atona Charm - Nice charm.
Crixus, Hero-King - Very nice.
Mirror Force - Wincon against Storm decks!
Muloth Charm - Hmm it has a rare effect in it, but sure.
Mutant Fungus - Oh just make it unblockable. Perhaps the regeneration is a bit much considering it's a kill-it-or-die card.
Thoel Charm - Points for getting 3x 5 abilities.
Toltek, Æther Unleashed - Mystic Snake, now with extra bite.
Trefor the Wise - Add italicised text stating multiple instances of Discipline trigger separately.
Unbiased Thought - Could it cost 1 less? It seems weak but I can't judge its power in this case.
Virtue - Insanity! Could the rebirth trigger be a little trickier by any chance?
Virtuous Ultimatum - Very cool.
Immortal’s Ring - Indestructibility, mayhap?
Mana Flux - Nice, turns a 3 colour deck into 2 colour only. Throw in a cornerstone or two for extra measure. Great addition for this set.
Vailyn, Treader of the Void - Really funky PW, and I like the Body Double ability; quite original. My only question is, why hybrid and not standard multicolour? You had no qualms for Akiva.
Private Mod Note
():
Rollback Post to RevisionRollBack
Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Thanks for the recognition and feedback VC. The set took about 3 months to complete and it was quite a bit of work, still some more to do of course.
Holy Banisher and Evangelizer will probably be moved into the suggested colors, but saved for the second set of this block as there isn't any more multicolor slots open for them at the moment, they were some of the rushed rares toward the end of the WBR wedge's completion anyway.
I've taken most of your suggestions into consideration and fixed the cards in the MSE file. When and if I get the set filled with pictures the edits will be seen in the final product.
Four Winds This was made a spell A: To add another unique Token to the set and B: To emphasize Blue's affinity for spells while playing up the Tribal Supertype as well as to differentiate it from Illusory Angel.
Repeat The blue flicker was made rare to compensate for being able to re-profit from Eldrazi triggers as well as its versatility in making it flicker to the stack rather than the battlefield. The original Flicker was also rare because it could target permanents owned by any player as well.
Windfin Wizard Changed this guy to "Other creatures" so that way he doesn't apply the stat changed to himself.
Clever Muse Changed to Mischievous Muse. The effect was meant to harken back to Soldier of Fortune's shuffling shenanigans with some added effect to justify the shuffling. Notice it targets a card from any player's grave.
Fire Elemental Both Fire and Water Elemental were printed just for flavor to illustrate the Fire, Air, Water, Earth theme.
Lightning Strike Again, meant to play off of Blue's affinity for spells, which is the central color to the wedge. Elemental Appeal says this could probably cost less.
Mad Tinkerer He was actually 2/1! the 1/1 was a typo.
Volcanic Catastrophe This meant to effectively be "Deals 3 times X damage to target creature or player."
Abnormal Growth Moved this to Uncommon and Jungle Mystic to Common with ETB tapped.
Grove Geist Dropped to to differentiate from the ledgewalker.
Lets begin with a general run down of the first set Ziran.
Plane Name: Ziran
Tagline: Nothing lasts forever.
Set Symbol:
This is a Wedge Set.
Note; my old account used to be Zylm, if some of this thread looks familiar.
Mechanics:
:symw::symb::symr:: Vala:
Crusade — Whenever this creature dies during combat, [effect],
Preview Card:
Hammer Veteran 4WW
Creature — Dwarf Warrior (R)
Vigilance
Crusade — When Hammer Veteran dies during combat, destroy all creatures. They can’t be regenerated.
4/4
:symu::symr::symg:: Thoel:
Elemental Tribal. Tribal Supertype
Preview Card:
Æther Rift 5UU
Tribal Instant — Elemental (R)
Return all non-Elemental spells to their owner’s hands. Return all non-Elemental, nonland permanents to their owner’s hands.
:symb::symg::symw:: Dendur:
This spell costs less to cast for each creature card in your graveyard.
Preview Card:
Shadow of Death 6BB
Creature — Avatar (R)
Shadow of Death costs 1 less to cast for each creature card in your graveyard.
Flying
Shadow of Death’s power and toughness are each equal to the number of creature cards in your graveyard.
*/*
:symr::symw::symu:: Atona:
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Preview Card:
Anger Management 4RR
Instant (R)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
:symg::symu::symb:: Muloth:
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
Preview Card:
Alpha Monitor 5GG
Creature — Lizard (R)
Alpha Monitor can’t be countered.
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
5/5
Creature — Human Advisor (C)
Kicker B (You may pay an additional B as you cast this spell.)
When Baleful Pontiff enters the battlefield, if it was kicked, target player exiles a card from his or her hand.
1/2
Battle Accord 1W
Instant (C)
Kicker 1(B/R) (You may pay an additional B/R as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Battle Accord was kicked, creatures you control gain first strike until end of turn.
Body Shield W
Instant (C)
All damage that would be dealt to target creature you control is dealt to another target creature you control instead.
Circle Maker WW
Creature — Hag Cleric (R)
When Circle Maker enters the battlefield, choose a color.
Other creatures you control have protection from the chosen color.
1/1
Detachment 2WW
Instant (U)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Destroy target artifact or enchantment.
Disciple of Dawn 3W
Creature — Human Wizard (R)
If a spell or ability would add colored mana to your mana pool add that much white mana instead.
You may spend white mana as though it were mana of any color.
1/5
Dwarven Ruinator 1W
Creature — Dwarf Soldier (C)
Kicker R (You may pay an additional R as you cast this spell.)
When Dwarven Ruinator enters the battlefield, if it was kicked, destroy target artifact.
2/2
Endless March 2WW
Instant (R)
Put three 1/1 white Soldier creature tokens onto the battlefield for each creature put into your graveyard from the battlefield this turn.
Enmity Gargoyle 4W
Creature — Gargoyle (U)
Flying
Crusade — When Enmity Gargoyle dies during combat, you may put it on top of its owner’s library.
3/3
Essence Moth 1W
Creature — Insect (C)
Flying
When Essence Moth dies, put a 1/1 colorless Spirit creature token onto the battlefield.
1/1
Etheral Gate 3W
Enchantment (U)
When Etheral Gate enters the battlefield, return target creature card from your graveyard to the battlefield.
When Etheral Gate leaves the battlefield, exile that creature.
Evangelizer 4W
Creature — Human Cleric (R)
When Evangelizer enters the battlefield, gain control of up to one target creature of an opponent’s choice that he or she controls.
2/2
Expendable Troops 1W
Creature — Human Soldier (C)
T:, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
2/1
Ghostcloak W
Instant (C)
Untap target creature and remove it from combat.
Golden Griffin 3W
Creature — Griffin (C)
Flying, lifelink
2/2
Govern W
Sorcery (C)
You choose how target creature blocks this turn.
Hammer Veteran 4WW
Creature — Dwarf Warrior (R)
Vigilance
Crusade — When Hammer Veteran dies during combat, destroy all creatures. They can’t be regenerated.
4/4
High Ideal 2W
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Creatures you control get +1/+1 until end of turn.
Holy Avenger 1WW
Creature — Human Knight (R)
Double strike
Whenever another creature you control dies, put a +1/+1 counter on Holy Avenger.
2/2
Lanturn Mote 3W
Creature — Spirit (C)
Flying
When Lanturn Mote enters the battlefield, exile target card from a graveyard.
2/3
Luminous Shepherd 2WW
Creature — Human Wizard (R)
Whenever a nontoken creature you control dies, put a 1/1 colorless Spirit creature token onto the battlefield.
W, Sacrifice a Spirit: Prevent all combat damage that would be dealt this turn.
2/2
Reacquisiter W
Creature — Human Rebel (C)
Crusade — When Reacquisiter dies during combat, you may exile target creature, then return that creature to the battlefield under its owner’s control.
1/1
Softlit Spirit 5WW
Creature — Spirit (U)
Softlit Spirit costs 1 less to cast for each creature card in your graveyard.
Flying
4/4
Solemn Lammasu 3WW
Creature — Lammasu (R)
Flying
During your main phase, your opponents can’t cast spells or activate abilities of permanents.
4/4
Songbirds 1W
Creature — Bird (C)
Flash
Flying (This creature can’t be blocked except by creatures with flying or reach.)
1/1
Spiritual Infusion 6WWW
Sorcery (R)
Spiritual Infusion costs 1 less to cast for each creature card in your graveyard.
You gain 20 life. Exile your graveyard.
Death begets life.
Storm Trooper 2W
Creature (C)
Crusade — When Storm Trooper dies during combat, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/2
Vala Battlemage 2W
Creature — Human Cleric (U)
B, T: Exile target card from a graveyard.
R, T: Target creature gets +2/+0 until end of turn.
2/2
Vengeful Batallion 1W
Creature (C)
Crusade — When Vengeful Batallion dies during combat, put two 1/1 white Soldier creature tokens onto the battlefield.
1/1
White Crusader 1WW
Creature — Human Knight (U)
First strike
Crusade — When White Crusader dies during combat, you may exile target black permanent.
2/2
Tribal Instant — Elemental (C)
Counter target spell unless its controller pays 1 for each Elemental you control.
Æther Squall 5UU
Tribal Instant — Elemental (R)
Return all non-Elemental spells to their owner’s hands. Return all non-Elemental, nonland permanents to their owner’s hands.
Air Elemental 3UU
Creature — Elemental (U)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
4/4
Angry Octopus 3U
Creature — Octopus (C)
Kicker R (You may pay an additional R as you cast this spell.)
When Angry Octopus enters the battlefield, if it was kicked, it gets +2/+0 and gains haste until end of turn.
2/3
Anticipate 3U
Sorcery (C)
Target opponent reveals his or her hand. Draw a card for each creature card revealed this way.
Artful Amphibian 1U
Creature — Salamander (C)
U: Target creature gets -1/-0 until end of turn. Activate this ability only once each turn.
1/2
Consult the Elements U
Tribal Sorcery — Elemental (C)
Look at the top three cards of your library. You may reveal an Elemental card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Ebbing Elemental 3UU
Creature — Elemental (R)
Rather than pay the mana cost for Elemental spells you control, you may discard a card that shares a color with that spell.
3/3
Four Winds 2U
Tribal Sorcery — Elemental (U)
Cast Four Winds only if you’ve cast another Elemental spell this turn.
Put a 4/4 blue Elemental creature token with flying onto the battlefield.
Lessons from the Past 3U
Instant (U)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Return target instant card from your graveyard to your hand. Exile Lessons from the Past.
Mental Focus 2U
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Draw a card.
Merfolk Voyager U
Creature — Merfolk (C)
Kicker G (You may pay an additional G as you cast this spell.)
When Merfolk Voyager enters the battlefield, if it was kicked, you may play an additional land this turn.
1/1
Messenger Owl 2U
Creature — Bird (U)
Flying
When Messenger Owl enters the battlefield, target player draws a card.
1/2
Mien of Wisdom 4UU
Enchantment (R)
Your opponents skip their draw steps.
At the beginning of your upkeep, each player draws a card.
Preying Piranha 2U
Creature — Fish (C)
Islandwalk
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
1/1
Razorwinds U
Instant (C)
Kicker 1(R/G) (You may pay an additional 1(R/G) as you cast this spell.)
Target creature gains flying until end of turn. If Razorwinds was kicked, that creature gets +3/+0 until end of turn.
Repeat 1U
Instant (R)
Exile target nonland permanent. Its owner may cast that card at the beginning his or her next main phase without paying its costs.
Repetition is the father of learning.
Slick Getaway UU
Instant (C)
Choose one or both — Return target creature you don’t control to its owner’s hand; or return target creature you control to its owner’s hand.
Slippery Serpent 1UU
Creature — Serpent (R)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
U: Exile Slippery Serpent. Return it to the battlefield at the beginning of the next end step.
2/2
Snapping Turtle 4U
Creature — Turtle (U)
Whenever a creature attacks you or a planeswalker you control, you may switch Snapping Turtle’s power and toughness until end of turn.
2/6
Surge Elemental 1U
Creature — Elemental (C)
U: Return Surge Elemental to its owner’s hand.
1/1
Temperance U
Sorcery (C)
Each player returns a nonland permanent he or she controls to its owner’s hand.
Tempest Sprite 2U
Creature — Faerie Wizard (R)
Flying
When Tempest Sprite enters the battlefield, you may search your library for an Elemental card, reveal it, and put it into your hand. Then shuffle your library.
2/1
Thoel Battlemage 2U
Creature — Human Wizard (U)
R, T: Thoel Battlemage deals 1 damage to target creature.
G, T: Untap two target lands.
2/2
Turbulance 2U
Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
Void Circle 4U
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.
Water Elemental 3UU
Creature — Elemental (C)
5/4
Wavewrought Kraken 3UUU
Creature — Kraken (R)
Creatures your opponents control get -1/-0.
2U: Tap target creature.
2U: Untap Wavewrought Kraken.
6/6
Willful Guardian 2UU
Creature — Human Wizard (R)
You may pay U rather than pay Willful Guardian’s mana cost if you cast it during your main phase.
Flash
When Willful Guardian enters the battlefield, counter target spell.
1/1
Windfin Wizard 1UU
Creature — Merfolk Wizard (R)
Other Creatures with flying get +2/+0.
Other Creatures without flying get -2/-0.
T: Target creature gains flying until end of turn.
2/2
Creature — Human Mercenary (R)
First strike
When Axebane Butcher enters the battlefield, destroy target creature. It can’t be regenerated.
6/4
Black Crusader 1BB
Creature — Human Knight (U)
First strike
Crusade — When Black Crusader dies during combat, you may exile target white permanent.
2/2
Blood Gem Brute 2B
Creature — Human Mercenary (C)
Crusade — When Blood Gem Brute dies during combat, you may have target creature get -2/-2 until end of turn.
2/2
Bridge Beyond 1B
Enchantment (U)
When Bridge Beyond enters the battlefield, draw a card.
Whenever a creature enters the battlefield from a player’s graveyard, that creature gains haste until end of turn.
Consuming Oooze BBB
Creature — Ooze (R)
Whenever a creature card is put into a graveyard from anywhere, put a +1/+1 counter on CARDNAME, then exile that card.
1/1
Dendur Battlemage 2B
Creature — Human Monk (U)
G, T: Target creature gains deathtouch until end of turn.
W, T: Target creature gains lifelink until end of turn.
2/2
Draining Leech B
Creature — Leech (C)
Whenever Draining Leech attacks, you may remove a counter from target permanent.
1/1
Dreamcrusher 1B
Creature — Ouphe (C)
Kicker G (You may pay an additional G as you cast this spell.)
When Dreamcrusher enters the battlefield, if it was kicked, destroy target enchantment.
2/1
Ectoblast 3B
Instant (C)
Target creature gets -X/-X until end of turn, where X is equal to the number of cards in your graveyard.
Favor of the Dead 1B
Sorcery (C)
Kicker 1(G/W) (You may pay an additional 1(G/W) as you cast this spell.)
Return target creature card from your graveyard to your hand. If Favor of the Dead was kicked, you gain life equal to that card’s toughness.
Fearsome Faceless 2B
Creature — Spirit (C)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
2/1
Fill the Void B
Sorcery (C)
Each player reveals his or her hand and discards a creature card.
Giant Cockroach 3B
Creature — Insect (C)
4/2
Heath Hag 2B
Creature — Hag Cleric (C)
Kicker 1W (You may pay an additional W as you cast this spell.)
When Heath Hag enters the battlefield, if it was kicked, you gain 1 life for each card in your graveyard.
2/2
Hungry Crocodile 2B
Creature — Crocodile (C)
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
3/1
Inhumamancy 1BBB
Enchantment (R)
B, Pay 2 life: Search your library for a card and put that card into your graveyard. Then shuffle your library.
Lurking Horror 3B
Creature — Horror (U)
Intimidate
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
2/2
Maddening Shaman 3BB
Creature — Human Shaman (R)
When Maddening Shaman enters the battlefield, choose a player.
The chosen player’s maximum hand size is reduced by seven.
2/2
Necrotext 2BB
Enchantment — Aura (R)
Enchant creature
Enchanted creature has flying as long as there is a creature card with flying in a graveyard. The same is true for intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
Netherwalker 5BB
Creature — Spirit (R)
Netherwalker costs 1 less to cast for each creature card in your graveyard.
When Netherwalker enters the battlefield, you may cast creature cards from your graveyard until end of turn.
4/5
No Escape 2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t block.
When enchanted creature becomes tapped, destroy it.
Rout the Weak BB
Instant (U)
Destroy each creature tied for least power among creatures on the battlefield.
Sarpan Striker 2BBB
Creature — Snake (R)
Intimidate
Whenever Sarpan Striker attacks, creatures defending player controls get -1/-1 until end of turn.
4/3
Shadow of Death 6BB
Creature — Avatar (R)
Shadow of Death costs 1 less to cast for each creature card in your graveyard.
Flying
Shadow of Death’s power and toughness are each equal to the number of creature cards in your graveyard.
*/*
Shadow Priest 2B
Creature — Human Cleric (C)
2/3
Silent Slayer B
Creature — Human Mercenary (C)
Silent Slayer can’t block.
2/1
Siphon Imp 1B
Creature — Imp (C)
Flying
:1mana::symb:, Sacrifice Siphon Imp: Target player loses 2 life and you gain 2 life.
1/1
Twilight Shade 4B
Creature — Shade (U)
Twilight Shade costs 1 less to cast for each creature card in your graveyard.
B: Twilight Shade gets +1/+1 until end of turn.
2/2
Unnoted One 3B
Creature — Hag (C)
Unnoted One costs 1 less to cast for each creature card in your graveyard.
3/2
Will-o’-the-Wisp B
Creature — Spirit (R)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
B: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
Instant (R)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Atona Battlemage 2R
Creature — Human Wizard (U)
W, T: Tap target creature.
U, T: Counter target activated ability. (Mana abilities can’t be targeted.)
2/2
Beserking Minotaur 4R
Creature — Minotaur Berserker (U)
Haste
Crusade — When Beserking Minotaur dies during combat, destroy target artifact or land.
4/2
Blaze Mark 2R
Enchantment — Aura (C)
Enchant land
Enchanted land has “At the beginning of your upkeep, this land deals 1 damage to you.”
Bloodthirst 1R
Enchantment — Aura (U)
Enchant creature
Whenever enchanted creature attacks, you may have it fight target creature defending player controls. (Each deals damage equal to its power to the other.)
Brutality R
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Burning Embrace 1R
Tribal Sorcery — Elemental (U)
Cast Burning Embrace only if you’ve cast another Elemental spell this turn.
Burning Embrace deals 2 damage to each non-Elemental creature.
Burning Inquiry R
Sorcery (C)
Each player draws three cards, then discards three cards at random.
Chandra, Loose Cannon 1RR
Planeswalker — Chandra (M)
Starting Loyalty: 3
+1: Chandra, Loose Cannon deals 1 damage to up to one target creature.
-2: Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
-7: Put a blaze counter on each land target player controls. Each land with a blaze counter on it has “At the beginning of your upkeep, this land deals 1 damage to you.”
Change of Heart 1R
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Switch target creature’s power and toughness.
Mischievous Muse 1R
Creature — Spirit (C)
When Mischievous Muse enters the battlefield, you may shuffle target instant or sorcery card from a graveyard into its owner’s library.
2/1
Creative Impulse 2RR
Sorcery (R)
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Dwarven Assailant 2R
Creature — Dwarf Warrior (C)
Crusade — When Dwarven Assailant dies during combat, it deals damage equal to its power to target player.
2/1
Ember Flare R
Tribal Instant — Elemental (C)
Target Elemental creature you control on the battlefield deals damage equal to its power to target creature or player.
Fire Channeler 2R
Creature — Human Shaman (C)
R: Fire Channeler gets +X/+0 until end of turn, where X is equal to the number of Elementals you control.
1/1
Fire Elemental 3RR
Creature — Elemental (C)
5/4
Hellkite Storm 5RR
Creature — Dragon (R)
Flying
Whenever Hellkite Storm attacks, put a 4/4 red Dragon creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
4/4
Ignorance 3RR
Sorcery (U)
Destroy target creature or land.
Instigate 2R
Instant (C)
Kicker 2(W/U) (You may pay an additional 2(W/U) as you cast this spell.)
Creatures target player controls attack this turn if able. If Instigate was kicked, those creatures don’t untap during that player’s next untap step.
Lightning Strike 2RRR
Tribal Sorcery — Elemental (R)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
Lustful Efreet 1RRR
Creature — Effreet (R)
Haste
T, Sacrifice Lustful Efreet: Target opponent exiles a card at random from his or her hand. You may play that card for as long as it remains exiled.
3/3
Mad Tinkerer 1R
Instant — Human Artificer (C)
Kicker U (You may pay an additional U as you cast this spell.)
When Mad Tinkerer enters the battlefield, if it was kicked, you may tap or untap target artifact, creature or land.
2/1
Necessary Loss 2R
Instant (C)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Each player sacrifices a permanent.
Painter R
Creature — Human Artist (C)
Sacrifice Painter: Add one mana of any color to your mana pool.
His work is shocking.
1/1
Peace Poet 2R
Creature — Human Artist (C)
Kicker W (You may pay an additional W as you cast this spell.)
When Peace Poet enters the battlefield, if it was kicked, target player skips his or her next combat phase.
2/2
Political Debate 3R
Instant (U)
Discipline (If you cast this spell during your main phase, you may copy it. If you do, you may choose new targets for the copy.)
Target creature you control fights target creature you don’t control.
Reckless Dwarf 1R
Creature — Dwarf Warrior (C)
Sacrifice a land: Reckless Dwarf gets +2/+2 until end of turn.
1/1
Tempted Traveler RR
Creature — Human Nomad (R)
Protection from red
When Tempted Traveler enters the battlefield, you may put a +1/+1 counter on it. If you don’t, it gains haste until end of turn.
2/1
Thunderfoot Giant 3RR
Creature — Giant (R)
You may have Thunderfoot Giant assign its combat damage as though it weren't blocked.
When Thunderfoot Giant enters the battlefield, your opponents can’t play land cards until your next turn.
4/4
Violetflame Phoenix 3RR
Creature — Phoenix (R)
Flying
Whenever an instant or sorcery card is put into your graveyard from anywhere for the first time in a turn, you may return it and Violetflame Phoenix from your graveyard to your hand.
3/3
Volcanic Catastrophe XX1RR
Sorcery (R)
Volcanic Catastrophe deals 3 damage to target creature or player. Copy Volcanic Catastrophe X times. You may choose new targets for the copies.
Enchantment — Aura (U)
Enchant creature
If one or more +1/+1 counters would be placed enchanted creature twice that many +1/+1 counters are placed on it instead.
Alpha Monitor 5GG
Creature — Lizard (R)
Alpha Monitor can’t be countered.
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
5/5
Fanged Assassin 4G
Creature — Snake Assassin (R)
Fanged Assasin can’t attack unless you control an Island.
As long as you control a Swamp, Fanged Assasin has, “Whenever this creature deals combat damage to a player, that player loses the game.”
2/2
Feral Supremecy 4GG
Enchantment (R)
You may have creatures you control assign their combat damage as though they weren’t blocked.
Flowering Stag 7GGG
Creature — Elk (R)
Flowering Stag costs 1 less to cast for each creature card in your graveyard.
When Flowering Stag enters the battlefield, draw a card for each creature card in your graveyard.
5/5
Fly Trap 1G
Creature — Plant (C)
Reach
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
0/2
Forcemage’s Insight G
Sorcery (C)
Choose one — Put a +1/+1 counter on target creature; or target creature gets +3/+3 until end of turn.
Giant Trunade 4GG
Sorcery (R)
Destroy all artifacts, enchantments and creatures with flying.
Ground Elemental 3GG
Creature — Elemental (C)
4/5
Groundspeak 1G
Tribal Enchantment — Elemental Aura (C)
Enchant land
Enchanted land is a 3/3 green Elemental creature. Its still a land.
If enchanted land would be destroyed, instead regenerate it and sacrifice Groundspeak.
Grove Geist G
Creature — Spirit (C)
Grove Geist can’t be blocked except by creature with flying or reach.
1/1
Hornet Swarm GG
Creature — Insect (R)
Flying
Whenever a creature enters the battlefield under an oppponent’s control put a token thats a copy of Hornet Swarm onto the battlefield.
1/1
Hunting Basilisk 2GG
Creature — Basilisk (C)
Deathtouch
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
2/2
Jungle Mystic 3G
Creature — Human Mystic (C)
When Jungle Mystic enters the battlefield, you may search your library for an Island, a Mountain or a Forest card and put that card onto the battlefield. If you do, shuffle your library.
2/2
Loamoloth 4G
Creature — Beast Elemental (R)
Other Elemental creatures you control get +1/+1.
Other Elemental creatures you control and lands you control have hexproof.
4/4
Mightypede 4GG
Creature — Insect (C)
Trample
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
3/3
Mint-Leaf Ouphe 1G
Creature — Ouphe (C)
Sacrifice Mint-Leaf Ouphe: Put target card in a graveyard on top of its owner’s library.
2/2
Muckslide 3G
Instant (C)
Kicker (U/B) (You may pay an additional (U/B) as you cast this spell.)
Destroy target land. If Muckslide was kicked, put that land on top of its owner’s library instead.
Muloth Battlemage 2G
Creature — Human Shaman (U)
U, T: The next creature card you cast this turn can be cast as though it had flash.
B, T: Target creature gains intimidate until end of turn.
2/2
Navi Edensire 2GG
Planeswalker — Navi (M)
Starting Loyalty: 3
+1: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
-3: Untap all permanents you control.
-8: Add any amount of mana in any combination of colors to your mana pool.
Pond Adept 1G
Creature — Human Shaman (C)
Kicker U (You may pay an additional U as you cast this spell.)
When Pond Adept enters the battlefield, if it was kicked, return target creature to its owner’s hand.
1/2
Predatory Beast 5G
Creature — Beast (U)
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
Whenever a creature dealt damage by Predatory Beast this turn dies, put a +1/+1 counter on Predatory Beast.
3/3
Primaro 2G
Creature — Elemental (U)
Cast Primaro only if you’ve cast another Elemental spell this turn.
Primaro’s power and toughness are each equal to the number of lands you control.
*/*
Scraping Sarpan 2G
Creature — Snake Warrior (R)
Whenever Scraping Sarpan is dealt damage, put a +1/+1 counter on it.
G, T: Scraping Sarpan fights target creature.
2/2
Soulstream XGG
Instant (U)
Put X 1/1 colorless Spirit creature tokens onto the battlefield.
Spiritual Seeker 1G
Creature — Human Monk (C)
T: Add B, G or W to your mana pool.
1/1
Stalking Boar 4G
Creature — Boar (U)
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
Stalking Boar must be blocked by exactly one creature if able.
3/2
Terra Communicate 2G
Tribal Enchantment — Elemental (R)
2G: Until end of turn, target land you control becomes a 3/3 green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” Its still a land.
Thrive XG
Sorcery (C)
Put a +1/+1 counter on each of X target creatures.
Tilling Brushwagg 2G
Creature — Brushwagg (C)
When Tilling Brushwagg enters the battlefield, you may return target Elemental card from your graveyard to your hand.
2/2
Venom Slinger 2G
Creature — Snake Shaman (C)
Kicker B (You may pay an additional B as you cast this spell.)
When Venom Slinger enters the battlefield, if it was kicked, target creature gets -1/-1 until end of turn.
2/2
Akiva the Protector 1GW
Planeswalker — Akiva (M)
Starting Loyalty: 3
+1: Damage dealt this turn by sources you don’t control is reduced by 1.
+1: Put a life counter on target creature. If a creature with a life counter on it would die, return it to its owner’s hand instead.
-6: You get an emblem with “You and permanents you control have hexproof.”
Preacher of Patience 1WU
Creature — Human Cleric (U)
Protection from red
Whenever you cast a spell during your main phase, you gain 1 life.
2/2
Step Ahead UB
Instant (U)
Counter target spell. You lose 2 life.
Wound BR
Sorcery (U)
Wound deals 3 damage to target creature or player. Remove all +1/+1 counters from creatures dealt damage this way.
Manamorpher RG
Creature — Elemental (U)
When Manamorpher enters the battlefield, draw a card.
2: Add one mana of any color to your mana pool.
1/1
Nirvana GW
Enchantment (U)
Cards in your graveyard can’t be the targets of spells or abilities your opponent’s control.
Sacrifice Nirvana: Shuffle your graveyard into your library.
Hushed Conspirator 1WB
Creature — Human Cleric (U)
XB, Sacrifice Hushed Conspirator: Each opponent loses X life and you gain life equal to the life lost this way.
1/1
Judgment Decree 2WB
Sorcery (C)
Exile target creature.
Sickle Spirit WB
Creature — Spirit (C)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1
Cloaked Pilgrim UR
Creature — Human Nomad (C)
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
2/2
Entropy UR
Sorcery (U)
Flip a coin until you lose a flip. Draw a card for each coin you flip.
Rubyfin Merfolk 1UR
Creature — Merfolk Rogue (C)
Rubyfin Merfolk is unblockable and attacks each turn if able.
2/1
Fertilizer BG
Instant (C)
As an additional cost to cast Fertilizer, sacrifice a creature.
Until end of turn, whenever you tap a land for mana, add one mana of any color to your mana pool.
Foul Bogworm BG
Creature — Worm (C)
Pay 2 life: Regenerate Foul Bogworm.
2/2
Witch Doctor 2BG
Creature — Shaman (U)
2: Regenerate target creature.
2/2
Blood Paladin RW
Creature — Human Knight (C)
First strike
Vigilance
2/1
Punish RW
Instant (C)
Exile target attacking creature.
Winds of Awakening 4RW
Sorcery (U)
Each player shuffles the cards from his or her hand into his or her library and draws that many cards. You gain life equal to the number of cards drawn this way.
Efficiency 1GU
Sorcery (U)
For each counter on target permanent, put another of those counters on that permanent.
Gale Elemental GU
Creature — Elemental (C)
Gale Elemental can block or be blocked only by creatures with flying.
2/3
Survey GU
Instant (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Ancient Eidolon 4BBGW
Creature — Spirit (M)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pay 2 life: Add one mana of any color to your mana pool.
8/8
Atona Charm RWU
Instant (U)
Choose one — Creatures target player controls attack this turn if able; or prevent all combat damage that would be dealt this turn; or draw two cards.
Badlands Charger 1WBR
Creature — Human Knight (C)
Haste, vigilance
Badlands Charger attacks or blocks each turn if able.
3/3
Crixus, Hero-King 1WBR
Legendary Creature — Human Warrior (M)
Double strike
You may assign Crixus, Hero-King’s combat damage divided as you choose among defending player and/or any number of creatures he or she controls.
3/3
Cunning Ultimatum GGGUUBB
Sorcery (R)
For each creature you control, draw cards equal to that creature’s power.
Dendur Charm BGW
Instant (U)
Choose one — Return target creature card from your graveyard to your hand; or put three 1/1 colorless Spirit creature tokens onto the battlefield; or you gain 5 life.
Eldest Being 3BGW
Legendary Creature — Avatar (M)
When Eldest Being dies, exile it. Return it to your hand at the beginning of your next upkeep.
BGW, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power.
4/4
Elemental Force URG
Creature — Elemental (C)
Whenever you cast an Elemental spell, you may have Elemental Force gain flying and trample until end of turn.
3/3
Final Ultimatum WWWBBRR
Sorcery (R)
Exile all nonland permanents, all cards from all graveyards, and all cards from all hands.
Genesis Node BGW
Enchantment (R)
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield and gain 1 life.
Golden Elemental URG
Creature — Elemental (R)
Lands you control are every basic land type in addition to their other types.
3/3
Grave Ultimatum BBBGGWW
Sorcery (R)
Put up to one target permanent card from each players graveyard onto the battlefield under your control.
Inspired Individual RWU
Creature — Human Artist (C)
When Inspired Individual enters the battlefield, return target instant card from your graveyard to your hand.
2/2
Lurking Spider 2GUB
Creature — Spider (C)
Reach
Predation (Whenever a creature enters the battlefield under an oppponent’s control, put a +1/+1 counter on this creature.)
2/4
Mirror Force RWU
Instant (R)
You may choose new targets for any number of target spells or abilities that target you or permanents you control.
Muloth Charm GUB
Instant (U)
Choose one — Untap each creature you control; or creatures are unblockable this turn; or target creature gets +3/-3 until end of turn.
Mutant Fungus 4GGUB
Creature — Mutant Fungus (M)
Forestwalk, swampwalk, islandwalk
Mutant Fungus gets +X/+X, where X is the total power of other creatures you control not named Mutant Fungus.
G: Regenerate Mutant Fungus.
5/5
Mystical Ultimatum UUURRGG
Sorcery (R)
Exile cards from the top of your library until you’ve exiled at least one land card and one nonland card. Put all land cards exiled this way onto the battlefield. Cast any number of the rest without paying their mana costs.
Petrified Oak 2BGW
Creature — Treefolk (U)
When Petrified Oak enters the battlefield, destroy target artifact, creature or enchantment.
2/5
Prepare GUB
Sorcery (R)
Put a card you own from outside the game into your hand.
Scroll Keeper RWU
Creature — Human Wizard (U)
When Scroll Keeper enters the battlefield, exile your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
2/2
Siphonscale Shaman 1GUB
Creature — Snake Shaman (U)
Flash
When Siphonscale Shaman enters the battlefield, move all counters on target creature onto Siphonscale Shaman.
2/2
Slifer, Cold Blooded 1GUB
Legendary Creature — Snake Warrior (M)
Haste
Slifer, Cold Blooded has hexproof as long as its tapped.
Whenever an opponent casts a spell, put two +1/+1 counters on Slifer, Cold Blooded.
4/3
Tether Shaman 1BGW
Creature — Human Shaman (C)
Whenever Tether Shaman or another creature enters the battlefield, target player loses 1 life and you gain 1 life.
2/2
Thoel Charm URG
Instant (U)
Choose one — Attacking creatures get -5/-0 until end of turn; or add five mana in any combination of colors to your mana pool; or target creature gets +5/+5 until end of turn.
Toltek, Æther Unleashed UURG
Legendary Creature — Elemental (M)
Flash
When Toltek, Æther Unleashed enters the battlefield, exile target spell.
URG, T: You may cast the exiled card without paying its mana cost.
2/2
Trefor the Wise 2RWU
Legendary Creature — Human Advisor (M)
Vigilance
Instant spells you cast have discipline and can’t be countered. (If you cast them during your main phase, copy them. You may choose new targets for the copy. Each instance of discipline triggers separately.)
3/3
Unbiased Thought 1URG
Sorcery (U)
You may put a card of each card type from your graveyard on top of your library in any order. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Vala Charm WBR
Instant (U)
Choose one — Tap all creatures target player controls; or target player sacrifices a creature; or creatures you control get +2/+0 until end of turn.
Valkyrie Martinet 4WWBR
Creature — Angel (M)
Flying, first strike
Whenever Valkyrie Martinet attacks, gain control of target creature an opponent controls until end of turn and put it into combat tapped and attacking.
7/6
Virtue 4RRWU
Creature — Incarnation (M)
Flying
Other creatures you control have protection from creatures.
When Virtue dies, you may return it to your hand.
7/7
Virtuous Ultimatum RRRWWUU
Sorcery (R)
Any player may have Virtuous Ultimatum deal 10 damage to him or her. If no one does, you gain 10 life and take an extra turn after this one.
Vulcan Giant WBR
Creature — Giant (U)
Trample, vigilance
3/3
War Angel 1WBR
Creature — Angel (R)
Flying, haste
All creatures attack each turn if able.
3/3
Worldbringer Leviathan 4UURG
Creature — Leviathan (M)
When Worldbringer Leviathan enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library.
At the beginning of your upkeep, you may put any number of cards you own exiled with Worldbringer Leviathan onto the battlefield.
6/6
Artifact (C)
T: Add 1 to your mana pool.
2, T: Add RWU to your mana pool.
Dendur Cornerstone 3
Artifact (C)
T: Add 1 to your mana pool.
2, T: Add BGW to your mana pool.
Immortal’s Ring 3
Artifact — Equipment (R)
If equipped creature would be destroyed, regenerate it.
Equip—Sacrifice a creature.
Mana Flux 5
Artifact (R)
When Mana Flux enters the battlefield, choose a color.
Spells you cast cost one less of the chosen color to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 1U, it costs 1 to cast.)
Muloth Cornerstone 3
Artifact (C)
T: Add 1 to your mana pool.
2, T: Add GUB to your mana pool.
Patience Stone 0
Legendary Artifact (M)
You can’t cast Patience Stone during your first, second or third turns of the game.
T: Add 2 to your mana pool.
Good things come to those who wait.
Thoel Cornerstone 3
Artifact (C)
T: Add 1 to your mana pool.
2, T: Add URG to your mana pool.
Traper’s Noose 1
Artifact (C)
You may choose not to untap Traper’s Noose during your untap step.
1, T: Tap target creature with power 3 or less. It doesn’t untap during its controller’s untap step for as long as Traper’s Noose remains tapped.
Tyrant’s Axe 5
Artifact — Equipment (R)
Equipped creature gets +2/+0 and has “Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control.”
Equip 2
Vala Cornerstone 3
Artifact (C)
T: Add 1 to your mana pool.
2, T: Add WBR to your mana pool.
Land (C)
Flowing Chasm enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Flowing Chasm: Search your library for a basic Island or Plains card and put it onto the battlefield. Then shuffle your library.
Hexed Canopies
Land (U)
Hexed Canopies enters the battlefield tapped.
T: Add B, G or W to your mana pool.
Hollow Marsh
Land (C)
Hollow Marsh enters the battlefield tapped.
T: Add B to your mana pool.
T, Sacrifice Hollow Marsh: Search your library for a basic Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Sacrosacnt Enclave
Land (C)
Sacrosacnt Enclave enters the battlefield tapped.
T: Add U to your mana pool.
T, Sacrifice Sacrosacnt Enclave: Search your library for a basic Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Shaded Woodland
Land (C)
Shaded Woodland enters the battlefield tapped.
T: Add G to your mana pool.
T, Sacrifice Shaded Woodland: Search your library for a basic Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Shattered Plateu
Land (C)
Shattered Plateu enters the battlefield tapped.
T: Add W to your mana pool.
T, Sacrifice Shattered Plateu: Search your library for a basic Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Shimmering Sandbar
Land (U)
Shimmering Sandbar enters the battlefield tapped.
T: Add U, R or G to your mana pool.
Temple of Wisdom
Land (U)
Temple of Wisdom enters the battlefield tapped.
T: Add R, W or U to your mana pool.
Unholy Cathedral
Land (U)
Unholy Cathedral enters the battlefield tapped.
T: Add W, B or R to your mana pool.
Wetland
Land (U)
Wetland enters the battlefield tapped.
T: Add G, U or B to your mana pool.
Vailyn, Treader of the Void :2mana::symub::symub:
Planeswalker — Vailyn (M)
Starting Loyalty: 3
+1: Target player puts the top four cards of his or her library into his or her graveyard.
-2: You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
0: Exile target creature card from a graveyard. Until end of turn Vailyn, Treader of the Void becomes a copy of a card exiled this way except its unblockable. Its still a planeswalker.
Plains
Basic Land — Plains (C)
Plains
Basic Land — Plains (C)
Plains
Basic Land — Plains (C)
Plains
Basic Land — Plains (C)
Island
Basic Land — Island (C)
Island
Basic Land — Island (C)
Island
Basic Land — Island (C)
Island
Basic Land — Island (C)
Swamp
Basic Land — Swamp (C)
Swamp
Basic Land — Swamp (C)
Swamp
Basic Land — Swamp (C)
Swamp
Basic Land — Swamp (C)
Mountain
Basic Land — Mountain (C)
Mountain
Basic Land — Mountain (C)
Mountain
Basic Land — Mountain (C)
Mountain
Basic Land — Mountain (C)
Forest
Basic Land — Forest (C)
Forest
Basic Land — Forest (C)
Forest
Basic Land — Forest (C)
Forest
Basic Land — Forest (C)
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
MECHANICS:
Crusade — Great flavour, fun in constructed and limited, solid ability word.
Elemental Tribal - Interesting decision to bring back Tribal (I imagine this is the only way we'll see it again in sets). Curious to see how it goes in limited (like Esper's artifact theme in SoA.)
"Grave cheapener" - Any reason this wasn't keyworded?
Discipline - Quite nicely captures the flavour of the shard, especially white, and mechanical functions of UR. Thsi is quite acceptable colour pie stretch.
Predation - As three of the shards have creature-focused mechanics this is fine. Your opponents having control of this mechanic means you can afford to give creatures decent base stats. Kicks rectum in multiplayer too.
CARDS: (If I don't comment then I think it's fine.)
Body Shield - Surprised this hasn't been done before.
Circle Maker - Nifty rare.
Etheral Gate - Even though it'd weaken it, I'd prefer this cost 3W, otherwise white gets a better reanimation spell than standard black.
Evangelizer - As much as I like the throwback, this effect would actually look nicer as RW.
Govern - This card is actually red.
Hammer Veteran - Cool to see the set's DoJ as a creature.
Holy Banisher - If you wanted to push this make it 1WW, or even 1WB as it's pseudo-deathtouch.
Lanturn Mote - Reason for the misspelling?
Reacquisiter - Could this effect be optional?
Spiritual Infusion - pity is screws with the shard's theme.
Storm Trooper - To make it multiplayer friendly, could you make it target creature an opponent controls?
White Crusader - Odd to see a shard hosing its own. Perhaps 'enemies' need to be reconsidered in this set?
Æther Burst - Name taken.
Æther Rift - Name taken.
Angry Octopus Aw, could the kicker by all upside please? Like, 2/4 and it gets +2/+0 and haste?
Anticipate - Cute common.
Ebbing Elemental - Dream Halls has a new tribal friend!
Four Winds - Why isn't this a creature like Talara's Battalion?
Messenger Owl - Blue draw getting pushed. I like it.
Mien of Wisdom - Curiously, would you like this to be simplified to: "At the beginning of your upkeep, each player draws a card"?
Repeat - Um, why is blue's flicker rare? This could work at uncommon easily.
Temperance - With a name like this I expected it to have Discipline. Just sayin'.
Willful Guardian So this guy is a Memnite which doubles as a Counterspell later in the game? I'd prefer he cost U during your main phase.
Windfin Wizard - Gravitational Well is nice, but do you want it to benefit your opponents and be a detriment to your own? Do you think many players would know this guy is actually a 0/2?
Blood Gem Brute - Again, optional to stop it killing your dude?
Bridge Beyond - This is sick.
Dendur Battlemage - The battlemages abilities are supposed to give something the main colour isn't primary in doing.
Draining Leech - Should it be common?
Heath Hag - Ooh, could it be 2B and 1W kicker? Skewed kicker costs like this are a personal gripe of mine.
Maddening Shaman - Teehee. May need to be 3BB though given the amount of discard and play-style screwing it can cause.
Necrotext - Just to be pedantic, list abilities alphabetically.
No Escape - Black Pacifism. You could push to 2B if you like as there's little cheap black removal.
Silent Slayer - Back in the day a creature like this would have been considered too strong. Perhaps uncommon will be its resting home, sadly, just to keep limited and Sealed from going off.
Siphon Imp - Vampiric Touch is the closest equivalent here. Add a 1B cost tot he sacrifice and I think it's okay.
Anger Management - Love the name.
Blaze Mark - Curse of the Pierced Heart says this could cost 1R.
Brutality - Red RanCoR!
Burning Embrace - I don't think it's good to have more than one of these "cast only" cards in a set, as it's horrible for limited and sealed. 2R or even 1R (pushed) would be a fine cost for it.
Chandra, Loose Cannon - Nice.
Clever Muse - This card is blue, including in name.
Fire Elemental - Bit sad to have both Water Elemental; I dislike identical creatures across colours.
Hellkite Storm - Name doesn't sound like a creature, but cool idea.
Ignorance - Hmm Fissure hasn't been seen in a while as red's not supposed to get outright kill...
Lightning Strike - Why wasn't this just Ball Lightning +1/+0? Could cost 1 less too.
Mad Tinkerer - 2/1 please! I won't play it otherwise.
Painter - Teehee.
Tempted Traveler - RR 3/3 with options isn't kosher, though I love the idea here. 2/1 please.
Thunderfoot Giant - Nifty concept. Could afford to be uncommon if you need some beefcake in limited.
Violetflame Phoenix - You've made a phoenix that fits well with red's usual colour pie!
Volcanic Catastrophe - Uh, 2RR means you get 2x Lightning Bolt, and 4RR gives you 3x. You may have to reword, or make it XX3R.
Abnormal Growth - Doubling aint common.
Fanged Assassin - Damn! Note spelling amendment.
Forcemage’s Insight - I designed a card just like this a while ago. Good to see it appear elsewhere.
Giant Trunade - Teehee,
Groundspeak - Totem Armor for lands!
Grove Geist - Silhana Ledgewalker?
Jungle Mystic - If the land ETB tapped you could make this a common, just sayin'.
Mint-Leaf Ouphe - Mmm, minty freshness.
Muckslide - Poor weakened LD, but I like the idea of options.
Navi Edensire - Kinky.
Primaro - Teehee.
Soulstream - I wonder, could this be instant?
Tilling Brushwagg - Teehee.
Akiva the Protector - Quite cool.
Nirvana GW- Give them hexproof?
Judgment Decree - Nice and simple. 1WB if you want to push a bit more, considering Vindicate is too strong and Unmake exists.
Rubyfin Merfolk - Nice mutlicolour variant of Tormented Soul.
Witch Doctor - Maybe too strong for limited? Hard to say...
Efficiency - My only gripe is that the name is a noun, not a verb.
Survey - This and Gale Elemental are just blue cards made cheaper / instant.
Atona Charm - Nice charm.
Crixus, Hero-King - Very nice.
Mirror Force - Wincon against Storm decks!
Muloth Charm - Hmm it has a rare effect in it, but sure.
Mutant Fungus - Oh just make it unblockable. Perhaps the regeneration is a bit much considering it's a kill-it-or-die card.
Thoel Charm - Points for getting 3x 5 abilities.
Toltek, Æther Unleashed - Mystic Snake, now with extra bite.
Trefor the Wise - Add italicised text stating multiple instances of Discipline trigger separately.
Unbiased Thought - Could it cost 1 less? It seems weak but I can't judge its power in this case.
Virtue - Insanity! Could the rebirth trigger be a little trickier by any chance?
Virtuous Ultimatum - Very cool.
Immortal’s Ring - Indestructibility, mayhap?
Mana Flux - Nice, turns a 3 colour deck into 2 colour only. Throw in a cornerstone or two for extra measure. Great addition for this set.
Vailyn, Treader of the Void - Really funky PW, and I like the Body Double ability; quite original. My only question is, why hybrid and not standard multicolour? You had no qualms for Akiva.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Holy Banisher and Evangelizer will probably be moved into the suggested colors, but saved for the second set of this block as there isn't any more multicolor slots open for them at the moment, they were some of the rushed rares toward the end of the WBR wedge's completion anyway.
I've taken most of your suggestions into consideration and fixed the cards in the MSE file. When and if I get the set filled with pictures the edits will be seen in the final product.
Four Winds This was made a spell A: To add another unique Token to the set and B: To emphasize Blue's affinity for spells while playing up the Tribal Supertype as well as to differentiate it from Illusory Angel.
Repeat The blue flicker was made rare to compensate for being able to re-profit from Eldrazi triggers as well as its versatility in making it flicker to the stack rather than the battlefield. The original Flicker was also rare because it could target permanents owned by any player as well.
Windfin Wizard Changed this guy to "Other creatures" so that way he doesn't apply the stat changed to himself.
Clever Muse Changed to Mischievous Muse. The effect was meant to harken back to Soldier of Fortune's shuffling shenanigans with some added effect to justify the shuffling. Notice it targets a card from any player's grave.
Fire Elemental Both Fire and Water Elemental were printed just for flavor to illustrate the Fire, Air, Water, Earth theme.
Lightning Strike Again, meant to play off of Blue's affinity for spells, which is the central color to the wedge. Elemental Appeal says this could probably cost less.
Mad Tinkerer He was actually 2/1! the 1/1 was a typo.
Volcanic Catastrophe This meant to effectively be "Deals 3 times X damage to target creature or player."
Abnormal Growth Moved this to Uncommon and Jungle Mystic to Common with ETB tapped.
Grove Geist Dropped to to differentiate from the ledgewalker.
Again thanks for the C+C, VC, it helps a lot.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Creator of Nyxathid Goes To Town, the M:tG blog responsible for the most LoLs
http://nyxathidgoestotown.wordpress.com/
If you like what you see, please comment and subscribe!
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Favourite Commander