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Old 12-30-2012, 03:47 PM   #496
Ranma
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Originally Posted by Derenathor View Post
Here's the thing, Orzhov did have plenty of bleed effects the first time around but now that it's a mechanic it frees up room for more interesting/unique effects on the cards. Extort is secondary to other effects, and builds up as the game progresses.

Im a big fan... Draining with think twice at your opponent's EOT seems rediculous.
This is a great point. Perhaps with a keyword we won't have any other slow life gain. Thus opening w/b piece of the guild pie.
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Old 12-30-2012, 03:55 PM   #497
Denegaar
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I think it's exactly the point of Extort. I prefer having good Orzhov cards and Extort cards than overcosted spells because they do X + drain.
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Old 12-30-2012, 06:17 PM   #498
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Hm, that's a good point. Though I never agreed with the bleeding effect being so overcosted on its own, with R&D's approach to card design now, it can be better synergized with spells as a mechanic (i.e. "Whenever you extort/whenever you gain life/whenever an opponent loses life, then...").

Unless of course they decide to just arbitrarily thumbtack it onto a range of converted mana costed spells just to cover their bases. That would be annoying to say the least.
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Old 12-30-2012, 06:20 PM   #499
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i think we as players read a bit too much into mechanics now and days.

now granted that rakdos is the worst mechanic i've ever seen, i dont think mechanics are supposed to define anything anymore.
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Old 12-30-2012, 06:21 PM   #500
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That's supposed to be the thing about the ravnica sets- The mechanics are thematically defining to the colours in their respective guild. It just gives them a little more character as opposed to say shadow, or trample, which are not necessarily colour restricted but thematically chosen to be.
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Old 12-30-2012, 06:28 PM   #501
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That's supposed to be the thing about the ravnica sets- The mechanics are thematically defining to the colours in their respective guild. It just gives them a little more character as opposed to say shadow, or trample, which are not necessarily colour restricted but thematically chosen to be.
i think its more on the lines of "simic cards are the only cards with evolve"

instead of "simic cards all have evolve, if simic is going to be good it will be with evolve"

i think i rather have something like "simic feels just like u/g should, but it also has something new with evolve that you can dabble in"
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