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#496 | |
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Good day...
Join Date: Jan 2005
Location: Ptolemaios
Posts: 1,498
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#498 |
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Experienced Mage
Join Date: Mar 2009
Posts: 72
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Hm, that's a good point. Though I never agreed with the bleeding effect being so overcosted on its own, with R&D's approach to card design now, it can be better synergized with spells as a mechanic (i.e. "Whenever you extort/whenever you gain life/whenever an opponent loses life, then...").
Unless of course they decide to just arbitrarily thumbtack it onto a range of converted mana costed spells just to cover their bases. That would be annoying to say the least.
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When you lose to back-to-back Banefires in limited, only to learn they were both passed to the opponent during the draft, you begin to question the stability of your playgroup. I may be a fan and I may be a boy, but I am by no means a "fanboy." |
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#500 |
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Experienced Mage
Join Date: Mar 2009
Posts: 72
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That's supposed to be the thing about the ravnica sets- The mechanics are thematically defining to the colours in their respective guild. It just gives them a little more character as opposed to say shadow, or trample, which are not necessarily colour restricted but thematically chosen to be.
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When you lose to back-to-back Banefires in limited, only to learn they were both passed to the opponent during the draft, you begin to question the stability of your playgroup. I may be a fan and I may be a boy, but I am by no means a "fanboy." |
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#501 | |
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Wizard Mentor
Join Date: Jan 2012
Posts: 632
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instead of "simic cards all have evolve, if simic is going to be good it will be with evolve" i think i rather have something like "simic feels just like u/g should, but it also has something new with evolve that you can dabble in" |
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