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#1 |
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Just Getting Started
Join Date: Dec 2012
Posts: 21
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Anything think this cycle was a mistake? By that I mean these cards:
Supreme Verdict Slaughter Games Loxodon Smiter Abrupt Decay Counterflux I think they are, at least in Standard. Imagine a UW tempo deck or a Bant control deck, against UW with Supreme Verdict you are pretty much screwed because you can´t do anything about it (except playing around it, which slows you down a ton) and same with Slaughter Games, you have zero control over it. |
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#2 |
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Wizard Mentor
Join Date: Dec 2011
Location: Northampton
Posts: 684
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Apart from possibly abrupt decay, none of them are mistakes and are printed the way they are simply to keep the meta in check. Verdict stops annoying tempo decks like Delver from dominating, slaughter games is another card wizards print in case any card they print in this standard is too overpowered, i.e. every strong card in standard will have an answer to it thanks to slaughter games, and it can't just be countered. Smiter helps GWx decks versus counterspells.dec, abrupt decay ... hasn't had as much of an impact on standard as it does in older formats, and counterflux breaks counter wars and deals with storm.
You're not screwed versus supreme verdict if you play the right cards either, you can either aggro the verdict deck so that they can't cast it or they're at such a low life total you can finish them off afterwards, or you just play resilient creatures that can survive wrath (or in the case of geralf's messenger, you have a resilient creature that can eat 1/5 of their life total after they wrath along with the 2 life loss when it re-enters) such as Thragtusk or cards like Restoration Angel you can flash in post-wrath. |
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#4 | |
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part of this complete breakfast
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Wait. Stop right there. People are playing counterspells in standard? This is news to me. (and don't say syncopate, that's not a real counterspell) Okay, forreal though, abrupt decay has had a huge effect on legacy and modern. It hasn't broken those formats, but has certainly made B/G much more appealing.
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#5 |
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Resident Planeswalker
Join Date: Jul 2011
Location: Texas
Posts: 4,669
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And again, outside Standard I'd personally much rather have Wrath of God for the no-regenerate clause than Supreme Verdict for the no-counter clause.
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#6 | |
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part of this complete breakfast
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![]() Sig done by Mastodon Current decks: Junk | Affinity | Doran Modern Esper Teachings Primer | My Trade Thread |
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#7 | |
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Ascended Mage
Join Date: Dec 2012
Location: Bridgeport, Connecticut
Posts: 331
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Quote:
dissipate essence scatter syncopate as a 1 of |
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#8 |
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Immortal One
Join Date: Sep 2011
Location: New Jersey
Posts: 5,547
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Personally, I think the cards were very well designed.
Then again, I think Ancestral Recall was well designed so you can't go by me. Seriously, IMO, the cards are fine. You just have to learn to play around them. |
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#9 |
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Experienced Mage
Join Date: Jun 2012
Posts: 62
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What I don't get: WotC are always stressing how they want to promote interaction. So can't-be-regenerated-clauses were dismissed to improve regeneration, shroud was replaced by hexproof, split second was considered non-interactive and therefore set on the list not to be continued... but now they created spells that take even the last interaction that you can have with spells (counter...)? Seems weird. Well, they can be exiled from the stack, but this is very rare.
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#10 |
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It's show time!
Join Date: Jun 2011
Location: SoCal
Posts: 2,374
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Cycle was just an example of Wizard further dumbing down the game, just glad they didn't continue it into Gatecrash.
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DCI Rules Advisor "Do you have the courage to ride with the devil?" ![]() EDH Grimgrin, Corpse-Born (Competitive, UB Combo/Reanimator) (RETIRED)Mountains tap for red. Islands tap for blue. Comboing out is sweet, especially against you. Tap..tap, tap tap tap...then Untap Combo Style! |
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#11 |
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Archmage Overlord
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The only one of these I really don't like is Slaughter Games. I know it's in every
![]() sideboard (or main) and it makes the game frustrating when they play it turn 4 and then again turn 5. Makes me long for the days that Mindbreak Trap was legal.EDIT: To clarify, the other 4 are things that can be played around or dealt with. If you are playing a control deck and you encounter Slaughter Games, your win-cons are gone and it becomes an exercise in futility essentially to try and win.
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Credit to Hakai Studios and Argetlam EDH your cares away, Standard's for another day. MTGO: TheWagonBaron
Last edited by DarkKaosKnight; 01-01-2013 at 09:53 PM. Reason: Didn't want to double post. |
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#12 |
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Ascended Mage
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Decay was only broken in legacy because black/green got a bit of a boost in legacy in RTR.
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![]() signature by rivenor at http://forums.mtgsalvation.com/showthread.php?t=329663 I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature. Decks: Standard: boring Modern: Melira Legacy: TinFins |
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#14 |
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Archmage Overlord
Join Date: Jun 2009
Location: Denver, CO
Posts: 1,340
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Printing narrow answer cards that are weak in a vacuum, but strong in specific metas, is dumbing down the game? Are you serious? Its the exact opposite of dumbing down the game. Printing narrow answers for you to get an edge on a known field is making the game deeper, not shallower. There's now an answer to counterbalance, how does this cheapen the game?
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#15 | |
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Ascended Mage
Join Date: Jul 2012
Posts: 165
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Quote:
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