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Old 12-28-2012, 08:00 AM   #1381
izzetmage
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The other issue with basics is that sometimes your mana engine is 2 Ghost Quarters instead of Lotus Bloom. With 8 basics (7 Island + 1 Plains), you have 2-3 combo cycles before it becomes "draw a Reshape or die" (most likely 2 because you may draw a basic while comboing). With 6 (assuming it's turn 4, you have 2 GQs and 2 basics), you only have 1-2.

Silence has fringe uses against 0 counterspell decks. Let's say you're playing G1 against Tron, on his turn 2 he has nothing yet. On your turn 3, you are confident of comboing off on turn 4, and you have a Silence. You wait for his turn 3 and cast Silence so he can't play anything that can interfere with you (Karn/Relic), then combo off on turn 4. This situation came up in PT: RTR. You can read about it here; it was the very first match that Cifka played.

EDIT: It also helps against Jund decks that maindeck Jund Charm.
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Old 01-01-2013, 05:39 PM   #1382
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I tried and failed to support discard. Makes me a little sad. I still don't like silence though, and will replace it with basically anything. Currently I am using Pact of Negation in it's place, but that's actually a little worse than silence.
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Old 01-01-2013, 07:53 PM   #1383
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Ok I love insane combos, and reading over other stuff on the internet, someone said this deck takes forever to go off once it gets going, reminded me of High Tide in that remark, so I investigated, made a decklist, put it together on cockatrice, tested it out without reading anything about it, and now I'm posting here noting that I am going to obtain this deck on paper, modern is only going to increase as a format in popularity, and I think it's time I get a 2nd modern deck. I will love blowing people's minds playing this when they see how ridiculous it is for those first times

1 thing I already noticed though, is howcome it doesn't use Ichor Wellspring? reshaping that thing seems awesome! I do have to ask that, though I'm sure there is a reason for it, but I am as new as it gets at this deck since an hour ago I didn't even know anything about it other than I had "heard" of it.

-edit- Ah nevermind, in going through the thoughts in my head and reading more stuff, it seems the answer to that question is "It doesn't sac itself"
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Old 01-01-2013, 07:59 PM   #1384
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Quote:
Originally Posted by feline_o1 View Post
Ok I love insane combos, and reading over other stuff on the internet, someone said this deck takes forever to go off once it gets going, reminded me of High Tide in that remark, so I investigated, made a decklist, put it together on cockatrice, tested it out without reading anything about it, and now I'm posting here noting that I am going to obtain this deck on paper, modern is only going to increase as a format in popularity, and I think it's time I get a 2nd modern deck. I will love blowing people's minds playing this when they see how ridiculous it is for those first times.
This deck is remarkably similar to High Tide at first, but the lack of any controlling elements makes a huge difference. It's the closest thing though, so I love it anyways.
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Old 01-01-2013, 08:08 PM   #1385
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2 questions.

1) What about wargate can be used as reshape5-7 or 8. You can fetch another ghost quarteror lotus bloom or even a basic land to thin the deck a bit more.

2) bitter ordeal? I know someone probably already suggested it but I haven't found the time to read through 93 pages of this yet. I use it as a secondary win con in the unlikely event that I draw my other 3 copies of lotus bloom while going off. Plus it makes a more stylish win con.

"I play bitter ordeal. Please exile your whole library."
And epic lulz were had after that match. My cousin really hate me now for doing that. But it was funny.
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Old 01-01-2013, 08:19 PM   #1386
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Quote:
Originally Posted by fallen_angel_poet2000 View Post
2 questions.

1) What about wargate can be used as reshape5-7 or 8. You can fetch another ghost quarteror lotus bloom or even a basic land to thin the deck a bit more.

2) bitter ordeal? I know someone probably already suggested it but I haven't found the time to read through 93 pages of this yet. I use it as a secondary win con in the unlikely event that I draw my other 3 copies of lotus bloom while going off. Plus it makes a more stylish win con.

"I play bitter ordeal. Please exile your whole library."
And epic lulz were had after that match. My cousin really hate me now for doing that. But it was funny.
1. Wargate does tend to destabilize the mana base somewhat--that's probably the reason we've dropped and picked up the card. KCI can't support it, as its artifact count needs to be high (especially its Egg count) to justify KCI's inclusion, and 4 Darksteel Citadel basically means no more room for green mana-producing lands. The Cifka cantrips version uses cantrips to increase its consistency. It's also fairly icky that you basically need to sink 4 mana into a Wargate just to make it cantrip (the only 0-mana Egg, Horizon Canopy, needs 1 mana to pop it).

2. Bitter Ordeal is more expensive than Pyrite Spellbomb or Grapeshot, and it still targets (this is why Laboratory Maniac is preferred--time him well and pop a Chromatic Sphere and he will always work--he doesn't target in order to win). We have considered Bitter Ordeal, but now we seem to have dropped it entirely.
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Old 01-01-2013, 08:36 PM   #1387
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After playing around with Wargate a little, it isn't a bad card, and I could see it being played in a specific build, one that uses Reshape style effects for a toolbox. The deck as it stands now just doesn't need more reshapes though.
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Old 01-01-2013, 09:39 PM   #1388
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I've played a bit with the classic version of the deck (Sunny Side Up) and have to say that while it seems really consistent to go off T3-4 uninterrupted, it takes a fairly long time to combo out and actually win a game. I'm concerned about matches going to time and/or irritating the players here locally because of how long it takes. Any words of wisdom regarding this?

Also, I've noticed I generally end up with a large number of cards in my hand that sit there dead (Lotus Blooms especially). Is there any way to get them out somehow so that they can be used again?
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Old 01-01-2013, 09:55 PM   #1389
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I've played a bit with the classic version of the deck (Sunny Side Up) and have to say that while it seems really consistent to go off T3-4 uninterrupted, it takes a fairly long time to combo out and actually win a game. I'm concerned about matches going to time and/or irritating the players here locally because of how long it takes. Any words of wisdom regarding this?
With practice, you can combo out faster. I finally got under 15 minutes, and it's getting better every day (by seconds.) Aside from that, use dice and stuff to keep track of your mana. The less you have to remember, the quicker you will be able to make snap decisions. The last thing I can recommend is casting as many eggs as you can as often as you can. The more eggs on the field, the more you will draw between each sunrise, allowing you to get though your deck with less sunrises. Only do this if time is a concern though.

Quote:
Also, I've noticed I generally end up with a large number of cards in my hand that sit there dead (Lotus Blooms especially). Is there any way to get them out somehow so that they can be used again?
Just put them to side? You only need one lotus bloom to combo, and anything more than two is overkill. If it really bothers you though, Thirst for Knowledge will discard it, allowing you to Conjurer's Bauble it to the bottom your library.

----------------------

Edit:
There was discussion of Courier's Capsule earlier, on around page seven. I think I will try out two of them main, as the ability to draw two off it could reduce the likelihood of whiffing midcombo. It doesn't appear anything ever came of their conversation, but the card deserves some mention.
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Old 01-03-2013, 12:58 PM   #1390
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Quote:
Originally Posted by Magicman657 View Post
...
Also, I've noticed I generally end up with a large number of cards in my hand that sit there dead (Lotus Blooms especially). Is there any way to get them out somehow so that they can be used again?
I've used Ideas Unbound for a while, but I'm likely switching over to See Beyond. I'm just tired of never getting to my end step to discard them to be 'Baubled to the bottom.
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Old 01-03-2013, 02:21 PM   #1391
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I've seen singleton Faithless looting. Typically people then shuffle the blooms back in with Conjuror's Bauble after discarding them. Then they can fetch them with that extra Reshape in their hand and get the 1 mana back that they spent on Faithless looting.
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Old 01-03-2013, 03:46 PM   #1392
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Quote:
Originally Posted by Magicman657 View Post
I've played a bit with the classic version of the deck (Sunny Side Up) and have to say that while it seems really consistent to go off T3-4 uninterrupted, it takes a fairly long time to combo out and actually win a game. I'm concerned about matches going to time and/or irritating the players here locally because of how long it takes. Any words of wisdom regarding this?

Also, I've noticed I generally end up with a large number of cards in my hand that sit there dead (Lotus Blooms especially). Is there any way to get them out somehow so that they can be used again?
Going to time is a fairly large problem on MTGO (that accounts for some of the popularity of the KCI build and its Banefire). Using Laboratory Maniac as your win con can cut short your combo turn slightly (you no longer need to loop Pyrite Spellbomb). Unlike Banefire or Codex Shredder, Lab Man can be played in any build.

I tried Explore in Lotus Cobra builds to get lands cards out of hand. It was OK, though it wasn't so hot on the non-combo turns.
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Old 01-03-2013, 08:23 PM   #1393
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Has anyone tried Disciple of the Vault as a faster win condition?

"But it dies to removal!"
Just get to the point where you can combo out at instant speed before playing him.

"But it doesn't cantrip!"
True. Would it lead to less losses because you don't run out of time, or more losses because it doesn't cantrip? I'm not sure.
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Old 01-03-2013, 08:27 PM   #1394
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Has anyone tried Disciple of the Vault as a faster win condition?

"But it dies to removal!"
Just get to the point where you can combo out at instant speed before playing him.

"But it doesn't cantrip!"
True. Would it lead to less losses because you don't run out of time, or more losses because it doesn't cantrip? I'm not sure.
yes 2x MB in a local FNM. sideboard it out if you know they might bring in creature hate. However, even first game, it is easy to remove. (tron, affinity, etc has all 1-2 CMC removal).
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Old 01-03-2013, 10:31 PM   #1395
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I have quite a bit of experience with this deck when I was a combo deck in extended in like...2006? I also played a legacy version and it was pretty legit last year. I dabbled in a modern version that fizzled a lot but that was pre-Faiths Reward. I will post a working version soon. I really like Bitter Ordeal as the kill, only downfall was once I did my combo and counted out like 50 something and the guy was running a 70 something card deck.... who the f*** runs a 70 something card deck....
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