Decided to go through the list and find out just how much removal was in the set on average for those interested. I was hearing a lot of flak about the set having "no removal" and being another AVR and thus it'd be a terrible Limited Set.
While, per usual, most of the removal is highly costed, there's some really really good lower cost removal in this set that can easily fit into the Standard meta.
For purposes of removal I considered the following: Exile Creature, Destroy Creature, -X/-X to Creature, Bounce Creature, Tap Creature, "Arrest" Enchants, Counterspells
I'll do a count of specific bits here soon and clean it up massively, but for now these are my notes:
Type
Instant: 20
Sorcery: 7
Creature: 8
Enchantment: 6
Angelic Edict (Sorcery) 4W (C)
Exile target creature or enchantment.
Luminate Primordial (Creature) 5WW (R)
Exile target creature of each opponent, they gain life equal to that creature's toughness.
Smite (Instant) W (C)
Destroy target blocked creature.
Aetherize (Instant) 3U (UC)
Return attacking creatures to their owner's hand.
Agoraphobia (Enchantment - Aura) 1U (UC)
Enchant creature: Enchanted creature gets -5/-0. 2U: Return Agoraphobia to its owner's hand.
Gridlock (Instant) XU (UC)
Tap X target nonland permanents.
Hands of Binding (Sorcery) 1U (C)
Tap target creature, it doesn't untap during its controller's next untap step. Cipher.
Rapid Hybridization (Instant) U (UC)
Destroy target creature, its owner puts a 3/3 blue and green something token onto the battlefield.
Spell Rupture (Instant) 1U (C)
Counter target spell unless its owner pays X, where X is equal to the highest power among creatures you control.
Totally Lost (Instant) 4U (C)
Put target nonland permanent on top of its owner's library.
Death's Approach (Enchantment - Aura) B (C)
Enchant Creature: Enchanted creature gets -X/-X, where X is the number of creatures in its owner's graveyard.
Devour Flesh (Instant) 1B (C)
Target player sacrifices a creature then gains life equal to its toughness.
Illness in the Ranks (Enchantment) B (UC)
Creature tokens get -1/-1.
Killing Glare (Instant) XB (UC)
Destroy target creature with power less than X.
Undercity Plague (Sorcery) 4BB (R)
Target player loses 1 life, discards a card, and sacrifices a permanent. Cipher.
Bomber Corps (Creature) 1R (C)
Battalion - ~ deals 1 damage to target creature or player.
Cinder Elemental (Creature) 3R (UC) XR, T, Sacrifice ~: ~ deals X damage to target creature or player.
Five-Alarm Fire (Enchantment) 1RR (R)
Whenever a creature you control deals combat damage, put a Blaze counter on ~. Remove five Blaze counters from ~: ~ deals 5 damage to target creature or player.
Homing Lightning (Instant) 2RR (UC)
~ deals 4 damage to target creature and each other creature that shares a name with it.
Massive Raid (Instant) 1RR (C)
~ deals damage to target creature or player equal to the number of creatures you control.
Mugging (Sorcery) R (C)
~ deals 2 damage to target creature, that creature can't block this turn.
Aurelia's Fury (Instant) XRW (MR)
~ deals X damage divided as you choose among any number of creatures and/or players. Tap creatures dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Clan Defiance (Sorcery) XRG (R)
Choose one or more: ~ deals X damage to target creature with flying; deals X damage to target creature without flying; deals X damage to player.
Executioner's Swing (Instant) BW (C)
Target creature that dealt damage this turn gets -5/-5.
Firemane Angel (Creature) 2RW (R)
Battalion - ~ deals 3 damage to target creature or player and you gain 3 life.
Foundry Champion (Creature) 4RW (R)
When ~ enters the battlefield, ~ deals damage to target creature or player equal to the number of creatures you control.
Ground Assault (Sorcery) RG (UC)
~ deals damage to target creature equal to the number of lands you control.
Dimir Charm (Instant) UB (UC)
Choose One: Counter target sorcery spell; Destroy target creature of CMC 2 or less, or look at the top three cards of target opponent's library, put one back and the rest in the graveyard.
Gruul Charm (Instant) RG (UC)
Choose One: Creatures with Flying cannot block this turn; or gain control of all permanents you own; or ~ deals 3 damage to each creature with Flying.
Gruul Ragebeast (Creature) 5RG (R)
When ~ or another creature you control enters the battlefield, it fights target creature an opponent controls.
High Priest of Penance (Creature) WB (R)
When ~ is dealt damage, you may destroy target nonland permanent.
Merciless Eviction (Sorcery) 4WB (R)
Choose One: Exile all artifacts; exile all creatures; exile all enchantments; or exile all planeswalkers.
Mystic Genesis (Instant) 2GUU (R)
Counter target spell, you may put an X/X green Ooze creature token onto the battlefield, where X is the converted mana cost of the countered spell.
Orzhov Charm (Instant) WB (UC)
Choose One: Return target creature you control and all auras attached to it to your hand; or destroy target creature you lose life equal to its toughness; or return target creature of converted mana cost 1 or less from your graveyard to the battlefield.
Psychic Strike (Instant) 1UB (C)
Counter target spell, its controller puts the top two cards of their library into their graveyard.
Simic Charm (Instant) UG (UC)
Choose One: Target creature gets +3/+3; or permanents you control get Hexproof; or return target creature to its owner's hand.)
Arrows of Justice (Instant) 2 (UC)
~ deals 4 damage to target attacking or blocking creature.
Boros Reckoner (Creature) :symrw::symrw::symrw: (R)
When ~ is dealt damage, it deals that much damage to target creature or player.
Pit Fight (Instant) 1 (C)
Target creature you control fights target creature you don't control.
One Thousand Lashes (Enchantment - Aura) 2WB (UC)
Enchant Creature: Enchant creature can't attack, block, or activate abilities. Its controller loses 1 life on their upkeep.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
i think it makes more sense to sort by rarity, since it is limited we're talking about. personally, i'm not gonna study removal, i'm going to study the set's combat tricks and instant removal, b/c i just want to know what to do when playing, not how it will be
Hey! Everyone is complaining and looking for errors. Thanks for your great job, Shadowclaimer, is very useful. It will be a great tool for me before the prerelease.
Hey! Everyone is complaining and looking for errors. Thanks for your great job, Shadowclaimer, is very useful. It will be a great tool for me before the prerelease.
Thanks for the effort. I'm making a quick spreadsheet using this as reference, showing rarity, etc.
The set seems to have decent enough removal for limited. I don't think anyone will be completely unable to deal with bombs or anything. That being said, the removal that can see play in standard is...iffy. A lot of it is extremely narrow and apparently we can't even have an edict in this format without giving it an upside. I get the impression that they want creatures to die in combat in this format.
Also, great list! Thanks for taking the time to put this together.
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I sincerely believe everyone on here is capable of being polite and respectful to one another. There is no reason to be insulting someone because they don't share your opinion or haven't been playing the game as long as you have. CURRENTLY PLAYING: Standard: Esper Control :symw::symb::symu: EDH: Teysa Tokens :symw::symb: BUILDING: Modern: Gifts Ungiven :symw::symb::symu:
Name Rarity Type Speed Cost Note
Angelic Edict C Exile Sorcery 4W
Debtor's Pulpit R Tap Instant 4W Land Enchant
Luminate Primordial R Exile Creature 5WW
Smite C Destroy Combat W
Aetherize U Bounce Combat 3U Sweeps
Gridlock U Tap Instant XU
Hands of Binding C Supertap Sorcery 1U Cipher
Rapid Hybridization U Destroy Instant U Leaves 3/3
Simic Manipulator R Steal Creature 1UU Charges up
Spell Rupture C Counter Instant 1U Pay X Creature Power
Totally Lost C Bounce/Lapse Instant 3U
Death's Approach C -X/-X Enchantment B Creatures in GY
Devour Flesh C Sacrifice Instant 1B
Grisly Spectacle C Destroy Instant 2BB
Illness in the Ranks U -1/-1 Enchantment B All tokens
Killing Glare U Destroy Instant XB Power X
Smog Elemental U -1/-1 Creature 4BB Static opposing fliers
Undercity Plague R Sacrifice Sorcery 4BB Permanents, Cipher
Act of Treason C Threaten Sorcery 2R
Bomber Corps C 1 Damage Creature 1R Battalion
Cinder Elemental U Fireball Creature 3R T,XR:Fireball
Five-Alarm Fire R 5 Damage Enchantment 1RR Charges to 5
Homing Lightning U 4 Damage Instant 2RR Echoing
Mark for Death U Forced Blocker Sorcery 3R
Massive Raid C X Damage Instant 1RR Number of attackers
Molten Primordial R Threaten Creature 5RR
Mugging C 2 Damage Sorcery R Also can't block
Aurelia's Fury M X Damage Instant XRW Split X
Borborygmos Enraged M 3 Damage Creature 4RRGG 3 per land discarded
Clan Defiance R X Damage Sorcery XRG X to flier and/or ground
Dimir Charm U Destroy Instant UB 2 power or less
Dinrova Horror U Recoil Creature 4UB
Domri Rade M Fight Planeswalker 1RG
Executioner's Swing C -5/-5 Instant WB That dealt damage
Firemane Avenger R 3 Damage Creature 2UR Battalion
Foundry Champion R X Damage Creature 4RW # of creatures you control
Ground Assault U X Damage Sorcery RG # of lands you control
Gruul Ragebeast R Fight Creature 5RG Each creature EtB
Gruul Charm U 3 Damage Instant RG All fliers
High Priest of Penance R Destroy Creature WB When it dies
Merciless Eviction R Exile Creature 4WB Sweeper
Mystic Genesis R Counter Instant 2GUU
One Thousand Lashes U Pacifism Enchantment 2WB
Orzhov Charm U Destroy Instant WB Lose toughness' life
Psychic Strike C Counter Instant 1UB
Simic Charm U Bounce Instant UG
Soul Ransom R Steal Enchantment 2UB Ransomable
Arrows of Justice U 4 Damage Instant 2(R/W) In combat
Boros Reckoner R X Damage Creature (R/W)(R/W)(R/W) Reflected damage
Pit Fight C Fight Instant 1(R/G)
There ya go! Toss that in a spreadsheet and you can filter by rarity, etc, to your heart's content.
Name Rarity Type Speed Cost Note
Angelic Edict C Exile Sorcery 4W
Debtor's Pulpit R Tap Instant 4W Land Enchant
Luminate Primordial R Exile Creature 5WW
Smite C Destroy Combat W
Aetherize U Bounce Combat 3U Sweeps
Gridlock U Tap Instant XU
Hands of Binding C Supertap Sorcery 1U Cipher
Rapid Hybridization U Destroy Instant U Leaves 3/3
Simic Manipulator R Steal Creature 1UU Charges up
Spell Rupture C Counter Instant 1U Pay X Creature Power
Totally Lost C Bounce/Lapse Instant 3U
Death's Approach C -X/-X Enchantment B Creatures in GY
Devour Flesh C Sacrifice Instant 1B
Grisly Spectacle C Destroy Instant 2BB
Illness in the Ranks U -1/-1 Enchantment B All tokens
Killing Glare U Destroy Instant XB Power X
Smog Elemental U -1/-1 Creature 4BB Static opposing fliers
Undercity Plague R Sacrifice Sorcery 4BB Permanents, Cipher
Act of Treason C Threaten Sorcery 2R
Bomber Corps C 1 Damage Creature 1R Battalion
Cinder Elemental U Fireball Creature 3R T,XR:Fireball
Five-Alarm Fire R 5 Damage Enchantment 1RR Charges to 5
Homing Lightning U 4 Damage Instant 2RR Echoing
Mark for Death U Forced Blocker Sorcery 3R
Massive Raid C X Damage Instant 1RR Number of attackers
Molten Primordial R Threaten Creature 5RR
Mugging C 2 Damage Sorcery R Also can't block
Aurelia's Fury M X Damage Instant XRW Split X
Borborygmos Enraged M 3 Damage Creature 4RRGG 3 per land discarded
Clan Defiance R X Damage Sorcery XRG X to flier and/or ground
Dimir Charm U Destroy Instant UB 2 power or less
Dinrova Horror U Recoil Creature 4UB
Domri Rade M Fight Planeswalker 1RG
Executioner's Swing C -5/-5 Instant WB That dealt damage
Firemane Avenger R 3 Damage Creature 2UR Battalion
Foundry Champion R X Damage Creature 4RW # of creatures you control
Ground Assault U X Damage Sorcery RG # of lands you control
Gruul Ragebeast R Fight Creature 5RG Each creature EtB
Gruul Charm U 3 Damage Instant RG All fliers
High Priest of Penance R Destroy Creature WB When it dies
Merciless Eviction R Exile Creature 4WB Sweeper
Mystic Genesis R Counter Instant 2GUU
One Thousand Lashes U Pacifism Enchantment 2WB
Orzhov Charm U Destroy Instant WB Lose toughness' life
Psychic Strike C Counter Instant 1UB
Simic Charm U Bounce Instant UG
Soul Ransom R Steal Enchantment 2UB Ransomable
Arrows of Justice U 4 Damage Instant 2(R/W) In combat
Boros Reckoner R X Damage Creature (R/W)(R/W)(R/W) Reflected damage
Pit Fight C Fight Instant 1(R/G)
There ya go! Toss that in a spreadsheet and you can filter by rarity, etc, to your heart's content.
I didn't know coded text used scrollbars o.O amazing.
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Pit fight could kill almost anything if you are playing Gruul at the prerelease, because you are granted to be playing with big beasts almost all the time.
Pit fight could kill almost anything if you are playing Gruul at the prerelease, because you are granted to be playing with big beasts almost all the time.
Great during combat after you Bloodrush but before blockers are declared.
On-topic, here is the breakdown by guild.
Commons
Orzhov
Angelic Edict
Smite
Death's Approach
Devour Flesh
Grisly Spectacle
Executioner's Swing
Dimir
Hands of Binding
Spell Rupture
Totally Lost
Death's Approach
Devour Flesh
Grisly Spectacle
Psychic Strike
Simic
Hands of Binding
Spell Rupture
Totally Lost
Pit Fight
Gruul
Act of Treason
Bomber Corps
Massive Raid
Mugging
Pit Fight
Boros
Angelic Edict
Smite
Act of Treason
Bomber Corps
Massive Raid
Mugging
Pit Fight
Uncommons
Orzhov
Illness in the Ranks
Killing Glare
Smog Elemental
One Thousand Lashes
Orzhov Charm
Arrows of Justice
Dimir
Aetherize
Gridlock
Rapid Hybridization
Illness in the Ranks
Killing Glare
Smog Elemental
Dimir Charm
Dinrova Horror
Simic
Aetherize
Gridlock
Rapid Hybridization
Simic Charm
Gruul
Cinder Elemental
Homing Lightning
Mark for Death
Arrows of Justice
Boros
Cinder Elemental
Homing Lightning
Mark for Death
Ground Assault
Gruul Charm
Arrows of Justice
In detail:
Orzhov 6 Common, 6 Uncommon
All their commons are high efficiency - although some rely on combat interactions.
Uncommons are weaker, with 3 being low power or highly situational.
Overall 4/5 as would be expected from a W/B guild.
Dimir 7 Common, 8 Uncommon
Commons are mostly tap-based or bounce variants. 3 strong ones.
Uncommons continue the trend, with only 1 full-power removal spell. Lots of tempo, however.
Overall 3/5, Dimir sports the best counterspell and lots of tempo, but doesn't have the high kill power of others.
Simic 4 Common, 4 Uncommon
Commons are mostly the same bounce/tempo shared with Dimir. 1 counter and 1 fight round it out.
Uncommons repeat the commons, with still more bounce or tempo cards and Pongify as the "best".
2/5
Gruul 5 Common, 6 Uncommon
Commons are light or ramping burn, or creature based. Effective during beatdown.
Uncommons are very effective and scale well.
4/5, Gruul's cards are high damage or clear blockers in some way. Cinder Elemental as fireball-on-a-stick shines particularly.
Boros 7 Common, 4 Uncommon
All the commons of Boros, plus 2 size-independent white spells. Very strong
Shared cards with Boros continue, but we are missing 2 more powerful uncommons.
4/5, Boros has great removal, but must be paired with aggressive creatures like the Gruul.
Overall evaluation: There is a LOT of good removal at common and uncommon. Orzhov, Gruul, and Boros all feature very strong removal suites. Dimir and Simic suffer because blue's removal is largely tempo-based. Gruul is my favored color for removal because it seems to be a perfect fit with the aggressive creatures in that guild. Boros is right behind it, with more endgame but less pressure. Orzhov wins on absolute power, but with a comparatively low threat speed it won't be as good.
Not a surprise. Some of which is repeatable, with Cipher, if expensive. Dimir and Orzhov are also on color for splashing, which means an Esper deck would have quite the repertoire of removal.
The set seems to have decent enough removal for limited. I don't think anyone will be completely unable to deal with bombs or anything. That being said, the removal that can see play in standard is...iffy. A lot of it is extremely narrow and apparently we can't even have an edict in this format without giving it an upside. I get the impression that they want creatures to die in combat in this format.
Also, great list! Thanks for taking the time to put this together.
I agree with this. I'm surprised people were complaining about removal, since I'm almost positive the removal in RTR was less plentiful and more expensive. In fact, I'm one of the people who complained about the lack of removal in RTR after seeing the full spoiler, worried about another AVR. I'm happy to admit I was wrong as I enjoyed RTR quite a bit. I do think it could have used a couple more removal spells since it was harder to come back in that format than I'd have liked, but mostly it worked out (and golgari would have been significantly worse, as would the auras which were fun to play).
I didn't have the same reaction to the full spoiler this time, seemed like there was plenty of unconditional removal at the common/uncommon rarity slots and quite a bit of cheap (though conditional) removal at common. Something like smite is a card that is never efficient enough to see play in constructed, but it's a welcome addition most of the time since it lets you take care of a bomb so lock as you can throw something in front of it. Usually this is the case, and you get to keep your blocker so you're not 2-for-1ing yourself.
I don't consider bounce to be true removal. It's a stall tactic where removal is a permanent solution unless they have recursion...which I believe is only a few cards in the set and only one of those at common.
While, per usual, most of the removal is highly costed, there's some really really good lower cost removal in this set that can easily fit into the Standard meta.
For purposes of removal I considered the following: Exile Creature, Destroy Creature, -X/-X to Creature, Bounce Creature, Tap Creature, "Arrest" Enchants, Counterspells
I'll do a count of specific bits here soon and clean it up massively, but for now these are my notes:
Breakdown
CMC
1: 5
2: 13
3: 5
4: 6
5: 3
6: 3
7: 2
X1: 2
X2: 2
Rarity
C: 14
UC: 15
R: 11
MR: 1
Color
R: 6
U: 7
B: 6
W: 3
G: 0
RW: 5
RG: 5
UB: 2
BW: 5
GU: 2
Type
Instant: 20
Sorcery: 7
Creature: 8
Enchantment: 6
Angelic Edict (Sorcery) 4W (C)
Exile target creature or enchantment.
Luminate Primordial (Creature) 5WW (R)
Exile target creature of each opponent, they gain life equal to that creature's toughness.
Smite (Instant) W (C)
Destroy target blocked creature.
Aetherize (Instant) 3U (UC)
Return attacking creatures to their owner's hand.
Agoraphobia (Enchantment - Aura) 1U (UC)
Enchant creature: Enchanted creature gets -5/-0. 2U: Return Agoraphobia to its owner's hand.
Gridlock (Instant) XU (UC)
Tap X target nonland permanents.
Hands of Binding (Sorcery) 1U (C)
Tap target creature, it doesn't untap during its controller's next untap step. Cipher.
Rapid Hybridization (Instant) U (UC)
Destroy target creature, its owner puts a 3/3 blue and green something token onto the battlefield.
Spell Rupture (Instant) 1U (C)
Counter target spell unless its owner pays X, where X is equal to the highest power among creatures you control.
Totally Lost (Instant) 4U (C)
Put target nonland permanent on top of its owner's library.
Death's Approach (Enchantment - Aura) B (C)
Enchant Creature: Enchanted creature gets -X/-X, where X is the number of creatures in its owner's graveyard.
Devour Flesh (Instant) 1B (C)
Target player sacrifices a creature then gains life equal to its toughness.
Grisly Spectacle (Instant) 2BB (C)
Destroy target nonartifact creature, Grind.
Illness in the Ranks (Enchantment) B (UC)
Creature tokens get -1/-1.
Killing Glare (Instant) XB (UC)
Destroy target creature with power less than X.
Undercity Plague (Sorcery) 4BB (R)
Target player loses 1 life, discards a card, and sacrifices a permanent. Cipher.
Bomber Corps (Creature) 1R (C)
Battalion - ~ deals 1 damage to target creature or player.
Cinder Elemental (Creature) 3R (UC)
XR, T, Sacrifice ~: ~ deals X damage to target creature or player.
Five-Alarm Fire (Enchantment) 1RR (R)
Whenever a creature you control deals combat damage, put a Blaze counter on ~. Remove five Blaze counters from ~: ~ deals 5 damage to target creature or player.
Homing Lightning (Instant) 2RR (UC)
~ deals 4 damage to target creature and each other creature that shares a name with it.
Massive Raid (Instant) 1RR (C)
~ deals damage to target creature or player equal to the number of creatures you control.
Mugging (Sorcery) R (C)
~ deals 2 damage to target creature, that creature can't block this turn.
Aurelia's Fury (Instant) XRW (MR)
~ deals X damage divided as you choose among any number of creatures and/or players. Tap creatures dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Clan Defiance (Sorcery) XRG (R)
Choose one or more: ~ deals X damage to target creature with flying; deals X damage to target creature without flying; deals X damage to player.
Executioner's Swing (Instant) BW (C)
Target creature that dealt damage this turn gets -5/-5.
Firemane Angel (Creature) 2RW (R)
Battalion - ~ deals 3 damage to target creature or player and you gain 3 life.
Foundry Champion (Creature) 4RW (R)
When ~ enters the battlefield, ~ deals damage to target creature or player equal to the number of creatures you control.
Ground Assault (Sorcery) RG (UC)
~ deals damage to target creature equal to the number of lands you control.
Dimir Charm (Instant) UB (UC)
Choose One: Counter target sorcery spell; Destroy target creature of CMC 2 or less, or look at the top three cards of target opponent's library, put one back and the rest in the graveyard.
Gruul Charm (Instant) RG (UC)
Choose One: Creatures with Flying cannot block this turn; or gain control of all permanents you own; or ~ deals 3 damage to each creature with Flying.
Gruul Ragebeast (Creature) 5RG (R)
When ~ or another creature you control enters the battlefield, it fights target creature an opponent controls.
High Priest of Penance (Creature) WB (R)
When ~ is dealt damage, you may destroy target nonland permanent.
Merciless Eviction (Sorcery) 4WB (R)
Choose One: Exile all artifacts; exile all creatures; exile all enchantments; or exile all planeswalkers.
Mystic Genesis (Instant) 2GUU (R)
Counter target spell, you may put an X/X green Ooze creature token onto the battlefield, where X is the converted mana cost of the countered spell.
Orzhov Charm (Instant) WB (UC)
Choose One: Return target creature you control and all auras attached to it to your hand; or destroy target creature you lose life equal to its toughness; or return target creature of converted mana cost 1 or less from your graveyard to the battlefield.
Psychic Strike (Instant) 1UB (C)
Counter target spell, its controller puts the top two cards of their library into their graveyard.
Simic Charm (Instant) UG (UC)
Choose One: Target creature gets +3/+3; or permanents you control get Hexproof; or return target creature to its owner's hand.)
Arrows of Justice (Instant) 2 (UC)
~ deals 4 damage to target attacking or blocking creature.
Boros Reckoner (Creature) :symrw::symrw::symrw: (R)
When ~ is dealt damage, it deals that much damage to target creature or player.
Pit Fight (Instant) 1 (C)
Target creature you control fights target creature you don't control.
One Thousand Lashes (Enchantment - Aura) 2WB (UC)
Enchant Creature: Enchant creature can't attack, block, or activate abilities. Its controller loses 1 life on their upkeep.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Want to be a better Magic player? Read the rulings forum and check out the comprehensive rules!
Herp, adding. How I missed that is beyond me.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Fixed.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
I was actually going to sort them by cost but its been a busy morning at work. I need to finish formatting them.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Also, Angelic Edict can exile Enchantments as well.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
3BB
Sorcery
You lose the game.
Thanks for the effort. I'm making a quick spreadsheet using this as reference, showing rarity, etc.
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Also, great list! Thanks for taking the time to put this together.
CURRENTLY PLAYING:
Standard: Esper Control :symw::symb::symu:
EDH: Teysa Tokens :symw::symb:
BUILDING:
Modern: Gifts Ungiven :symw::symb::symu:
Death's Approach is ok. It can minimize the impact of big beasts.
3BB
Sorcery
You lose the game.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
Its my favorite so far in the set.
I easily foresee Curse of Death's Hold and that run together in Orzhov based control to lock down Zombies.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
There ya go! Toss that in a spreadsheet and you can filter by rarity, etc, to your heart's content.
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
I didn't know coded text used scrollbars o.O amazing.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
3BB
Sorcery
You lose the game.
Super-handy. Also, if you set your editor to 8-space tabs then you can wysiwyg while lining everything up. Monospaced fonts are awesome!
Great during combat after you Bloodrush but before blockers are declared.
On-topic, here is the breakdown by guild.
In detail:
Orzhov 6 Common, 6 Uncommon
All their commons are high efficiency - although some rely on combat interactions.
Uncommons are weaker, with 3 being low power or highly situational.
Overall 4/5 as would be expected from a W/B guild.
Dimir 7 Common, 8 Uncommon
Commons are mostly tap-based or bounce variants. 3 strong ones.
Uncommons continue the trend, with only 1 full-power removal spell. Lots of tempo, however.
Overall 3/5, Dimir sports the best counterspell and lots of tempo, but doesn't have the high kill power of others.
Simic 4 Common, 4 Uncommon
Commons are mostly the same bounce/tempo shared with Dimir. 1 counter and 1 fight round it out.
Uncommons repeat the commons, with still more bounce or tempo cards and Pongify as the "best".
2/5
Gruul 5 Common, 6 Uncommon
Commons are light or ramping burn, or creature based. Effective during beatdown.
Uncommons are very effective and scale well.
4/5, Gruul's cards are high damage or clear blockers in some way. Cinder Elemental as fireball-on-a-stick shines particularly.
Boros 7 Common, 4 Uncommon
All the commons of Boros, plus 2 size-independent white spells. Very strong
Shared cards with Boros continue, but we are missing 2 more powerful uncommons.
4/5, Boros has great removal, but must be paired with aggressive creatures like the Gruul.
Overall evaluation: There is a LOT of good removal at common and uncommon. Orzhov, Gruul, and Boros all feature very strong removal suites. Dimir and Simic suffer because blue's removal is largely tempo-based. Gruul is my favored color for removal because it seems to be a perfect fit with the aggressive creatures in that guild. Boros is right behind it, with more endgame but less pressure. Orzhov wins on absolute power, but with a comparatively low threat speed it won't be as good.
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Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
I updated my main post with some counts as well.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
3BB
Sorcery
You lose the game.
I agree with this. I'm surprised people were complaining about removal, since I'm almost positive the removal in RTR was less plentiful and more expensive. In fact, I'm one of the people who complained about the lack of removal in RTR after seeing the full spoiler, worried about another AVR. I'm happy to admit I was wrong as I enjoyed RTR quite a bit. I do think it could have used a couple more removal spells since it was harder to come back in that format than I'd have liked, but mostly it worked out (and golgari would have been significantly worse, as would the auras which were fun to play).
I didn't have the same reaction to the full spoiler this time, seemed like there was plenty of unconditional removal at the common/uncommon rarity slots and quite a bit of cheap (though conditional) removal at common. Something like smite is a card that is never efficient enough to see play in constructed, but it's a welcome addition most of the time since it lets you take care of a bomb so lock as you can throw something in front of it. Usually this is the case, and you get to keep your blocker so you're not 2-for-1ing yourself.
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My Pauper Cube
Tapped-Out Simulator
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-Decks-
Commander:
GWR Rith, the Awakener RWG
U Kami of the Crescent Moon U (Flagship Deck)
BW Teysa, Orzhov Scion WB
Under Construction:
UBR Crosis, the Purger RBU
Cube:
WUBRGX Pauper XGRBUW