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#1 | |
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Just Getting Started
Join Date: Jan 2005
Posts: 15
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From a german tcc magazine (Kartefakt) (found on www.germagic.de):
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Instant Counter target spell or activated OR TRIGGERED ability. Husar of the court 2U creature - Vedalken, knight Vigiliance When ~ cip, look at the top 3 cards of your lib, put one of them into your hand and the rest under your library. When ~ cip, sacrifice it unless you paid W to play it. 1/3 Azorius Guildmage W/U W/U Creature - Vedalken, Wizard 2W: tap target creature 2U: counter target activated ability 2/2 Last edited by urzassedatives : 04-05-2006 at 12:50 PM. |
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#2 |
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Wizard Mentor
Join Date: May 2005
Posts: 689
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Thanks!
Wow, that counter is really hot. I hope it isn't rare. And the guildmage ain't all that bad, especially in limited. |
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#3 | |
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Shines So Bright, I Put The Sun To Shame.
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#4 |
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Wizard Mentor
Join Date: Mar 2006
Location: In a booster, waiting for escape,Buy Me!
Posts: 574
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These are soem nice cards, especially the disolving slime and Guildmage, not sold on the Hussar though, but it proves the Orb was rite!
EDIT: Hope Azirous gets a good counterspell |
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#5 | |
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byte my pink, pixely ass!
Join Date: Nov 2005
Posts: 2,269
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I'm more excited about the counter target activated ability part of the guildmage. The counter seems cool. It's definately a rare.
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#7 |
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Mister Bojangles
Join Date: Dec 2005
Posts: 1,411
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The Husar is a very bad Impulse in monoblue, but something that's quite possibly playable in W/U.
The Guildmage is mediocre tech against Orzhova and Vitu-Ghazi, which tear blue to shreds. Dissolving slime is quite awesome - the new, more versatile, more expensive Stifle! (It's also definitely a rare.) |
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#8 | |||
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Wizard Mentor
Join Date: Dec 2005
Posts: 650
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#9 | |
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Wizard Mentor
Join Date: Aug 2005
Location: Denver CO
Posts: 685
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Woot woot! Looks alot like a Hinder replacement for when Kamigawa rotates. |
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#10 |
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Symbiotic Slayer
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hmmm.. if this is right, we have a gm missing elsewhere AND w/u is missing a hybrid...
also, love the counter. I can't wait to see what more simic has to offer. Also like the twist with the playing with a diff color thing. encourages multicolor play more than the others (as if the block didnt stress it enough)
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#11 |
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Ascended Mage
Join Date: Jun 2005
Location: The land of do as you please.
Posts: 334
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That Slime card seems alittle too good if you ask me. Since when did Green care about stopping activated or triggered abilities? Well if slime turns out to be real looks like Crit Mass Update is going to go nuts.
The GuildMage seems about right though. -T- |
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#12 | |
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too late to finish MTGO ravnica. FAIL.
Join Date: Feb 2005
Location: Livermore, CA
Posts: 10,842
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Those are very solid cards indeed. Collector numbers would be nice, but I'm sure someone can make some guesses as to where they belong in the Number Crunching thread.
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do a lot of trading? check these out:
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#13 | |
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Archmage
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oh wow i hope that the counterspell is true!
and if it is, just think of what the azorius is going to get... bring back counterspells!!! (AoK please don't eat my resets)
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#14 | |
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Ascended Mage
Join Date: Jun 2005
Location: The land of do as you please.
Posts: 334
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-T- |
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#15 |
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Ascended Mage
Join Date: Aug 2005
Posts: 325
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WOW, that's a nice counter. The Guildmage is okay. The Hussar is pretty good, IMHO.
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