The deck: This is meant to be a UW control deck, slowing down the pace of the game and eventually locking it down through all of the irritation. Ideally, I like to win with a Mobilization, Humility and Dovescape on the board, the most frustrating combo possible. However, I'm open to all different types of control lockdowns.
The general: Everyone in these colors generally runs Grand Arbiter. I thought I'd play Hanna because it's a little different, and I think recurring Standstill is hilarious.
The issues: It's slow. My playgroup plays with very competitive, very ridiculous stuff and this deck hasn't cut the muster so far. I'm looking to cut all the fat and just make it a consistent game stopping machine. I'm open to all suggestions.
The meta: You'll note a lot of artifact hate. My group on average runs 15-20 rocks in their decks, not to mention swords and the like. It's good stuff, though I'd probably be okay cutting perhaps Steel Sabotage.
The general: Everyone in these colors generally runs Grand Arbiter. I thought I'd play Hanna because it's a little different, and I think recurring Standstill is hilarious.
The issues: It's slow. My playgroup plays with very competitive, very ridiculous stuff and this deck hasn't cut the muster so far. I'm looking to cut all the fat and just make it a consistent game stopping machine. I'm open to all suggestions.
The meta: You'll note a lot of artifact hate. My group on average runs 15-20 rocks in their decks, not to mention swords and the like. It's good stuff, though I'd probably be okay cutting perhaps Steel Sabotage.
Let me know what you think!
1x Hanna, Ship's Navigator
Creature (9)
1x Phyrexian Metamorph
1x Solemn Simulacrum
1x Kor Sanctifiers
1x Venser, Shaper Savant
1x Aura Thief
1x Consecrated Sphinx
1x Trinket Mage
1x Weathered Wayfarer
1x Academy Rector
Planeswalker (1)
1x Jace, The Mind Sculptor
Enchantment (17)
1x Greater Auramancy
1x Enchanted Evening
1x Rising Waters
1x Karmic Justice
1x Luminarch Ascension
1x Cloud Cover
1x Seal of Cleansing
1x Dovescape
1x Detention Sphere
1x Standstill
1x Aura of Silence
1x Mobilization
1x Humility
1x Stony Silence
1x Land Tax
1x Land Equilibrium
1x Rhystic Study
1x Stasis
1x Propaganda
1x Gilded Lotus
1x Chrome Mox
1x Mana Crypt
1x Mox Diamond
1x Chromatic Lantern
1x Sol Ring
1x Azorius Signet
1x Talisman of Progress
1x Sensei's Divining Top
1x Smokestack
1x Winter Orb
1x Rings of Brightearth
1x Planar Portal
1x Isochron Scepter
Sorcery (7)
1x Supreme Verdict
1x Terminus
1x Wrath of God
1x Idyllic Tutor
1x Bribery
1x Armageddon
1x Austere Command
1x Recurring Insight
Instant (18)
1x Intuition
1x Abolish
1x Force of Will
1x Spell Crumple
1x Stifle
1x Pact of Negation
1x Mental Misstep
1x Hinder
1x Counterspell
1x Blue Sun's Zenith
1x Mana Drain
1x Mystical Tutor
1x Path to Exile
1x Oblation
1x Swords to Plowshares
1x Enlightened Tutor
1x Stroke of Genius
1x Cyclonic Rift
7x Island
7x Plains
1x Vesuva
1x Wasteland
1x Strip Mine
1x Rishadan Port
1x Ancient Tomb
1x Adarkar Wastes
1x Seachrome Coast
1x Reliquary Tower
1x Command Tower
1x Seat of the Synod
1x Mystic Gate
1x Hallowed Fountain
1x Tundra
1x Celestial Colonnade
1x Misty Rainforest
1x Marsh Flats
1x Scalding Tarn
Currently Playing:
Standard: Jund Midrange
Modern: Mono-U Faeries, Soul Sisters, Scapeshift
Legacy: Goblins, Dredge, BUG Agent
EDH: Zur, Azusa, Gisela, Hanna