I was wondering how people would rank these cards. IMO the fact that they dont compete with spell slots in the deck compensates that they only tap for colorless.
Stromghold is easily the 4th best Boros card and sees a lot of play in cube, but the others hardly get played.
I guess eidolon has success with the GW and RG one, as he still plays them in gis 4 ard guild section. I especially like the Township and guess that Wolf Run is good in any creature heavy midrange deck.
Vaul seems to have too much competition and Moorland Haunt to be in the wrong color combination.
I hope for some discussion and playtesting experience.
When I started up the cube again for real (over a year ago), each guild had 4-5 cards, a dual, a shock, a fetch, and a guild land. It was a cute idea and many of these cards were tested.
Never went with haunt, as colonnade was better in nearly every way for uw. Vault is actually quite strong, but requires a dip in power level to play. As my non powered gained efficiency, the activation of vault dropped. I simply wanted better things. Usually this card is a colorless land but it is strong for tokens and swarm archetypes. blowout in the late game. Lighthouse is more miss than hit. It can filter and compliments GY ideas, but ultimately it's not as strong as you'd hope. I love the flavor ans the art but RTR gave izzet stronger cards. Sometimes I push it back in, but it's not gaining momentum.
Township is good. Depends on what you want to do with GW, but this is the first card that is good enough to consistently see play. Tokens love it. Even aggro likes it because it aids the midgame. Makes x/1 and x/2 scale up to compete. However, your GW may not interact well. This is why I feel some players like the card and others find it meh.
Kassig competes with the RG man land IMO. They are similar. I am currently running the man land because I like the natural fixing and aggro-growing attacker. Kassig doesn't fix but is a recurring pump effect.
Slayers can work in any cube. Even the 360 if you really want it. For a small price, you're helping hyper aggro w support. dope effect. I don't want to get into power rankings for Boros but it's undoubtedly a top card.
I've since shaved my gold. Slayers makes the cut. If I wanted, Kassig and Township could be utilized as well.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
I'm running 5 spells per guild and I run these lands in RG, GW, UR and RW.
I drafted a boros aggro the other day and finally got to play with the stronghold and it was amzing, pushed through a bunch of extra damage and really made my opponent groan when they read it. The RG and GW ones have been used now and again to some good value and I've ran the lighthouse in a grixis reanimator deck although I don't think it actually showed up. I'd happily cut the lighthouse if we get a good Izzet card from Dragon's Maze (think people are expecting a planeswalker). The others are hear to stay for a while as I like having lands available to draft with so would probably cut othe spells from my guild sections before the lands if possible.
I'd like to be able to run the Orzhov land but the guild is too deep to allow it. WU and UB interest me but I don't have space for them currently.
p.s. Ooh! 100th Post.
Edit: Might also be worth adding that I run all 5 Worldwake Man-Lands but I include them as part of the 4 colour-fixing lands per guild rather than as "spells" which others do.
I've tested most of these lands, and the only ones left are Slayers' Stronghold and Desolate Lighthouse. And the Lighthouse is on the block for a good Izzet card from Dragon's Maze.
I agree with wtwlf; Stronghold and Lighthouse are the only ones that make it in, and honestly paying what ends up being 4 mana to loot is often too much and not a luxury that is afforded.
Stronghold is awesome. +2 power, haste, and vigilence for 3 mana is pretty awesome, especially since you can do it every turn.
We've tried Vault of the Archangel; while a cool effect, most of the time I'd rather run a land that taps for color since 5 total mana's worth of land for the effect is not worth it.
I think the only ones worth considering are Lighthouse and Stronghold. Lighthouse was too slow and durdly for my group; I replaced with Izzet Signet. However, Izzet is a weak guild and once you get to 6 or 7 cards in the section you really run out of other options. Stronghold was probably the #3 Boros card before Gatecrash. Now it's probably 4th or 5th. Still great though.
Wolf Run and Vault are decent but they pale in comparison to the other cards in those pairs.
I play Stronghold, Lighthouse and Moorland Haunt. From these, Stronghold is definitely powerful, Lighthouse has yet to be activated in a game and Moorland Haunt has bee pretty good and I'm not cutting it from my cube anytime soon.
The reason I enjoy Moorland Haunt so much is that its not good in every deck and it punishes people that have greedy mana bases. Even though it is very specialized, UW tempo decks love the card and even some esper control decks with a mild amount of creatures can make use of it. The Haunt doesn't need to be activated more than twice to have a huge effect on the board.
All in all, Eidolon232 did a great job analyzing each of these cards.
I run Stronghold, Wolf Run, Township, and Drownyard. Like others have said, Stronghold and Wolf Run are pretty good. Township is good if you enjoy green and white midrange decks. Drownyard is sort of a pet card for me, since I try to support mill as a small subtheme, but it could also work as a finisher in UB control.
I used to run Moorland Haunt, but I decided that it was too conditional in UW control decks, and because I don't support UW tempo, it wasn't a good option for my cube.
Loothouse is fine.
I don't really think that Grim Backwoods, Stensia Bloodhall, or Alchemist's Refuge are cubeable, just due to low impact/high activation cost.
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I run Wolf Run, Township, Stronghold, and Loothouse. Definitely could see cutting Loothouse and maybe Stronghold, but Wolf Run/Township have done excellent work.
I run an EDH cube, and those of these that I run are great. Repeatable effects that don't take up a spell slot? Sign me up. I'm not running all of them, some because they're not great and others because the slot is very full.
Moorland Haunt - One of the weaker ones for EDH, since you're giving up a valuable resource (graveyards are frequently recurred from) for something minor. Nephalia Drownyard - Mill is next to impossible to pull off in EDH. Some of the splashier effects like Consuming Aberration and Oona, Queen of the Fae are good, but this is not. Filling someone's graveyard can be a disadvantage, and you need a TON of milling to actually kill everyone. Stensia Bloodhall - Like drownyard, the increased totals make this very hard to win with. Kessig Wolf Run - This one is great value, definitely one of the better R/G cards. Gavony Township - G/W is just too tight, otherwise this would be in. Vault of the Archangel - B/W is similarly too tight, or this would also be in. Grim Backwoods - Not astounding, and B/G is pretty tight. Alchemist's Refuge - Amazing card, especially with Seedborn Muse. Desolate Lighthouse - U/R is pretty shallow for EDH, and this is pretty good. Slayer's Stronghold - VERY powerful.
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I think so. But I think WG is FAR too deep for either of these cards.
I agree that the colour pair is just too deep, I've had vitu-ghazi on the cusp of addition for ages and I've just come to accept that it's likely not going to make it in. That being said, the famously format-dominant land from the original ravnica block just seems to me to be likely be stronger than the modern stuff like gavony. Is the aggressive use of gavony just that much more useful than the grinding source of recurring attackers and equipment carriers?
Just got to say, you've definitely earned distinction as an MTGS hero
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I agree that the colour pair is just too deep, I've had vitu-ghazi on the cusp of addition for ages and I've just come to accept that it's likely not going to make it in. That being said, the famously format-dominant land from the original ravnica block just seems to me to be likely be stronger than the modern stuff like gavony. Is the aggressive use of gavony just that much more useful than the grinding source of recurring attackers and equipment carriers?
Depends on the type of GW decks you build, but the ones in my group don't usually lack for small bodies lying around. Even with just a Spectral Procession worth of 1/1s, Township does 6 extra damage by the time your first extra 1/1 token attacks. I just think it is a much bigger, though slightly less reliable, attack.
Heck, think about what people will pay for a 1/1 (1 mana and a card would be overcosted) versus what they will pay for +1/+1 (3 mana and a card, albeit in non token form).
I was wondering how people would rank these cards. IMO the fact that they dont compete with spell slots in the deck compensates that they only tap for colorless.
Stromghold is easily the 4th best Boros card and sees a lot of play in cube, but the others hardly get played.
I guess eidolon has success with the GW and RG one, as he still plays them in gis 4 ard guild section. I especially like the Township and guess that Wolf Run is good in any creature heavy midrange deck.
Vaul seems to have too much competition and Moorland Haunt to be in the wrong color combination.
I hope for some discussion and playtesting experience.
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Never went with haunt, as colonnade was better in nearly every way for uw. Vault is actually quite strong, but requires a dip in power level to play. As my non powered gained efficiency, the activation of vault dropped. I simply wanted better things. Usually this card is a colorless land but it is strong for tokens and swarm archetypes. blowout in the late game. Lighthouse is more miss than hit. It can filter and compliments GY ideas, but ultimately it's not as strong as you'd hope. I love the flavor ans the art but RTR gave izzet stronger cards. Sometimes I push it back in, but it's not gaining momentum.
Township is good. Depends on what you want to do with GW, but this is the first card that is good enough to consistently see play. Tokens love it. Even aggro likes it because it aids the midgame. Makes x/1 and x/2 scale up to compete. However, your GW may not interact well. This is why I feel some players like the card and others find it meh.
Kassig competes with the RG man land IMO. They are similar. I am currently running the man land because I like the natural fixing and aggro-growing attacker. Kassig doesn't fix but is a recurring pump effect.
Slayers can work in any cube. Even the 360 if you really want it. For a small price, you're helping hyper aggro w support. dope effect. I don't want to get into power rankings for Boros but it's undoubtedly a top card.
I've since shaved my gold. Slayers makes the cut. If I wanted, Kassig and Township could be utilized as well.
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I drafted a boros aggro the other day and finally got to play with the stronghold and it was amzing, pushed through a bunch of extra damage and really made my opponent groan when they read it. The RG and GW ones have been used now and again to some good value and I've ran the lighthouse in a grixis reanimator deck although I don't think it actually showed up. I'd happily cut the lighthouse if we get a good Izzet card from Dragon's Maze (think people are expecting a planeswalker). The others are hear to stay for a while as I like having lands available to draft with so would probably cut othe spells from my guild sections before the lands if possible.
I'd like to be able to run the Orzhov land but the guild is too deep to allow it. WU and UB interest me but I don't have space for them currently.
p.s. Ooh! 100th Post.
Edit: Might also be worth adding that I run all 5 Worldwake Man-Lands but I include them as part of the 4 colour-fixing lands per guild rather than as "spells" which others do.
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Stronghold is awesome. +2 power, haste, and vigilence for 3 mana is pretty awesome, especially since you can do it every turn.
We've tried Vault of the Archangel; while a cool effect, most of the time I'd rather run a land that taps for color since 5 total mana's worth of land for the effect is not worth it.
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Wolf Run and Vault are decent but they pale in comparison to the other cards in those pairs.
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The reason I enjoy Moorland Haunt so much is that its not good in every deck and it punishes people that have greedy mana bases. Even though it is very specialized, UW tempo decks love the card and even some esper control decks with a mild amount of creatures can make use of it. The Haunt doesn't need to be activated more than twice to have a huge effect on the board.
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I run Stronghold, Wolf Run, Township, and Drownyard. Like others have said, Stronghold and Wolf Run are pretty good. Township is good if you enjoy green and white midrange decks. Drownyard is sort of a pet card for me, since I try to support mill as a small subtheme, but it could also work as a finisher in UB control.
I used to run Moorland Haunt, but I decided that it was too conditional in UW control decks, and because I don't support UW tempo, it wasn't a good option for my cube.
Loothouse is fine.
I don't really think that Grim Backwoods, Stensia Bloodhall, or Alchemist's Refuge are cubeable, just due to low impact/high activation cost.
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Moorland Haunt - One of the weaker ones for EDH, since you're giving up a valuable resource (graveyards are frequently recurred from) for something minor.
Nephalia Drownyard - Mill is next to impossible to pull off in EDH. Some of the splashier effects like Consuming Aberration and Oona, Queen of the Fae are good, but this is not. Filling someone's graveyard can be a disadvantage, and you need a TON of milling to actually kill everyone.
Stensia Bloodhall - Like drownyard, the increased totals make this very hard to win with.
Kessig Wolf Run - This one is great value, definitely one of the better R/G cards.
Gavony Township - G/W is just too tight, otherwise this would be in.
Vault of the Archangel - B/W is similarly too tight, or this would also be in.
Grim Backwoods - Not astounding, and B/G is pretty tight.
Alchemist's Refuge - Amazing card, especially with Seedborn Muse.
Desolate Lighthouse - U/R is pretty shallow for EDH, and this is pretty good.
Slayer's Stronghold - VERY powerful.
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I think so. But I think WG is FAR too deep for either of these cards.
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I agree that the colour pair is just too deep, I've had vitu-ghazi on the cusp of addition for ages and I've just come to accept that it's likely not going to make it in. That being said, the famously format-dominant land from the original ravnica block just seems to me to be likely be stronger than the modern stuff like gavony. Is the aggressive use of gavony just that much more useful than the grinding source of recurring attackers and equipment carriers?
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Depends on the type of GW decks you build, but the ones in my group don't usually lack for small bodies lying around. Even with just a Spectral Procession worth of 1/1s, Township does 6 extra damage by the time your first extra 1/1 token attacks. I just think it is a much bigger, though slightly less reliable, attack.
Heck, think about what people will pay for a 1/1 (1 mana and a card would be overcosted) versus what they will pay for +1/+1 (3 mana and a card, albeit in non token form).